# -*- cmake -*- if(NOT DEFINED ${CMAKE_CURRENT_LIST_FILE}_INCLUDED) set(${CMAKE_CURRENT_LIST_FILE}_INCLUDED "YES") include(Variables) if (NOT STANDALONE) set(ARCH_PREBUILT_DIRS ${LIBS_PREBUILT_DIR}/${LL_ARCH_DIR}/lib) set(ARCH_PREBUILT_DIRS_RELEASE ${LIBS_PREBUILT_DIR}/${LL_ARCH_DIR}/lib/release) set(ARCH_PREBUILT_DIRS_DEBUG ${LIBS_PREBUILT_DIR}/${LL_ARCH_DIR}/lib/debug) if(WINDOWS OR ${CMAKE_GENERATOR} MATCHES "Xcode") # the cmake xcode and VS generators implicitly append ${CMAKE_CFG_INTDIR} to the library paths for us # fortunately both windows and darwin are case insensitive filesystems so this works. set(ARCH_PREBUILT_LINK_DIRS "${ARCH_PREBUILT_DIRS}") else(WINDOWS OR ${CMAKE_GENERATOR} MATCHES "Xcode") # else block is for linux and any other makefile based generators string(TOLOWER ${CMAKE_BUILD_TYPE} CMAKE_BUILD_TYPE_LOWER) set(ARCH_PREBUILT_LINK_DIRS ${ARCH_PREBUILT_DIRS}/${CMAKE_BUILD_TYPE_LOWER}) endif(WINDOWS OR ${CMAKE_GENERATOR} MATCHES "Xcode") if (NOT "${CMAKE_BUILD_TYPE}" STREQUAL "Release") # When we're building something other than Release, append the # packages/lib/release directory to deal with autobuild packages that don't # provide (e.g.) lib/debug libraries. list(APPEND ARCH_PREBUILT_LINK_DIRS ${ARCH_PREBUILT_DIRS_RELEASE}) endif (NOT "${CMAKE_BUILD_TYPE}" STREQUAL "Release") endif (NOT STANDALONE) link_directories(${ARCH_PREBUILT_LINK_DIRS}) if (LINUX) set(DL_LIBRARY dl) set(PTHREAD_LIBRARY pthread) else (LINUX) set(DL_LIBRARY "") set(PTHREAD_LIBRARY "") endif (LINUX) if (WINDOWS) set(WINDOWS_LIBRARIES advapi32 shell32 ws2_32 mswsock psapi winmm netapi32 wldap32 gdi32 user32 dbghelp ) else (WINDOWS) set(WINDOWS_LIBRARIES "") endif (WINDOWS) mark_as_advanced(DL_LIBRARY PTHREAD_LIBRARY WINDOWS_LIBRARIES) endif(NOT DEFINED ${CMAKE_CURRENT_LIST_FILE}_INCLUDED)