24 lines
404 B
GLSL
24 lines
404 B
GLSL
/**
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* @file lightF.glsl
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*
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* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
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* $License$
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*/
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uniform sampler2D diffuseMap;
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vec3 atmosLighting(vec3 light);
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vec3 scaleSoftClip(vec3 light);
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void default_lighting()
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{
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vec4 color = texture2D(diffuseMap, gl_TexCoord[0].xy) * gl_Color;
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color.rgb = atmosLighting(color.rgb);
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color.rgb = scaleSoftClip(color.rgb);
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gl_FragColor = color;
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}
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