177 lines
9.2 KiB
Plaintext
177 lines
9.2 KiB
Plaintext
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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avatar/avatarV.glsl - gAvatarProgram, gAvatarWaterProgram
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main() - avatar/avatarV.glsl
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getSkinnedTransform() - avatarSkinV.glsl
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calcAtmospherics() - windlight/atmosphericsV.glsl
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calcLighting() - lighting/lightV.glsl
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sumLights() - lighting/sumLightsV.glsl
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calcDirectionalLight() - lighting/lightFuncV.glsl
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calcPointLight() - lighting/lightFuncV.glsl
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scaleDownLight() - windlight/atmosphericsHelpersV.glsl
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atmosAmbient() - windlight/atmosphericsHelpersV.glsl
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atmosAffectDirectionalLight() - windlight/atmosphericsHelpersV.glsl
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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avatar/avatarF.glsl - gAvatarProgram
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main() - avatar/avatarF.glsl
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default_lighting() - lighting/lightF.glsl
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calc_default_lighting() - lighting/lightF.glsl
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atmosLighting() - windlight/atmosphericsF.glsl
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scaleSoftClip() - windlight/gammaF.glsl
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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avatar/eyeballV.glsl - gAvatarEyeballProgram
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main() - avatar/eyeballV.glsl
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calcAtmospherics() - windlight/atmosphericsV.glsl
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calcLightingSpecular() - lighting/lightSpecularV.glsl
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sumLightsSpecular() - lighting/sumLightsSpecularV.glsl
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calcDirectionalLightSpecular() - lighting/lightFuncSpecularV.glsl
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calcPointLightSpecular() - lighting/lightFuncSpecularV.glsl
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atmosAmbient() - windlight/atmosphericsHelpersV.glsl
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atmosAffectDirectionalLight() - windlight/atmosphericsHelpersV.glsl
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atmosGetDiffuseSunlightColor() - windlight/atmosphericsHelpersV.glsl
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scaleDownLight() - windlight/atmosphericsHelpersV.glsl
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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avatar/eyeballF.glsl - gAvatarEyeballProgram
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main() - avatar/eyeballF.glsl
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default_lighting() - lighting/lightF.glsl
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calc_default_lighting() - lighting/lightF.glsl
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atmosLighting() - windlight/atmosphericsF.glsl
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scaleSoftClip() - windlight/gammaF.glsl
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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avatar/pickAvatarV.glsl - gAvatarPickProgram
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main() - avatar/pickAvatarV.glsl
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getSkinnedTransform() - avatarSkinV.glsl
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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avatar/pickAvatarF.glsl - gAvatarPickProgram
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main() - avatar/pickAvatarF.glsl
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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environment/terrainV.glsl - gTerrainProgram, gTerrainWaterProgram
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texgen_object() - environment/terrainV.glsl
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main() - environment/terrainV.glsl
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texgen_object() - environment/terrainV.glsl
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calcAtmospherics() - windlight/atmosphericsV.glsl
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calcLighting() - lighting/lightV.glsl
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sumLights() - lighting/sumLightsV.glsl
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calcDirectionalLight() - lighting/lightFuncV.glsl
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calcPointLight() - lighting/lightFuncV.glsl
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scaleDownLight() - windlight/atmosphericsHelpersV.glsl
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atmosAmbient() - windlight/atmosphericsHelpersV.glsl
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atmosAffectDirectionalLight() - windlight/atmosphericsHelpersV.glsl
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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environment/terrainF.glsl - gTerrainProgram
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main() - environment/terrainF.glsl
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atmosLighting() - windlight/atmosphericsF.glsl
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scaleSoftClip() - windlight/gammaF.glsl
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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environment/terrainWaterF.glsl - gTerrainWaterProgram
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main() - environment/terrainWaterF.glsl
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atmosLighting() - windlight/atmosphericsF.glsl
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applyWaterFog() - environment/waterFogF.glsl
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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environment/underWaterF.glsl - gUnderWaterProgram
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applyWaterFog() - environment/underWaterF.glsl (NOTE: different than one in waterFogF.glsl)
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main() - environment/underWaterF.glsl
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applyWaterFog() - environment/underWaterF.glsl
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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environment/waterV.glsl - gWaterProgram, gUnderWaterProgram
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main() - environment/waterV.glsl
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calcAtmospherics() - windlight/atmosphericsV.glsl
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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environment/waterF.glsl - gWaterProgram
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main() - environment/waterF.glsl
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atmosTransport() - windlight/transportF.glsl
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scaleSoftClip() - windlight/gammaF.glsl
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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objects/fullbrightV.glsl - gObjectFullbrightProgram, gObjectFullbrightWaterProgram
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main() - objects/fullbrightV.glsl
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calcAtmospherics() - windlight/atmosphericsV.glsl
