Files
2010-04-02 02:48:44 -03:00

18 lines
297 B
GLSL

/**
* @file lightShinyF.glsl
*
* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
* $License$
*/
uniform sampler2D diffuseMap;
uniform samplerCube environmentMap;
void shiny_lighting()
{
vec4 color = gl_Color * texture2D(diffuseMap, gl_TexCoord[0].xy);
gl_FragColor = color;
}