Files
2010-04-02 02:48:44 -03:00

16 lines
268 B
GLSL

/**
* @file lightWaterF.glsl
*
* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
* $License$
*/
uniform sampler2D diffuseMap;
void default_lighting_water()
{
vec4 color = gl_Color * texture2D(diffuseMap, gl_TexCoord[0].xy);
gl_FragColor = color;
}