/** * @file glowF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif uniform sampler2D diffuseMap; uniform float glowStrength; VARYING vec4 vary_texcoord0; VARYING vec4 vary_texcoord1; VARYING vec4 vary_texcoord2; VARYING vec4 vary_texcoord3; vec4 kern = vec4(.25,.5,.8,1.0); void main() { vec4 col = vec4(0.0, 0.0, 0.0, 0.0); col += kern.x * texture2D(diffuseMap, vary_texcoord0.xy); col += kern.y * texture2D(diffuseMap, vary_texcoord1.xy); col += kern.z * texture2D(diffuseMap, vary_texcoord2.xy); col += kern.w * texture2D(diffuseMap, vary_texcoord3.xy); col += kern.w * texture2D(diffuseMap, vary_texcoord0.zw); col += kern.z * texture2D(diffuseMap, vary_texcoord1.zw); col += kern.y * texture2D(diffuseMap, vary_texcoord2.zw); col += kern.x * texture2D(diffuseMap, vary_texcoord3.zw); gl_FragColor = vec4(col.rgb * glowStrength, col.a); }