23 lines
698 B
GLSL
23 lines
698 B
GLSL
/**
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* @file glowV.glsl
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*
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* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
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* $License$
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*/
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uniform vec2 glowDelta;
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void main()
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{
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gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
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gl_TexCoord[0].xy = gl_MultiTexCoord0.xy + glowDelta*(-3.5);
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gl_TexCoord[1].xy = gl_MultiTexCoord0.xy + glowDelta*(-2.5);
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gl_TexCoord[2].xy = gl_MultiTexCoord0.xy + glowDelta*(-1.5);
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gl_TexCoord[3].xy = gl_MultiTexCoord0.xy + glowDelta*(-0.5);
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gl_TexCoord[0].zw = gl_MultiTexCoord0.xy + glowDelta*(0.5);
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gl_TexCoord[1].zw = gl_MultiTexCoord0.xy + glowDelta*(1.5);
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gl_TexCoord[2].zw = gl_MultiTexCoord0.xy + glowDelta*(2.5);
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gl_TexCoord[3].zw = gl_MultiTexCoord0.xy + glowDelta*(3.5);
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}
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