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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objects/fullbrightF.glsl - gObjectFullbrightProgram
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main() - objects/fullbrightF.glsl
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fullbright_lighting() - lighting/lightFullbrightF.glsl
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fullbrightAtmosTransport() - windlight/transportF.glsl
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atmosTransport() - windlight/transportF.glsl
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fullbrightScaleSoftClip() - windlight/gammaF.glsl
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scaleSoftClip() - windlight/gammaF.glsl
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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objects/fullbrightShinyV.glsl - gObjectFullbrightShinyProgram
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main() - objects/fullbrightShinyV.glsl
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calcAtmospherics() - windlight/atmosphericsV.glsl
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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objects/fullbrightShinyF.glsl - gObjectFullbrightShinyProgram
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main() - objects/fullbrightShinyF.glsl
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fullbright_shiny_lighting() - lighting/lightFullbrightShinyF.glsl
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fullbrightShinyAtmosTransport() - windlight/transportF.glsl
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atmosTransport() - windlight/transportF.glsl
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fullbrightScaleSoftClip() - windlight/gammaF.glsl
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scaleSoftClip() - windlight/gammaF.glsl
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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objects/fullbrightWaterF.glsl - gObjectFullbrightWaterProgram
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main() - objects/fullbrightWaterF.glsl
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fullbright_lighting_water() - lighting/lightFullbrightWaterF.glsl
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fullbrightAtmosTransport() - windlight/transportF.glsl
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atmosTransport() - windlight/transportF.glsl
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applyWaterFog() - environment/waterFogF.glsl
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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objects/shinyV.glsl - gObjectShinyProgram, gObjectShinyWaterProgram
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main() - objects/shinyV.glsl
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calcAtmospherics() - windlight/atmosphericsV.glsl
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calcLighting() - lighting/lightV.glsl
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calcLighting(vec4) - lighting/lightV.glsl
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sumLights() - lighting/sumLightsV.glsl
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calcDirectionalLight() - lighting/lightFuncV.glsl
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calcPointLight() - lighting/lightFuncV.glsl
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scaleDownLight() - windlight/atmosphericsHelpersV.glsl
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atmosAmbient() - windlight/atmosphericsHelpersV.glsl
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atmosAffectDirectionalLight() - windlight/atmosphericsHelpersV.glsl
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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objects/shinyF.glsl - gObjectShinyProgram
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main() - objects/shinyF.glsl
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shiny_lighting() - lighting/lightShinyF.glsl
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atmosLighting() - windlight/atmosphericsF.glsl
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scaleSoftClip() - windlight/gammaF.glsl
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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objects/shinyWaterF.glsl - gObjectShinyWaterProgram
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main() - objects/shinyWaterF.glsl
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shiny_lighting_water() - lighting/lightShinyWaterF.glsl
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atmosLighting() - windlight/atmosphericsF.glsl
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applyWaterFog() - environment/waterFogF.glsl
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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objects/simpleV.glsl - gObjectSimpleProgram, gObjectSimpleWaterProgram
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main() - objects/simpleV.glsl
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calcAtmospherics() - windlight/atmosphericsV.glsl
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calcLighting() - lighting/lightV.glsl
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sumLights() - lighting/sumLightsV.glsl
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calcDirectionalLight() - lighting/lightFuncV.glsl
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calcPointLight() - lighting/lightFuncV.glsl
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scaleDownLight() - windlight/atmosphericsHelpersV.glsl
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atmosAmbient() - windlight/atmosphericsHelpersV.glsl
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atmosAffectDirectionalLight() - windlight/atmosphericsHelpersV.glsl
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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objects/simpleF.glsl - gObjectSimpleProgram
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main() - objects/simpleF.glsl
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default_lighting() - lighting/lightF.glsl
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atmosLighting() - windlight/atmosphericsF.glsl
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scaleSoftClip() - windlight/gammaF.glsl
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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objects/simpleWaterF.glsl - gObjectSimpleWaterProgram, gAvatarWaterProgram
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main() - objects/simpleWaterF.glsl
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default_lighting_water() - lighting/lightWaterF.glsl
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atmosLighting() - windlight/atmosphericsF.glsl
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applyWaterFog() - environment/waterFogF.glsl
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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windlight/skyV.glsl - gWLSkyProgram
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main() - windlight/skyV.glsl
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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windlight/skyF.glsl - gWLSkyProgram
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main() - windlight/skyF.glsl
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scaleSoftClip() - windlight/gammaF.glsl
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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windlight/cloudsV.glsl - gWLCloudProgram
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main() - windlight/cloudsV.glsl
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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windlight/cloudsF.glsl - gWLCloudProgram
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main() - windlight/cloudsF.glsl
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scaleSoftClip() - windlight/gammaF.glsl
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