/** * @file llimagegl.h * @brief Object for managing images and their textures * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLIMAGEGL_H #define LL_LLIMAGEGL_H #include "llimage.h" #include "llgltypes.h" #include "llpointer.h" #include "llrefcount.h" #include "v2math.h" #include "llunits.h" #include "llrender.h" #define BYTES_TO_MEGA_BYTES(x) ((x) >> 20) #define MEGA_BYTES_TO_BYTES(x) ((x) << 20) //============================================================================ class LLImageGL : public LLRefCount { friend class LLTexUnit; friend class GLTextureName; public: struct AllocationInfo; private: // These 2 functions replace glGenTextures() and glDeleteTextures() static void generateTextures(S32 numTextures, U32 *textures); static void deleteTextures(S32 numTextures, U32 *textures, const std::vector& allocationData); static void texMemoryAllocated(const AllocationInfo& entry); static void texMemoryDeallocated(const AllocationInfo& entry); public: static void deleteDeadTextures(); struct AllocationInfo { AllocationInfo(S32Bytes& _size, U8 _components, U32 _category) : size(_size), components(_components), category(_category) {} S32Bytes size; U8 components; U32 category; }; // Singu Note: // The topology of GLImageGL is wrong. As a result, tex names are shared across multiple LLImageGL // instances. To avoid redundant glDelete calls gl tex names have been wrapped in GLTextureName, // which is refcounted via std::shared_ptr. class GLTextureNameInstance { public: GLTextureNameInstance(U32 size = 1) : mTexCount(size) { mTexNames.resize(mTexCount, 0); LLImageGL::generateTextures(1, mTexNames.data()); } ~GLTextureNameInstance() { LLImageGL::deleteTextures(1, mTexNames.data(), mAllocationData); } GLuint getTexName(U32 idx = 0) const { return mTexNames[idx]; } void addAllocatedMemory(S32Bytes size, U8 components, U32 category) { mAllocationData.emplace_back(size, components, category); LLImageGL::texMemoryAllocated(mAllocationData.back()); } const std::vector& getAllocatedMemoryInfo() const { return mAllocationData; } private: const size_t mTexCount; std::vector mTexNames; std::vector mAllocationData; }; typedef std::shared_ptr GLTextureName; static GLTextureName createTextureName(U32 size = 0) { return std::make_shared(); } // Size calculation static S32 dataFormatBits(S32 dataformat); static S32 dataFormatBytes(S32 dataformat, S32 width, S32 height); static S32 dataFormatComponents(S32 dataformat); BOOL updateBindStats(S32Bytes tex_mem) const ; F32 getTimePassedSinceLastBound(); void forceUpdateBindStats(void) const; // needs to be called every frame static void updateStats(F32 current_time); // Save off / restore GL textures static void destroyGL(BOOL save_state = TRUE); static void restoreGL(); static void dirtyTexOptions(); // Sometimes called externally for textures not using LLImageGL (should go away...) static S32 updateBoundTexMem(const S32Bytes mem, const S32 ncomponents, S32 category) ; static bool checkSize(S32 width, S32 height); //for server side use only. // Not currently necessary for LLImageGL, but required in some derived classes, // so include for compatability static BOOL create(LLPointer& dest, BOOL usemipmaps = TRUE); static BOOL create(LLPointer& dest, U32 width, U32 height, U8 components, BOOL usemipmaps = TRUE); static BOOL create(LLPointer& dest, const LLImageRaw* imageraw, BOOL usemipmaps = TRUE); public: LLImageGL(BOOL usemipmaps = TRUE, bool allow_compression = false); LLImageGL(U32 width, U32 height, U8 components, BOOL usemipmaps = TRUE, bool allow_compression = false); LLImageGL(const LLImageRaw* imageraw, BOOL usemipmaps = TRUE, bool allow_compression = false); protected: virtual ~LLImageGL(); void analyzeAlpha(const void* data_in, U32 w, U32 h); void calcAlphaChannelOffsetAndStride(); public: virtual void dump(); // debugging info to llinfos void setSize(S32 width, S32 height, S32 ncomponents, S32 discard_level = -1); void setComponents(S32 ncomponents) { mComponents = (S8)ncomponents ;} void setAllowCompression(bool allow) { mAllowCompression = allow; } static bool setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels = nullptr, bool allow_compression = false); BOOL createGLTexture() ; BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, GLTextureName* usename = nullptr, BOOL to_create = TRUE, S32 category = sMaxCategories-1); BOOL createGLTexture(S32 discard_level, const U8* data, BOOL data_hasmips = FALSE, GLTextureName* usename = nullptr); void setImage(const LLImageRaw* imageraw); void setImage(const U8* data_in, BOOL data_hasmips = FALSE); BOOL setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE); BOOL setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE); BOOL setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_pos, S32 width, S32 height); // Read back a raw image for this discard level, if it exists BOOL readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok); void destroyGLTexture(); void forceToInvalidateGLTexture(); void setExplicitFormat(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format = 0, BOOL swap_bytes = FALSE); void setComponents(S8 ncomponents) { mComponents = ncomponents; } S32 getDiscardLevel() const { return mCurrentDiscardLevel; } S32 getMaxDiscardLevel() const { return mMaxDiscardLevel; } S32 getCurrentWidth() const { return mWidth ;} S32 getCurrentHeight() const { return mHeight ;} S32 getWidth(S32 discard_level = -1) const; S32 getHeight(S32 discard_level = -1) const; U8 getComponents() const { return mComponents; } S32 getBytes(S32 discard_level = -1) const; S32 getMipBytes(S32 discard_level = -1) const; BOOL getBoundRecently() const; BOOL isJustBound() const; LLGLenum getPrimaryFormat() const { return mFormatPrimary; } LLGLenum getFormatType() const { return mFormatType; } BOOL getHasGLTexture() const { return mTexName != nullptr; } LLGLuint getTexName() const { return mTexName ? mTexName->getTexName() : 0; } BOOL getIsAlphaMask(const F32 max_rmse, const F32 max_mid) const { return mNeedsAlphaAndPickMask && (max_rmse < 0.f ? (bool)mIsMask : (mMaskRMSE <= max_rmse && mMaskMidPercentile <= max_mid)); } BOOL getIsResident(BOOL test_now = FALSE); // not const void setTarget(const LLGLenum target, const LLTexUnit::eTextureType bind_target); LLTexUnit::eTextureType getTarget(void) const { return mBindTarget; } bool isGLTextureCreated(void) const { return mGLTextureCreated ; } void setGLTextureCreated (bool initialized) { mGLTextureCreated = initialized; } BOOL getUseMipMaps() const { return mUseMipMaps; } void setUseMipMaps(BOOL usemips) { mUseMipMaps = usemips; } void updatePickMask(S32 width, S32 height, const U8* data_in); BOOL getMask(const LLVector2 &tc); void checkTexSize(bool forced = false) const ; // Sets the addressing mode used to sample the texture // (such as wrapping, mirrored wrapping, and clamp) // Note: this actually gets set the next time the texture is bound. void setAddressMode(LLTexUnit::eTextureAddressMode mode); LLTexUnit::eTextureAddressMode getAddressMode(void) const { return mAddressMode; } // Sets the filtering options used to sample the texture // (such as point sampling, bilinear interpolation, mipmapping, and anisotropic filtering) // Note: this actually gets set the next time the texture is bound. void setFilteringOption(LLTexUnit::eTextureFilterOptions option); LLTexUnit::eTextureFilterOptions getFilteringOption(void) const { return mFilterOption; } LLGLenum getTexTarget()const { return mTarget ;} void init(BOOL usemipmaps, bool allow_compression); virtual void cleanup(); // Clean up the LLImageGL so it can be reinitialized. Be careful when using this in derived class destructors void setNeedsAlphaAndPickMask(BOOL need_mask); public: // Various GL/Rendering options S32Bytes mTextureMemory; mutable F32 mLastBindTime; // last time this was bound, by discard level private: U32 createPickMask(S32 pWidth, S32 pHeight); void freePickMask(); LLPointer mSaveData; // used for