Files
2010-04-02 02:48:44 -03:00

20 lines
342 B
GLSL

/**
* @file impostorV.glsl
*
* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
* $License$
*/
varying vec4 vary_position;
void main()
{
//transform vertex
gl_Position = ftransform();
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
vary_position = gl_ModelViewMatrix * gl_Vertex;
gl_FrontColor = gl_Color;
}