/** * @file llfloateravatarinfo.h * @brief LLFloaterAvatarInfo class definition * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ /** * Avatar information as shown in a floating window from right-click * Profile. Used for editing your own avatar info. Just a wrapper * for LLPanelAvatar, shared with the Find directory. */ #ifndef LL_LLFLOATERAVATARINFO_H #define LL_LLFLOATERAVATARINFO_H #include "llfloater.h" #include "llinstancetracker.h" class LLPanelAvatar; class LLFloaterAvatarInfo : public LLFloater, public LLInstanceTracker { public: static void* createPanelAvatar(void* data); LLFloaterAvatarInfo(const std::string& name, const LLUUID &avatar_id); /*virtual*/ ~LLFloaterAvatarInfo(); /*virtual*/ BOOL canClose(); void resetGroupList(); private: LLUUID mAvatarID; // for which avatar is this window? LLPanelAvatar* mPanelAvatarp; }; #endif