/** * @file llinventorybridge.cpp * @brief Implementation of the Inventory-Folder-View-Bridge classes. * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include // for std::pair<> #include "llinventorypanel.h" #include "llinventorybridge.h" #include "llinventorydefines.h" #include "llinventoryfunctions.h" #include "llinventoryicon.h" #include "llinventorymodelbackgroundfetch.h" #include "message.h" #include "cofmgr.h" #include "llagent.h" #include "llagentwearables.h" #include "llagentcamera.h" #include "llcallingcard.h" #include "llcheckboxctrl.h" // for radio buttons #include "llradiogroup.h" #include "llspinctrl.h" #include "lltextbox.h" #include "llui.h" #include "llviewerfoldertype.h" #include "llviewercontrol.h" #include "llfirstuse.h" #include "llfloateravatarinfo.h" #include "llfloaterchat.h" #include "llfloatercustomize.h" #include "llfloaterinventory.h" #include "llfloaterproperties.h" #include "llfloaterworldmap.h" #include "llfocusmgr.h" #include "llfolderview.h" #include "llgesturemgr.h" #include "llgiveinventory.h" #include "lliconctrl.h" #include "llinventorymodel.h" #include "llinventoryclipboard.h" #include "lllineeditor.h" #include "llmenugl.h" #include "llnotifications.h" #include "llnotificationsutil.h" #include "llpreviewanim.h" #include "llpreviewgesture.h" #include "llpreviewlandmark.h" #include "llpreviewnotecard.h" #include "llpreviewscript.h" #include "llpreviewsound.h" #include "llpreviewtexture.h" #include "llresmgr.h" #include "llscrollcontainer.h" #include "llimview.h" #include "llviewerassettype.h" #include "llfoldertype.h" #include "lltooldraganddrop.h" #include "llviewertexturelist.h" #include "llviewerinventory.h" #include "llviewerobjectlist.h" #include "llviewerwindow.h" #include "llvoavatar.h" #include "llwearable.h" #include "llwearablelist.h" #include "llviewermessage.h" #include "llviewerregion.h" #include "lltabcontainer.h" #include "lluictrlfactory.h" #include "llselectmgr.h" #include "llfloateropenobject.h" // #include "llappviewer.h" // System Folders #include "llfloateranimpreview.h" // for reuploads #include "llfloaterimagepreview.h" // for reuploads //#include "llcheats.h" #include "dofloaterhex.h" #include "hgfloatertexteditor.h" #include "statemachine/aifilepicker.h" // // Editing wearables from inventory is an include-hungry feature -.- -SG #include "llviewerparcelmgr.h" #include "llfloatertools.h" #include "lltoolcomp.h" #include "llviewerjoystick.h" #include "lltoolmgr.h" #include "hippogridmanager.h" // [RLVa:KB] #include "rlvhandler.h" #include "llattachmentsmgr.h" // [/RLVa:KB] typedef std::pair two_uuids_t; typedef std::list two_uuids_list_t; struct LLMoveInv { LLUUID mObjectID; LLUUID mCategoryID; two_uuids_list_t mMoveList; void (*mCallback)(S32, void*); void* mUserData; }; // Helpers // bug in busy count inc/dec right now, logic is complex... do we really need it? void inc_busy_count() { // gViewerWindow->getWindow()->incBusyCount(); // check balance of these calls if this code is changed to ever actually // *do* something! } void dec_busy_count() { // gViewerWindow->getWindow()->decBusyCount(); // check balance of these calls if this code is changed to ever actually // *do* something! } // Function declarations struct LLWearableHoldingPattern; void wear_inventory_category_on_avatar(LLInventoryCategory* category, BOOL append, BOOL replace = FALSE); void wear_inventory_category_on_avatar_step2( BOOL proceed, void* userdata); void wear_inventory_category_on_avatar_loop(LLWearable* wearable, void*); void wear_inventory_category_on_avatar_step3(LLWearableHoldingPattern* holder, BOOL append); void remove_inventory_category_from_avatar(LLInventoryCategory* category); void remove_inventory_category_from_avatar_step2( BOOL proceed, void* userdata); bool move_task_inventory_callback(const LLSD& notification, const LLSD& response, LLMoveInv*); bool confirm_replace_attachment_rez(const LLSD& notification, const LLSD& response); // void gotImageForSaveItemAs(BOOL success, LLViewerTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata); void gotAssetForSaveItemAs(LLVFS *vfs, const LLUUID& asset_uuid, LLAssetType::EType type, void* user_data, S32 status, LLExtStat ext_status); // struct LLWearInfo { LLUUID mCategoryID; BOOL mAppend; BOOL mReplace; }; // [RLVa:KB] - Made this part of LLWearableHoldingPattern //BOOL gAddToOutfit = FALSE; // [/RLVa:KB] // +=================================================+ // | LLInvFVBridge | // +=================================================+ LLInvFVBridge::LLInvFVBridge(LLInventoryPanel* inventory, //LLFolderView* root, const LLUUID& uuid) : mUUID(uuid), //mRoot(root), mInvType(LLInventoryType::IT_NONE), mIsLink(FALSE) { mInventoryPanel = inventory; const LLInventoryObject* obj = getInventoryObject(); mIsLink = obj && obj->getIsLinkType(); } const std::string& LLInvFVBridge::getName() const { LLInventoryObject* obj = getInventoryObject(); if(obj) { return obj->getName(); } return LLStringUtil::null; } const std::string& LLInvFVBridge::getDisplayName() const { return getName(); } // Folders have full perms PermissionMask LLInvFVBridge::getPermissionMask() const { return PERM_ALL; } // virtual LLFolderType::EType LLInvFVBridge::getPreferredType() const { return LLFolderType::FT_NONE; } // Folders don't have creation dates. time_t LLInvFVBridge::getCreationDate() const { return 0; } // Can be destroyed (or moved to trash) BOOL LLInvFVBridge::isItemRemovable() { return get_is_item_removable(getInventoryModel(), mUUID); } // Can be moved to another folder BOOL LLInvFVBridge::isItemMovable() { return TRUE; } BOOL LLInvFVBridge::isLink() const { return mIsLink; } // *TODO: make sure this does the right thing void LLInvFVBridge::showProperties() { LLShowProps::showProperties(mUUID); } void LLInvFVBridge::removeBatch(LLDynamicArray& batch) { // Deactivate gestures when moving them into Trash LLInvFVBridge* bridge; LLInventoryModel* model = getInventoryModel(); LLViewerInventoryItem* item = NULL; LLViewerInventoryCategory* cat = NULL; LLInventoryModel::cat_array_t descendent_categories; LLInventoryModel::item_array_t descendent_items; S32 count = batch.count(); S32 i,j; for(i = 0; i < count; ++i) { bridge = (LLInvFVBridge*)(batch.get(i)); if(!bridge || !bridge->isItemRemovable()) continue; item = (LLViewerInventoryItem*)model->getItem(bridge->getUUID()); if (item) { if(LLAssetType::AT_GESTURE == item->getType()) { LLGestureMgr::instance().deactivateGesture(item->getUUID()); } } } for(i = 0; i < count; ++i) { bridge = (LLInvFVBridge*)(batch.get(i)); if(!bridge || !bridge->isItemRemovable()) continue; cat = (LLViewerInventoryCategory*)model->getCategory(bridge->getUUID()); if (cat) { gInventory.collectDescendents( cat->getUUID(), descendent_categories, descendent_items, FALSE ); for (j=0; jgetType()) { LLGestureMgr::instance().deactivateGesture(descendent_items[j]->getUUID()); } } } } removeBatchNoCheck(batch); } void LLInvFVBridge::removeBatchNoCheck(LLDynamicArray& batch) { // this method moves a bunch of items and folders to the trash. As // per design guidelines for the inventory model, the message is // built and the accounting is performed first. After all of that, // we call LLInventoryModel::moveObject() to move everything // around. LLInvFVBridge* bridge; LLInventoryModel* model = getInventoryModel(); if(!model) return; LLMessageSystem* msg = gMessageSystem; const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH); LLViewerInventoryItem* item = NULL; uuid_vec_t move_ids; LLInventoryModel::update_map_t update; bool start_new_message = true; S32 count = batch.count(); S32 i; // first, hide any 'preview' floaters that correspond to the items // being deleted. for(i = 0; i < count; ++i) { bridge = (LLInvFVBridge*)(batch.get(i)); if(!bridge || !bridge->isItemRemovable()) continue; item = (LLViewerInventoryItem*)model->getItem(bridge->getUUID()); if(item) { LLPreview::hide(item->getUUID()); } } // do the inventory move to trash for(i = 0; i < count; ++i) { bridge = (LLInvFVBridge*)(batch.get(i)); if(!bridge || !bridge->isItemRemovable()) continue; item = (LLViewerInventoryItem*)model->getItem(bridge->getUUID()); if(item) { if(item->getParentUUID() == trash_id) continue; move_ids.push_back(item->getUUID()); // don't do stuff that messes with gMessageSystem //LLPreview::hide(item->getUUID()); // --update[item->getParentUUID()]; ++update[trash_id]; // if(!gInventory.isObjectDescendentOf(item->getUUID(), gSystemFolderRoot)) { // if(start_new_message) { start_new_message = false; msg->newMessageFast(_PREHASH_MoveInventoryItem); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->addBOOLFast(_PREHASH_Stamp, TRUE); } msg->nextBlockFast(_PREHASH_InventoryData); msg->addUUIDFast(_PREHASH_ItemID, item->getUUID()); msg->addUUIDFast(_PREHASH_FolderID, trash_id); msg->addString("NewName", NULL); if(msg->isSendFullFast(_PREHASH_InventoryData)) { start_new_message = true; gAgent.sendReliableMessage(); gInventory.accountForUpdate(update); update.clear(); } // } // } } if(!start_new_message) { start_new_message = true; gAgent.sendReliableMessage(); gInventory.accountForUpdate(update); update.clear(); } for(i = 0; i < count; ++i) { bridge = (LLInvFVBridge*)(batch.get(i)); if(!bridge || !bridge->isItemRemovable()) continue; LLViewerInventoryCategory* cat = (LLViewerInventoryCategory*)model->getCategory(bridge->getUUID()); if(cat) { if(cat->getParentUUID() == trash_id) continue; move_ids.push_back(cat->getUUID()); --update[cat->getParentUUID()]; ++update[trash_id]; // if(!gInventory.isObjectDescendentOf(cat->getUUID(), gSystemFolderRoot)) { // if(start_new_message) { start_new_message = false; msg->newMessageFast(_PREHASH_MoveInventoryFolder); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->addBOOL("Stamp", TRUE); } msg->nextBlockFast(_PREHASH_InventoryData); msg->addUUIDFast(_PREHASH_FolderID, cat->getUUID()); msg->addUUIDFast(_PREHASH_ParentID, trash_id); if(msg->isSendFullFast(_PREHASH_InventoryData)) { start_new_message = true; gAgent.sendReliableMessage(); gInventory.accountForUpdate(update); update.clear(); } // } // } } if(!start_new_message) { gAgent.sendReliableMessage(); gInventory.accountForUpdate(update); } // move everything. uuid_vec_t::iterator it = move_ids.begin(); uuid_vec_t::iterator end = move_ids.end(); for(; it != end; ++it) { // trash problem if(gInventory.isObjectDescendentOf(*it, gSystemFolderRoot)) { // if it's a category, delete descendents if(gInventory.getCategory(*it)) { LLViewerInventoryCategory* cat = gInventory.getCategory(*it); cat->setDescendentCount(0); LLInventoryModel::cat_array_t categories; LLInventoryModel::item_array_t items; gInventory.collectDescendents(cat->getUUID(), categories, items, false); // include trash? S32 count = items.count(); S32 i; for(i = 0; i < count; ++i) { gInventory.deleteObject(items.get(i)->getUUID()); } count = categories.count(); for(i = 0; i < count; ++i) { gInventory.deleteObject(categories.get(i)->getUUID()); } } // delete it gInventory.deleteObject(*it); } else // gInventory.moveObject((*it), trash_id); } // notify inventory observers. model->notifyObservers(); } BOOL LLInvFVBridge::isClipboardPasteable() const { if (!LLInventoryClipboard::instance().hasContents() || !isAgentInventory()) { return FALSE; } LLInventoryModel* model = getInventoryModel(); if (!model) { return FALSE; } const LLUUID &agent_id = gAgent.getID(); LLDynamicArray objects; LLInventoryClipboard::instance().retrieve(objects); S32 count = objects.count(); for(S32 i = 0; i < count; i++) { const LLUUID &item_id = objects.get(i); // Can't paste folders const LLInventoryCategory *cat = model->getCategory(item_id); if (cat) { return FALSE; } const LLInventoryItem *item = model->getItem(item_id); if (item) { if (!item->getPermissions().allowCopyBy(agent_id)) { return FALSE; } } } return TRUE; } BOOL LLInvFVBridge::isClipboardPasteableAsLink() const { if (!gHippoGridManager->getConnectedGrid()->supportsInvLinks()) { return FALSE; } if (!LLInventoryClipboard::instance().hasContents() || !isAgentInventory()) { return FALSE; } const LLInventoryModel* model = getInventoryModel(); if (!model) { return FALSE; } LLDynamicArray objects; LLInventoryClipboard::instance().retrieve(objects); S32 count = objects.count(); for(S32 i = 0; i < count; i++) { const LLInventoryItem *item = model->getItem(objects.get(i)); if (item) { if (!LLAssetType::lookupCanLink(item->getActualType())) { return FALSE; } } const LLViewerInventoryCategory *cat = model->getCategory(objects.get(i)); if (cat && LLFolderType::lookupIsProtectedType(cat->getPreferredType())) { return FALSE; } } return TRUE; } void hide_context_entries(LLMenuGL& menu, const menuentry_vec_t &entries_to_show, const menuentry_vec_t &disabled_entries) { const LLView::child_list_t *list = menu.getChildList(); for (LLView::child_list_t::const_iterator itor = list->begin(); itor != list->end(); ++itor) { LLView *menu_item = (*itor); std::string name = menu_item->getName(); // descend into split menus: LLMenuItemBranchGL* branchp = dynamic_cast(menu_item); if ((name == "More") && branchp) { hide_context_entries(*branchp->getBranch(), entries_to_show, disabled_entries); } bool found = false; menuentry_vec_t::const_iterator itor2; for (itor2 = entries_to_show.begin(); itor2 != entries_to_show.end(); ++itor2) { if (*itor2 == name) { found = true; } } if (!found) { menu_item->setVisible(FALSE); } else { for (itor2 = disabled_entries.begin(); itor2 != disabled_entries.end(); ++itor2) { if (*itor2 == name) { menu_item->setEnabled(FALSE); } } } } } // Helper for commonly-used entries void LLInvFVBridge::getClipboardEntries(bool show_asset_id, menuentry_vec_t &items, menuentry_vec_t &disabled_items, U32 flags) { const LLInventoryObject *obj = getInventoryObject(); if (obj) { if (obj->getIsLinkType()) { items.push_back(std::string("Find Original")); if (isLinkedObjectMissing()) { disabled_items.push_back(std::string("Find Original")); } } else { if (LLAssetType::lookupCanLink(obj->getType())) { items.push_back(std::string("Find Links")); } items.push_back(std::string("Rename")); if (!isItemRenameable() || (flags & FIRST_SELECTED_ITEM) == 0) { disabled_items.push_back(std::string("Rename")); } if (show_asset_id) { items.push_back(std::string("Copy Asset UUID")); bool is_asset_knowable = false; LLViewerInventoryItem* inv_item = gInventory.getItem(mUUID); if (inv_item) { is_asset_knowable = LLAssetType::lookupIsAssetIDKnowable(inv_item->getType()); } if ( !is_asset_knowable // disable menu item for Inventory items with unknown asset. EXT-5308 || (! ( isItemPermissive() || gAgent.isGodlike() ) ) || (flags & FIRST_SELECTED_ITEM) == 0) { disabled_items.push_back(std::string("Copy Asset UUID")); } } items.push_back(std::string("Copy Separator")); items.push_back(std::string("Copy")); if (!isItemCopyable()) { disabled_items.push_back(std::string("Copy")); } } } // Don't allow items to be pasted directly into the COF. if (!isCOFFolder()) { items.push_back(std::string("Paste")); } if (!isClipboardPasteable() || ((flags & FIRST_SELECTED_ITEM) == 0)) { disabled_items.push_back(std::string("Paste")); } items.push_back(std::string("Paste As Link")); if (!isClipboardPasteableAsLink() || (flags & FIRST_SELECTED_ITEM) == 0) { disabled_items.push_back(std::string("Paste As Link")); } items.push_back(std::string("Paste Separator")); addDeleteContextMenuOptions(items, disabled_items); // If multiple items are selected, disable properties (if it exists). /*if ((flags & FIRST_SELECTED_ITEM) == 0) { disabled_items.push_back(std::string("Properties")); }*/ } void LLInvFVBridge::buildContextMenu(LLMenuGL& menu, U32 flags) { // *TODO: Translate lldebugs << "LLInvFVBridge::buildContextMenu()" << llendl; menuentry_vec_t items; menuentry_vec_t disabled_items; if(isItemInTrash()) { addTrashContextMenuOptions(items, disabled_items); } else { addOpenRightClickMenuOption(items); items.push_back(std::string("Properties")); // [RLVa:KB] - Checked: 2009-11-11 (RLVa-1.1.0a) | Modified: RLVa-1.1.0a if (rlv_handler_t::isEnabled()) { LLInventoryObject* pItem = (mInventoryPanel->getModel()) ? mInventoryPanel->getModel()->getObject(mUUID) : NULL; if ( (pItem) && ( ((LLAssetType::AT_NOTECARD == pItem->getType()) && (gRlvHandler.hasBehaviour(RLV_BHVR_VIEWNOTE))) || ((LLAssetType::AT_LSL_TEXT == pItem->getType()) && (gRlvHandler.hasBehaviour(RLV_BHVR_VIEWSCRIPT))) || ((LLAssetType::AT_TEXTURE == pItem->getType()) && (gRlvHandler.hasBehaviour(RLV_BHVR_VIEWTEXTURE))) ) ) { disabled_items.push_back(std::string("Open")); } } // [/RLVa:KB] getClipboardEntries(true, items, disabled_items, flags); } hide_context_entries(menu, items, disabled_items); } void LLInvFVBridge::addTrashContextMenuOptions(menuentry_vec_t &items, menuentry_vec_t &disabled_items) { const LLInventoryObject *obj = getInventoryObject(); if (obj && obj->getIsLinkType()) { items.push_back(std::string("Find Original")); if (isLinkedObjectMissing()) { disabled_items.push_back(std::string("Find Original")); } } items.push_back(std::string("Purge Item")); if (!isItemRemovable()) { disabled_items.push_back(std::string("Purge Item")); } items.push_back(std::string("Restore Item")); } void LLInvFVBridge::addDeleteContextMenuOptions(menuentry_vec_t &items, menuentry_vec_t &disabled_items) { const LLInventoryObject *obj = getInventoryObject(); // Don't allow delete as a direct option from COF folder. if (obj && obj->getIsLinkType() && isCOFFolder() && get_is_item_worn(mUUID)) { return; } // "Remove link" and "Delete" are the same operation. if (obj && obj->getIsLinkType() /* && !get_is_item_worn(mUUID)*/) { items.push_back(std::string("Remove Link")); } else { items.push_back(std::string("Delete")); } if (!isItemRemovable()) { disabled_items.push_back(std::string("Delete")); } } void