/** * @file llfloaterwindlight.h * @brief LLFloaterWindLight class definition * * $LicenseInfo:firstyear=2007&license=viewergpl$ * * Copyright (c) 2007-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ /* * Menu for adjusting the atmospheric settings of the world */ #ifndef LL_LLFLOATERWINDLIGHT_H #define LL_LLFLOATERWINDLIGHT_H #include "llfloater.h" struct WLColorControl; struct WLFloatControl; class LLComboBox; /// Menuing system for all of windlight's functionality class LLFloaterWindLight : public LLFloater { public: LLFloaterWindLight(); virtual ~LLFloaterWindLight(); // initialize all void initCallbacks(void); // one and one instance only static LLFloaterWindLight* instance(); // help button stuff static void onClickHelp(void* data); void initHelpBtn(const std::string& name, const std::string& xml_alert); bool newPromptCallback(const LLSD& notification, const LLSD& response); void setColorSwatch(const std::string& name, const WLColorControl& from_ctrl, F32 k); // general purpose callbacks for dealing with color controllers void onColorControlRMoved(LLUICtrl* ctrl, void* userdata); void onColorControlGMoved(LLUICtrl* ctrl, void* userdata); void onColorControlBMoved(LLUICtrl* ctrl, void* userdata); void onColorControlIMoved(LLUICtrl* ctrl, void* userdata); void onFloatControlMoved(LLUICtrl* ctrl, void* userdata); // lighting callbacks for glow void onGlowRMoved(LLUICtrl* ctrl, void* userdata); void onGlowBMoved(LLUICtrl* ctrl, void* userdata); // lighting callbacks for sun void onSunMoved(LLUICtrl* ctrl, void* userdata); // for handling when the star slider is moved to adjust the alpha void onStarAlphaMoved(LLUICtrl* ctrl); // when user hits the load preset button void onNewPreset(); // when user hits the save to file button void onSavePreset(LLUICtrl* ctrl); // prompts a user when overwriting a preset notecard bool saveNotecardCallback(const LLSD& notification, const LLSD& response); // prompts a user when overwriting a preset bool saveAlertCallback(const LLSD& notification, const LLSD& response); // when user hits the save preset button void onDeletePreset(); // prompts a user when overwriting a preset bool deleteAlertCallback(const LLSD& notification, const LLSD& response); // what to do when you change the preset name void onChangePresetName(LLUICtrl* ctrl); // handle cloud scrolling void onCloudScrollXMoved(const LLSD& value); void onCloudScrollYMoved(const LLSD& value); void onCloudScrollXToggled(const LLSD& value); void onCloudScrollYToggled(const LLSD& value); //// menu management // show off our menu static void show(); // return if the menu exists or not static bool isOpen(); // stuff to do on exit virtual void onClose(bool app_quitting); // sync up sliders with parameters void syncMenu(); static void selectTab(std::string tab_name); private: // one instance on the inside static LLFloaterWindLight* sWindLight; static std::set sDefaultPresets; void onClickNext(); void onClickPrev(); void populateSkyPresetsList(); LLComboBox* mSkyPresetCombo; }; #endif