/**
* @file aicondition.h
* @brief Condition variable for statemachines.
*
* Copyright (c) 2013, Aleric Inglewood.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution.
*
* CHANGELOG
* and additional copyright holders.
*
* 14/10/2013
* Initial version, written by Aleric Inglewood @ SL
*/
#ifndef AICONDITION_H
#define AICONDITION_H
#include
#include
#include "aithreadsafe.h"
class AIStateMachine;
class LLMutex;
// class AICondition
//
// Call AIStateMachine::wait(AICondition&) in the multiplex_impl of a state machine to
// make the state machine go idle until some thread calls AICondition::signal().
//
// If the state machine is no longer running or wasn't waiting anymore because
// something else woke it up, then AICondition::signal() will wake up another
// state machine (if any).
//
// Usage:
//
// struct Foo { bool met(); }; // Returns true when the condition is met.
// AICondition Condition_t;
// AIAccess Condition_wat;
//
// // Some thread-safe condition variable.
// Condition_t condition;
//
// // Inside the state machine:
// {
// ...
// state WAIT_FOR_CONDITION:
// {
// // Lock condition and check it. Wait if condition is not met yet.
// {
// Condition_wat condition_w(condition);
// if (!condition_w->met())
// {
// wait(condition);
// break;
// }
// }
// set_state(CONDITION_MET);
// break;
// }
// CONDITION_MET:
// {
//
class AIConditionBase
{
public:
virtual ~AIConditionBase() { }
void signal(int n = 1); // Call this when the condition was met to release n state machines.
void broadcast(void) { signal(mWaitingStateMachines.size()); } // Release all blocked state machines.
private:
// These functions are called by AIStateMachine.
friend class AIStateMachine;
void wait(AIStateMachine* state_machine);
void remove(AIStateMachine* state_machine);
protected:
virtual LLMutex& mutex(void) = 0;
protected:
typedef std::deque > queue_t;
queue_t mWaitingStateMachines;
};
template
class AICondition : public AIThreadSafeSimpleDC, public AIConditionBase
{
protected:
/*virtual*/ LLMutex& mutex(void) { return this->mMutex; }
};
#endif