26 lines
472 B
GLSL
26 lines
472 B
GLSL
/**
|
|
* @file sunLightF.glsl
|
|
*
|
|
* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
|
|
* $License$
|
|
*/
|
|
|
|
varying vec4 vary_light;
|
|
varying vec2 vary_fragcoord;
|
|
|
|
uniform vec2 screen_res;
|
|
|
|
void main()
|
|
{
|
|
//transform vertex
|
|
gl_Position = ftransform();
|
|
vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex;
|
|
vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res;
|
|
vec4 tex = gl_MultiTexCoord0;
|
|
tex.w = 1.0;
|
|
|
|
vary_light = gl_MultiTexCoord0;
|
|
|
|
gl_FrontColor = gl_Color;
|
|
}
|