25 lines
577 B
GLSL
25 lines
577 B
GLSL
/**
|
|
* @file lightV.glsl
|
|
*
|
|
* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
|
|
* $License$
|
|
*/
|
|
|
|
float calcDirectionalLight(vec3 n, vec3 l);
|
|
|
|
vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseLight)
|
|
{
|
|
vec4 col;
|
|
col.a = color.a;
|
|
|
|
col.rgb = gl_LightModel.ambient.rgb + baseLight.rgb;
|
|
|
|
col.rgb += gl_LightSource[0].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[0].position.xyz);
|
|
col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz);
|
|
|
|
col.rgb = min(col.rgb*color.rgb, 1.0);
|
|
|
|
return col;
|
|
}
|
|
|