LLInvFVBridge::addOpenRightClickMenuOption(menuentry_vec_t &items) { const LLInventoryObject *obj = getInventoryObject(); const BOOL is_link = (obj && obj->getIsLinkType()); if (is_link) items.push_back(std::string("Open Original")); else items.push_back(std::string("Open")); } // *TODO: remove this BOOL LLInvFVBridge::startDrag(EDragAndDropType* type, LLUUID* id) const { BOOL rv = FALSE; const LLInventoryObject* obj = getInventoryObject(); if(obj) { *type = LLViewerAssetType::lookupDragAndDropType(obj->getActualType()); if(*type == DAD_NONE) { return FALSE; } *id = obj->getUUID(); //object_ids.put(obj->getUUID()); if (*type == DAD_CATEGORY) { LLInventoryModelBackgroundFetch::instance().start(obj->getUUID()); } rv = TRUE; } return rv; } LLInventoryObject* LLInvFVBridge::getInventoryObject() const { LLInventoryObject* obj = NULL; LLInventoryModel* model = getInventoryModel(); if(model) { obj = (LLInventoryObject*)model->getObject(mUUID); } return obj; } LLInventoryModel* LLInvFVBridge::getInventoryModel() const { LLInventoryPanel* panel = dynamic_cast(mInventoryPanel); return panel ? panel->getModel() : NULL; } BOOL LLInvFVBridge::isItemInTrash() const { LLInventoryModel* model = getInventoryModel(); if(!model) return FALSE; const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH); return model->isObjectDescendentOf(mUUID, trash_id); } BOOL LLInvFVBridge::isLinkedObjectInTrash() const { if (isItemInTrash()) return TRUE; const LLInventoryObject *obj = getInventoryObject(); if (obj && obj->getIsLinkType()) { LLInventoryModel* model = getInventoryModel(); if(!model) return FALSE; const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH); return model->isObjectDescendentOf(obj->getLinkedUUID(), trash_id); } return FALSE; } BOOL LLInvFVBridge::isLinkedObjectMissing() const { const LLInventoryObject *obj = getInventoryObject(); if (!obj) { return TRUE; } if (obj->getIsLinkType() && LLAssetType::lookupIsLinkType(obj->getType())) { return TRUE; } return FALSE; } BOOL LLInvFVBridge::isAgentInventory() const { const LLInventoryModel* model = getInventoryModel(); if(!model) return FALSE; if(gInventory.getRootFolderID() == mUUID) return TRUE; return model->isObjectDescendentOf(mUUID, gInventory.getRootFolderID()); } BOOL LLInvFVBridge::isCOFFolder() const { return LLCOFMgr::instance().getCOF() == mUUID; } BOOL LLInvFVBridge::isItemPermissive() const { return FALSE; } // static void LLInvFVBridge::changeItemParent(LLInventoryModel* model, LLViewerInventoryItem* item, const LLUUID& new_parent_id, BOOL restamp) { change_item_parent(model, item, new_parent_id, restamp); } // static void LLInvFVBridge::changeCategoryParent(LLInventoryModel* model, LLViewerInventoryCategory* cat, const LLUUID& new_parent_id, BOOL restamp) { change_category_parent(model, cat, new_parent_id, restamp); } LLInvFVBridge* LLInvFVBridge::createBridge(LLAssetType::EType asset_type, LLAssetType::EType actual_asset_type, LLInventoryType::EType inv_type, LLInventoryPanel* inventory, const LLUUID& uuid, U32 flags) { LLInvFVBridge* new_listener = NULL; switch(asset_type) { case LLAssetType::AT_TEXTURE: if(!(inv_type == LLInventoryType::IT_TEXTURE || inv_type == LLInventoryType::IT_SNAPSHOT)) { llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << LLInventoryType::lookupHumanReadable(inv_type) << " on uuid " << uuid << llendl; } new_listener = new LLTextureBridge(inventory, uuid, inv_type); break; case LLAssetType::AT_SOUND: if(!(inv_type == LLInventoryType::IT_SOUND)) { llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << LLInventoryType::lookupHumanReadable(inv_type) << " on uuid " << uuid << llendl; } new_listener = new LLSoundBridge(inventory, uuid); break; case LLAssetType::AT_LANDMARK: if(!(inv_type == LLInventoryType::IT_LANDMARK)) { llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << LLInventoryType::lookupHumanReadable(inv_type) << " on uuid " << uuid << llendl; } new_listener = new LLLandmarkBridge(inventory, uuid, flags); break; case LLAssetType::AT_CALLINGCARD: if(!(inv_type == LLInventoryType::IT_CALLINGCARD)) { llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << LLInventoryType::lookupHumanReadable(inv_type) << " on uuid " << uuid << llendl; } new_listener = new LLCallingCardBridge(inventory, uuid); break; case LLAssetType::AT_SCRIPT: if(!(inv_type == LLInventoryType::IT_LSL)) { llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << LLInventoryType::lookupHumanReadable(inv_type) << " on uuid " << uuid << llendl; } new_listener = new LLItemBridge(inventory, uuid); break; case LLAssetType::AT_OBJECT: if(!(inv_type == LLInventoryType::IT_OBJECT || inv_type == LLInventoryType::IT_ATTACHMENT) || inv_type == LLInventoryType::IT_TEXTURE ) //There's an abundance of objects in inv that have texture (0) as their inv type, right out of unpack. //May have been bug either in an old client, or server version. Either way... it causes a lot of spam over something ultimately harmless. { llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << LLInventoryType::lookupHumanReadable(inv_type) << " on uuid " << uuid << llendl; } new_listener = new LLObjectBridge(inventory, uuid, inv_type, flags); break; case LLAssetType::AT_NOTECARD: if(!(inv_type == LLInventoryType::IT_NOTECARD)) { llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << LLInventoryType::lookupHumanReadable(inv_type) << " on uuid " << uuid << llendl; } new_listener = new LLNotecardBridge(inventory, uuid); break; case LLAssetType::AT_ANIMATION: if(!(inv_type == LLInventoryType::IT_ANIMATION)) { llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << LLInventoryType::lookupHumanReadable(inv_type) << " on uuid " << uuid << llendl; } new_listener = new LLAnimationBridge(inventory, uuid); break; case LLAssetType::AT_GESTURE: if(!(inv_type == LLInventoryType::IT_GESTURE)) { llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << LLInventoryType::lookupHumanReadable(inv_type) << " on uuid " << uuid << llendl; } new_listener = new LLGestureBridge(inventory, uuid); break; case LLAssetType::AT_LSL_TEXT: if(!(inv_type == LLInventoryType::IT_LSL)) { llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << LLInventoryType::lookupHumanReadable(inv_type) << " on uuid " << uuid << llendl; } new_listener = new LLLSLTextBridge(inventory, uuid); break; case LLAssetType::AT_CLOTHING: case LLAssetType::AT_BODYPART: if(!(inv_type == LLInventoryType::IT_WEARABLE)) { llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << LLInventoryType::lookupHumanReadable(inv_type) << " on uuid " << uuid << llendl; } new_listener = new LLWearableBridge(inventory, uuid, asset_type, inv_type, (LLWearableType::EType)flags); break; case LLAssetType::AT_CATEGORY: //case LLAssetType::AT_ROOT_CATEGORY: if (actual_asset_type == LLAssetType::AT_LINK_FOLDER) { // Create a link folder handler instead. new_listener = new LLLinkFolderBridge(inventory, uuid); break; } new_listener = new LLFolderBridge(inventory, uuid); break; case LLAssetType::AT_LINK: case LLAssetType::AT_LINK_FOLDER: // Only should happen for broken links. new_listener = new LLLinkItemBridge(inventory, uuid); break; case LLAssetType::AT_MESH: if(!(inv_type == LLInventoryType::IT_MESH)) { llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << LLInventoryType::lookupHumanReadable(inv_type) << " on uuid " << uuid << llendl; } new_listener = new LLMeshBridge(inventory, uuid); break; default: llinfos << "Unhandled asset type (llassetstorage.h): " << (S32)asset_type << llendl; break; } if (new_listener) { new_listener->mInvType = inv_type; } return new_listener; } // +=================================================+ // | LLItemBridge | // +=================================================+ void LLItemBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action) { if ("goto" == action) { gotoItem(folder); } else if ("open" == action) { openItem(); return; } else if ("properties" == action) { showProperties(); return; } else if ("purge" == action) { LLInventoryCategory* cat = model->getCategory(mUUID); if(cat) { model->purgeDescendentsOf(mUUID); } LLInventoryObject* obj = model->getObject(mUUID); if(!obj) return; obj->removeFromServer(); LLPreview::hide(mUUID); model->deleteObject(mUUID); model->notifyObservers(); } else if ("restoreToWorld" == action) { restoreToWorld(); return; } else if ("restore" == action) { restoreItem(); return; } else if ("copy_uuid" == action) { // Single item only LLViewerInventoryItem* item = static_cast(getItem()); if(!item) return; LLUUID asset_id = item->getAssetUUID(); std::string buffer; asset_id.toString(buffer); gViewerWindow->mWindow->copyTextToClipboard(utf8str_to_wstring(buffer)); return; } else if ("copy" == action) { copyToClipboard(); return; } else if ("paste" == action) { // Single item only LLInventoryItem* itemp = model->getItem(mUUID); if (!itemp) return; LLFolderViewItem* folder_view_itemp = folder->getItemByID(itemp->getParentUUID()); if (!folder_view_itemp) return; folder_view_itemp->getListener()->pasteFromClipboard(); return; } else if ("paste_link" == action) { // Single item only LLInventoryItem* itemp = model->getItem(mUUID); if (!itemp) return; LLFolderViewItem* folder_view_itemp = folder->getItemByID(itemp->getParentUUID()); if (!folder_view_itemp) return; folder_view_itemp->getListener()->pasteLinkFromClipboard(); return; } else if("reupload" == action) { LLInventoryItem* item = model->getItem(mUUID); if (item && item->getType() == LLAssetType::AT_TEXTURE) { AIFilePicker* filepicker = AIFilePicker::create(); filepicker->open(FFLOAD_IMAGE, "", "image"); filepicker->run(boost::bind(&LLItemBridge::showFloaterImagePreview, item, filepicker)); } } // } // static void LLItemBridge::showFloaterImagePreview(LLInventoryItem* item, AIFilePicker* filepicker) { if (filepicker->hasFilename()) { LLFloaterImagePreview* floaterp = new LLFloaterImagePreview(filepicker->getFilename(), item); LLUICtrlFactory::getInstance()->buildFloater(floaterp, "floater_image_preview.xml"); } } void LLItemBridge::selectItem() { LLViewerInventoryItem* item = static_cast(getItem()); if(item && !item->isComplete()) { // if(!(gInventory.isObjectDescendentOf(mUUID, gSystemFolderRoot))) // item->fetchFromServer(); } } void LLItemBridge::restoreItem() { LLViewerInventoryItem* item = static_cast(getItem()); if(item) { LLInventoryModel* model = getInventoryModel(); const LLUUID new_parent = model->findCategoryUUIDForType(LLFolderType::assetTypeToFolderType(item->getType())); // do not restamp on restore. LLInvFVBridge::changeItemParent(model, item, new_parent, FALSE); } } void LLItemBridge::restoreToWorld() { //Similar functionality to the drag and drop rez logic bool remove_from_inventory = false; LLViewerInventoryItem* itemp = static_cast(getItem()); if (itemp) { LLMessageSystem* msg = gMessageSystem; msg->newMessage("RezRestoreToWorld"); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_InventoryData); itemp->packMessage(msg); msg->sendReliable(gAgent.getRegion()->getHost()); //remove local inventory copy, sim will deal with permissions and removing the item //from the actual inventory if its a no-copy etc if(!itemp->getPermissions().allowCopyBy(gAgent.getID())) { remove_from_inventory = true; } // Check if it's in the trash. (again similar to the normal rez logic) const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH); if(gInventory.isObjectDescendentOf(itemp->getUUID(), trash_id)) { remove_from_inventory = true; } } if(remove_from_inventory) { gInventory.deleteObject(itemp->getUUID()); gInventory.notifyObservers(); } } void LLItemBridge::gotoItem(LLFolderView *folder) { LLInventoryObject *obj = getInventoryObject(); if (obj && obj->getIsLinkType()) { LLInventoryView *view = LLInventoryView::getActiveInventory(); if (view) { view->getPanel()->setSelection(obj->getLinkedUUID(), TAKE_FOCUS_NO); } } } LLUIImagePtr LLItemBridge::getIcon() const { LLInventoryObject *obj = getInventoryObject(); if (obj) { return LLInventoryIcon::getIcon(obj->getType(), LLInventoryType::IT_NONE, mIsLink); } return LLInventoryIcon::getIcon(LLInventoryIcon::ICONNAME_OBJECT); } PermissionMask LLItemBridge::getPermissionMask() const { LLViewerInventoryItem* item = getItem(); PermissionMask perm_mask = 0; if(item) { BOOL copy = item->getPermissions().allowCopyBy(gAgent.getID()); BOOL mod = item->getPermissions().allowModifyBy(gAgent.getID()); BOOL xfer = item->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID()); if (copy) perm_mask |= PERM_COPY; if (mod) perm_mask |= PERM_MODIFY; if (xfer) perm_mask |= PERM_TRANSFER; } return perm_mask; } const std::string& LLItemBridge::getDisplayName() const { if(mDisplayName.empty()) { buildDisplayName(getItem(), mDisplayName); } return mDisplayName; } void LLItemBridge::buildDisplayName(LLInventoryItem* item, std::string& name) { if(item) { name.assign(item->getName()); } else { name.assign(LLStringUtil::null); } } LLFontGL::StyleFlags LLItemBridge::getLabelStyle() const { U8 font = LLFontGL::NORMAL; const LLViewerInventoryItem* item = getItem(); if (get_is_item_worn(item)) { // llinfos << "BOLD" << llendl; font |= LLFontGL::BOLD; } else if(item && item->getIsLinkType()) { font |= LLFontGL::ITALIC; } return (LLFontGL::StyleFlags)font; } std::string LLItemBridge::getLabelSuffix() const { // *TODO: Translate static std::string NO_COPY = " (no copy)"; static std::string NO_MOD = " (no modify)"; static std::string NO_XFER = " (no transfer)"; static std::string TEMPO = " (temporary)"; static std::string LINK = " (link)"; static std::string BROKEN_LINK = "(broken_link)"; std::string suffix; LLInventoryItem* item = getItem(); if(item) { // it's a bit confusing to put nocopy/nomod/etc on calling cards. if(LLAssetType::AT_CALLINGCARD != item->getType() && item->getPermissions().getOwner() == gAgent.getID()) { BOOL broken_link = LLAssetType::lookupIsLinkType(item->getType()); if (broken_link) return BROKEN_LINK; BOOL link = item->getIsLinkType(); if (link) return LINK; BOOL copy = item->getPermissions().allowCopyBy(gAgent.getID()); if (!copy) { suffix += NO_COPY; } BOOL mod = item->getPermissions().allowModifyBy(gAgent.getID()); if (!mod) { suffix += NO_MOD; } BOOL xfer = item->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID()); if (!xfer) { suffix += NO_XFER; } BOOL temp = item->getPermissions().getGroup() == gAgent.getID(); if (temp) { suffix += TEMPO; } } } return suffix; } time_t LLItemBridge::getCreationDate() const { LLViewerInventoryItem* item = getItem(); if (item) { return item->getCreationDate(); } return 0; } BOOL LLItemBridge::isItemRenameable() const { LLViewerInventoryItem* item = getItem(); if(item) { // (For now) Don't allow calling card rename since that may confuse users as to // what the calling card points to. if (item->getInventoryType() == LLInventoryType::IT_CALLINGCARD) { return FALSE; } if (!item->isComplete()) // EXT-8662 { return FALSE; } // [RLVa:KB] - Checked: 2011-03-29 (RLVa-1.3.0g) | Modified: RLVa-1.3.0g if ( (rlv_handler_t::isEnabled()) && (!RlvFolderLocks::instance().canRenameItem(mUUID)) ) return FALSE; // [/RLVa:KB] return (item->getPermissions().allowModifyBy(gAgent.getID())); } return FALSE; } BOOL LLItemBridge::renameItem(const std::string& new_name) { if(!isItemRenameable()) return FALSE; LLPreview::rename(mUUID, getPrefix() + new_name); LLInventoryModel* model = getInventoryModel(); if(!model) return FALSE; LLViewerInventoryItem* item = getItem(); if(item && (item->getName() != new_name)) { LLPointer new_item = new LLViewerInventoryItem(item); new_item->rename(new_name); buildDisplayName(new_item, mDisplayName); new_item->updateServer(FALSE); model->updateItem(new_item); model->notifyObservers(); } // return FALSE because we either notified observers (& therefore // rebuilt) or we didn't update. return FALSE; } BOOL LLItemBridge::removeItem() { if(!isItemRemovable()) { return FALSE; } // move it to the trash LLPreview::hide(mUUID, TRUE); LLInventoryModel* model = getInventoryModel(); if(!model) return FALSE; const LLUUID& trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH); LLViewerInventoryItem* item = getItem(); if (!item) return FALSE; // Already in trash if (!model->isObjectDescendentOf(mUUID, trash_id)) { // trash problem if(gInventory.isObjectDescendentOf(mUUID, gSystemFolderRoot)) { LLInventoryModel::LLCategoryUpdate up(item->getParentUUID(), -1); gInventory.deleteObject(mUUID); gInventory.accountForUpdate(up); gInventory.notifyObservers(); } else // // move to trash, and restamp LLInvFVBridge::changeItemParent(model, item, trash_id, TRUE); // delete was successful return TRUE; } else { // tried to delete already item in trash (should purge?) return FALSE; } } BOOL LLItemBridge::isItemCopyable() const { LLViewerInventoryItem* item = getItem(); if (item) { // Can't copy worn objects. DEV-15183 /*if(get_is_item_worn(mUUID)) { return FALSE; }*/ if(!gHippoGridManager->getConnectedGrid()->supportsInvLinks()) return (item->getPermissions().allowCopyBy(gAgent.getID())); // You can never copy a link. else if (item->getIsLinkType()) { return FALSE; } // All items can be copied in god mode since you can // at least paste-as-link the item, though you // still may not be able paste the item. return TRUE; // return (item->getPermissions().allowCopyBy(gAgent.getID())); } return FALSE; } BOOL LLItemBridge::copyToClipboard() const { if(isItemCopyable()) { LLInventoryClipboard::instance().add(mUUID); return TRUE; } return FALSE; } LLViewerInventoryItem* LLItemBridge::getItem() const { LLViewerInventoryItem* item = NULL; LLInventoryModel* model = getInventoryModel(); if(model) { item = (LLViewerInventoryItem*)model->getItem(mUUID); } return item; } BOOL LLItemBridge::isItemPermissive() const { LLViewerInventoryItem* item = getItem(); if(item) { return item->getIsFullPerm(); } return FALSE; } // +=================================================+ // | LLFolderBridge | // +=================================================+ LLHandle LLFolderBridge::sSelf; // Can be moved to another folder BOOL LLFolderBridge::isItemMovable() { LLInventoryObject* obj = getInventoryObject(); if(obj) { return (!LLFolderType::lookupIsProtectedType(((LLInventoryCategory*)obj)->getPreferredType())); } return FALSE; } void LLFolderBridge::selectItem() { } // Can be destroyed (or moved to trash) BOOL LLFolderBridge::isItemRemovable() { LLInventoryModel* model = mInventoryPanel->getModel(); if(!model) { return FALSE; } // // People delete their inventory easily... if(mUUID == gInventory.getRootFolderID()) { return FALSE; } if(!model->isObjectDescendentOf(mUUID, gInventory.getRootFolderID())) { return FALSE; } // [RLVa:KB] - Checked: 2011-03-29 (RLVa-1.3.0g) | Modified: RLVa-1.3.0g if ( ((rlv_handler_t::isEnabled()) && (RlvFolderLocks::instance().hasLockedFolder(RLV_LOCK_ANY)) && (!RlvFolderLocks::instance().canRemoveFolder(mUUID))) ) { return FALSE; } // [/RLVa:KB] LLVOAvatar* avatar = gAgentAvatarp; if( !avatar ) { return FALSE; } LLInventoryCategory* category = model->getCategory(mUUID); if( !category ) { return FALSE; } if ( (LLFolderType::FT_NONE != category->getPreferredType()) && (LLFolderType::FT_OUTFIT != category->getPreferredType()) ) { return FALSE; } LLInventoryModel::cat_array_t descendent_categories; LLInventoryModel::item_array_t descendent_items; gInventory.collectDescendents( mUUID, descendent_categories, descendent_items, FALSE ); S32 i; for( i = 0; i < descendent_categories.count(); i++ ) { LLInventoryCategory* category = descendent_categories[i]; if( LLFolderType::FT_NONE != category->getPreferredType() ) { return FALSE; } } for( i = 0; i < descendent_items.count(); i++ ) { LLInventoryItem* item = descendent_items[i]; if ((item->getType() == LLAssetType::AT_CLOTHING || item->getType() == LLAssetType::AT_BODYPART) && !item->getIsLinkType()) { if( gAgentWearables.isWearingItem( item->getUUID() ) ) { return FALSE; } } else if (item->getType() == LLAssetType::AT_OBJECT && !item->getIsLinkType()) { if( avatar->isWearingAttachment( item->getUUID() ) ) { return FALSE; } } } return TRUE; } BOOL LLFolderBridge::isUpToDate() const { LLInventoryModel* model = mInventoryPanel->getModel(); if(!model) return FALSE; LLViewerInventoryCategory* category = (LLViewerInventoryCategory*)model->getCategory(mUUID); if( !category ) { return FALSE; } // trying to make it stop trying to fetch Local Inventory return category->getVersion() != LLViewerInventoryCategory::VERSION_UNKNOWN; //return (category->getVersion() != LLViewerInventoryCategory::VERSION_UNKNOWN) || (mUUID == gSystemFolderRoot) || (gInventory.isObjectDescendentOf(mUUID, gSystemFolderRoot)); // } BOOL LLFolderBridge::isClipboardPasteableAsLink() const { // Check normal paste-as-link permissions if (!LLInvFVBridge::isClipboardPasteableAsLink()) { return FALSE; } const LLInventoryModel* model = getInventoryModel(); if (!model) { return FALSE; } const LLViewerInventoryCategory *current_cat = getCategory(); if (current_cat) { /* TODO const BOOL is_in_friend_folder = LLFriendCardsManager::instance().isCategoryInFriendFolder(current_cat); */ const LLUUID ¤t_cat_id = current_cat->getUUID(); LLDynamicArray objects; LLInventoryClipboard::instance().retrieve(objects); S32 count = objects.count(); for (S32 i = 0; i < count; i++) { const LLUUID &obj_id = objects.get(i); const LLInventoryCategory *cat = model->getCategory(obj_id); if (cat) { const LLUUID &cat_id = cat->getUUID(); // Don't allow recursive pasting if ((cat_id == current_cat_id) || model->isObjectDescendentOf(current_cat_id, cat_id)) { return FALSE; } } /* TODO // Don't allow pasting duplicates to the Calling Card/Friends subfolders, see bug EXT-1599 if (is_in_friend_folder) { // If object is direct descendent of current Friends subfolder than return false. // Note: We can't use 'const LLInventoryCategory *cat', because it may be null // in case type of obj_id is LLInventoryItem. if (LLFriendCardsManager::instance().isObjDirectDescendentOfCategory(model->getObject(obj_id), current_cat)) { return FALSE; } } */ } } return TRUE; } BOOL LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat, BOOL drop) { LLInventoryModel* model = getInventoryModel(); if (!inv_cat) return FALSE; // shouldn't happen, but in case item is incorrectly parented in which case inv_cat will be NULL if(!model) return FALSE; if (!isAgentAvatarValid()) return FALSE; if (!isAgentInventory()) return FALSE; // cannot drag categories into library // check to make sure source is agent inventory, and is represented there. LLToolDragAndDrop::ESource source = LLToolDragAndDrop::getInstance()->getSource(); BOOL is_agent_inventory = (model->getCategory(inv_cat->getUUID()) != NULL) && (LLToolDragAndDrop::SOURCE_AGENT == source); BOOL accept = FALSE; if(is_agent_inventory) { const LLUUID& cat_id = inv_cat->getUUID(); const LLUUID &trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH, false); const BOOL move_is_into_trash = (mUUID == trash_id) || model->isObjectDescendentOf(mUUID, trash_id); BOOL is_movable = (LLFolderType::FT_NONE == inv_cat->getPreferredType()); if( is_movable ) { LLInventoryModel::cat_array_t descendent_categories; LLInventoryModel::item_array_t descendent_items; gInventory.collectDescendents( cat_id, descendent_categories, descendent_items, FALSE ); for (S32 i=0; i < descendent_categories.count(); ++i) { LLInventoryCategory* category = descendent_categories[i]; if(LLFolderType::lookupIsProtectedType(category->getPreferredType())) { // ...can't move "special folders" like Textures is_movable = FALSE; break; } } if( is_movable && move_is_into_trash ) { for (S32 i=0; i < descendent_items.count(); ++i) { LLInventoryItem* item = descendent_items[i]; if (get_is_item_worn(item)) { is_movable = FALSE; // It's generally movable, but not into the trash! break; } } } // //-------------------------------------------------------------------------------- // [RLVa:KB] - Checked: 2011-03-29 (RLVa-1.3.0g) | Added: RLVa-1.3.0g if ( (is_movable) && (rlv_handler_t::isEnabled()) && (RlvFolderLocks::instance().hasLockedFolder(RLV_LOCK_ANY)) ) { is_movable = RlvFolderLocks::instance().canMoveFolder(cat_id, mUUID); } // [/RLVa:KB] accept = is_movable && (mUUID != cat_id) // Can't move a folder into itself && (mUUID != inv_cat->getParentUUID()) // Avoid moves that would change nothing && !(model->isObjectDescendentOf(mUUID, cat_id)); // Avoid circularity if (accept && drop) { // Look for any gestures and deactivate them if (move_is_into_trash) { for (S32 i = 0; i < descendent_items.count(); i++) { LLInventoryItem* item = descendent_items[i]; if (item->getType() == LLAssetType::AT_GESTURE && LLGestureMgr::instance().isGestureActive(item->getUUID())) { LLGestureMgr::instance().deactivateGesture(item->getUUID()); } } } // Reparent the folder and restamp children if it's moving // into trash. LLInvFVBridge::changeCategoryParent( model, (LLViewerInventoryCategory*)inv_cat, mUUID, move_is_into_trash); } } } else if(LLToolDragAndDrop::SOURCE_WORLD == source) { // content category has same ID as object itself LLUUID object_id = inv_cat->getUUID(); LLUUID category_id = mUUID; accept = move_inv_category_world_to_agent(object_id, category_id, drop); } return accept; } void warn_move_inventory(LLViewerObject* object, LLMoveInv* move_inv) { const char* dialog = NULL; if (object->flagScripted()) { dialog = "MoveInventoryFromScriptedObject"; } else { dialog = "MoveInventoryFromObject"; } LLNotificationsUtil::add(dialog, LLSD(), LLSD(), boost::bind(move_task_inventory_callback, _1, _2, move_inv)); } // Move/copy all inventory items from the Contents folder of an in-world // object to the agent's inventory, inside a given category. BOOL move_inv_category_world_to_agent(const LLUUID& object_id, const LLUUID& category_id, BOOL drop, void (*callback)(S32, void*), void* user_data) { // Make sure the object exists. If we allowed dragging from // anonymous objects, it would be possible to bypass // permissions. // content category has same ID as object itself LLViewerObject* object = gObjectList.findObject(object_id); if(!object) { llinfos << "Object not found for drop." << llendl; return FALSE; } // this folder is coming from an object, as there is only one folder in an object, the root, // we need to collect the entire contents and handle them as a group LLInventoryObject::object_list_t inventory_objects; object->getInventoryContents(inventory_objects); if (inventory_objects.empty()) { llinfos << "Object contents not found for drop." << llendl; return FALSE; } BOOL accept = TRUE; BOOL is_move = FALSE; // coming from a task. Need to figure out if the person can // move/copy this item. LLInventoryObject::object_list_t::iterator it = inventory_objects.begin(); LLInventoryObject::object_list_t::iterator end = inventory_objects.end(); for ( ; it != end; ++it) { // coming from a task. Need to figure out if the person can // move/copy this item. LLPermissions perm(((LLInventoryItem*)((LLInventoryObject*)(*it)))->getPermissions()); if((perm.allowCopyBy(gAgent.getID(), gAgent.getGroupID()) && perm.allowTransferTo(gAgent.getID()))) // || gAgent.isGodlike()) { accept = TRUE; } else if(object->permYouOwner()) { // If the object cannot be copied, but the object the // inventory is owned by the agent, then the item can be // moved from the task to agent inventory. is_move = TRUE; accept = TRUE; } else { accept = FALSE; break; } } if(drop && accept) { it = inventory_objects.begin(); LLInventoryObject::object_list_t::iterator first_it = inventory_objects.begin(); LLMoveInv* move_inv = new LLMoveInv; move_inv->mObjectID = object_id; move_inv->mCategoryID = category_id; move_inv->mCallback = callback; move_inv->mUserData = user_data; for ( ; it != end; ++it) { two_uuids_t two(category_id, (*it)->getUUID()); move_inv->mMoveList.push_back(two); } if(is_move) { // Callback called from within here. warn_move_inventory(object, move_inv); } else { LLNotification::Params params("MoveInventoryFromObject"); params.functor(boost::bind(move_task_inventory_callback, _1, _2, move_inv)); LLNotifications::instance().forceResponse(params, 0); } } return accept; } //Used by LLFolderBridge as callback for directory recursion. class LLRightClickInventoryFetchObserver : public LLInventoryFetchItemsObserver { public: LLRightClickInventoryFetchObserver(const uuid_vec_t& ids) : LLInventoryFetchItemsObserver(ids), mCopyItems(false) { }; LLRightClickInventoryFetchObserver(const uuid_vec_t& ids, const LLUUID& cat_id, bool copy_items) : LLInventoryFetchItemsObserver(ids), mCatID(cat_id), mCopyItems(copy_items) { }; virtual void done() { // we've downloaded all the items, so repaint the dialog LLFolderBridge::staticFolderOptionsMenu(); gInventory.removeObserver(this); delete this; } protected: LLUUID mCatID; bool mCopyItems; }; //Used by LLFolderBridge as callback for directory recursion. class LLRightClickInventoryFetchDescendentsObserver : public LLInventoryFetchDescendentsObserver { public: LLRightClickInventoryFetchDescendentsObserver(const uuid_vec_t& ids, bool copy_items) : LLInventoryFetchDescendentsObserver(ids), mCopyItems(copy_items) {} ~LLRightClickInventoryFetchDescendentsObserver() {} virtual void done(); protected: bool mCopyItems; }; void LLRightClickInventoryFetchDescendentsObserver::done() { // Avoid passing a NULL-ref as mCompleteFolders.front() down to // gInventory.collectDescendents() if( mComplete.empty() ) { llwarns << "LLRightClickInventoryFetchDescendentsObserver::done with empty mCompleteFolders" << llendl; dec_busy_count(); gInventory.removeObserver(this); delete this; return; } // What we do here is get the complete information on the items in // the library, and set up an observer that will wait for that to // happen. LLInventoryModel::cat_array_t cat_array; LLInventoryModel::item_array_t item_array; gInventory.collectDescendents(mComplete.front(), cat_array, item_array, LLInventoryModel::EXCLUDE_TRASH); S32 count = item_array.count(); #if 0 // HACK/TODO: Why? // This early causes a giant menu to get produced, and doesn't seem to be needed. if(!count) { llwarns << "Nothing fetched in category " << mComplete.front() << llendl; dec_busy_count(); gInventory.removeObserver(this); delete this; return; } #endif uuid_vec_t ids; for(S32 i = 0; i < count; ++i) { ids.push_back(item_array.get(i)->getUUID()); } LLRightClickInventoryFetchObserver* outfit = new LLRightClickInventoryFetchObserver(ids, mComplete.front(), mCopyItems); // clean up, and remove this as an observer since the call to the // outfit could notify observers and throw us into an infinite // loop. dec_busy_count(); gInventory.removeObserver(this); delete this; // increment busy count and either tell the inventory to check & // call done, or add this object to the inventory for observation. inc_busy_count(); // do the fetch outfit->startFetch(); outfit->done(); //Not interested in waiting and this will be right 99% of the time. //Uncomment the following code for laggy Inventory UI. /* if(outfit->isEverythingComplete()) { // everything is already here - call done. outfit->done(); } else { // it's all on it's way - add an observer, and the inventory // will call done for us when everything is here. gInventory.addObserver(outfit); }*/ } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLInventoryWearObserver // // Observer for "copy and wear" operation to support knowing // when the all of the contents have been added to inventory. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLInventoryCopyAndWearObserver : public LLInventoryObserver { public: LLInventoryCopyAndWearObserver(const LLUUID& cat_id, int count, bool folder_added=false) : mCatID(cat_id), mContentsCount(count), mFolderAdded(folder_added) {} virtual ~LLInventoryCopyAndWearObserver() {} virtual void changed(U32 mask); protected: LLUUID mCatID; int mContentsCount; bool mFolderAdded; }; void LLInventoryCopyAndWearObserver::changed(U32 mask) { if((mask & (LLInventoryObserver::ADD)) != 0) { if (!mFolderAdded) { const std::set& changed_items = gInventory.getChangedIDs(); std::set::const_iterator id_it = changed_items.begin(); std::set::const_iterator id_end = changed_items.end(); for (;id_it != id_end; ++id_it) { if ((*id_it) == mCatID) { mFolderAdded = TRUE; break; } } } if (mFolderAdded) { LLViewerInventoryCategory* category = gInventory.getCategory(mCatID); if (NULL == category) { llwarns << "gInventory.getCategory(" << mCatID << ") was NULL" << llendl; } else { if (category->getDescendentCount() == mContentsCount) { gInventory.removeObserver(this); wear_inventory_category(category, FALSE, TRUE); delete this; } } } } } void LLFolderBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action) { if ("open" == action) { openItem(); return; } else if ("paste" == action) { pasteFromClipboard(); return; } else if ("paste_link" == action) { pasteLinkFromClipboard(); return; } else if ("properties" == action) { showProperties(); return; } else if ("replaceoutfit" == action) { modifyOutfit(FALSE); return; } else if ("addtooutfit" == action) { modifyOutfit(TRUE); return; } else if ("wearitems" == action) { modifyOutfit(TRUE, TRUE); } else if ("removefromoutfit" == action) { LLInventoryModel* model = getInventoryModel(); if(!model) return; LLViewerInventoryCategory* cat = getCategory(); if(!cat) return; remove_inventory_category_from_avatar ( cat ); return; } else if ("purge" == action) { LLViewerInventoryCategory* cat; cat = (LLViewerInventoryCategory*)getCategory(); if(cat) { model->purgeDescendentsOf(mUUID); } LLInventoryObject* obj = model->getObject(mUUID); if(!obj) return; obj->removeFromServer(); model->deleteObject(mUUID); model->notifyObservers(); } else if ("restore" == action) { restoreItem(); return; } } void LLFolderBridge::openItem() { lldebugs << "LLFolderBridge::openItem()" << llendl; LLInventoryModel* model = getInventoryModel(); if(!model) return; if(mUUID.isNull()) return; bool fetching_inventory = model->fetchDescendentsOf(mUUID); // Only change folder type if we have the folder contents. if (!fetching_inventory) { // Disabling this for now, it's causing crash when new items are added to folders // since folder type may change before new item item has finished processing. // determineFolderType(); } } BOOL LLFolderBridge::isItemRenameable() const { return get_is_category_renameable(getInventoryModel(), mUUID); } void LLFolderBridge::restoreItem() { LLViewerInventoryCategory* cat; cat = (LLViewerInventoryCategory*)getCategory(); if(cat) { LLInventoryModel* model = getInventoryModel(); const LLUUID new_parent = model->findCategoryUUIDForType(LLFolderType::assetTypeToFolderType(cat->getType())); // do not restamp children on restore LLInvFVBridge::changeCategoryParent(model, cat, new_parent, FALSE); } } LLFolderType::EType LLFolderBridge::getPreferredType() const { LLFolderType::EType preferred_type = LLFolderType::FT_NONE; LLViewerInventoryCategory* cat = getCategory(); if(cat) { preferred_type = cat->getPreferredType(); } return preferred_type; } // Icons for folders are based on the preferred type LLUIImagePtr LLFolderBridge::getIcon() const { LLFolderType::EType preferred_type = LLFolderType::FT_NONE; LLViewerInventoryCategory* cat = getCategory(); if(cat) { preferred_type = cat->getPreferredType(); } return getIcon(preferred_type); } // static LLUIImagePtr LLFolderBridge::getIcon(LLFolderType::EType preferred_type) { return LLUI::getUIImage(LLViewerFolderType::lookupIconName(preferred_type, FALSE)); /*case LLAssetType::AT_MESH: control = "inv_folder_mesh.tga"; break;*/ } LLUIImagePtr LLFolderBridge::getOpenIcon() const { return LLUI::getUIImage(LLViewerFolderType::lookupIconName(getPreferredType(), TRUE)); } BOOL LLFolderBridge::renameItem(const std::string& new_name) { rename_category(getInventoryModel(), mUUID, new_name); // return FALSE because we either notified observers (& therefore // rebuilt) or we didn't update. return FALSE; } BOOL LLFolderBridge::removeItem() { if(!isItemRemovable()) { return FALSE; } // move it to the trash LLPreview::hide(mUUID); LLInventoryModel* model = mInventoryPanel->getModel(); if(!model) return FALSE; LLUUID trash_id; trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH); // Look for any gestures and deactivate them LLInventoryModel::cat_array_t descendent_categories; LLInventoryModel::item_array_t descendent_items; gInventory.collectDescendents( mUUID, descendent_categories, descendent_items, FALSE ); S32 i; for (i = 0; i < descendent_items.count(); i++) { LLInventoryItem* item = descendent_items[i]; if (item->getType() == LLAssetType::AT_GESTURE && LLGestureMgr::instance().isGestureActive(item->getUUID())) { LLGestureMgr::instance().deactivateGesture(item->getUUID()); } } // go ahead and do the normal remove if no 'last calling // cards' are being removed. LLViewerInventoryCategory* cat = getCategory(); if(cat) { // trash problem if(gInventory.isObjectDescendentOf(cat->getUUID(), gSystemFolderRoot)) { S32 descendents = cat->getDescendentCount(); if(descendents > 0) { LLInventoryModel::LLCategoryUpdate up(cat->getUUID(), -descendents); gInventory.accountForUpdate(up); } cat->setDescendentCount(0); LLInventoryModel::cat_array_t categories; LLInventoryModel::item_array_t items; gInventory.collectDescendents(cat->getUUID(), categories, items, false); // include trash? S32 count = items.count(); S32 i; for(i = 0; i < count; ++i) { gInventory.deleteObject(items.get(i)->getUUID()); } count = categories.count(); for(i = 0; i < count; ++i) { gInventory.deleteObject(categories.get(i)->getUUID()); } LLInventoryModel::LLCategoryUpdate up(cat->getParentUUID(), -descendents); gInventory.deleteObject(cat->getUUID()); gInventory.accountForUpdate(up); gInventory.notifyObservers(); } else // LLInvFVBridge::changeCategoryParent(model, cat, trash_id, TRUE); } return TRUE; } BOOL LLFolderBridge::isClipboardPasteable() const { if(LLInventoryClipboard::instance().hasContents() && isAgentInventory()) { return TRUE; } return FALSE; } void LLFolderBridge::pasteFromClipboard() { LLInventoryModel* model = getInventoryModel(); if(model && isClipboardPasteable()) { const LLUUID parent_id(mUUID); LLDynamicArray objects; LLInventoryClipboard::instance().retrieve(objects); for (LLDynamicArray::const_iterator iter = objects.begin(); iter != objects.end(); ++iter) { const LLUUID& item_id = (*iter); LLInventoryItem *item = model->getItem(item_id); if (item) { { copy_inventory_item( gAgent.getID(), item->getPermissions().getOwner(), item->getUUID(), parent_id, std::string(), LLPointer(NULL)); } } } } } void LLFolderBridge::pasteLinkFromClipboard() { LLInventoryModel* model = getInventoryModel(); if(model) { const LLUUID parent_id(mUUID); LLDynamicArray objects; LLInventoryClipboard::instance().retrieve(objects); for (LLDynamicArray::const_iterator iter = objects.begin(); iter != objects.end(); ++iter) { const LLUUID &object_id = (*iter); if (LLInventoryItem *item = model->getItem(object_id)) { link_inventory_item( gAgent.getID(), item->getLinkedUUID(), parent_id, item->getName(), item->getDescription(), LLAssetType::AT_LINK, LLPointer(NULL)); } } } } void LLFolderBridge::staticFolderOptionsMenu() { LLFolderBridge* selfp = sSelf.get(); if (selfp) { selfp->folderOptionsMenu(); } } void LLFolderBridge::folderOptionsMenu() { // *TODO: Translate LLInventoryModel* model = getInventoryModel(); if(!model) return; const LLInventoryCategory* category = model->getCategory(mUUID); if(!category) return; const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH); if (trash_id == mUUID) return; if (isItemInTrash()) return; if (!isAgentInventory()) return; LLFolderType::EType type = category->getPreferredType(); const bool is_system_folder = LLFolderType::lookupIsProtectedType(type); // calling card related functionality for folders. // Only enable calling-card related options for non-default folders. if (!is_system_folder) { LLIsType is_callingcard(LLAssetType::AT_CALLINGCARD); if (mCallingCards || checkFolderForContentsOfType(model, is_callingcard)) { mItems.push_back(std::string("Calling Card Separator")); mItems.push_back(std::string("Conference Chat Folder")); mItems.push_back(std::string("IM All Contacts In Folder")); } } if (!isItemRemovable()) { mDisabledItems.push_back(std::string("Delete")); } // wearables related functionality for folders. //is_wearable LLFindWearables is_wearable; LLIsType is_object( LLAssetType::AT_OBJECT ); LLIsType is_gesture( LLAssetType::AT_GESTURE ); if (mWearables || checkFolderForContentsOfType(model, is_wearable) || checkFolderForContentsOfType(model, is_object) || checkFolderForContentsOfType(model, is_gesture) ) { mItems.push_back(std::string("Folder Wearables Separator")); // Only enable add/replace outfit for non-default folders. if (!is_system_folder) { if (gHippoGridManager->getConnectedGrid()->supportsInvLinks() && // Adding an outfit onto another (versus replacing) doesn't make sense. type != LLFolderType::FT_OUTFIT) { mItems.push_back(std::string("Add To Outfit")); } mItems.push_back(std::string("Wear Items")); mItems.push_back(std::string("Replace Outfit")); } mItems.push_back(std::string("Take Off Items")); } LLMenuGL* menup = dynamic_cast(mMenu.get()); if (menup) { hide_context_entries(*menup, mItems, mDisabledItems); } } BOOL LLFolderBridge::checkFolderForContentsOfType(LLInventoryModel* model, LLInventoryCollectFunctor& is_type) { LLInventoryModel::cat_array_t cat_array; LLInventoryModel::item_array_t item_array; model->collectDescendentsIf(mUUID, cat_array, item_array, LLInventoryModel::EXCLUDE_TRASH, is_type); return ((item_array.count() > 0) ? TRUE : FALSE ); } // Flags unused void LLFolderBridge::buildContextMenu(LLMenuGL& menu, U32 flags) { mItems.clear(); mDisabledItems.clear(); lldebugs << "LLFolderBridge::buildContextMenu()" << llendl; // std::vector disabled_items; LLInventoryModel* model = getInventoryModel(); if(!model) return; LLUUID cof_id = LLCOFMgr::instance().getCOF(); const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH); const LLUUID lost_and_found_id = model->findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND); // [RLVa:KB] - Checked: 2009-07-10 (RLVa-1.0.0g) // Fixes LL bug mItems.clear(); mDisabledItems.clear(); // [/RLVa:KB] if (lost_and_found_id == mUUID) { // This is the lost+found folder. mItems.push_back(std::string("Empty Lost And Found")); } // clear out old menu and folder pointers mMenu.markDead(); sSelf.markDead(); if (cof_id == mUUID) { mItems.push_back(std::string("Take Off Items")); } else if(trash_id == mUUID) { // This is the trash. mItems.push_back(std::string("Empty Trash")); } else if(isItemInTrash()) { // This is a folder in the trash. mItems.clear(); // clear any items that used to exist addTrashContextMenuOptions(mItems, mDisabledItems); } else if(isAgentInventory()) // do not allow creating in library { //LLViewerInventoryCategory *cat = getCategory(); // BAP removed protected check to re-enable standard ops in untyped folders. // Not sure what the right thing is to do here. //if (!isCOFFolder() && cat && (cat->getPreferredType() != LLFolderType::FT_OUTFIT)) { mItems.push_back(std::string("New Folder")); mItems.push_back(std::string("New Script")); mItems.push_back(std::string("New Note")); mItems.push_back(std::string("New Gesture")); mItems.push_back(std::string("New Clothes")); mItems.push_back(std::string("New Body Parts")); getClipboardEntries(false, mItems, mDisabledItems, flags); } /*else { // Want some but not all of the items from getClipboardEntries for outfits. if (cat && (cat->getPreferredType() == LLFolderType::FT_OUTFIT)) { mItems.push_back(std::string("Rename")); addDeleteContextMenuOptions(mItems, mDisabledItems); // EXT-4030: disallow deletion of currently worn outfit const LLViewerInventoryItem *base_outfit_link = LLAppearanceMgr::instance().getBaseOutfitLink(); if (base_outfit_link && (cat == base_outfit_link->getLinkedCategory())) { mDisabledItems.push_back(std::string("Delete")); } } }*/ //Added by spatters to force inventory pull on right-click to display folder options correctly. 07-17-06 mCallingCards = mWearables = FALSE; LLIsType is_callingcard(LLAssetType::AT_CALLINGCARD); if (checkFolderForContentsOfType(model, is_callingcard)) { mCallingCards=TRUE; } LLFindWearables is_wearable; LLIsType is_object( LLAssetType::AT_OBJECT ); LLIsType is_gesture( LLAssetType::AT_GESTURE ); if (checkFolderForContentsOfType(model, is_wearable) || checkFolderForContentsOfType(model, is_object) || checkFolderForContentsOfType(model, is_gesture) ) { mWearables=TRUE; } uuid_vec_t folders; LLViewerInventoryCategory* category = (LLViewerInventoryCategory*)model->getCategory(mUUID); if (category) { folders.push_back(category->getUUID()); } mMenu = menu.getHandle(); sSelf = getHandle(); LLRightClickInventoryFetchDescendentsObserver* fetch = new LLRightClickInventoryFetchDescendentsObserver(folders, FALSE); fetch->startFetch(); inc_busy_count(); if(fetch->isFinished()) { // everything is already here - call done. fetch->done(); } else { // it's all on it's way - add an observer, and the inventory // will call done for us when everything is here. gInventory.addObserver(fetch); } } else { mItems.push_back(std::string("--no options--")); mDisabledItems.push_back(std::string("--no options--")); } hide_context_entries(menu, mItems, mDisabledItems); } BOOL LLFolderBridge::hasChildren() const { LLInventoryModel* model = getInventoryModel(); if(!model) return FALSE; LLInventoryModel::EHasChildren has_children; has_children = gInventory.categoryHasChildren(mUUID); return has_children != LLInventoryModel::CHILDREN_NO; } BOOL LLFolderBridge::dragOrDrop(MASK mask, BOOL drop, EDragAndDropType cargo_type, void* cargo_data) { LLInventoryItem* inv_item = (LLInventoryItem*)cargo_data; //llinfos << "LLFolderBridge::dragOrDrop()" << llendl; BOOL accept = FALSE; switch(cargo_type) { case DAD_TEXTURE: case DAD_SOUND: case DAD_CALLINGCARD: case DAD_LANDMARK: case DAD_SCRIPT: case DAD_OBJECT: case DAD_NOTECARD: case DAD_CLOTHING: case DAD_BODYPART: case DAD_ANIMATION: case DAD_GESTURE: case DAD_LINK: accept = dragItemIntoFolder(inv_item, drop); break; case DAD_CATEGORY: accept = dragCategoryIntoFolder((LLInventoryCategory*)inv_item, drop); break; default: break; } return accept; } LLViewerInventoryCategory* LLFolderBridge::getCategory() const { LLViewerInventoryCategory* cat = NULL; LLInventoryModel* model = getInventoryModel(); if(model) { cat = (LLViewerInventoryCategory*)model->getCategory(mUUID); } return cat; } // static void LLFolderBridge::pasteClipboard(void* user_data) { LLFolderBridge* self = (LLFolderBridge*)user_data; if(self) self->pasteFromClipboard(); } void LLFolderBridge::createNewCategory(void* user_data) { LLFolderBridge* bridge = (LLFolderBridge*)user_data; if(!bridge) return; LLInventoryPanel* panel = dynamic_cast(bridge->mInventoryPanel); if (!panel) return; LLInventoryModel* model = panel->getModel(); if(!model) return; LLUUID id; id = model->createNewCategory(bridge->getUUID(), LLFolderType::FT_NONE, LLStringUtil::null); model->notifyObservers(); // At this point, the bridge has probably been deleted, but the // view is still there. panel->setSelection(id, TAKE_FOCUS_YES); } void LLFolderBridge::createNewShirt(void* user_data) { LLFolderBridge::createWearable((LLFolderBridge*)user_data, LLWearableType::WT_SHIRT); } void LLFolderBridge::createNewPants(void* user_data) { LLFolderBridge::createWearable((LLFolderBridge*)user_data, LLWearableType::WT_PANTS); } void LLFolderBridge::createNewShoes(void* user_data) { LLFolderBridge::createWearable((LLFolderBridge*)user_data, LLWearableType::WT_SHOES); } void LLFolderBridge::createNewSocks(void* user_data) { LLFolderBridge::createWearable((LLFolderBridge*)user_data, LLWearableType::WT_SOCKS); } void LLFolderBridge::createNewJacket(void* user_data) { LLFolderBridge::createWearable((LLFolderBridge*)user_data, LLWearableType::WT_JACKET); } void LLFolderBridge::createNewSkirt(void* user_data) { LLFolderBridge::createWearable((LLFolderBridge*)user_data, LLWearableType::WT_SKIRT); } void LLFolderBridge::createNewGloves(void* user_data) { LLFolderBridge::createWearable((LLFolderBridge*)user_data, LLWearableType::WT_GLOVES); } void LLFolderBridge::createNewUndershirt(void* user_data) { LLFolderBridge::createWearable((LLFolderBridge*)user_data, LLWearableType::WT_UNDERSHIRT); } void LLFolderBridge::createNewUnderpants(void* user_data) { LLFolderBridge::createWearable((LLFolderBridge*)user_data, LLWearableType::WT_UNDERPANTS); } void LLFolderBridge::createNewAlpha(void* user_data) { LLFolderBridge::createWearable((LLFolderBridge*)user_data, LLWearableType::WT_ALPHA); } void LLFolderBridge::createNewTattoo(void* user_data) { LLFolderBridge::createWearable((LLFolderBridge*)user_data, LLWearableType::WT_TATTOO); } void LLFolderBridge::createNewShape(void* user_data) { LLFolderBridge::createWearable((LLFolderBridge*)user_data, LLWearableType::WT_SHAPE); } void LLFolderBridge::createNewSkin(void* user_data) { LLFolderBridge::createWearable((LLFolderBridge*)user_data, LLWearableType::WT_SKIN); } void LLFolderBridge::createNewHair(void* user_data) { LLFolderBridge::createWearable((LLFolderBridge*)user_data, LLWearableType::WT_HAIR); } void LLFolderBridge::createNewEyes(void* user_data) { LLFolderBridge::createWearable((LLFolderBridge*)user_data, LLWearableType::WT_EYES); } void LLFolderBridge::createNewPhysics(void* user_data) { LLFolderBridge::createWearable((LLFolderBridge*)user_data, LLWearableType::WT_PHYSICS); } // static void LLFolderBridge::createWearable(LLFolderBridge* bridge, LLWearableType::EType type) { if(!bridge) return; LLUUID parent_id = bridge->getUUID(); createWearable(parent_id, type); } // Separate function so can be called by global menu as well as right-click // menu. // static void LLFolderBridge::createWearable(LLUUID parent_id, LLWearableType::EType type) { LLWearable* wearable = LLWearableList::instance().createNewWearable(type); LLAssetType::EType asset_type = wearable->getAssetType(); LLInventoryType::EType inv_type = LLInventoryType::IT_WEARABLE; create_inventory_item(gAgent.getID(), gAgent.getSessionID(), parent_id, wearable->getTransactionID(), wearable->getName(), wearable->getDescription(), asset_type, inv_type, wearable->getType(), wearable->getPermissions().getMaskNextOwner(), LLPointer(NULL)); } void LLFolderBridge::modifyOutfit(BOOL append, BOOL replace) { LLInventoryModel* model = getInventoryModel(); if(!model) return; LLViewerInventoryCategory* cat = getCategory(); if(!cat) return; wear_inventory_category_on_avatar(cat, append, replace); } // helper stuff bool move_task_inventory_callback(const LLSD& notification, const LLSD& response, LLMoveInv* move_inv) { LLFloaterOpenObject::LLCatAndWear* cat_and_wear = (LLFloaterOpenObject::LLCatAndWear* )move_inv->mUserData; LLViewerObject* object = gObjectList.findObject(move_inv->mObjectID); S32 option = LLNotificationsUtil::getSelectedOption(notification, response); if(option == 0 && object) { if (cat_and_wear && cat_and_wear->mWear) { LLInventoryObject::object_list_t inventory_objects; object->getInventoryContents(inventory_objects); int contents_count = inventory_objects.size()-1; //subtract one for containing folder LLInventoryCopyAndWearObserver* inventoryObserver = new LLInventoryCopyAndWearObserver(cat_and_wear->mCatID, contents_count, cat_and_wear->mFolderResponded); gInventory.addObserver(inventoryObserver); } two_uuids_list_t::iterator move_it; for (move_it = move_inv->mMoveList.begin(); move_it != move_inv->mMoveList.end(); ++move_it) { object->moveInventory(move_it->first, move_it->second); } // update the UI. dialog_refresh_all(); } if (move_inv->mCallback) { move_inv->mCallback(option, move_inv->mUserData); } delete move_inv; return false; } BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item, BOOL drop) { LLInventoryModel* model = getInventoryModel(); if(!model || !inv_item) return FALSE; if(!isAgentInventory()) return FALSE; // cannot drag into library if (!isAgentAvatarValid()) return FALSE; const LLUUID ¤t_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT, false); const BOOL move_is_into_current_outfit = (mUUID == current_outfit_id); LLToolDragAndDrop::ESource source = LLToolDragAndDrop::getInstance()->getSource(); BOOL accept = FALSE; LLViewerObject* object = NULL; if(LLToolDragAndDrop::SOURCE_AGENT == source) { const LLUUID &trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH, false); const BOOL move_is_into_trash = (mUUID == trash_id) || model->isObjectDescendentOf(mUUID, trash_id); const BOOL move_is_outof_current_outfit = model->isObjectDescendentOf(inv_item->getUUID(), current_outfit_id); //-------------------------------------------------------------------------------- // Determine if item can be moved. // BOOL is_movable = TRUE; switch (inv_item->getActualType()) { //case LLFolderType::FT_ROOT_CATEGORY: // is_movable = FALSE; // break; case LLAssetType::AT_CATEGORY: is_movable = !LLFolderType::lookupIsProtectedType(((LLInventoryCategory*)inv_item)->getPreferredType()); break; default: break; } if (is_movable && move_is_outof_current_outfit) { is_movable = FALSE; // Don't allow dragging links out of COF } else if(is_movable && move_is_into_trash) { is_movable &= inv_item->getIsLinkType() || !get_is_item_worn(inv_item->getUUID()); } // [RLVa:KB] - Checked: 2011-03-29 (RLVa-1.3.0g) | Modified: RLVa-1.3.0g if ( (rlv_handler_t::isEnabled()) && (is_movable) ) { if (move_is_into_current_outfit) { // RELEASE-RLVa: [RLVa-1.3.0] Keep sync'ed with code below => LLAppearanceMgr::wearItemOnAvatar() with "replace == true" const LLViewerInventoryItem* pItem = dynamic_cast(inv_item); is_movable = rlvPredCanWearItem(pItem, RLV_WEAR_REPLACE); } if (is_movable) { is_movable = (RlvFolderLocks::instance().hasLockedFolder(RLV_LOCK_ANY)) && (RlvFolderLocks::instance().canMoveItem(inv_item->getUUID(), mUUID)); } } // [/RLVa:KB] accept = is_movable && (mUUID != inv_item->getParentUUID()); if(accept && drop) { if (inv_item->getType() == LLAssetType::AT_GESTURE && LLGestureMgr::instance().isGestureActive(inv_item->getUUID()) && move_is_into_trash) { LLGestureMgr::instance().deactivateGesture(inv_item->getUUID()); } // If an item is being dragged between windows, unselect // everything in the active window so that we don't follow // the selection to its new location (which is very // annoying). if (LLInventoryView::getActiveInventory()) { LLInventoryPanel* active_panel = LLInventoryView::getActiveInventory()->getPanel(); if (active_panel && (mInventoryPanel != active_panel)) { active_panel->unSelectAll(); } } if (move_is_into_current_outfit) { switch (inv_item->getType()) { case LLAssetType::AT_BODYPART: case LLAssetType::AT_CLOTHING: wear_inventory_item_on_avatar(inv_item); break; case LLAssetType::AT_OBJECT: rez_attachment((LLViewerInventoryItem*)inv_item, NULL, true); break; /* case LLAssetType::AT_GESTURE: break; */ default: break; } } else { // restamp if the move is into the trash. LLInvFVBridge::changeItemParent( model, (LLViewerInventoryItem*)inv_item, mUUID, move_is_into_trash); } // //-------------------------------------------------------------------------------- } } else if(LLToolDragAndDrop::SOURCE_WORLD == source) { // Make sure the object exists. If we allowed dragging from // anonymous objects, it would be possible to bypass // permissions. object = gObjectList.findObject(inv_item->getParentUUID()); if(!object) { llinfos << "Object not found for drop." << llendl; return FALSE; } // coming from a task. Need to figure out if the person can // move/copy this item. LLPermissions perm(inv_item->getPermissions()); BOOL is_move = FALSE; if((perm.allowCopyBy(gAgent.getID(), gAgent.getGroupID()) && perm.allowTransferTo(gAgent.getID()))) // || gAgent.isGodlike()) { accept = TRUE; } else if(object->permYouOwner()) { // If the object cannot be copied, but the object the // inventory is owned by the agent, then the item can be // moved from the task to agent inventory. is_move = TRUE; accept = TRUE; } if(drop && accept) { LLMoveInv* move_inv = new LLMoveInv; move_inv->mObjectID = inv_item->getParentUUID(); two_uuids_t item_pair(mUUID, inv_item->getUUID()); move_inv->mMoveList.push_back(item_pair); move_inv->mCallback = NULL; move_inv->mUserData = NULL; if(is_move) { warn_move_inventory(object, move_inv); } else { LLNotification::Params params("MoveInventoryFromObject"); params.functor(boost::bind(move_task_inventory_callback, _1, _2, move_inv)); LLNotifications::instance().forceResponse(params, 0); } } } else if(LLToolDragAndDrop::SOURCE_NOTECARD == source) { accept = TRUE; if(drop) { copy_inventory_from_notecard(LLToolDragAndDrop::getInstance()->getObjectID(), LLToolDragAndDrop::getInstance()->getSourceID(), inv_item); } } else if(LLToolDragAndDrop::SOURCE_LIBRARY == source) { LLViewerInventoryItem* item = (LLViewerInventoryItem*)inv_item; if(item && item->isComplete()) { accept = TRUE; if(drop) { copy_inventory_item( gAgent.getID(), inv_item->getPermissions().getOwner(), inv_item->getUUID(), mUUID, std::string(), LLPointer(NULL)); } } } else { llwarns << "unhandled drag source" << llendl; } return accept; } // +=================================================+ // | LLTextureBridge | // +=================================================+ LLUIImagePtr LLTextureBridge::getIcon() const { return LLInventoryIcon::getIcon(LLAssetType::AT_TEXTURE, mInvType); } void open_texture(const LLUUID& item_id, const std::string& title, BOOL show_keep_discard, const LLUUID& source_id, BOOL take_focus) { // [RLVa:KB] - Checked: 2009-11-11 (RLVa-1.1.0a) | Modified: RLVa-1.1.0a if (gRlvHandler.hasBehaviour(RLV_BHVR_VIEWTEXTURE)) { RlvNotifications::notifyBlockedViewTexture(); return; } // [/RLVa:KB] // See if we can bring an exiting preview to the front if( !LLPreview::show( item_id, take_focus ) ) { // There isn't one, so make a new preview S32 left, top; gFloaterView->getNewFloaterPosition(&left, &top); LLRect rect = gSavedSettings.getRect("PreviewTextureRect"); rect.translate( left - rect.mLeft, top - rect.mTop ); LLPreviewTexture* preview; preview = new LLPreviewTexture("preview texture", rect, title, item_id, LLUUID::null, show_keep_discard); preview->setSourceID(source_id); if(take_focus) preview->setFocus(TRUE); gFloaterView->adjustToFitScreen(preview, FALSE); } } void LLTextureBridge::openItem() { LLViewerInventoryItem* item = getItem(); if(item) { open_texture(mUUID, getPrefix() + item->getName(), FALSE); } } // +=================================================+ // | LLSoundBridge | // +=================================================+ void LLSoundBridge::openItem() { // Changed this back to the way it USED to work: // only open the preview dialog through the contextual right-click menu // double-click just plays the sound LLViewerInventoryItem* item = getItem(); if(item) { openSoundPreview((void*)this); //send_uuid_sound_trigger(item->getAssetUUID(), 1.0); } // if(!LLPreview::show(mUUID)) // { // S32 left, top; // gFloaterView->getNewFloaterPosition(&left, &top); // LLRect rect = gSavedSettings.getRect("PreviewSoundRect"); // rect.translate(left - rect.mLeft, top - rect.mTop); // new LLPreviewSound("preview sound", // rect, // getPrefix() + getName(), // mUUID)); // } } void LLSoundBridge::previewItem() { LLViewerInventoryItem* item = getItem(); if(item) { send_sound_trigger(item->getAssetUUID(), 1.0); } } void LLSoundBridge::openSoundPreview(void* which) { LLSoundBridge *me = (LLSoundBridge *)which; if(!LLPreview::show(me->mUUID)) { S32 left, top; gFloaterView->getNewFloaterPosition(&left, &top); LLRect rect = gSavedSettings.getRect("PreviewSoundRect"); rect.translate(left - rect.mLeft, top - rect.mTop); LLPreviewSound* preview = new LLPreviewSound("preview sound", rect, me->getPrefix() + me->getName(), me->mUUID); preview->setFocus(TRUE); // Keep entirely onscreen. gFloaterView->adjustToFitScreen(preview, FALSE); } } void LLSoundBridge::buildContextMenu(LLMenuGL& menu, U32 flags) { lldebugs << "LLTextureBridge::buildContextMenu()" << llendl; std::vector items; std::vector disabled_items; // *TODO: Translate if(isItemInTrash()) { addTrashContextMenuOptions(items, disabled_items); } else { items.push_back(std::string("Sound Open")); items.push_back(std::string("Properties")); getClipboardEntries(true, items, disabled_items, flags); } items.push_back(std::string("Sound Separator")); items.push_back(std::string("Sound Play")); hide_context_entries(menu, items, disabled_items); } // +=================================================+ // | LLLandmarkBridge | // +=================================================+ LLLandmarkBridge::LLLandmarkBridge(LLInventoryPanel* inventory, //LLFolderView* root, const LLUUID& uuid, U32 flags/* = 0x00*/) : LLItemBridge(inventory, /*root,*/ uuid) { mVisited = FALSE; if (flags & LLInventoryItemFlags::II_FLAGS_LANDMARK_VISITED) { mVisited = TRUE; } } LLUIImagePtr LLLandmarkBridge::getIcon() const { return LLInventoryIcon::getIcon(LLAssetType::AT_LANDMARK, LLInventoryType::IT_LANDMARK, mVisited, FALSE); } void LLLandmarkBridge::buildContextMenu(LLMenuGL& menu, U32 flags) { menuentry_vec_t items; menuentry_vec_t disabled_items; // *TODO: Translate lldebugs << "LLLandmarkBridge::buildContextMenu()" << llendl; if(isItemInTrash()) { addTrashContextMenuOptions(items, disabled_items); } else { items.push_back(std::string("Landmark Open")); items.push_back(std::string("Properties")); getClipboardEntries(true, items, disabled_items, flags); } items.push_back(std::string("Landmark Separator")); items.push_back(std::string("Teleport To Landmark")); hide_context_entries(menu, items, disabled_items); } // virtual void LLLandmarkBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action) { if ("teleport" == action) { LLViewerInventoryItem* item = getItem(); if(item) { gAgent.teleportViaLandmark(item->getAssetUUID()); // we now automatically track the landmark you're teleporting to // because you'll probably arrive at a telehub instead if( gFloaterWorldMap ) { //Emerald claims this needs to be the item UUID, rather than the asset UUID. -HgB gFloaterWorldMap->trackLandmark( item->getUUID() ); } } } if ("about" == action) { LLViewerInventoryItem* item = getItem(); if(item) { open_landmark(item, std::string(" ") + getPrefix() + item->getName(), FALSE); } } else LLItemBridge::performAction(folder, model, action); } void open_landmark(LLViewerInventoryItem* inv_item, const std::string& title, BOOL show_keep_discard, const LLUUID& source_id, BOOL take_focus) { // See if we can bring an exiting preview to the front if( !LLPreview::show( inv_item->getUUID(), take_focus ) ) { // There isn't one, so make a new preview S32 left, top; gFloaterView->getNewFloaterPosition(&left, &top); LLRect rect = gSavedSettings.getRect("PreviewLandmarkRect"); rect.translate( left - rect.mLeft, top - rect.mTop ); LLPreviewLandmark* preview = new LLPreviewLandmark(title, rect, title, inv_item->getUUID(), show_keep_discard, inv_item); preview->setSourceID(source_id); if(take_focus) preview->setFocus(TRUE); // keep onscreen gFloaterView->adjustToFitScreen(preview, FALSE); } } static bool open_landmark_callback(const LLSD& notification, const LLSD& response) { S32 option = LLNotificationsUtil::getSelectedOption(notification, response); LLUUID asset_id = notification["payload"]["asset_id"].asUUID(); LLUUID item_id = notification["payload"]["item_id"].asUUID(); if (option == 0) { // HACK: This is to demonstrate teleport on double click for landmarks gAgent.teleportViaLandmark( asset_id ); // we now automatically track the landmark you're teleporting to // because you'll probably arrive at a telehub instead if( gFloaterWorldMap ) { //Emerald says this needs to be the item id instead of the asset ID. -HgB gFloaterWorldMap->trackLandmark( item_id ); } } return false; } static LLNotificationFunctorRegistration open_landmark_callback_reg("TeleportFromLandmark", open_landmark_callback); void LLLandmarkBridge::openItem() { LLViewerInventoryItem* item = getItem(); if( item ) { // Opening (double-clicking) a landmark immediately teleports, // but warns you the first time. // open_landmark(item, std::string(" ") + getPrefix() + item->getName(), FALSE); LLSD payload; payload["asset_id"] = item->getAssetUUID(); payload["item_id"] = item->getUUID(); LLNotificationsUtil::add("TeleportFromLandmark", LLSD(), payload); } } // +=================================================+ // | LLCallingCardObserver | // +=================================================+ class LLCallingCardObserver : public LLFriendObserver { public: LLCallingCardObserver(LLCallingCardBridge* bridge) : mBridgep(bridge) {} virtual ~LLCallingCardObserver() { mBridgep = NULL; } virtual void changed(U32 mask) { mBridgep->refreshFolderViewItem(); } protected: LLCallingCardBridge* mBridgep; }; // +=================================================+ // | LLCallingCardBridge | // +=================================================+ LLCallingCardBridge::LLCallingCardBridge(LLInventoryPanel* inventory, //LLFolderView* root, const LLUUID& uuid ) : LLItemBridge(inventory, /*root,*/ uuid) { mObserver = new LLCallingCardObserver(this); LLAvatarTracker::instance().addObserver(mObserver); } LLCallingCardBridge::~LLCallingCardBridge() { LLAvatarTracker::instance().removeObserver(mObserver); delete mObserver; } void LLCallingCardBridge::refreshFolderViewItem() { LLFolderViewItem* itemp = mInventoryPanel ? mInventoryPanel->getRootFolder()->getItemByID(mUUID) : NULL; if (itemp) { itemp->refresh(); } } // virtual void LLCallingCardBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action) { if ("begin_im" == action) { LLViewerInventoryItem *item = getItem(); if (item && (item->getCreatorUUID() != gAgent.getID()) && (!item->getCreatorUUID().isNull())) { gIMMgr->setFloaterOpen(TRUE); gIMMgr->addSession(item->getName(), IM_NOTHING_SPECIAL, item->getCreatorUUID()); } } else if ("lure" == action) { LLViewerInventoryItem *item = getItem(); if (item && (item->getCreatorUUID() != gAgent.getID()) && (!item->getCreatorUUID().isNull())) { handle_lure(item->getCreatorUUID()); } } else LLItemBridge::performAction(folder, model, action); } LLUIImagePtr LLCallingCardBridge::getIcon() const { BOOL online = FALSE; LLViewerInventoryItem* item = getItem(); if(item) { online = LLAvatarTracker::instance().isBuddyOnline(item->getCreatorUUID()); } return LLInventoryIcon::getIcon(LLAssetType::AT_CALLINGCARD, LLInventoryType::IT_CALLINGCARD, online, FALSE); } std::string LLCallingCardBridge::getLabelSuffix() const { LLViewerInventoryItem* item = getItem(); if( item && LLAvatarTracker::instance().isBuddyOnline(item->getCreatorUUID()) ) { return LLItemBridge::getLabelSuffix() + " (online)"; } else { return LLItemBridge::getLabelSuffix(); } } void LLCallingCardBridge::openItem() { LLViewerInventoryItem* item = getItem(); if(item && !item->getCreatorUUID().isNull()) { BOOL online; online = LLAvatarTracker::instance().isBuddyOnline(item->getCreatorUUID()); LLFloaterAvatarInfo::showFromFriend(item->getCreatorUUID(), online); } } void LLCallingCardBridge::buildContextMenu(LLMenuGL& menu, U32 flags) { // *TODO: Translate lldebugs << "LLCallingCardBridge::buildContextMenu()" << llendl; menuentry_vec_t items; menuentry_vec_t disabled_items; if(isItemInTrash()) { addTrashContextMenuOptions(items, disabled_items); } else { addOpenRightClickMenuOption(items); items.push_back(std::string("Properties")); getClipboardEntries(true, items, disabled_items, flags); LLInventoryItem* item = getItem(); BOOL good_card = (item && (LLUUID::null != item->getCreatorUUID()) && (item->getCreatorUUID() != gAgent.getID())); BOOL user_online = FALSE; if (item) { user_online = (LLAvatarTracker::instance().isBuddyOnline(item->getCreatorUUID())); } items.push_back(std::string("Send Instant Message Separator")); items.push_back(std::string("Send Instant Message")); items.push_back(std::string("Offer Teleport...")); items.push_back(std::string("Conference Chat")); if (!good_card) { disabled_items.push_back(std::string("Send Instant Message")); } if (!good_card || !user_online) { disabled_items.push_back(std::string("Offer Teleport...")); disabled_items.push_back(std::string("Conference Chat")); } } hide_context_entries(menu, items, disabled_items); } BOOL LLCallingCardBridge::dragOrDrop(MASK mask, BOOL drop, EDragAndDropType cargo_type, void* cargo_data) { LLViewerInventoryItem* item = getItem(); BOOL rv = FALSE; if(item) { // check the type switch(cargo_type) { case DAD_TEXTURE: case DAD_SOUND: case DAD_LANDMARK: case DAD_SCRIPT: case DAD_CLOTHING: case DAD_OBJECT: case DAD_NOTECARD: case DAD_BODYPART: case DAD_ANIMATION: case DAD_GESTURE: { LLInventoryItem* inv_item = (LLInventoryItem*)cargo_data; const LLPermissions& perm = inv_item->getPermissions(); if(gInventory.getItem(inv_item->getUUID()) && perm.allowOperationBy(PERM_TRANSFER, gAgent.getID())) { rv = TRUE; if(drop) { LLGiveInventory::doGiveInventoryItem(item->getCreatorUUID(), (LLInventoryItem*)cargo_data); } } else { // It's not in the user's inventory (it's probably in // an object's contents), so disallow dragging it here. // You can't give something you don't yet have. rv = FALSE; } break; } case DAD_CATEGORY: { LLInventoryCategory* inv_cat = (LLInventoryCategory*)cargo_data; if( gInventory.getCategory( inv_cat->getUUID() ) ) { rv = TRUE; if(drop) { LLGiveInventory::doGiveInventoryCategory( item->getCreatorUUID(), inv_cat); } } else { // It's not in the user's inventory (it's probably in // an object's contents), so disallow dragging it here. // You can't give something you don't yet have. rv = FALSE; } break; } default: break; } } return rv; } // +=================================================+ // | LLNotecardBridge | // +=================================================+ void open_notecard(LLViewerInventoryItem* inv_item, const std::string& title, const LLUUID& object_id, BOOL show_keep_discard, const LLUUID& source_id, BOOL take_focus) { // [RLVa:KB] - Checked: 2009-11-11 (RLVa-1.1.0a) | Modified: RLVa-1.1.0a if (gRlvHandler.hasBehaviour(RLV_BHVR_VIEWNOTE)) { RlvNotifications::notifyBlockedViewNote(); return; } // [/RLVa:KB] // See if we can bring an existing preview to the front if(!LLPreview::show(inv_item->getUUID(), take_focus)) { // There isn't one, so make a new preview S32 left, top; gFloaterView->getNewFloaterPosition(&left, &top); LLRect rect = gSavedSettings.getRect("NotecardEditorRect"); rect.translate(left - rect.mLeft, top - rect.mTop); LLPreviewNotecard* preview; preview = new LLPreviewNotecard("preview notecard", rect, title, inv_item->getUUID(), object_id, inv_item->getAssetUUID(), show_keep_discard, inv_item); preview->setSourceID(source_id); if(take_focus) preview->setFocus(TRUE); // Force to be entirely onscreen. gFloaterView->adjustToFitScreen(preview, FALSE); //if (source_id.notNull()) //{ // // look for existing tabbed view for content from same source // LLPreview* existing_preview = LLPreview::getPreviewForSource(source_id); // if (existing_preview) // { // // found