18 lines
404 B
GLSL
18 lines
404 B
GLSL
/**
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* @file shadowV.glsl
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*
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* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
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* $License$
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*/
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void main()
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{
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//transform vertex
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vec4 pos = gl_ModelViewProjectionMatrix*gl_Vertex;
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//smash geometry against the near clip plane (great for ortho projections)
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pos.z = max(pos.z, -1.0);
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gl_Position = pos;
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gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
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gl_FrontColor = gl_Color;
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}
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