Files
SingularityViewer/indra/newview/skins/default/xui/it/floater_water.xml
2013-11-29 06:24:55 +01:00

93 lines
3.1 KiB
XML

<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="Water Floater" title="Editor avanzato dell&apos;acqua">
<text name="KeyFramePresetsText" width="224">
Impostazioni predeterminate dell&apos;acqua:
</text>
<combo_box left_delta="230" name="WaterPresetsCombo" width="150" />
<button label="Nuovo" label_selected="Nuovo" name="WaterNewPreset"/>
<button label="Salva" label_selected="Salva" name="WaterSavePreset"/>
<button label="Cancella" label_selected="Cancella" name="WaterDeletePreset"/>
<tab_container name="Water Tabs">
<panel label="Impostazioni" name="Settings">
<text name="BHText">
Colore della nebbiosità dell&apos;acqua
</text>
<button label="?" name="WaterFogColorHelp" left="209"/>
<color_swatch label="" name="WaterFogColor" tool_tip="Clicca per aprire la selezione colore"/>
<text name="WaterFogDensText" font="SansSerifSmall">
Esponente di densità della nebbia&#10; dell&apos;acqua
</text>
<slider bottom_delta="-40" name="WaterFogDensity"/>
<button label="?" name="WaterFogDensityHelp" left="209"/>
<text name="WaterUnderWaterFogModText" font="SansSerifSmall" bottom="-140">
Regolatore effetto nebbia subacquea
</text>
<button label="?" name="WaterUnderWaterFogModHelp" left="209"/>
<text name="BDensText">
Scala di riflessione delle onde
</text>
<button label="?" name="WaterNormalScaleHelp" left="415"/>
<text name="BHText2">
1
</text>
<text name="BHText3">
2
</text>
<text name="BHText4">
3
</text>
<text name="HDText">
Scala Fresnel
</text>
<button label="?" name="WaterFresnelScaleHelp" left="415"/>
<text name="FresnelOffsetText">
Offset Fresnel
</text>
<button label="?" name="WaterFresnelOffsetHelp" left="415"/>
<text name="DensMultText" font="SansSerifSmall">
Scala di rifrazione nell&apos;acqua&#10; dall&apos;alto
</text>
<slider bottom_delta="-40" name="WaterScaleAbove"/>
<button label="?" name="WaterScaleAboveHelp" left="650"/>
<text name="WaterScaleBelowText" font="SansSerifSmall" bottom="-70">
Scala di rifrazione nell&apos;acqua&#10; dal basso
</text>
<slider bottom_delta="-40" name="WaterScaleBelow"/>
<button label="?" name="WaterScaleBelowHelp" left="650"/>
<text name="MaxAltText" bottom="-122">
Moltiplicatore della sfocatura
</text>
<button label="?" name="WaterBlurMultiplierHelp" left="650"/>
</panel>
<panel label="Immagine" name="Waves">
<text name="BHText">
Direzione della grande onda
</text>
<button label="?" name="WaterWave1Help" left="170"/>
<text name="WaterWave1DirXText">
X
</text>
<text name="WaterWave1DirYText">
Y
</text>
<text name="BHText2">
Direzione della piccola onda
</text>
<button label="?" name="WaterWave2Help" left="170"/>
<text name="WaterWave2DirXText">
X
</text>
<text name="WaterWave2DirYText">
Y
</text>
<text name="BHText3">
Mappatura normale
</text>
<button label="?" name="WaterNormalMapHelp"/>
</panel>
</tab_container>
<string name="WLDefaultWaterNames">
Default:Glassy:Pond:Murky:Second Plague:SNAKE!!!:Valdez
</string>
</floater>