/** * @file llpreviewanim.cpp * @brief LLPreviewAnim class implementation * * $LicenseInfo:firstyear=2004&license=viewergpl$ * * Copyright (c) 2004-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llpreviewanim.h" #include "llbutton.h" #include "llfloaterinventory.h" #include "llresmgr.h" #include "llinventory.h" #include "llvoavatarself.h" #include "llagent.h" // gAgent #include "llkeyframemotion.h" #include "statemachine/aifilepicker.h" #include "lllineeditor.h" #include "lluictrlfactory.h" #include "lluictrlfactory.h" // #include "llviewerwindow.h" // for alert #include "llappviewer.h" // gStaticVFS // extern LLAgent gAgent; LLPreviewAnim::LLPreviewAnim(const std::string& name, const LLRect& rect, const std::string& title, const LLUUID& item_uuid, const e_activation_type& _activate, const LLUUID& object_uuid ) : LLPreview( name, rect, title, item_uuid, object_uuid) { mIsCopyable = false; setTitle(title); LLUICtrlFactory::getInstance()->buildFloater(this,"floater_preview_animation.xml"); if (!getHost()) { LLRect curRect = getRect(); translate(rect.mLeft - curRect.mLeft, rect.mTop - curRect.mTop); } activate(_activate); } // static void LLPreviewAnim::endAnimCallback( void *userdata ) { LLHandle* handlep = ((LLHandle*)userdata); LLFloater* self = handlep->get(); delete handlep; // done with the handle if (self) { self->childSetValue("Anim play btn", FALSE); self->childSetValue("Anim audition btn", FALSE); } } // virtual BOOL LLPreviewAnim::postBuild() { const LLInventoryItem* item = getItem(); // preload the animation if(item) { gAgentAvatarp->createMotion(item->getAssetUUID()); childSetText("desc", item->getDescription()); const LLPermissions& perm = item->getPermissions(); mIsCopyable = (perm.getCreator() == gAgent.getID()); } childSetAction("Anim play btn",playAnim,this); childSetAction("Anim audition btn",auditionAnim,this); childSetCommitCallback("desc", LLPreview::onText, this); childSetPrevalidate("desc", &LLLineEditor::prevalidatePrintableNotPipe); return LLPreview::postBuild(); } void LLPreviewAnim::activate(e_activation_type type) { switch ( type ) { case PLAY: { playAnim( (void *) this ); break; } case AUDITION: { auditionAnim( (void *) this ); break; } default: { //do nothing } } } // static void LLPreviewAnim::playAnim( void *userdata ) { LLPreviewAnim* self = (LLPreviewAnim*) userdata; const LLInventoryItem *item = self->getItem(); if(item) { LLUUID itemID=item->getAssetUUID(); LLButton* btn = self->getChild("Anim play btn"); if (btn) { btn->toggleState(); } if (self->childGetValue("Anim play btn").asBoolean() ) { self->mPauseRequest = NULL; gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_START); LLMotion* motion = gAgentAvatarp->findMotion(itemID); if (motion) { motion->setDeactivateCallback(&endAnimCallback, (void *)(new LLHandle(self->getHandle()))); } } else { gAgentAvatarp->stopMotion(itemID); gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_STOP); } } } // static void LLPreviewAnim::auditionAnim( void *userdata ) { LLPreviewAnim* self = (LLPreviewAnim*) userdata; const LLInventoryItem *item = self->getItem(); if(item) { LLUUID itemID=item->getAssetUUID(); LLButton* btn = self->getChild("Anim audition btn"); if (btn) { btn->toggleState(); } if (self->childGetValue("Anim audition btn").asBoolean() ) { self->mPauseRequest = NULL; gAgentAvatarp->startMotion(item->getAssetUUID()); LLMotion* motion = gAgentAvatarp->findMotion(itemID); if (motion) { motion->setDeactivateCallback(&endAnimCallback, (void *)(new LLHandle(self->getHandle()))); } } else { gAgentAvatarp->stopMotion(itemID); gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_STOP); } } } // // static /* void LLPreviewAnim::copyAnim(void *userdata) { LLPreviewAnim* self = (LLPreviewAnim*) userdata; const LLInventoryItem *item = self->getItem(); if(item) { // Some animations aren't hosted on the servers // I guess they're in this static vfs thing bool static_vfile = false; LLVFile* anim_file = new LLVFile(gStaticVFS, item->getAssetUUID(), LLAssetType::AT_ANIMATION); if (anim_file && anim_file->getSize()) { //S32 anim_file_size = anim_file->getSize(); //U8* anim_data = new U8[anim_file_size]; //if(anim_file->read(anim_data, anim_file_size)) //{ // static_vfile = true; //} static_vfile = true; // for method 2 LLPreviewAnim::gotAssetForCopy(gStaticVFS, item->getAssetUUID(), LLAssetType::AT_ANIMATION, self, 0, 0); } delete anim_file; anim_file = NULL; if(!static_vfile) { // Get it from the servers gAssetStorage->getAssetData(item->getAssetUUID(), LLAssetType::AT_ANIMATION, LLPreviewAnim::gotAssetForCopy, self, TRUE); } } } struct LLSaveInfo { LLSaveInfo(const LLUUID& item_id, const LLUUID& object_id, const std::string& desc, const LLTransactionID tid) : mItemUUID(item_id), mObjectUUID(object_id), mDesc(desc), mTransactionID(tid) { } LLUUID mItemUUID; LLUUID mObjectUUID; std::string mDesc; LLTransactionID mTransactionID; }; // static void LLPreviewAnim::gotAssetForCopy(LLVFS *vfs, const LLUUID& asset_uuid, LLAssetType::EType type, void* user_data, S32 status, LLExtStat ext_status) { LLPreviewAnim* self = (LLPreviewAnim*) user_data; //const LLInventoryItem *item = self->getItem(); LLVFile file(vfs, asset_uuid, type, LLVFile::READ); S32 size = file.getSize(); char* buffer = new char[size]; if (buffer == NULL) { llerrs << "Memory Allocation Failed" << llendl; return; } file.read((U8*)buffer, size); // Write it back out... LLTransactionID tid; LLAssetID asset_id; tid.generate(); asset_id = tid.makeAssetID(gAgent.getSecureSessionID()); LLVFile ofile(gVFS, asset_id, LLAssetType::AT_ANIMATION, LLVFile::APPEND); ofile.setMaxSize(size); ofile.write((U8*)buffer, size); // Upload that asset to the database LLSaveInfo* info = new LLSaveInfo(self->mItemUUID, self->mObjectUUID, "animation", tid); gAssetStorage->storeAssetData(tid, LLAssetType::AT_ANIMATION, onSaveCopyComplete, info, FALSE); delete[] buffer; buffer = NULL; } // static void LLPreviewAnim::onSaveCopyComplete(const LLUUID& asset_uuid, void* user_data, S32 status, LLExtStat ext_status) { LLSaveInfo* info = (LLSaveInfo*)user_data; if (status == 0) { std::string item_name = "New Animation"; std::string item_desc = ""; // Saving into user inventory LLViewerInventoryItem* item; item = (LLViewerInventoryItem*)gInventory.getItem(info->mItemUUID); if(item) { item_name = item->getName(); item_desc = item->getDescription(); } gMessageSystem->newMessageFast(_PREHASH_CreateInventoryItem); gMessageSystem->nextBlockFast(_PREHASH_AgentData); gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); gMessageSystem->nextBlockFast(_PREHASH_InventoryBlock); gMessageSystem->addU32Fast(_PREHASH_CallbackID, 0); gMessageSystem->addUUIDFast(_PREHASH_FolderID, LLUUID::null); gMessageSystem->addUUIDFast(_PREHASH_TransactionID, info->mTransactionID); gMessageSystem->addU32Fast(_PREHASH_NextOwnerMask, 