/** * @file sunLightSSAOF.glsl * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ //#extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR out vec4 frag_color; #else #define frag_color gl_FragColor #endif VARYING vec2 vary_fragcoord; uniform sampler2DRect depthMapDownsampled; uniform sampler2DRect depthMap; uniform sampler2DRect diffuseRect; uniform float downsampled_depth_scale; uniform vec2 screen_res; void main() { frag_color[0] = 1.0; frag_color[1] = texture2DRect(diffuseRect,vary_fragcoord.xy*downsampled_depth_scale).r; frag_color[2] = 1.0; frag_color[3] = 1.0; }