existing preview from this source // // is it already hosted in a multi-preview window? // LLMultiPreview* preview_hostp = (LLMultiPreview*)existing_preview->getHost(); // if (!preview_hostp) // { // // create new multipreview if it doesn't exist // LLMultiPreview* preview_hostp = new LLMultiPreview(existing_preview->getRect()); // preview_hostp->addFloater(existing_preview); // } // // add this preview to existing host // preview_hostp->addFloater(preview); // } //} } } void LLNotecardBridge::openItem() { LLViewerInventoryItem* item = getItem(); if (item) { open_notecard(item, getPrefix() + item->getName(), LLUUID::null, FALSE); } } // +=================================================+ // | LLGestureBridge | // +=================================================+ LLFontGL::StyleFlags LLGestureBridge::getLabelStyle() const { U8 font = LLFontGL::NORMAL; if (LLGestureMgr::instance().isGestureActive(mUUID)) { font |= LLFontGL::BOLD; } const LLViewerInventoryItem* item = getItem(); if (item && item->getIsLinkType()) { font |= LLFontGL::ITALIC; } return (LLFontGL::StyleFlags)font; } std::string LLGestureBridge::getLabelSuffix() const { if( LLGestureMgr::instance().isGestureActive(mUUID) ) { return LLItemBridge::getLabelSuffix() + " (active)"; } else { return LLItemBridge::getLabelSuffix(); } } // virtual void LLGestureBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action) { if ("activate" == action) { LLGestureMgr::instance().activateGesture(mUUID); LLViewerInventoryItem* item = gInventory.getItem(mUUID); if (!item) return; // Since we just changed the suffix to indicate (active) // the server doesn't need to know, just the viewer. gInventory.updateItem(item); gInventory.notifyObservers(); } else if ("deactivate" == action) { LLGestureMgr::instance().deactivateGesture(mUUID); LLViewerInventoryItem* item = gInventory.getItem(mUUID); if (!item) return; // Since we just changed the suffix to indicate (active) // the server doesn't need to know, just the viewer. gInventory.updateItem(item); gInventory.notifyObservers(); } else LLItemBridge::performAction(folder, model, action); } void LLGestureBridge::openItem() { LLViewerInventoryItem* item = getItem(); if (!item) return; // See if we can bring an existing preview to the front if(!LLPreview::show(mUUID)) { LLUUID item_id = mUUID; std::string title = getPrefix() + item->getName(); LLUUID object_id = LLUUID::null; // TODO: save the rectangle LLPreviewGesture* preview = LLPreviewGesture::show(title, item_id, object_id); preview->setFocus(TRUE); // Force to be entirely onscreen. gFloaterView->adjustToFitScreen(preview, FALSE); } } BOOL LLGestureBridge::removeItem() { // Grab class information locally since *this may be deleted // within this function. Not a great pattern... const LLInventoryModel* model = getInventoryModel(); if(!model) { return FALSE; } const LLUUID item_id = mUUID; // Force close the preview window, if it exists LLGestureMgr::instance().deactivateGesture(item_id); // If deactivateGesture deleted *this, then return out immediately. if (!model->getObject(item_id)) { return TRUE; } return LLItemBridge::removeItem(); } void LLGestureBridge::buildContextMenu(LLMenuGL& menu, U32 flags) { // *TODO: Translate lldebugs << "LLGestureBridge::buildContextMenu()" << llendl; menuentry_vec_t items; menuentry_vec_t disabled_items; if(isItemInTrash()) { addTrashContextMenuOptions(items, disabled_items); } else { addOpenRightClickMenuOption(items); items.push_back(std::string("Properties")); getClipboardEntries(true, items, disabled_items, flags); items.push_back(std::string("Gesture Separator")); if (LLGestureMgr::instance().isGestureActive(getUUID())) { items.push_back(std::string("Deactivate")); } else { items.push_back(std::string("Activate")); } } hide_context_entries(menu, items, disabled_items); } // +=================================================+ // | LLAnimationBridge | // +=================================================+ void LLAnimationBridge::buildContextMenu(LLMenuGL& menu, U32 flags) { // *TODO: Translate menuentry_vec_t items; menuentry_vec_t disabled_items; lldebugs << "LLAnimationBridge::buildContextMenu()" << llendl; if(isItemInTrash()) { addTrashContextMenuOptions(items, disabled_items); } else { items.push_back(std::string("Animation Open")); items.push_back(std::string("Properties")); getClipboardEntries(true, items, disabled_items, flags); } items.push_back(std::string("Animation Separator")); items.push_back(std::string("Animation Play")); items.push_back(std::string("Animation Audition")); hide_context_entries(menu, items, disabled_items); } // virtual void LLAnimationBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action) { if ((action == "playworld") || (action == "playlocal")) { // See if we can bring an existing preview to the front if(LLPreview::show( mUUID )) return; LLViewerInventoryItem *item = getItem(); if( item ) { S32 activate = 0; if ("playworld" == action) activate = 1; if ("playlocal" == action) activate = 2; S32 left, top; gFloaterView->getNewFloaterPosition(&left, &top); LLRect rect = gSavedSettings.getRect("PreviewAnimRect"); rect.translate( left - rect.mLeft, top - rect.mTop ); LLPreviewAnim* preview = new LLPreviewAnim("preview anim", rect, getPrefix() + item->getName(), mUUID, activate); // Force to be entirely onscreen. gFloaterView->adjustToFitScreen(preview, FALSE); } } else { LLItemBridge::performAction(folder, model, action); } } void LLAnimationBridge::openItem() { // See if we can bring an existing preview to the front if(LLPreview::show( mUUID )) return; LLViewerInventoryItem* item = getItem(); if( item ) { S32 left, top; gFloaterView->getNewFloaterPosition(&left, &top); LLRect rect = gSavedSettings.getRect("PreviewAnimRect"); rect.translate( left - rect.mLeft, top - rect.mTop ); LLPreviewAnim* preview = new LLPreviewAnim("preview anim", rect, getPrefix() + item->getName(), mUUID, 0); preview->setFocus(TRUE); // Force to be entirely onscreen. gFloaterView->adjustToFitScreen(preview, FALSE); } } // +=================================================+ // | LLObjectBridge | // +=================================================+ // static LLUUID LLObjectBridge::sContextMenuItemID; LLObjectBridge::LLObjectBridge(LLInventoryPanel* inventory, const LLUUID& uuid, LLInventoryType::EType type, U32 flags) : LLItemBridge(inventory, uuid) { mAttachPt = (flags & 0xff); // low bye of inventory flags mIsMultiObject = ( flags & LLInventoryItemFlags::II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS ) ? TRUE: FALSE; mInvType = type; } BOOL LLObjectBridge::isItemRemovable() { LLInventoryModel* model = mInventoryPanel->getModel(); if (!model) { return FALSE; } // [RLVa:KB] - Checked: 2011-03-29 (RLVa-1.3.0g) | Modified: RLVa-1.3.0g if ( (rlv_handler_t::isEnabled()) && (RlvFolderLocks::instance().hasLockedFolder(RLV_LOCK_ANY)) && (!RlvFolderLocks::instance().canRemoveItem(mUUID)) ) { return FALSE; } // [/RLVa:KB] const LLInventoryObject *obj = model->getItem(mUUID); if (obj && obj->getIsLinkType()) { return TRUE; } // //LLVOAvatar* avatar = gAgentAvatarp; //if(!avatar) return FALSE; //if(avatar->isWearingAttachment(mUUID)) return FALSE; // return LLInvFVBridge::isItemRemovable(); } LLUIImagePtr LLObjectBridge::getIcon() const { return LLInventoryIcon::getIcon(LLAssetType::AT_OBJECT, mInvType, mAttachPt, mIsMultiObject ); } LLInventoryObject* LLObjectBridge::getObject() const { LLInventoryObject* object = NULL; LLInventoryModel* model = getInventoryModel(); if(model) { object = (LLInventoryObject*)model->getObject(mUUID); } return object; } // virtual void LLObjectBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action) { if ("attach" == action || "wear_add" == action) { bool replace = ("attach" == action); // Replace if "Wear"ing. LLUUID object_id = mUUID; LLViewerInventoryItem* item; item = (LLViewerInventoryItem*)gInventory.getItem(object_id); if(item && gInventory.isObjectDescendentOf(object_id, gInventory.getRootFolderID())) { rez_attachment(item, NULL, replace); } else if(item && item->isComplete()) { // must be in library. copy it to our inventory and put it on. LLPointer cb = new RezAttachmentCallback(0, replace); copy_inventory_item( gAgent.getID(), item->getPermissions().getOwner(), item->getUUID(), LLUUID::null, std::string(), cb); } gFocusMgr.setKeyboardFocus(NULL); } else if ("detach" == action) { LLInventoryItem* item = gInventory.getItem(mUUID); if(item) { LLVOAvatar::detachAttachmentIntoInventory(item->getLinkedUUID()); } } else if ("edit" == action) { if (gRlvHandler.hasBehaviour(RLV_BHVR_EDIT)) return; LLVOAvatar* avatarp = gAgentAvatarp; if (!avatarp) return; LLViewerObject* objectp = avatarp->getWornAttachment(mUUID); if (!objectp) return; // [Selective copy/paste from LLObjectEdit::handleEvent()] LLViewerParcelMgr::getInstance()->deselectLand(); LLSelectMgr::getInstance()->deselectAll(); if (gAgentCamera.getFocusOnAvatar() && !LLToolMgr::getInstance()->inEdit()) { if (objectp->isHUDAttachment() || !gSavedSettings.getBOOL("EditCameraMovement")) { // always freeze camera in space, even if camera doesn't move // so, for example, follow cam scripts can't affect you when in build mode gAgentCamera.setFocusGlobal(gAgentCamera.calcFocusPositionTargetGlobal(), LLUUID::null); gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE); } else { gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE); // zoom in on object center instead of where we clicked, as we need to see the manipulator handles gAgentCamera.setFocusGlobal(objectp->getPositionGlobal(), objectp->getID()); gAgentCamera.cameraZoomIn(0.666f); gAgentCamera.cameraOrbitOver( 30.f * DEG_TO_RAD ); gViewerWindow->moveCursorToCenter(); } } gFloaterTools->open(); LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset); gFloaterTools->setEditTool( LLToolCompTranslate::getInstance() ); LLViewerJoystick::getInstance()->moveObjects(true); LLViewerJoystick::getInstance()->setNeedsReset(true); LLSelectMgr::getInstance()->selectObjectAndFamily(objectp); // Could be first use LLFirstUse::useBuild(); } else LLItemBridge::performAction(folder, model, action); } void LLObjectBridge::openItem() { LLVOAvatar* avatar = gAgentAvatarp; if (!avatar) { return; } if (avatar->isWearingAttachment(mUUID)) { // [RLVa:KB] if ( !(rlv_handler_t::isEnabled()) || (gRlvAttachmentLocks.canDetach(getItem()))) performAction(NULL, NULL, "detach"); // [/RLVa:KB] } else { performAction(NULL, NULL, "attach"); } } std::string LLObjectBridge::getLabelSuffix() const { LLVOAvatar* avatar = gAgentAvatarp; if( avatar && avatar->isWearingAttachment( mUUID ) ) { std::string attachment_point_name = avatar->getAttachedPointName(mUUID); LLStringUtil::toLower(attachment_point_name); LLViewerObject* pObj = (rlv_handler_t::isEnabled()) ? avatar->getWornAttachment( mUUID ) : NULL; // [RLVa:KB] if ( pObj && (gRlvAttachmentLocks.isLockedAttachment(pObj) || gRlvAttachmentLocks.isLockedAttachmentPoint(RlvAttachPtLookup::getAttachPointIndex(pObj),RLV_LOCK_REMOVE))) { return LLItemBridge::getLabelSuffix() + std::string(" (locked to ") + attachment_point_name + std::string(")"); } // [/RLVa:KB] return LLItemBridge::getLabelSuffix() + std::string(" (worn on ") + attachment_point_name + std::string(")"); } else { // testzone attachpt if(avatar) { std::map >::iterator iter = avatar->mUnsupportedAttachmentPoints.begin(); std::map >::iterator end = avatar->mUnsupportedAttachmentPoints.end(); for( ; iter != end; ++iter) if((*iter).second.first == mUUID) { // [RLVa:KB] LLViewerObject* pObj = (rlv_handler_t::isEnabled()) ? gObjectList.findObject((*iter).second.second) : NULL; if ( pObj && (gRlvAttachmentLocks.isLockedAttachment(pObj) || gRlvAttachmentLocks.isLockedAttachmentPoint(RlvAttachPtLookup::getAttachPointIndex(pObj),RLV_LOCK_REMOVE))) { return LLItemBridge::getLabelSuffix() + std::string(" (locked to unsupported point %d)", (*iter).first); } // [/RLVa:KB] return LLItemBridge::getLabelSuffix() + llformat(" (worn on unsupported point %d)", (*iter).first); } } // return LLItemBridge::getLabelSuffix(); } } void rez_attachment(LLViewerInventoryItem* item, LLViewerJointAttachment* attachment, bool replace) { // [RLVa:KB] - Checked: 2010-08-25 (RLVa-1.2.1a) | Added: RLVa-1.2.1a // If no attachment point was specified, try looking it up from the item name if ( (rlv_handler_t::isEnabled()) && (!attachment) && (gRlvAttachmentLocks.hasLockedAttachmentPoint(RLV_LOCK_ANY)) ) { attachment = RlvAttachPtLookup::getAttachPoint(item); } // [/RLVa:KB] S32 attach_pt = 0; if (gAgentAvatarp && attachment) { for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin(); iter != gAgentAvatarp->mAttachmentPoints.end(); ++iter) { if (iter->second == attachment) { attach_pt = iter->first; break; } } } LLSD payload; payload["item_id"] = item->getLinkedUUID(); // Wear the base object in case this is a link. payload["attachment_point"] = attach_pt; payload["is_add"] = !replace; if (replace && attachment && attachment->getNumObjects() > 0) { // [RLVa:KB] - Checked: 2010-08-25 (RLVa-1.2.1a) | Modified: RLVa-1.2.1a // Block if we can't "replace wear" what's currently there if ( (rlv_handler_t::isEnabled()) && ((gRlvAttachmentLocks.canAttach(attachment) & RLV_WEAR_REPLACE) == 0) ) return; // [/RLVa:KB] LLNotificationsUtil::add("ReplaceAttachment", LLSD(), payload, confirm_replace_attachment_rez); } else { // [RLVa:KB] - Checked: 2010-08-07 (RLVa-1.2.0i) | Modified: RLVa-1.2.0i // Block wearing anything on a non-attachable attachment point if ( (rlv_handler_t::isEnabled()) && (gRlvAttachmentLocks.isLockedAttachmentPoint(attach_pt, RLV_LOCK_ADD)) ) return; // [/RLVa:KB] LLNotifications::instance().forceResponse(LLNotification::Params("ReplaceAttachment").payload(payload), 0/*YES*/); } } bool confirm_replace_attachment_rez(const LLSD& notification, const LLSD& response) { if (!gAgentAvatarp->canAttachMoreObjects()) { LLSD args; args["MAX_ATTACHMENTS"] = llformat("%d", MAX_AGENT_ATTACHMENTS); LLNotificationsUtil::add("MaxAttachmentsOnOutfit", args); return false; } S32 option = LLNotificationsUtil::getSelectedOption(notification, response); if (option == 0/*YES*/) { LLUUID item_id = notification["payload"]["item_id"].asUUID(); LLViewerInventoryItem* itemp = gInventory.getItem(item_id); if (itemp) { // Queue up attachments to be sent in next idle tick, this way the // attachments are batched up all into one message versus each attachment // being sent in its own separate attachments message. U8 attachment_pt = notification["payload"]["attachment_point"].asInteger(); BOOL is_add = notification["payload"]["is_add"].asBoolean(); LLAttachmentsMgr::instance().addAttachment(item_id, attachment_pt, is_add); } } return false; } LLNotificationFunctorRegistration confirm_replace_attachment_rez_reg("ReplaceAttachment", confirm_replace_attachment_rez); void LLObjectBridge::buildContextMenu(LLMenuGL& menu, U32 flags) { // *TODO: Translate menuentry_vec_t items; menuentry_vec_t disabled_items; if(isItemInTrash()) { addTrashContextMenuOptions(items, disabled_items); } else { items.push_back(std::string("Properties")); getClipboardEntries(true, items, disabled_items, flags); LLObjectBridge::sContextMenuItemID = mUUID; LLInventoryItem* item = getItem(); if(item) { LLVOAvatar *avatarp = gAgentAvatarp; if( !avatarp ) { return; } if( get_is_item_worn( mUUID ) ) { items.push_back(std::string("Attach Separator")); items.push_back(std::string("Detach From Yourself")); items.push_back(std::string("Wearable Edit")); // [RLVa:KB] - Checked: 2010-02-27 (RLVa-1.2.0a) | Modified: RLVa-1.2.0a | OK if ( (rlv_handler_t::isEnabled()) && (!gRlvAttachmentLocks.canDetach(item)) ) disabled_items.push_back(std::string("Detach From Yourself")); // [/RLVa:KB] } else // testzone attachpt if( avatarp->isWearingUnsupportedAttachment( mUUID ) ) { items.push_back(std::string("Detach From Yourself")); } else // if( !isItemInTrash() ) { items.push_back(std::string("Attach Separator")); items.push_back(std::string("Object Wear")); if (gHippoGridManager->getConnectedGrid()->supportsInvLinks()) items.push_back(std::string("Object Add")); if (!avatarp->canAttachMoreObjects()) { disabled_items.push_back(std::string("Object Add")); } items.push_back(std::string("Attach To")); items.push_back(std::string("Attach To HUD")); // commented out for DEV-32347 - AND Commented back in for non-morons. -HgB items.push_back(std::string("Restore to Last Position")); if (!avatarp->canAttachMoreObjects()) { disabled_items.push_back(std::string("Object Wear")); disabled_items.push_back(std::string("Object Add")); disabled_items.push_back(std::string("Attach To")); disabled_items.push_back(std::string("Attach To HUD")); } // [RLVa:KB] - Checked: 2010-09-03 (RLVa-1.2.1a) | Modified: RLVa-1.2.1a | OK else if (rlv_handler_t::isEnabled()) { ERlvWearMask eWearMask = gRlvAttachmentLocks.canAttach(item); if ((eWearMask & RLV_WEAR_REPLACE) == 0) disabled_items.push_back(std::string("Object Wear")); if ((eWearMask & RLV_WEAR_ADD) == 0) disabled_items.push_back(std::string("Object Add")); } // [/RLVa:KB] LLMenuGL* attach_menu = menu.getChildMenuByName("Attach To", TRUE); LLMenuGL* attach_hud_menu = menu.getChildMenuByName("Attach To HUD", TRUE); if (attach_menu && (attach_menu->getChildCount() == 0) && attach_hud_menu && (attach_hud_menu->getChildCount() == 0) && avatarp) { for (LLVOAvatar::attachment_map_t::iterator iter = avatarp->mAttachmentPoints.begin(); iter != avatarp->mAttachmentPoints.end(); ) { LLVOAvatar::attachment_map_t::iterator curiter = iter++; LLViewerJointAttachment* attachment = curiter->second; LLMenuItemCallGL *new_item; if (attachment->getIsHUDAttachment()) { // [RLVa:KB] - Checked: 2009-07-06 (RLVa-1.0.0c) attach_hud_menu->append(new_item = new