#include "llviewerprecompiledheaders.h" #include "emeraldboobutils.h" std::ostream &operator<<(std::ostream &os, const EmeraldGlobalBoobConfig &v) { os << "EmeraldBoobConfig" << std::endl; os << "enabled: " << v.enabled << std::endl; os << "mass: " << v.mass << std::endl; os << "hardness: " << v.hardness << std::endl; os << "zMax: " << v.zMax << std::endl; os << "velMin: " << v.velMin << std::endl; os << "velMax: " << v.velMax << std::endl; os << "zInfluence: " << v.zInfluence << std::endl; os << "friction: " << v.friction << std::endl; return os; } std::ostream &operator<<(std::ostream &os, const EmeraldAvatarLocalBoobConfig &v) { os << "EmeraldAvatarLocalBoobConfig" << std::endl; os << "actualBoobGrav: " << v.actualBoobGrav << std::endl; os << "boobSize: " << v.boobSize << std::endl; return os; } std::ostream &operator<<(std::ostream &os, const EmeraldBoobState &v) { os << "EmeraldBoobState" << std::endl; os << "boobGrav: " << v.boobGrav << std::endl; os << "chestPosition: " << v.chestPosition << std::endl; os << "chestRotation: " << v.chestRotation << std::endl; os << "elapsedTime: " << v.elapsedTime << std::endl; os << "frameDuration: " << v.frameDuration << std::endl; os << "chestDisplacement: " << v.chestDisplacement << std::endl; os << "localChestDisplacement: " << v.localChestDisplacement << std::endl; os << "Number of bounceStates: " << v.bounceStates.size() << std::endl; return os; } std::ostream &operator<<(std::ostream &os, const EmeraldBoobInputs &v) { os << "EmeraldBoobInputs" << std::endl; os << "chestPosition: " << v.chestPosition << std::endl; os << "chestRotation: " << v.chestRotation << std::endl; os << "elapsedTime: " << v.elapsedTime << std::endl; return os; } std::ostream &operator<<(std::ostream &os, const EmeraldBoobBounceState &v) { os << "EmeraldBoobBounceState" << std::endl; os << "bounceStart: " << v.bounceStart << std::endl; os << "bounceStartAmplitude: " << v.bounceStartAmplitude << std::endl; os << "bounceStartFrameDuration: " << v.bounceStartFrameDuration << std::endl; return os; } F32 EmeraldBoobUtils::convertMass(F32 displayMass) { return displayMass/100.f*150.f; }; F32 EmeraldBoobUtils::convertHardness(F32 displayHardness) { return displayHardness/100.f*50; }; F32 EmeraldBoobUtils::convertVelMax(F32 displayVelMax) { return displayVelMax/100.f*0.01f; }; F32 EmeraldBoobUtils::convertFriction(F32 displayFriction) { return displayFriction/100.f*1.0f; }; F32 EmeraldBoobUtils::convertVelMin(F32 displayVelMin) { return displayVelMin/100.f; }; EmeraldBoobState EmeraldBoobUtils::idleUpdate(const EmeraldGlobalBoobConfig &config, const EmeraldAvatarLocalBoobConfig &localConfig, const EmeraldBoobState &oldState, const EmeraldBoobInputs &inputs) { EmeraldBoobState newState; F32 avatarLocalMass = 0.0f; F32 partMod = 1.f; if(!config.enabled) return newState; newState.boobGrav = localConfig.actualBoobGrav; avatarLocalMass = (llclamp(localConfig.boobSize, 0.0f, 0.5f) / 0.5f); newState.elapsedTime = inputs.elapsedTime; // seemed to create incorrect amounts of velocity when FPS varied newState.frameDuration = inputs.elapsedTime - oldState.elapsedTime; newState.chestPosition = inputs.chestPosition; newState.chestRotation = inputs.chestRotation; newState.chestDisplacement = inputs.chestPosition - oldState.chestPosition; newState.localChestDisplacement = newState.chestDisplacement * ~inputs.chestRotation; std::list bounceStates = oldState.bounceStates; if(fabs(newState.localChestDisplacement.length()) > 0.f) { F32 boobVel = 0.f; boobVel = newState.localChestDisplacement.mV[VZ]; boobVel += newState.localChestDisplacement[VX] * config.XYInfluence; boobVel += newState.localChestDisplacement.mV[VY] * config.XYInfluence; boobVel = llclamp(boobVel, -config.velMax, config.velMax); boobVel *= newState.frameDuration * 0.3f * 100.f; if(fabs(boobVel) <= config.velMin * newState.frameDuration * 100.f) boobVel = 0.0f; else { EmeraldBoobBounceState bounceState; bounceState.bounceStart = inputs.elapsedTime; bounceState.bounceStartFrameDuration = newState.frameDuration; bounceState.bounceStartAmplitude = boobVel; bounceState.bounceStartAmplitude *= avatarLocalMass; bounceState.bounceStartAmplitude *= config.mass; bounceStates.push_front(bounceState); } } F32 totalNewAmplitude = 0.0f; //std::cout << "Beginning bounce State processing at time " << inputs.elapsedTime << std::endl; while(!bounceStates.empty()) { EmeraldBoobBounceState bounceState = bounceStates.front(); //std::cout << "Now processing " << bounceState; bounceStates.pop_front(); F32 bounceTime = newState.elapsedTime-bounceState.bounceStart; F32 newAmplitude = bounceState.bounceStartAmplitude*pow(60.f*config.friction, -bounceTime)*cos(config.hardness*partMod*bounceTime); if(fabs(newAmplitude) < 0.005f) { newAmplitude = 0.0f; } else { newState.bounceStates.push_front(bounceState); } totalNewAmplitude+=newAmplitude; } newState.boobGrav = totalNewAmplitude; newState.boobGrav = llclamp(newState.boobGrav, -1.5f, 2.0f); return newState; }