Files
Shyotl a44d633bc8 Enabled post-processing features. Todo: Fix bloom
Fixed avatar shadows on AMD (and any other sane GLSL compiler)
Fixed windows compile:
 -curl version was updated after running develop.py. Not sure if applicable to linux/darwin
 -new llqtwebkit version on windows, since the old url is now invalid.
2011-02-09 19:21:31 -06:00

28 lines
848 B
GLSL

/**
* @file glowF.glsl
*
* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
* $License$
*/
uniform sampler2D diffuseMap;
uniform float glowStrength;
float kern[4] = float[4](.25,.5,.8,1.0); //Initialize the correct (non nVidia cg) way
void main()
{
vec4 col = vec4(0.0, 0.0, 0.0, 0.0);
col += kern[0] * texture2D(diffuseMap, gl_TexCoord[0].xy);
col += kern[1] * texture2D(diffuseMap, gl_TexCoord[1].xy);
col += kern[2] * texture2D(diffuseMap, gl_TexCoord[2].xy);
col += kern[3] * texture2D(diffuseMap, gl_TexCoord[3].xy);
col += kern[3] * texture2D(diffuseMap, gl_TexCoord[0].zw);
col += kern[2] * texture2D(diffuseMap, gl_TexCoord[1].zw);
col += kern[1] * texture2D(diffuseMap, gl_TexCoord[2].zw);
col += kern[0] * texture2D(diffuseMap, gl_TexCoord[3].zw);
gl_FragColor = vec4(col.rgb * glowStrength, col.a);
}