/** * @file llfloaterteleport.h * @brief floater header for agentd teleports. * * $LicenseInfo:firstyear=2008&license=viewergpl$ * * Copyright (c) 2008, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ // Teleport floater for agent domain TPs using URIs. //Copyright International Business Machines Corporation 2008-9 //Contributed to Linden Research, Inc. under the Second Life Viewer Contribution //Agreement and licensed as above. #ifndef LL_FLOATER_TELEPORT_H #define LL_FLOATER_TELEPORT_H #include "llfloater.h" class LLFloaterTeleport : public LLFloater { public: LLFloaterTeleport(); virtual ~LLFloaterTeleport(); // by convention, this shows the floater and does instance management static void show(void*); private: // when a line editor loses keyboard focus, it is committed. // commit callbacks are named onCommitWidgetName by convention. static void onCommitTeleport(LLUICtrl* ctrl, void *userdata); // by convention, button callbacks are named onClickButtonLabel static void onClickTeleport(void* userdata); static void onClickCancel(void *userdata); // no pointers to widgets here - they are referenced by name // assuming we just need one, which is typical static LLFloaterTeleport* sInstance; }; #endif