/** * @file llnameui.h * @brief display and refresh a name from the name cache * * $LicenseInfo:firstyear=2003&license=viewergpl$ * * Copyright (c) 2003-2009, Linden Research, Inc. 2019, Liru Færs * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #pragma once #include #include "lfidbearer.h" struct LLNameUI : public LFIDBearer { LLNameUI(const std::string& loading = LLStringUtil::null, bool rlv_sensitive = false, const LLUUID& id = LLUUID::null, const Type& type = AVATAR, const std::string& name_system = LLStringUtil::null, bool click_for_profile = true); virtual ~LLNameUI() { if (mType == GROUP) sInstances.erase(this); for (auto& connection : mConnections) connection.disconnect(); } LLUUID getStringUUIDSelectedItem() const override final { return mNameID; } Type getSelectedType() const override final { return mType; } void setType(const Type& type); void setNameID(const LLUUID& name_id, const Type& type); void setNameText(); // Sets the name to whatever the name cache has at the moment void refresh(const LLUUID& id, const std::string& name); static void refreshAll(const LLUUID& id, const std::string& name); void showProfile(); virtual void displayAsLink(bool link) = 0; // Override to make the name display as a link virtual void setText(const std::string& text) = 0; // Take either UUID or a map of "id" to UUID and "group" to boolean virtual void setValue(const LLSD& value) { if (value.has("id")) setNameID(value["id"].asUUID(), (Type)value["type"].asInteger()); else setNameID(value.asUUID(), mType); } // Return agent UUIDs virtual LLSD getValue() const { return LLSD(mNameID); } private: static std::set sInstances; std::array mConnections; protected: LLUUID mNameID; bool mRLVSensitive; // Whether or not we're doing RLV filtering Type mType; bool mAllowInteract; std::string mInitialValue; std::string mNameSystem; bool mClickForProfile; };