26 lines
511 B
GLSL
26 lines
511 B
GLSL
/**
|
|
* @file highlightV.glsl
|
|
*
|
|
* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
|
|
* $License$
|
|
*/
|
|
|
|
void main()
|
|
{
|
|
//transform vertex
|
|
gl_Position = ftransform();
|
|
vec3 pos = (gl_ModelViewMatrix * gl_Vertex).xyz;
|
|
pos = normalize(pos);
|
|
float d = dot(pos, normalize(gl_NormalMatrix * gl_Normal));
|
|
d *= d;
|
|
d = 1.0 - d;
|
|
d *= d;
|
|
|
|
d = min(d, gl_Color.a*2.0);
|
|
|
|
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
|
|
gl_FrontColor.rgb = gl_Color.rgb;
|
|
gl_FrontColor.a = max(d, gl_Color.a);
|
|
}
|
|
|