Files
2010-04-02 02:48:44 -03:00

15 lines
274 B
GLSL

/**
* @file simpleF.glsl
*
* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
* $License$
*/
uniform sampler2DRect RenderTexture;
void main(void)
{
vec3 color = vec3(texture2DRect(RenderTexture, gl_TexCoord[0].st));
gl_FragColor = vec4(1.0 - color, 1.0);
}