/** * @file llfloaterfeed.cpp * @brief Feed send floater, allows setting caption and whether or to add location, etc. * * $LicenseInfo:firstyear=2012&license=viewergpl$ * * Copyright (c) 2004-2009, Linden Research, Inc. * Copyright (c) 2012, Aleric Ingelwood. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llfloaterfeed.h" #include "llfontgl.h" #include "llsys.h" #include "llgl.h" #include "v3dmath.h" #include "lldir.h" #include "llagent.h" #include "llui.h" #include "lllineeditor.h" #include "llviewertexteditor.h" #include "llbutton.h" #include "llnotificationsutil.h" #include "llviewercontrol.h" #include "llviewernetwork.h" #include "lluictrlfactory.h" #include "lluploaddialog.h" #include "llviewerstats.h" #include "llviewerwindow.h" #include "llstatusbar.h" #include "llviewerregion.h" #include "lleconomy.h" #include "lltrans.h" #include "llgl.h" #include "llglheaders.h" #include "llimagepng.h" #include "llimagej2c.h" #include "llvfile.h" #include "llvfs.h" #include "llassetuploadresponders.h" #include "hippogridmanager.h" ///---------------------------------------------------------------------------- /// Class LLFloaterFeed ///---------------------------------------------------------------------------- LLFloaterFeed::LLFloaterFeed(LLImagePNG* png, LLViewerTexture* img, LLVector2 const& img_scale, LLVector3d const& pos_taken_global) : LLFloater(std::string("Feed Floater")), mPNGImage(png), mViewerImage(img), mImageScale(img_scale), mPosTakenGlobal(pos_taken_global), mHasFirstMsgFocus(false) { } // Destroys the object LLFloaterFeed::~LLFloaterFeed() { mPNGImage = NULL; } BOOL LLFloaterFeed::postBuild() { childSetAction("cancel_btn", onClickCancel, this); childSetAction("send_btn", onClickSend, this); childDisable("from_form"); std::string name_string; gAgent.buildFullname(name_string); childSetValue("name_form", LLSD(name_string)); LLTextEditor* MsgField = getChild("msg_form"); if (MsgField) { MsgField->setWordWrap(TRUE); // For the first time a user focusess to .the msg box, all text will be selected. MsgField->setFocusChangedCallback(boost::bind(&LLFloaterFeed::onMsgFormFocusRecieved, this, _1, MsgField)); } childSetFocus("to_form", TRUE); return TRUE; } // static LLFloaterFeed* LLFloaterFeed::showFromSnapshot(LLImagePNG* png, LLViewerTexture* img, LLVector2 const& image_scale, LLVector3d const& pos_taken_global) { // Take the images from the caller // It's now our job to clean them up LLFloaterFeed* instance = new LLFloaterFeed(png, img, image_scale, pos_taken_global); LLUICtrlFactory::getInstance()->buildFloater(instance, "floater_snapshot_feed.xml"); S32 left, top; gFloaterView->getNewFloaterPosition(&left, &top); instance->setOrigin(left, top - instance->getRect().getHeight()); instance->open(); return instance; } void LLFloaterFeed::draw(void) { LLGLSUIDefault gls_ui; LLFloater::draw(); if (!isMinimized() && mViewerImage.notNull() && mPNGImage.notNull()) { LLRect rect(getRect()); // First set the max extents of our preview. rect.translate(-rect.mLeft, -rect.mBottom); rect.mLeft += 10; rect.mRight -= 10; rect.mTop -= 25; rect.mBottom = rect.mTop - 150; // Then fix the aspect ratio. F32 ratio = (F32)mPNGImage->getWidth() / (F32)mPNGImage->getHeight(); if ((F32)rect.getWidth() / (F32)rect.getHeight() >= ratio) { rect.mRight = (S32)((F32)rect.mLeft + ((F32)rect.getHeight() * ratio)); } else { rect.mBottom = (S32)((F32)rect.mTop - ((F32)rect.getWidth() / ratio)); } { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gl_rect_2d(rect, LLColor4(0.f, 0.f, 0.f, 1.f)); rect.stretch(-1); } { gGL.matrixMode(LLRender::MM_TEXTURE); gGL.pushMatrix(); { gGL.scalef(mImageScale.mV[VX], mImageScale.mV[VY], 1.f); gGL.matrixMode(LLRender::MM_MODELVIEW); gl_draw_scaled_image(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), mViewerImage, LLColor4::white); } gGL.matrixMode(LLRender::MM_TEXTURE); gGL.popMatrix(); gGL.matrixMode(LLRender::MM_MODELVIEW); } } } // static void LLFloaterFeed::onClickCancel(void* data) { if (data) { LLFloaterFeed* self = (LLFloaterFeed*)data; self->close(false); } } // static void LLFloaterFeed::onClickSend(void* data) { if (data) { LLFloaterFeed* self = (LLFloaterFeed*)data; std::string from(self->childGetValue("from_form").asString()); std::string to(self->childGetValue("to_form").asString()); if (self->mPNGImage.notNull()) { self->sendFeed(); } else { LLNotificationsUtil::add("ErrorProcessingSnapshot"); } } } void LLFloaterFeed::onMsgFormFocusRecieved(LLFocusableElement* receiver, LLTextEditor* msg_form) { if (msg_form && msg_form == receiver && msg_form->hasFocus() && !(mHasFirstMsgFocus)) { mHasFirstMsgFocus = true; msg_form->setText(LLStringUtil::null); } } void LLFloaterFeed::sendFeed(void) { // upload the image // DO THE UPLOAD HERE // give user feedback of the event gViewerWindow->playSnapshotAnimAndSound(); LLUploadDialog::modalUploadDialog(getString("upload_message")); // don't destroy the window until the upload is done // this way we keep the information in the form setVisible(FALSE); // also remove any dependency on another floater // so that we can be sure to outlive it while we // need to. LLFloater* dependee = getDependee(); if (dependee) { dependee->removeDependentFloater(this); } }