destroyGL/restoreGL S32 mSaveDiscardLevel; U8* mPickMask; //downsampled bitmap approximation of alpha channel. NULL if no alpha channel U16 mPickMaskWidth; U16 mPickMaskHeight; S8 mUseMipMaps; S8 mHasExplicitFormat; // If false (default), GL format is f(mComponents) S8 mAutoGenMips; BOOL mIsMask; F32 mMaskRMSE; F32 mMaskMidPercentile; BOOL mNeedsAlphaAndPickMask; S8 mAlphaStride ; S8 mAlphaOffset ; bool mGLTextureCreated ; GLTextureName mTexName; U16 mWidth; U16 mHeight; S8 mCurrentDiscardLevel; bool mAllowCompression; bool mIsCompressed = false; protected: LLGLenum mTarget; // Normally GL_TEXTURE2D, sometimes something else (ex. cube maps) LLTexUnit::eTextureType mBindTarget; // Normally TT_TEXTURE, sometimes something else (ex. cube maps) bool mHasMipMaps; S32 mMipLevels; LLGLboolean mIsResident; S8 mComponents; S8 mMaxDiscardLevel; bool mTexOptionsDirty; LLTexUnit::eTextureAddressMode mAddressMode; // Defaults to TAM_WRAP LLTexUnit::eTextureFilterOptions mFilterOption; // Defaults to TFO_TRILINEAR LLGLint mFormatInternal; // = GL internalformat LLGLenum mFormatPrimary; // = GL format (pixel data format) LLGLenum mFormatType; BOOL mFormatSwapBytes;// if true, use glPixelStorei(GL_UNPACK_SWAP_BYTES, 1) // STATICS public: static std::set sImageList; static S32 sCount; static F32 sLastFrameTime; // Global memory statistics static S64Bytes sGlobalTextureMemory; // Tracks main memory texmem static S64Bytes sBoundTextureMemory; // Tracks bound texmem for last completed frame static S64Bytes sCurBoundTextureMemory; // Tracks bound texmem for current frame static U32 sBindCount; // Tracks number of texture binds for current frame static U32 sUniqueCount; // Tracks number of unique texture binds for current frame static BOOL sGlobalUseAnisotropic; static LLImageGL* sDefaultGLTexture ; static bool sCompressTextures; //use GL texture compression #if DEBUG_MISS BOOL mMissed; // Missed on last bind? BOOL getMissed() const { return mMissed; }; #else BOOL getMissed() const { return FALSE; }; #endif public: static void initClass(S32 num_catagories) ; static void cleanupClass() ; private: static S32 sMaxCategories ; //the flag to allow to call readBackRaw(...). //can be removed if we do not use that function at all. static BOOL sAllowReadBackRaw ; // // **************************************************************************************************** //The below for texture auditing use only // **************************************************************************************************** private: S32 mCategory ; public: void setCategory(S32 category) ; S32 getCategory()const {return mCategory ;} //for debug use: show texture size distribution //---------------------------------------- static LLPointer sHighlightTexturep; //default texture to replace normal textures static std::vector sTextureLoadedCounter ; static std::vector sTextureBoundCounter ; static std::vector sTextureCurBoundCounter ; static S32 sCurTexSizeBar ; static S32 sCurTexPickSize ; static void setHighlightTexture(S32 category) ; static S32 getTextureCounterIndex(U32 val) ; static void incTextureCounter(S32Bytes val, S32 ncomponents, S32 category) ; static void decTextureCounter(S32Bytes val, S32 ncomponents, S32 category) ; static void setCurTexSizebar(S32 index, BOOL set_pick_size = TRUE) ; static void resetCurTexSizebar(); //---------------------------------------- //for debug use: show texture category distribution //---------------------------------------- static std::vector sTextureMemByCategory; static std::vector sTextureMemByCategoryBound ; static std::vector sTextureCurMemByCategoryBound ; //---------------------------------------- // **************************************************************************************************** //End of definitions for texture auditing use only // **************************************************************************************************** }; extern BOOL gAuditTexture; #endif // LL_LLIMAGEGL_H