/** * @file llscrolllistitem.cpp * @brief Scroll lists are composed of rows (items), each of which * contains columns (cells). * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "linden_common.h" #include "llscrolllistitem.h" #include "llview.h" //--------------------------------------------------------------------------- // LLScrollListItem //--------------------------------------------------------------------------- LLScrollListItem::LLScrollListItem( const Params& p ) : mSelected(FALSE), mEnabled(p.enabled), mFiltered(false), mUserdata(p.userdata), mItemValue(p.value), mColumns() { } LLScrollListItem::~LLScrollListItem() { std::for_each(mColumns.begin(), mColumns.end(), DeletePointer()); } void LLScrollListItem::addColumn(const LLScrollListCell::Params& p) { mColumns.push_back(LLScrollListCell::create(p)); } void LLScrollListItem::setNumColumns(S32 columns) { S32 prev_columns = mColumns.size(); if (columns < prev_columns) { std::for_each(mColumns.begin()+columns, mColumns.end(), DeletePointer()); } mColumns.resize(columns); for (S32 col = prev_columns; col < columns; ++col) { mColumns[col] = NULL; } } void LLScrollListItem::setColumn( S32 column, LLScrollListCell *cell ) { if (column < (S32)mColumns.size()) { delete mColumns[column]; mColumns[column] = cell; } else { LL_ERRS() << "LLScrollListItem::setColumn: bad column: " << column << LL_ENDL; } } S32 LLScrollListItem::getNumColumns() const { return mColumns.size(); } LLScrollListCell* LLScrollListItem::getColumn(const S32 i) const { if (0 <= i && i < (S32)mColumns.size()) { return mColumns[i]; } return NULL; } std::string LLScrollListItem::getContentsCSV() const { std::string ret; S32 count = getNumColumns(); for (S32 i=0; igetValue().asString(); if (i < count-1) { ret += ", "; } } return ret; } bool LLScrollListItem::draw(const U32 pass, const LLRect& rect, const LLColor4& fg_color, const LLColor4& bg_color, const LLColor4& highlight_color, S32 column_padding) { const U32 num_cols = (U32)getNumColumns(); // draw background rect if (pass == 0) { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gl_rect_2d(rect, bg_color); return true; } // Draw column (pass - 1) else if (pass <= num_cols) { LLScrollListCell* cur_cell = getColumn(pass - 1); if (!cur_cell) { return false; } // Two ways a cell could be hidden else if (cur_cell->getWidth() && cur_cell->getVisible()) { // Iterate over cells to the left and calculate offset. S32 offset = rect.mLeft; for (U32 i = 0; i < (pass - 1); ++i) { LLScrollListCell* cell = getColumn(i); if (!cell) { return false; // Shouldn't happen. } if (cell->getVisible() && cell->getWidth()) { // Only apply padding if cell is visible and has width. offset += cell->getWidth() + column_padding; } } // Do not draw if not on screen. // Only care about horizontal bounds. This draw call wont even occur if this row is entirely off screen. LLRect clip_rect = LLUI::getRootView()->getRect(); if (LLGLState::isEnabled()) { LLRect scissor = gGL.getScissor(); scissor.mLeft /= LLUI::getScaleFactor().mV[VX]; scissor.mTop /= LLUI::getScaleFactor().mV[VY]; scissor.mRight /= LLUI::getScaleFactor().mV[VX]; scissor.mBottom /= LLUI::getScaleFactor().mV[VY]; clip_rect.intersectWith(scissor); } if (offset + LLFontGL::sCurOrigin.mX >= clip_rect.mRight) { // Went off the right edge of the screen. Don't bother with any more columns. return false; } // Draw if not off the left edge of screen. If it is off the left edge, still return true if other colums remain. if (offset + LLFontGL::sCurOrigin.mX + cur_cell->getWidth() > clip_rect.mLeft) { LLUI::pushMatrix(); { LLUI::translate((F32)offset, (F32)rect.mBottom); cur_cell->draw(fg_color, highlight_color); } LLUI::popMatrix(); } } return pass != getNumColumns(); } return false; }