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SingularityViewer/indra/newview/app_settings/shaders/class1/effects
History
Shyotl 1d1947c51a Reworked LLPostProcess and implemented FBO support (much faster if multiple post shaders are enabled, or need a lot of passes).
Tweaked LLRenderTarget to support depth textures if FBO support is lacking.
Prefer LLRenderTarget::getFBO() over LLRenderTarget::sUseFBO when determining how to handle a specific LLRenderTarget object. (Decoupling to simplify logic without having to track a global)
2012-07-29 04:28:11 -05:00
..
colorFilterF.glsl
Fixed extra post-process shaders. Cleaned up and no longer using deprecated functions.
2011-12-16 01:46:20 -06:00
gaussBlurF.glsl
Fixed extra post-process shaders. Cleaned up and no longer using deprecated functions.
2011-12-16 01:46:20 -06:00
glowExtractF.glsl
Catching up with Lindies part 2
2012-03-25 10:47:20 +02:00
glowExtractV.glsl
Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
2011-12-09 14:02:29 -06:00
glowF.glsl
Catching up with Lindies part 3
2012-03-26 15:01:53 +02:00
glowV.glsl
Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
2011-12-09 14:02:29 -06:00
nightVisionF.glsl
Fixed extra post-process shaders. Cleaned up and no longer using deprecated functions.
2011-12-16 01:46:20 -06:00
PosterizeF.glsl
Reworked LLPostProcess and implemented FBO support (much faster if multiple post shaders are enabled, or need a lot of passes).
2012-07-29 04:28:11 -05:00
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