-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges... -VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
48 lines
1.3 KiB
GLSL
48 lines
1.3 KiB
GLSL
/**
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* @file objectSkinV.glsl
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* $LicenseInfo:firstyear=2007&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2007, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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ATTRIBUTE vec4 weight4;
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uniform mat4 matrixPalette[32];
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mat4 getObjectSkinnedTransform()
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{
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int i;
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vec4 w = fract(weight4);
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vec4 index = floor(weight4);
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float scale = 1.0/(w.x+w.y+w.z+w.w);
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w *= scale;
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mat4 mat = matrixPalette[int(index.x)]*w.x;
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mat += matrixPalette[int(index.y)]*w.y;
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mat += matrixPalette[int(index.z)]*w.z;
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mat += matrixPalette[int(index.w)]*w.w;
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return mat;
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}
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