/** * @file llfloaterlandmark.h * @author Richard Nelson, James Cook, Sam Kolb * * $LicenseInfo:firstyear=2007&license=viewergpl$ * * Copyright (c) 2007-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLFLOATERLANDMARK_H #define LL_LLFLOATERLANDMARK_H #include "llfloater.h" #include "lluictrl.h" #include "llpermissionsflags.h" class LLButton; class LLFloaterTexturePicker; class LLInventoryItem; class LLTextBox; class LLViewBorder; class LLFolderViewItem; class LLSearchEditor; class LLInventoryPanel; class LLSaveFolderState; class LLViewerTexture; class LLFilterEditor; // used for setting drag & drop callbacks. typedef BOOL (*drag_n_drop_callback)(LLUICtrl*, LLInventoryItem*, void*); ////////////////////////////////////////////////////////////////////////////////////////// // LLFloaterLandmark class LLFloaterLandmark: public LLFloater, public LLFloaterSingleton { public: LLFloaterLandmark(const LLSD& data); virtual ~LLFloaterLandmark(); BOOL postBuild(); // LLView overrides virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, EDragAndDropType cargo_type, void *cargo_data, EAcceptance *accept, std::string& tooltip_msg); virtual BOOL handleKeyHere(KEY key, MASK mask); // LLFloater overrides virtual void onClose(bool app_quitting); const LLUUID& getAssetID() { return mImageAssetID; } const LLUUID& findItemID(const LLUUID& asset_id, BOOL copyable_only); void setDirty( BOOL b ) { mIsDirty = b; } BOOL isDirty() const { return mIsDirty; } void setActive( BOOL active ); void onBtnClose(); void onBtnNew(); void onBtnEdit(); void onBtnDelete(); void onBtnNewFolder(); void onBtnRename(); void onSelectionChange(const std::deque &items, BOOL user_action); void onShowFolders(LLUICtrl* ctrl); void onFilterEdit(const LLSD& value); protected: LLPointer mLandmarkp; LLUUID mImageAssetID; // Currently selected texture LLUUID mWhiteImageAssetID; LLUUID mSpecialCurrentImageAssetID; // Used when the asset id has no corresponding texture in the user's inventory. LLUUID mOriginalImageAssetID; LLTextBox* mTentativeLabel; LLTextBox* mResolutionLabel; std::string mPendingName; BOOL mIsDirty; BOOL mActive; LLFilterEditor* mFilterEdit; LLInventoryPanel* mInventoryPanel; PermissionMask mImmediateFilterPermMask; PermissionMask mNonImmediateFilterPermMask; BOOL mNoCopyLandmarkSelected; F32 mContextConeOpacity; LLSaveFolderState* mSavedFolderState; }; #endif // LL_FLOATERLANDMARK_H