LLMenuItemCallGL(attachment->getName(), NULL, //&LLObjectBridge::attachToAvatar, (rlv_handler_t::isEnabled()) ? &rlvAttachToEnabler : NULL, &attach_label, (void*)attachment)); // [/RLVa:KB] } else { // [RLVa:KB] - Checked: 2009-07-06 (RLVa-1.0.0c) attach_menu->append(new_item = new LLMenuItemCallGL(attachment->getName(), NULL, //&LLObjectBridge::attachToAvatar, (rlv_handler_t::isEnabled()) ? &rlvAttachToEnabler : NULL, &attach_label, (void*)attachment)); // [/RLVa:KB] } LLSimpleListener* callback = mInventoryPanel->getListenerByName("Inventory.AttachObject"); if (callback) { new_item->addListener(callback, "on_click", LLSD(attachment->getName())); } } LLMenuItemCallGL *new_item = new LLMenuItemCallGL("Custom...", NULL, NULL); attach_menu->append(new_item); LLSimpleListener* callback = mInventoryPanel->getListenerByName("Inventory.AttachCustom"); new_item->addListener(callback, "on_click", LLSD()); } } } } hide_context_entries(menu, items, disabled_items); } BOOL LLObjectBridge::renameItem(const std::string& new_name) { if(!isItemRenameable()) return FALSE; LLPreview::rename(mUUID, getPrefix() + new_name); LLInventoryModel* model = getInventoryModel(); if(!model) return FALSE; LLViewerInventoryItem* item = getItem(); if(item && (item->getName() != new_name)) { LLPointer new_item = new LLViewerInventoryItem(item); new_item->rename(new_name); buildDisplayName(new_item, mDisplayName); new_item->updateServer(FALSE); model->updateItem(new_item); model->notifyObservers(); if (isAgentAvatarValid()) { LLViewerObject* obj = gAgentAvatarp->getWornAttachment( item->getUUID() ); if(obj) { LLSelectMgr::getInstance()->deselectAll(); LLSelectMgr::getInstance()->addAsIndividual( obj, SELECT_ALL_TES, FALSE ); LLSelectMgr::getInstance()->selectionSetObjectName( new_name ); LLSelectMgr::getInstance()->deselectAll(); } } } // return FALSE because we either notified observers (& therefore // rebuilt) or we didn't update. return FALSE; } // +=================================================+ // | LLLSLTextBridge | // +=================================================+ void LLLSLTextBridge::openItem() { // [RLVa:KB] - Checked: 2009-11-11 (RLVa-1.1.0a) | Modified: RLVa-1.1.0a if (gRlvHandler.hasBehaviour(RLV_BHVR_VIEWSCRIPT)) { RlvNotifications::notifyBlockedViewScript(); return; } // [/RLVa:KB] // See if we can bring an exiting preview to the front if(!LLPreview::show(mUUID)) { LLViewerInventoryItem* item = getItem(); if (item) { // There isn't one, so make a new preview S32 left, top; gFloaterView->getNewFloaterPosition(&left, &top); LLRect rect = gSavedSettings.getRect("PreviewScriptRect"); rect.translate(left - rect.mLeft, top - rect.mTop); LLPreviewLSL* preview = new LLPreviewLSL("preview lsl text", rect, getPrefix() + item->getName(), mUUID); preview->setFocus(TRUE); // keep onscreen gFloaterView->adjustToFitScreen(preview, FALSE); } } } // +=================================================+ // | LLWearableBridge | // +=================================================+ LLWearableBridge::LLWearableBridge(LLInventoryPanel* inventory, //LLFolderView* root, const LLUUID& uuid, LLAssetType::EType asset_type, LLInventoryType::EType inv_type, LLWearableType::EType wearable_type) : LLItemBridge(inventory, /*root,*/ uuid), mAssetType( asset_type ), mWearableType(wearable_type) { mInvType = inv_type; } // *NOTE: hack to get from avatar inventory to avatar void wear_inventory_item_on_avatar( LLInventoryItem* item ) { if(item) { lldebugs << "wear_inventory_item_on_avatar( " << item->getName() << " )" << llendl; LLWearableList::instance().getAsset(item->getAssetUUID(), item->getName(), item->getType(), LLWearableBridge::onWearOnAvatarArrived, new LLUUID(item->getLinkedUUID())); } } // [RLVa:KB] - Checked: 2009-12-18 (RLVa-1.1.0i) | Added: RLVa-1.1.0i // Moved to llinventorybridge.h because we need it in RlvForceWearLegacy /* struct LLFoundData { LLFoundData(const LLUUID& item_id, const LLUUID& asset_id, const std::string& name, LLAssetType::EType asset_type) : mItemID(item_id), mAssetID(asset_id), mName(name), mAssetType(asset_type), mWearable( NULL ) {} LLUUID mItemID; LLUUID mAssetID; std::string mName; LLAssetType::EType mAssetType; LLWearable* mWearable; }; struct LLWearableHoldingPattern { LLWearableHoldingPattern() : mResolved(0) {} ~LLWearableHoldingPattern() { for_each(mFoundList.begin(), mFoundList.end(), DeletePointer()); mFoundList.clear(); } typedef std::list found_list_t; found_list_t mFoundList; S32 mResolved; }; */ // [/RLVa:KB] class LLOutfitObserver : public LLInventoryFetchItemsObserver { public: LLOutfitObserver(const uuid_vec_t& ids, const LLUUID& cat_id, bool copy_items, bool append) : LLInventoryFetchItemsObserver(ids), mCatID(cat_id), mCopyItems(copy_items), mAppend(append) {} ~LLOutfitObserver() {} virtual void done(); //public protected: LLUUID mCatID; bool mCopyItems; bool mAppend; }; class LLWearInventoryCategoryCallback : public LLInventoryCallback { public: LLWearInventoryCategoryCallback(const LLUUID& cat_id, bool append) { mCatID = cat_id; mAppend = append; } void fire(const LLUUID& item_id) { /* * Do nothing. We only care about the destructor * * The reason for this is that this callback is used in a hack where the * same callback is given to dozens of items, and the destructor is called * after the last item has fired the event and dereferenced it -- if all * the events actually fire! */ } protected: ~LLWearInventoryCategoryCallback() { // Is the destructor called by ordinary dereference, or because the app's shutting down? // If the inventory callback manager goes away, we're shutting down, no longer want the callback. if( LLInventoryCallbackManager::is_instantiated() ) { wear_inventory_category_on_avatar(gInventory.getCategory(mCatID), mAppend); } else { llwarns << "Dropping unhandled LLWearInventoryCategoryCallback" << llendl; } } private: LLUUID mCatID; bool mAppend; }; void LLOutfitObserver::done() { // We now have an outfit ready to be copied to agent inventory. Do // it, and wear that outfit normally. if(mCopyItems) { LLInventoryCategory* cat = gInventory.getCategory(mCatID); std::string name; if(!cat) { // should never happen. name = "New Outfit"; } else { name = cat->getName(); } LLViewerInventoryItem* item = NULL; uuid_vec_t::iterator it = mComplete.begin(); uuid_vec_t::iterator end = mComplete.end(); LLUUID pid; for(; it < end; ++it) { item = (LLViewerInventoryItem*)gInventory.getItem(*it); if(item) { if(LLInventoryType::IT_GESTURE == item->getInventoryType()) { pid = gInventory.findCategoryUUIDForType(LLFolderType::FT_GESTURE); } else { pid = gInventory.findCategoryUUIDForType(LLFolderType::FT_CLOTHING); } break; } } if(pid.isNull()) { pid = gInventory.getRootFolderID(); } LLUUID cat_id = gInventory.createNewCategory( pid, LLFolderType::FT_NONE, name); mCatID = cat_id; LLPointer cb = new LLWearInventoryCategoryCallback(mCatID, mAppend); it = mComplete.begin(); for(; it < end; ++it) { item = (LLViewerInventoryItem*)gInventory.getItem(*it); if(item) { copy_inventory_item( gAgent.getID(), item->getPermissions().getOwner(), item->getUUID(), cat_id, std::string(), cb); } } } else { // Wear the inventory category. wear_inventory_category_on_avatar(gInventory.getCategory(mCatID), mAppend); } } class LLOutfitFetch : public LLInventoryFetchDescendentsObserver { public: LLOutfitFetch(const LLUUID& id, bool copy_items, bool append) : mCopyItems(copy_items), mAppend(append) {} ~LLOutfitFetch() {} virtual void done(); protected: bool mCopyItems; bool mAppend; }; void LLOutfitFetch::done() { // What we do here is get the complete information on the items in // the library, and set up an observer that will wait for that to // happen. LLInventoryModel::cat_array_t cat_array; LLInventoryModel::item_array_t item_array; gInventory.collectDescendents(mComplete.front(), cat_array, item_array, LLInventoryModel::EXCLUDE_TRASH); S32 count = item_array.count(); if(!count) { llwarns << "Nothing fetched in category " << mComplete.front() << llendl; dec_busy_count(); gInventory.removeObserver(this); delete this; return; } uuid_vec_t ids; for(S32 i = 0; i < count; ++i) { ids.push_back(item_array.get(i)->getUUID()); } LLOutfitObserver* outfit = new LLOutfitObserver(ids, mComplete.front(), mCopyItems, mAppend); // clean up, and remove this as an observer since the call to the // outfit could notify observers and throw us into an infinite // loop. dec_busy_count(); gInventory.removeObserver(this); delete this; // increment busy count and either tell the inventory to check & // call done, or add this object to the inventory for observation. inc_busy_count(); // do the fetch outfit->startFetch(); if(outfit->isFinished()) { // everything is already here - call done. outfit->done(); } else { // it's all on it's way - add an observer, and the inventory // will call done for us when everything is here. gInventory.addObserver(outfit); } } void wear_outfit_by_name(const std::string& name) { llinfos << "Wearing category " << name << llendl; inc_busy_count(); LLInventoryModel::cat_array_t cat_array; LLInventoryModel::item_array_t item_array; LLNameCategoryCollector has_name(name); gInventory.collectDescendentsIf(gInventory.getRootFolderID(), cat_array, item_array, LLInventoryModel::EXCLUDE_TRASH, has_name); bool copy_items = false; LLInventoryCategory* cat = NULL; if (cat_array.count() > 0) { // Just wear the first one that matches cat = cat_array.get(0); } else { gInventory.collectDescendentsIf(LLUUID::null, cat_array, item_array, LLInventoryModel::EXCLUDE_TRASH, has_name); if(cat_array.count() > 0) { cat = cat_array.get(0); copy_items = true; } } if(cat) { wear_inventory_category(cat, copy_items, false); } else { llwarns << "Couldn't find outfit " <getName() << " )" << llendl; // What we do here is get the complete information on the items in // the inventory, and set up an observer that will wait for that to // happen. LLOutfitFetch* outfit = new LLOutfitFetch(category->getUUID(), copy, append); outfit->startFetch(); inc_busy_count(); if(outfit->isFinished()) { // everything is already here - call done. outfit->done(); } else { // it's all on it's way - add an observer, and the inventory // will call done for us when everything is here. gInventory.addObserver(outfit); } } // *NOTE: hack to get from avatar inventory to avatar void wear_inventory_category_on_avatar(LLInventoryCategory* category, BOOL append, BOOL replace) { // Avoid unintentionally overwriting old wearables. We have to do // this up front to avoid having to deal with the case of multiple // wearables being dirty. if(!category) return; lldebugs << "wear_inventory_category_on_avatar( " << category->getName() << " )" << llendl; LLWearInfo* userdata = new LLWearInfo; userdata->mAppend = append; userdata->mReplace = replace; userdata->mCategoryID = category->getUUID(); if( gFloaterCustomize ) { gFloaterCustomize->askToSaveIfDirty( wear_inventory_category_on_avatar_step2, userdata); } else { wear_inventory_category_on_avatar_step2( TRUE, userdata ); } } void wear_inventory_category_on_avatar_step2( BOOL proceed, void* userdata ) { LLWearInfo* wear_info = (LLWearInfo*)userdata; if (!wear_info) return; // Find all the wearables that are in the category's subtree. lldebugs << "wear_inventory_category_on_avatar_step2()" << llendl; if(proceed) { LLInventoryModel::cat_array_t cat_array; LLInventoryModel::item_array_t item_array; LLFindWearables is_wearable; gInventory.collectDescendentsIf(wear_info->mCategoryID, cat_array, item_array, LLInventoryModel::EXCLUDE_TRASH, is_wearable); S32 i; S32 wearable_count = item_array.count(); LLInventoryModel::item_array_t obj_items_new; LLCOFMgr::getDescendentsOfAssetType(wear_info->mCategoryID, obj_items_new, LLAssetType::AT_OBJECT, false); S32 obj_count = obj_items_new.count(); // Find all gestures in this folder LLInventoryModel::cat_array_t gest_cat_array; LLInventoryModel::item_array_t gest_item_array; LLIsType is_gesture( LLAssetType::AT_GESTURE ); gInventory.collectDescendentsIf(wear_info->mCategoryID, gest_cat_array, gest_item_array, LLInventoryModel::EXCLUDE_TRASH, is_gesture); S32 gest_count = gest_item_array.count(); if( !wearable_count && !obj_count && !gest_count) { LLNotificationsUtil::add("CouldNotPutOnOutfit"); delete wear_info; return; } // Processes that take time should show the busy cursor if (wearable_count > 0 || obj_count > 0) { inc_busy_count(); } // Activate all gestures in this folder if (gest_count > 0) { llinfos << "Activating " << gest_count << " gestures" << llendl; LLGestureMgr::instance().activateGestures(gest_item_array); // Update the inventory item labels to reflect the fact // they are active. LLViewerInventoryCategory* catp = gInventory.getCategory(wear_info->mCategoryID); if (catp) { gInventory.updateCategory(catp); gInventory.notifyObservers(); } } if(wearable_count > 0) { // Note: can't do normal iteration, because if all the // wearables can be resolved immediately, then the // callback will be called (and this object deleted) // before the final getNextData(). // LLWearableHoldingPattern* holder = new LLWearableHoldingPattern; // [RLVa:KB] - Checked: 2009-12-18 (RLVa-1.1.0i) | Added: RLVa-1.1.0i LLWearableHoldingPattern* holder = new LLWearableHoldingPattern(wear_info->mAppend); // [/RLVa:KB] LLFoundData* found; LLDynamicArray found_container; for(i = 0; i < wearable_count; ++i) { found = new LLFoundData(item_array.get(i)->getLinkedUUID(), item_array.get(i)->getAssetUUID(), item_array.get(i)->getName(), item_array.get(i)->getType()); holder->mFoundList.push_front(found); found_container.put(found); } for(i = 0; i < wearable_count; ++i) { // [RLVa:KB] - Part of LLWearableHoldingPattern // gAddToOutfit = wear_info->mAppend; // [/RLVa:KB] found = found_container.get(i); LLWearableList::instance().getAsset(found->mAssetID, found->mName, found->mAssetType, wear_inventory_category_on_avatar_loop, (void*)holder); } } const LLUUID idCOF = LLCOFMgr::instance().getCOF(); // // - Attachments: include COF contents only if appending. // if (!wear_info->mReplace) { LLInventoryModel::item_array_t obj_items; if (wear_info->mAppend) LLCOFMgr::getDescendentsOfAssetType(idCOF, obj_items, LLAssetType::AT_OBJECT, false); // [RLVa:KB] - Checked: 2010-03-05 (RLVa-1.2.0z) | Modified: RLVa-1.2.0b else if ( (rlv_handler_t::isEnabled()) && (gRlvAttachmentLocks.hasLockedAttachmentPoint(RLV_LOCK_ANY)) ) { // Make sure that all currently locked attachments remain in COF when replacing LLCOFMgr::getDescendentsOfAssetType(idCOF, obj_items, LLAssetType::AT_OBJECT, false); obj_items.erase(std::remove_if(obj_items.begin(), obj_items.end(), rlvPredCanRemoveItem), obj_items.end()); } // [/RLVa:KB] // getDescendentsOfAssetType(category, obj_items, LLAssetType::AT_OBJECT, false); // [RLVa:KB] - Checked: 2010-03-05 (RLVa-1.2.0z) | Modified: RLVa-1.2.0b // Filter out any new attachments that can't be worn before adding them if ( (rlv_handler_t::isEnabled()) && (gRlvAttachmentLocks.hasLockedAttachmentPoint(RLV_LOCK_ANY)) ) obj_items_new.erase(std::remove_if(obj_items_new.begin(), obj_items_new.end(), RlvPredCanNotWearItem(RLV_WEAR_ADD)), obj_items_new.end()); for (S32 idxObjNew = 0; idxObjNew < obj_items_new.count(); idxObjNew++) RlvAttachmentLockWatchdog::instance().onWearAttachment(obj_items_new.get(idxObjNew).get() , RLV_WEAR_ADD); obj_items.insert(obj_items.end(), obj_items_new.begin(), obj_items_new.end()); // [/RLVa:KB] LLAgentWearables::userUpdateAttachments(obj_items); } else { for (S32 idxItem = 0, cntItem = obj_items_new.count(); idxItem < cntItem; idxItem++) { LLInventoryItem* pItem = obj_items_new.get(idxItem); // [RLVa:KB] - Checked: 2010-11-21 (RLVa-1.1.3c) | Added: RLVa-1.1.3c if ( (rlv_handler_t::isEnabled()) && (!