Files
2010-04-02 02:48:44 -03:00

14 lines
239 B
GLSL

/**
* @file pickAvatarF.glsl
*
* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
* $License$
*/
uniform sampler2D diffuseMap;
void main()
{
gl_FragColor = vec4(gl_Color.rgb, texture2D(diffuseMap, gl_TexCoord[0].xy).a);
}