2147483647); gMessageSystem->addS8Fast(_PREHASH_Type, LLAssetType::AT_ANIMATION); gMessageSystem->addS8Fast(_PREHASH_InvType, LLInventoryType::IT_ANIMATION); gMessageSystem->addU8Fast(_PREHASH_WearableType, 0); gMessageSystem->addStringFast(_PREHASH_Name, item_name); gMessageSystem->addStringFast(_PREHASH_Description, item_desc); gMessageSystem->sendReliable(gAgent.getRegionHost()); } else { llwarns << "Problem saving animation: " << status << llendl; LLStringUtil::format_map_t args; args["[REASON]"] = std::string(LLAssetStorage::getErrorString(status)); gViewerWindow->alertXml("CannotUploadReason",args); } } */ void LLPreviewAnim::copyAnimID(void *userdata) { LLPreviewAnim* self = (LLPreviewAnim*) userdata; const LLInventoryItem *item = self->getItem(); if(item) { gViewerWindow->mWindow->copyTextToClipboard(utf8str_to_wstring(item->getAssetUUID().asString())); } } // // // virtual BOOL LLPreviewAnim::canSaveAs() const { return mIsCopyable; } // virtual void LLPreviewAnim::saveAs() { const LLInventoryItem *item = getItem(); if(item) { // Some animations aren't hosted on the servers // I guess they're in this static vfs thing bool static_vfile = false; LLVFile* anim_file = new LLVFile(gStaticVFS, item->getAssetUUID(), LLAssetType::AT_ANIMATION); if (anim_file && anim_file->getSize()) { //S32 anim_file_size = anim_file->getSize(); //U8* anim_data = new U8[anim_file_size]; //if(anim_file->read(anim_data, anim_file_size)) //{ // static_vfile = true; //} static_vfile = true; // for method 2 LLPreviewAnim::gotAssetForSave(gStaticVFS, item->getAssetUUID(), LLAssetType::AT_ANIMATION, this, 0, 0); } delete anim_file; anim_file = NULL; if(!static_vfile) { gAssetStorage->getAssetData(item->getAssetUUID(), LLAssetType::AT_ANIMATION, LLPreviewAnim::gotAssetForSave, this, TRUE); } } } // static void LLPreviewAnim::gotAssetForSave(LLVFS *vfs, const LLUUID& asset_uuid, LLAssetType::EType type, void* user_data, S32 status, LLExtStat ext_status) { LLPreviewAnim* self = (LLPreviewAnim*) user_data; //const LLInventoryItem *item = self->getItem(); LLVFile file(vfs, asset_uuid, type, LLVFile::READ); S32 size = file.getSize(); char* buffer = new char[size]; if (buffer == NULL) { llerrs << "Memory Allocation Failed" << llendl; return; } file.read((U8*)buffer, size); // Write it back out... AIFilePicker* filepicker = AIFilePicker::create(); filepicker->open(LLDir::getScrubbedFileName(self->getItem()->getName()) + ".animatn", FFSAVE_ANIMATN); filepicker->run(boost::bind(&LLPreviewAnim::gotAssetForSave_continued, buffer, size, filepicker)); } // static void LLPreviewAnim::gotAssetForSave_continued(char* buffer, S32 size, AIFilePicker* filepicker) { if (filepicker->hasFilename()) { std::string filename = filepicker->getFilename(); std::ofstream export_file(filename.c_str(), std::ofstream::binary); export_file.write(buffer, size); export_file.close(); } delete[] buffer; } // virtual LLUUID LLPreviewAnim::getItemID() { const LLViewerInventoryItem* item = getItem(); if(item) { return item->getUUID(); } return LLUUID::null; } // void LLPreviewAnim::onClose(bool app_quitting) { const LLInventoryItem *item = getItem(); if(item) { gAgentAvatarp->stopMotion(item->getAssetUUID()); gAgent.sendAnimationRequest(item->getAssetUUID(), ANIM_REQUEST_STOP); LLMotion* motion = gAgentAvatarp->findMotion(item->getAssetUUID()); if (motion) { // *TODO: minor memory leak here, user data is never deleted (Use real callbacks) motion->setDeactivateCallback(NULL, (void *)NULL); } } destroy(); }