Files
SingularityViewer/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl
2010-04-02 02:48:44 -03:00

30 lines
581 B
GLSL
Executable File

/**
* @file fullbrightShinyV.glsl
*
* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
* $License$
*/
void calcAtmospherics(vec3 inPositionEye);
uniform vec4 origin;
void main()
{
//transform vertex
gl_Position = ftransform();
vec4 pos = (gl_ModelViewMatrix * gl_Vertex);
vec3 norm = normalize(gl_NormalMatrix * gl_Normal);
vec3 ref = reflect(pos.xyz, -norm);
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
gl_TexCoord[1] = gl_TextureMatrix[1]*vec4(ref,1.0);
calcAtmospherics(pos.xyz);
gl_FrontColor = gl_Color;
gl_FogFragCoord = pos.z;
}