17 lines
331 B
GLSL
17 lines
331 B
GLSL
/**
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* @file lightV.glsl
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*
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* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
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* $License$
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*/
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// All lights, no specular highlights
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vec4 sumLights(vec3 pos, vec3 norm, vec4 color, vec4 baseLight);
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vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseLight)
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{
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return sumLights(pos, norm, color, baseLight);
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}
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