/** * @file llfloateravatarinfo.cpp * @brief LLFloaterAvatarInfo class implementation * Avatar information as shown in a floating window from right-click * Profile. Used for editing your own avatar info. Just a wrapper * for LLPanelAvatar, shared with the Find directory. * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llfloateravatarinfo.h" #include "llpanelavatar.h" #include "lluictrlfactory.h" void* LLFloaterAvatarInfo::createPanelAvatar(void* data) { LLFloaterAvatarInfo* self = (LLFloaterAvatarInfo*)data; self->mPanelAvatarp = new LLPanelAvatar("PanelAv", LLRect(), TRUE); // allow edit self self->mPanelAvatarp->setAvatarID(self->mAvatarID); return self->mPanelAvatarp; } LLFloaterAvatarInfo::LLFloaterAvatarInfo(const std::string& name, const LLUUID &avatar_id) : LLFloater(name), LLInstanceTracker(avatar_id), mAvatarID(avatar_id) { setAutoFocus(true); LLCallbackMap::map_t factory_map; factory_map["Panel Avatar"] = LLCallbackMap(createPanelAvatar, this); LLUICtrlFactory::getInstance()->buildFloater(this, "floater_profile.xml", &factory_map); setTitle(name); } // virtual LLFloaterAvatarInfo::~LLFloaterAvatarInfo() { } void LLFloaterAvatarInfo::resetGroupList() { mPanelAvatarp->resetGroupList(); } // virtual BOOL LLFloaterAvatarInfo::canClose() { return mPanelAvatarp && mPanelAvatarp->canClose(); }