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SingularityViewer/indra/newview/skins/default/xui/fr/panel_preferences_graphics1.xml
2012-03-05 19:17:07 +01:00

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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel label="Graphiques" name="Display panel">
<button label="?" name="GraphicsPreferencesHelpButton"/>
<text_editor bottom="-56" height="40" left="25" name="FullScreenInfo" width="460">
Décochez cette option pour passer en mode plein écran.
</text_editor>
<text name="WindowSizeLabel">
Taille de la fenêtre :
</text>
<combo_box name="windowsize combo">
<combo_item name="640x480">
640 x 480
</combo_item>
<combo_item name="800x600">
800 x 600
</combo_item>
<combo_item name="720x480">
720 x 480 (NTSC)
</combo_item>
<combo_item name="768x576">
768 x 576 (PAL)
</combo_item>
<combo_item name="1024x768">
1024 x 768
</combo_item>
</combo_box>
<text name="DisplayResLabel" width="165">
Résolution de l&apos;affichage :
</text>
<text name="AspectRatioLabel1" tool_tip="largeur/hauteur">
Rapport hauteur/largeur :
</text>
<combo_box name="aspect_ratio" tool_tip="largeur/hauteur">
<combo_item length="1" name="4:3(StandardCRT)" type="string">
4:3 (Standard CRT)
</combo_item>
<combo_item length="1" name="5:4(1280x1024LCD)" type="string">
5:4 (1280 x 1024 LCD)
</combo_item>
<combo_item name="8:5(Widescreen)">
8:5 (écran large)
</combo_item>
<combo_item length="1" name="16:9(Widescreen)" type="string">
16:9 (plein écran)
</combo_item>
</combo_box>
<text length="1" name="text" type="string">
Résolution d&apos;affichage :
</text>
<text length="1" name="Fullscreen Aspect Ratio:" type="string">
Format de plein écran :
</text>
<text length="1" name="(width / height)" type="string">
(largeur / hauteur)
</text>
<text length="1" name="UI Size:" type="string">
Taille de l&apos;IU :
</text>
<text length="1" name="(meters, lower is faster)" type="string">
(mètres, moins = plus rapide)
</text>
<text length="1" name="text2" type="string">
Options d&apos;affichage :
</text>
<check_box label="Lancer Singularity dans une fenêtre" name="windowed mode"/>
<check_box label="Auto-détection du ratio" left="350" name="aspect_auto_detect"/>
<check_box label="Utiliser échelle de résolution indépendante" name="ui_auto_scale"/>
<check_box label="Montrer l&apos;avatar en vue subjective" name="avfp"/>
<spinner label="Distance d&apos;affichage :" name="draw_distance"/>
<text name="HigherText">
Qualité et
</text>
<text name="QualityText">
Performance :
</text>
<text left="105" name="FasterText">
Plus rapide
</text>
<text name="ShadersPrefText">
Faible
</text>
<text name="ShadersPrefText2">
Moyen
</text>
<text name="ShadersPrefText3">
Élevé
</text>
<text name="ShadersPrefText4">
Ultra
</text>
<text bottom="-86" left="325" name="HigherText2">
Plus élevée
</text>
<text name="QualityText2" visible="false"/>
<check_box label="Personnaliser" left="395" name="CustomSettings"/>
<text name="ShadersText">
Effets :
</text>
<check_box label="Placage de relief et brillance" name="BumpShiny"/>
<check_box label="Effets de base" name="BasicShaders" tool_tip="Désactiver cette option peut empêcher certains drivers de cartes graphiques de planter."/>
<check_box label="Effets atmosphériques" name="WindLightUseAtmosShaders"/>
<check_box bottom_delta="-17" control_name="RenderDeferred" enabled="true"
follows="left|top" font="SansSerifSmall" height="16"
initial_value="true" label="Délissage" left_delta="0"
mouse_opaque="true" name="RenderDeferred" radio_style="false"
width="256" />
<check_box bottom_delta="-17" control_name="RenderDeferredGI" enabled="true"
follows="left|top" font="SansSerifSmall" height="16"
initial_value="true" label="Illumination globale (Experimental)" left_delta="0"
mouse_opaque="true" name="RenderDeferredGI" radio_style="false"
width="256" />