(RLV_WEAR_REPLACE & gRlvAttachmentLocks.canAttach(pItem))) ) continue; // [/RLVa:KB] LLAttachmentsMgr::instance().addAttachment(pItem->getLinkedUUID(), 0, false); } } if (!wear_info->mAppend) LLCOFMgr::instance().addBOFLink(wear_info->mCategoryID); } delete wear_info; wear_info = NULL; } void wear_inventory_category_on_avatar_loop(LLWearable* wearable, void* data) { LLWearableHoldingPattern* holder = (LLWearableHoldingPattern*)data; // [RLVa:KB] - Part of LLWearableHoldingPattern // BOOL append= gAddToOutfit; // [/RLVa:KB] if(wearable) { for (LLWearableHoldingPattern::found_list_t::iterator iter = holder->mFoundList.begin(); iter != holder->mFoundList.end(); ++iter) { LLFoundData* data = *iter; if(wearable->getAssetID() == data->mAssetID) { data->mWearable = wearable; break; } } } holder->mResolved += 1; if(holder->mResolved >= (S32)holder->mFoundList.size()) { // wear_inventory_category_on_avatar_step3(holder, append); // [RLVa:KB] - Checked: 2009-12-18 (RLVa-1.1.0i) | Added: RLVa-1.1.0i wear_inventory_category_on_avatar_step3(holder, holder->mAddToOutfit); // [/RLVa:KB] } } void wear_inventory_category_on_avatar_step3(LLWearableHoldingPattern* holder, BOOL append) { lldebugs << "wear_inventory_category_on_avatar_step3()" << llendl; LLInventoryItem::item_array_t items; LLDynamicArray< LLWearable* > wearables; // For each wearable type, find the first instance in the category // that we recursed through. for( S32 i = 0; i < LLWearableType::WT_COUNT; i++ ) { for (LLWearableHoldingPattern::found_list_t::iterator iter = holder->mFoundList.begin(); iter != holder->mFoundList.end(); ++iter) { LLFoundData* data = *iter; LLWearable* wearable = data->mWearable; if( wearable && ((S32)wearable->getType() == i) ) { LLViewerInventoryItem* item; item = (LLViewerInventoryItem*)gInventory.getLinkedItem(data->mItemID); if( item && (item->getAssetUUID() == wearable->getAssetID()) ) { //RN: after discussing with Brashears, I disabled this code //Metadata should reside in the item, not the asset //And this code does not handle failed asset uploads properly // if(!wearable->isMatchedToInventoryItem(item )) // { // wearable = LLWearableList::instance().createWearableMatchedToInventoryItem( wearable, item ); // // Now that we have an asset that matches the // // item, update the item to point to the new // // asset. // item->setAssetUUID(wearable->getID()); // item->updateAssetOnServer(); // } // [RLVa:KB] - Checked: 2010-09-28 (RLVa-1.1.3b) | Modified: RLVa-1.1.4a if (!gRlvWearableLocks.canWear(item)) { continue; } // [/RLVa:KB] items.put(item); wearables.put(wearable); } break; } } } if(wearables.count() > 0) { gAgentWearables.setWearableOutfit(items, wearables, !append); gInventory.notifyObservers(); } delete holder; dec_busy_count(); } void remove_inventory_category_from_avatar( LLInventoryCategory* category ) { if(!category) return; lldebugs << "remove_inventory_category_from_avatar( " << category->getName() << " )" << llendl; LLUUID* uuid = new LLUUID(category->getUUID()); if( gFloaterCustomize ) { gFloaterCustomize->askToSaveIfDirty( remove_inventory_category_from_avatar_step2, uuid); } else { remove_inventory_category_from_avatar_step2( TRUE, uuid ); } } struct OnRemoveStruct { LLUUID mUUID; OnRemoveStruct(const LLUUID& uuid): mUUID(uuid) { } }; void remove_inventory_category_from_avatar_step2( BOOL proceed, void* userdata) { // Find all the wearables that are in the category's subtree. LLUUID* category_id = (LLUUID *)userdata; lldebugs << "remove_inventory_category_from_avatar_step2()" << llendl; if(proceed) { LLInventoryModel::cat_array_t cat_array; LLInventoryModel::item_array_t item_array; LLFindWearables is_wearable; gInventory.collectDescendentsIf(*category_id, cat_array, item_array, LLInventoryModel::EXCLUDE_TRASH, is_wearable); S32 i; S32 wearable_count = item_array.count(); LLInventoryModel::cat_array_t obj_cat_array; LLInventoryModel::item_array_t obj_item_array; LLIsType is_object( LLAssetType::AT_OBJECT ); gInventory.collectDescendentsIf(*category_id, obj_cat_array, obj_item_array, LLInventoryModel::EXCLUDE_TRASH, is_object); S32 obj_count = obj_item_array.count(); // Find all gestures in this folder LLInventoryModel::cat_array_t gest_cat_array; LLInventoryModel::item_array_t gest_item_array; LLIsType is_gesture( LLAssetType::AT_GESTURE ); gInventory.collectDescendentsIf(*category_id, gest_cat_array, gest_item_array, LLInventoryModel::EXCLUDE_TRASH, is_gesture); S32 gest_count = gest_item_array.count(); if (wearable_count > 0) //Loop through wearables. If worn, remove. { for(i = 0; i < wearable_count; ++i) { LLViewerInventoryItem *item = item_array.get(i); // if( gAgentWearables.isWearingItem (item_array.get(i)->getUUID()) ) // [RLVa:KB] - Checked: 2009-07-07 (RLVa-1.1.3b) | Modified: RLVa-0.2.2a LLWearable* pWearable = gAgentWearables.getWearableFromItemID(item_array.get(i)->getLinkedUUID()); if ( (pWearable) && ( (!rlv_handler_t::isEnabled()) || (gRlvWearableLocks.canRemove(pWearable->getType())) ) ) // [/RLVa:KB] { LLWearableList::instance().getAsset( item->getAssetUUID(), item->getName(), item->getType(), LLWearableBridge::onRemoveFromAvatarArrived, new OnRemoveStruct(item->getLinkedUUID())); } } } if (obj_count > 0) { for(i = 0; i < obj_count; ++i) { LLViewerInventoryItem *obj_item = obj_item_array.get(i); if (get_is_item_worn(obj_item->getUUID())) { LLVOAvatar::detachAttachmentIntoInventory(obj_item->getLinkedUUID()); } } } if (gest_count > 0) { for(i = 0; i < gest_count; ++i) { LLViewerInventoryItem *gest_item = gest_item_array.get(i); if (get_is_item_worn(gest_item->getUUID())) { LLGestureMgr::instance().deactivateGesture( gest_item_array.get(i)->getLinkedUUID() ); gInventory.updateItem( gest_item ); gInventory.notifyObservers(); } } } } delete category_id; category_id = NULL; } BOOL LLWearableBridge::renameItem(const std::string& new_name) { if (get_is_item_worn(getItem())) { gAgentWearables.setWearableName( mUUID, new_name ); } return LLItemBridge::renameItem(new_name); } BOOL LLWearableBridge::isItemRemovable() { LLInventoryModel* model = mInventoryPanel->getModel(); if (!model) { return FALSE; } // [RLVa:KB] - Checked: 2011-03-29 (RLVa-1.3.0g) | Modified: RLVa-1.3.0g if ( (rlv_handler_t::isEnabled()) && (RlvFolderLocks::instance().hasLockedFolder(RLV_LOCK_ANY)) && (!RlvFolderLocks::instance().canRemoveItem(mUUID)) ) { return FALSE; } // [/RLVa:KB] // [RLVa:KB] - Checked: 2011-03-29 (RLVa-1.3.0g) | Modified: RLVa-1.3.0g if ( (rlv_handler_t::isEnabled()) && (RlvFolderLocks::instance().hasLockedFolder(RLV_LOCK_ANY)) && (!RlvFolderLocks::instance().canRemoveItem(mUUID)) ) { return FALSE; } // [/RLVa:KB] const LLInventoryObject *obj = model->getItem(mUUID); if (obj && obj->getIsLinkType()) { return TRUE; } // //if(gAgentWearables.isWearingItem(mUUID)) return FALSE; // return LLInvFVBridge::isItemRemovable(); } std::string LLWearableBridge::getLabelSuffix() const { if (get_is_item_worn(getItem())) { if ( (rlv_handler_t::isEnabled()) && (!gRlvWearableLocks.canRemove(getItem())) ) { return LLItemBridge::getLabelSuffix() + " (locked)"; } return LLItemBridge::getLabelSuffix() + " (worn)"; } else { return LLItemBridge::getLabelSuffix(); } } LLUIImagePtr LLWearableBridge::getIcon() const { return LLInventoryIcon::getIcon(mAssetType, mInvType, mWearableType, FALSE); } // virtual void LLWearableBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action) { if ("wear" == action) { wearOnAvatar(); } else if ("edit" == action) { editOnAvatar(); return; } else if ("take_off" == action) { if(gAgentWearables.isWearingItem(mUUID)) { LLViewerInventoryItem* item = getItem(); if (item) { LLWearableList::instance().getAsset(item->getAssetUUID(), item->getName(), item->getType(), LLWearableBridge::onRemoveFromAvatarArrived, new OnRemoveStruct(item->getLinkedUUID())); } } } else LLItemBridge::performAction(folder, model, action); } void LLWearableBridge::openItem() { if( isItemInTrash() ) { LLNotificationsUtil::add("CannotWearTrash"); } else if(isAgentInventory()) { if (gAgentWearables.isWearingItem(mUUID)) { performAction(NULL, NULL, "take_off"); } else { performAction(NULL, NULL, "wear"); } } else { // must be in the inventory library. copy it to our inventory // and put it on right away. LLViewerInventoryItem* item = getItem(); if(item && item->isComplete()) { LLPointer cb = new WearOnAvatarCallback(); copy_inventory_item( gAgent.getID(), item->getPermissions().getOwner(), item->getUUID(), LLUUID::null, std::string(), cb); } else if(item) { // *TODO: We should fetch the item details, and then do // the operation above. LLNotificationsUtil::add("CannotWearInfoNotComplete"); } } } void LLWearableBridge::buildContextMenu(LLMenuGL& menu, U32 flags) { // *TODO: Translate lldebugs << "LLWearableBridge::buildContextMenu()" << llendl; menuentry_vec_t items; menuentry_vec_t disabled_items; if(isItemInTrash()) { addTrashContextMenuOptions(items, disabled_items); } else { // FWIW, it looks like SUPPRESS_OPEN_ITEM is not set anywhere BOOL can_open = ((flags & SUPPRESS_OPEN_ITEM) != SUPPRESS_OPEN_ITEM); // If we have clothing, don't add "Open" as it's the same action as "Wear" SL-18976 LLViewerInventoryItem* item = getItem(); if (can_open && item) { can_open = (item->getType() != LLAssetType::AT_CLOTHING) && (item->getType() != LLAssetType::AT_BODYPART); } if (can_open) { addOpenRightClickMenuOption(items); } else { disabled_items.push_back(std::string("Open")); disabled_items.push_back(std::string("Open Original")); } items.push_back(std::string("Properties")); getClipboardEntries(true, items, disabled_items, flags); items.push_back(std::string("Wearable Separator")); items.push_back(std::string("Wearable Wear")); items.push_back(std::string("Wearable Edit")); // [RLVa:KB] - Checked: 2011-09-16 (RLVa-1.1.4a) | Added: RLVa-1.1.4a if ( (rlv_handler_t::isEnabled()) && (!gRlvWearableLocks.canRemove(item)) ) { disabled_items.push_back(std::string("Wearable Wear")); disabled_items.push_back(std::string("Wearable Edit")); } // [/RLVa:KB] if ((flags & FIRST_SELECTED_ITEM) == 0) { disabled_items.push_back(std::string("Wearable Edit")); } // Don't allow items to be worn if their baseobj is in the trash. if (isLinkedObjectInTrash() || isLinkedObjectMissing() || isCOFFolder()) { disabled_items.push_back(std::string("Wearable And Object Wear")); disabled_items.push_back(std::string("Wearable Add")); disabled_items.push_back(std::string("Wearable Edit")); } // Disable wear and take off based on whether the item is worn. if(item) { switch (item->getType()) { case LLAssetType::AT_CLOTHING: items.push_back(std::string("Take Off")); // [RLVa:KB] - Checked: 2011-09-16 (RLVa-1.1.4a) | Added: RLVa-1.1.4a if ( (rlv_handler_t::isEnabled()) && (!gRlvWearableLocks.canRemove(item)) ) disabled_items.push_back(std::string("Take Off")); // [/RLVa:KB] // Fallthrough since clothing and bodypart share wear options case LLAssetType::AT_BODYPART: if (get_is_item_worn(item->getUUID())) { disabled_items.push_back(std::string("Wearable And Wear")); disabled_items.push_back(std::string("Wearable Add")); } else { items.push_back(std::string("Wearable Wear")); disabled_items.push_back(std::string("Take Off")); disabled_items.push_back(std::string("Wearable Edit")); } /*if (LLWearableType::getAllowMultiwear(mWearableType)) { items.push_back(std::string("Wearable Add")); if (gAgentWearables.getWearableCount(mWearableType) >= LLAgentWearables::MAX_CLOTHING_PER_TYPE) { disabled_items.push_back(std::string("Wearable Add")); } } break;*/ default: break; } } } hide_context_entries(menu, items, disabled_items); } // Called from menus // static BOOL LLWearableBridge::canWearOnAvatar(void* user_data) { LLWearableBridge* self = (LLWearableBridge*)user_data; if(!self) return FALSE; if(!self->isAgentInventory()) { LLViewerInventoryItem* item = (LLViewerInventoryItem*)self->getItem(); if(!item || !item->isComplete()) return FALSE; } return (!get_is_item_worn(self->getItem())); } // Called from menus // static void LLWearableBridge::onWearOnAvatar(void* user_data) { LLWearableBridge* self = (LLWearableBridge*)user_data; if(!self) return; self->wearOnAvatar(); } void LLWearableBridge::wearOnAvatar() { // Don't wear anything until initial wearables are loaded, can // destroy clothing items. if (!gAgentWearables.areWearablesLoaded()) { LLNotificationsUtil::add("CanNotChangeAppearanceUntilLoaded"); return; } LLViewerInventoryItem* item = getItem(); if(item) { if(!isAgentInventory()) { LLPointer cb = new WearOnAvatarCallback(); copy_inventory_item( gAgent.getID(), item->getPermissions().getOwner(), item->getUUID(), LLUUID::null, std::string(), cb); } else { wear_inventory_item_on_avatar(item); } } } // static void LLWearableBridge::onWearOnAvatarArrived( LLWearable* wearable, void* userdata ) { LLUUID* item_id = (LLUUID*) userdata; if(wearable) { LLViewerInventoryItem* item = NULL; item = (LLViewerInventoryItem*)gInventory.getItem(*item_id); if(item) { if(item->getAssetUUID() == wearable->getAssetID()) { //RN: after discussing with Brashears, I disabled this code //Metadata should reside in the item, not the asset //And this code does not handle failed asset uploads properly // if(!wearable->isMatchedToInventoryItem(item)) // { // LLWearable* new_wearable = LLWearableList::instance().createWearableMatchedToInventoryItem( wearable, item ); // // // Now that we have an asset that matches the // // item, update the item to point to the new // // asset. // item->setAssetUUID(new_wearable->getID()); // item->updateAssetOnServer(); // wearable = new_wearable; // } gAgentWearables.setWearableItem(item, wearable); gInventory.notifyObservers(); //self->getFolderItem()->refreshFromRoot(); } else { llinfos << "By the time wearable asset arrived, its inv item already pointed to a different asset." << llendl; } } } delete item_id; } // static BOOL LLWearableBridge::canEditOnAvatar(void* user_data) { LLWearableBridge* self = (LLWearableBridge*)user_data; if(!self) return FALSE; return (get_is_item_worn(self->getItem())); } // static void LLWearableBridge::onEditOnAvatar(void* user_data) { LLWearableBridge* self = (LLWearableBridge*)user_data; if(self) { self->editOnAvatar(); } } void LLWearableBridge::editOnAvatar() { LLUUID linked_id = gInventory.getLinkedItemID(mUUID); LLWearable* wearable = gAgentWearables.getWearableFromItemID(linked_id); if( wearable ) { // Set the tab to the right wearable. LLFloaterCustomize::setCurrentWearableType( wearable->getType() ); if( CAMERA_MODE_CUSTOMIZE_AVATAR != gAgentCamera.getCameraMode() ) { // Start Avatar Customization gAgentCamera.changeCameraToCustomizeAvatar(); } } } // static BOOL LLWearableBridge::canRemoveFromAvatar(void* user_data) { LLWearableBridge* self = (LLWearableBridge*)user_data; if( self && (LLAssetType::AT_BODYPART != self->mAssetType) ) { return get_is_item_worn(self->getItem()); } return FALSE; } // static void LLWearableBridge::onRemoveFromAvatar(void* user_data) { LLWearableBridge* self = (LLWearableBridge*)user_data; if(!self) return; if(get_is_item_worn(self->getItem())) { LLViewerInventoryItem* item = self->getItem(); if (item) { LLWearableList::instance().getAsset(item->getAssetUUID(), item->getName(), item->getType(), onRemoveFromAvatarArrived, new OnRemoveStruct(LLUUID(self->mUUID))); } } } // static void LLWearableBridge::onRemoveFromAvatarArrived(LLWearable* wearable, void* userdata) { OnRemoveStruct *on_remove_struct = (OnRemoveStruct*) userdata; const LLUUID &item_id = gInventory.getLinkedItemID(on_remove_struct->mUUID); if(wearable) { if( get_is_item_worn( item_id ) ) { LLWearableType::EType type = wearable->getType(); if( !(type==LLWearableType::WT_SHAPE || type==LLWearableType::WT_SKIN || type==LLWearableType::WT_HAIR || type==LLWearableType::WT_EYES) ) //&& //!((!gAgent.isTeen()) && ( type==WT_UNDERPANTS || type==WT_UNDERSHIRT )) ) { gAgentWearables.removeWearable( type, false, 0 ); // TODO: MULTI-WEARABLE } } } delete on_remove_struct; } // +=================================================+ // | LLLinkItemBridge | // +=================================================+ // For broken links std::string LLLinkItemBridge::sPrefix("Link: "); LLUIImagePtr LLLinkItemBridge::getIcon() const { if (LLViewerInventoryItem *item = getItem()) { U32 attachment_point = (item->getFlags() & 0xff); // low byte of inventory flags bool is_multi = LLInventoryItemFlags::II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS & item->getFlags(); return LLInventoryIcon::getIcon(item->getActualType(), item->getInventoryType(), attachment_point, is_multi); } return LLInventoryIcon::getIcon(LLAssetType::AT_LINK, LLInventoryType::IT_NONE, 0, FALSE); } void LLLinkItemBridge::buildContextMenu(LLMenuGL& menu, U32 flags) { // *TODO: Translate lldebugs << "LLLink::buildContextMenu()" << llendl; menuentry_vec_t items; menuentry_vec_t disabled_items; items.push_back(std::string("Find Original")); disabled_items.push_back(std::string("Find Original")); if(isItemInTrash()) { addTrashContextMenuOptions(items, disabled_items); } else { items.push_back(std::string("Properties")); addDeleteContextMenuOptions(items, disabled_items); } hide_context_entries(menu, items, disabled_items); } // +=================================================+ // | LLLinkBridge | // +=================================================+ // For broken folder links. std::string LLLinkFolderBridge::sPrefix("Link: "); LLUIImagePtr LLLinkFolderBridge::getIcon() const { return LLUI::getUIImage("inv_link_folder.tga"); } void LLLinkFolderBridge::buildContextMenu(LLMenuGL& menu, U32 flags) { // *TODO: Translate lldebugs << "LLLink::buildContextMenu()" << llendl; menuentry_vec_t items; menuentry_vec_t disabled_items; if (isItemInTrash()) { addTrashContextMenuOptions(items, disabled_items); } else { items.push_back(std::string("Find Original")); addDeleteContextMenuOptions(items, disabled_items); } hide_context_entries(menu, items, disabled_items); } void LLLinkFolderBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action) { if ("goto" == action) { gotoItem(folder); return; } LLItemBridge::performAction(folder,model,action); } void LLLinkFolderBridge::gotoItem(LLFolderView *folder) { const LLUUID &cat_uuid = getFolderID(); if (!cat_uuid.isNull()) { if (LLFolderViewItem *base_folder = folder->getItemByID(cat_uuid)) { if (LLInventoryModel* model = getInventoryModel()) { model->fetchDescendentsOf(cat_uuid); } base_folder->setOpen(TRUE); folder->setSelectionFromRoot(base_folder,TRUE); folder->scrollToShowSelection(); } } } const LLUUID &LLLinkFolderBridge::getFolderID() const { if (LLViewerInventoryItem *link_item = getItem()) { if (const LLViewerInventoryCategory *cat = link_item->getLinkedCategory()) { const LLUUID& cat_uuid = cat->getUUID(); return cat_uuid; } } return LLUUID::null; } // +=================================================+ // | LLMeshBridge | // +=================================================+ LLUIImagePtr LLMeshBridge::getIcon() const { return LLInventoryIcon::getIcon(LLAssetType::AT_MESH, LLInventoryType::IT_MESH, 0, FALSE); } void LLMeshBridge::openItem() { LLViewerInventoryItem* item = getItem(); if (item) { // open mesh } } void LLMeshBridge::previewItem() { LLViewerInventoryItem* item = getItem(); if(item) { // preview mesh } } void LLMeshBridge::buildContextMenu(LLMenuGL& menu, U32 flags) { lldebugs << "LLMeshBridge::buildContextMenu()" << llendl; std::vector items; std::vector disabled_items; if(isItemInTrash()) { items.push_back(std::string("Purge Item")); if (!isItemRemovable()) { disabled_items.push_back(std::string("Purge Item")); } items.push_back(std::string("Restore Item")); } else { items.push_back(std::string("Properties")); getClipboardEntries(true, items, disabled_items, flags); } hide_context_entries(menu, items, disabled_items); }