Files
2010-04-02 02:48:44 -03:00

16 lines
249 B
GLSL

/**
* @file lightFullbrightWaterF.glsl
*
* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
* $License$
*/
uniform sampler2D diffuseMap;
void fullbright_lighting_water()
{
gl_FragColor = texture2D(diffuseMap, gl_TexCoord[0].xy);
}