<text type="string" length="1" bg_visible="false" border_drop_shadow_visible="false" border_visible="false"
bottom_delta="-17" drop_shadow_visible="true" enabled="true" follows="left|top"
font="SansSerifSmall" h_pad="0" halign="left" height="12"
left="15" mouse_opaque="true" name="ReflectionDetailText" v_pad="0"
width="128">
Reflets:
</text>
<combo_box bottom_delta="-20" control_name="RenderReflectionDetail" enabled = "true" follows="left|top" label="Reflection Detail"
left_delta="-2" mouse_opaque="true" name="ReflectionDetailCombo" width="160" height="16">
<combo_item type="string" length="1" name="0">
Aucun
</combo_item>
<combo_item type="string" length="1" name="1">
Terrain et arbres
</combo_item>
<combo_item type="string" length="1" name="2">
Objets Statiques
</combo_item>
<combo_item type="string" length="1" name="3">
Avatars et objets
</combo_item>
<combo_item type="string" length="1" name="4">
Tout
</combo_item>
</combo_box>
<text type="string" length="1" bg_visible="false" border_drop_shadow_visible="false" border_visible="false"
bottom_delta="-17" drop_shadow_visible="true" enabled="true" follows="left|top"
font="SansSerifSmall" h_pad="0" halign="left" height="12"
left="15" mouse_opaque="true" name="ShadowDetailText" v_pad="0"
width="128">
Ombres atténuées:
</text>
<combo_box bottom_delta="-20" control_name="RenderShadowDetail" enabled = "true" follows="left|top" label="Shadow Detail"
left_delta="-2" mouse_opaque="true" name="ShadowDetailCombo" width="160" height="16">
<combo_item type="string" length="1" name="0" value="0">
D&#xE9;sactiv&#xE9;
</combo_item>
<combo_item type="string" length="1" name="1" value="1">
Ombres solaires
</combo_item>
<combo_item type="string" length="1" name="2" value="2">
Ombres des projecteurs
</combo_item>
</combo_box>
<text name="AvatarRenderingText">
Rendu de l&apos;avatar :
</text>
<check_box label="Avatars éloignés en 2D" name="AvatarImpostors"/>
<check_box label="Accélération du rendu" name="AvatarVertexProgram"/>
<check_box label="Mouvement des habits" name="AvatarCloth"/>
<text name="DrawDistanceMeterText1">
m
</text>
<text name="DrawDistanceMeterText2">
m
</text>
<slider label="Limite d&apos;affichage :" name="DrawDistance"/>
<slider label="Nombre de particules max. :" label_width="143" name="MaxParticleCount"/>
<slider label="Qualité post-traitement :" name="RenderPostProcess"/>
<text name="MeshDetailText">
Détails des rendus :
</text>
<slider label=" Objets :" name="ObjectMeshDetail"/>
<slider label=" Flexiprims :" name="FlexibleMeshDetail"/>
<slider label=" Arbres :" name="TreeMeshDetail"/>
<slider label=" Avatars :" name="AvatarMeshDetail"/>
<slider label=" Relief :" name="TerrainMeshDetail"/>
<slider label=" Ciel :" name="SkyMeshDetail"/>
<text name="PostProcessText">
Faible
</text>
<text name="ObjectMeshDetailText">
Faible
</text>
<text name="FlexibleMeshDetailText">
Faible
</text>
<text name="TreeMeshDetailText">
Faible
</text>
<text name="AvatarMeshDetailText">
Faible
</text>
<text name="TerrainMeshDetailText">
Faible
</text>
<text name="SkyMeshDetailText">
Faible
</text>
<text name="LightingDetailText">
Sources lumineuses :
</text>
<radio_group name="LightingDetailRadio">
<radio_item name="SunMoon">
Soleil et lune uniquement
</radio_item>
<radio_item name="LocalLights">
Lumières de proximité
</radio_item>
</radio_group>
<text left="380" name="TerrainDetailText">
Rendu du terrain :
</text>
<radio_group name="TerrainDetailRadio">
<radio_item name="0">
Faible
</radio_item>
<radio_item name="2">
Élevé
</radio_item>
</radio_group>
<button label="Paramètres recommandés" name="Defaults"/>
<button label="Configuration du matériel" label_selected="Configuration du matériel" name="GraphicsHardwareButton"/>
<text name="resolution_format">
[RES_X] x [RES_Y]
</text>
<text name="aspect_ratio_text">
[NUM]:[DEN]
</text>
</panel>