Files
2010-04-02 02:48:44 -03:00

17 lines
331 B
GLSL

/**
* @file lightV.glsl
*
* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
* $License$
*/
// All lights, no specular highlights
vec4 sumLights(vec3 pos, vec3 norm, vec4 color, vec4 baseLight);
vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseLight)
{
return sumLights(pos, norm, color, baseLight);
}