29 lines
504 B
GLSL
29 lines
504 B
GLSL
/**
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* @file pointLightF.glsl
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*
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* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
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* $License$
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*/
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varying vec4 vary_light;
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varying vec3 vary_fragcoord;
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uniform vec2 screen_res;
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uniform float near_clip;
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void main()
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{
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//transform vertex
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gl_Position = ftransform();
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vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex;
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vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip);
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vec4 tex = gl_MultiTexCoord0;
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tex.w = 1.0;
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vary_light = gl_MultiTexCoord0;
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gl_FrontColor = gl_Color;
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}
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