libre semana [NAME] te ofrece un TP a [DESTINATION] [NAME] te ofrece una invitación de teleporte a [DESTINATION] No se puede recuperar la información del grid desde el servidor: " Asegurate que has ingresado el URI de inicio de sesión correcto. Un ejemplo de URI de inicio de sesión correcto es : \"http://cool.grid.com:8002/\", este url, usualmente, se puede encontrar en la página web del grid." Se requiere de un URI de inicio de sesión para recuperar la obtener del grid. 404 Página no hallada Este grid no soporta obtener 'Información del Grid' Error de análisis XML: [XML_ERROR] Second Life Singularity Viewer SINGULARITY VIEWER Singularity Grid Second Life Portal de Soporte de Second Life L$ Linden Lab Detectando hardware... Cargando [APP_NAME]... Limpiando caché... Inicializando Caché de Texturas... Inicializando VFS... ¡Ha fallado la inicialización gráfica. Por favor, actualiza los controladores gráficos! Restaurando... Cambiando la Resolución... Iniciando sesión. [APP_NAME] puede aparecer congelado. Espera por favor. Iniciando sesión... Autenticando Realizando mantenimiento de cuentas... Ha fallado el inicio de sesión previo. Iniciando sesión, intento [NUMBER] Cargando el Mundo... iniciando navegador web incorporado... Inicializando multimedia... Cargando fuentes... Verificando archivos de caché (puede demorar entre 60-90 segundos)... Procesando Respuesta... Inicializando el Mundo... Decodificando Imágenes... Inicializando QuickTime... No se ha encontrado QuickTime - incapaz de iniciarlo. QuickTime ha sido inicializado satisfactoriamente. Solicitando capacidades de la Región... Solicitando capacidades de la Región, intento [NUMBER]... Esperando saludo de la Región... Conectando a la región... Descargando ropas... Inicio de sesión fallido. Salir Esta región está experimentando problemas. Revisa por favor tu conexión a Internet. Guardando tus configuraciones... Cerrando sesión... Cerrando... Has sido desconectado de la región donde te encontrabas. Se te ha enviado a una región no válida. Visor de pruebas desconectado Persona (sin nombre) Propietario: Público (Grupo) Script Material Tocar [CURRENCY] Soltar Inventario Inmaterial Temporario (Botón derecho para menú) Libre para copiar En venta: [CURRENCY][AMOUNT] En venta: [MESSAGE] Construir Grupo No Construir Construir Grupo No seguro No volar Scripts de Grupo Sin Scripts Terreno: Sólo un único item puede ser arrastrado aquí No puedes soltar ítems en tu Merchant Outbox Uno o más de estos objetos no pueden ser vendidos o transferidos. Tu Merchant Outbox solo puede aceptar ítems de tu inventario No puedes colocar ítems que tienes vestidos en tu Merchant Outbox No puedes colocar Tarjetas de LLamada en tu Merchant OutBox La profundidad de carpetas anidades es superior a 3 El recuento de subcarpetas en el nivel superior supera las 20 El recuento de items en la carpeta de nivel superior supera los 200 No puedes mover una carpeta a su carpeta secundaria No puedes mover una carpeta en si misma Pulsa para ver esta página web Pulsa para ver la información de esta ubicación Pulsa para ver el perfil de este Residente Conoce mas a este Residente Pulsa para ignorar a este Residente Pulsa para dejar de ignorar a este Residente Pulsa para enviar un MI a este Residente Pulsa para hacerle un pago a este Residente Pulsa para ofrecerle Teleporte a este Residente Pulsa para enviarle un pedido de amistad a este Residente Pulsa para ver la descripción de este grupo Pulsa para ver la descripción de este evento Pulsa para ver este aviso clasificado Pulsa para ver la descripción de esta parcela Pulsa para teleportarte a esta ubicación Pulsa para ver la descripción de este objeto Pulsa para ver esta ubicación en el mapa Pulsa para ejecutar el comando secondlife:// Teleportar a Mostrar Mapa de Ignorar No Ignorar MI Pagar Ofrecer Teleporte a Ofrecer Amistad Buscando... Nada Hallado. Recuperando... Notas de Lanzamiento Cargando... Ubicación Inválida (nadie) (esperando) (hippos) (ninguno) Sin errores Petición de Activos: fallida Petición de Activos: archivo inexistente Petición de Activos: activo no hallado en la base de datos Fin de archivo No se puede abrir el archivo Archivo no encontrado Tiempo de espera en transferencia de archivo agotado El circuito se ha cerrado El Visor y el Servidor no coinciden con el precio Estado desconocido textura sonido Tarjeta de Visita inventario mensaje instantáneo diálogo de script sonido precargado teleporte desconocido hito script heredado ropa objeto nota carpeta raíz script LSL2 bytecode LSL textura tga parte de cuerpo instantánea Elementos Perdidos imagen targa Basurero imagen jpeg animación gesto estado del sim favorito enlace enlace a carpeta vestuario actual vestuario mis vestuarios malla (Editando Apariencia) Ausente Inactivo por [MINUTES] min Ocupado Ignorado Langolier Miedo Enfado Ausente Salto mortal atrás Carcajada Gran sonrisa Mandar un beso Aburrimiento Reverencia Aplauso Reverencia floreada Llanto Baile 1 Baile 2 Baile 3 Baile 4 Baile 5 Baile 6 Baile 7 Baile 8 Desdén Beber Avergonzado Negar con el dedo Gesto de Victoria Yoga flotando Fruncir el ceño Impaciente Salto de alegría Bésame el culo Besar Reír Sacar músculo No (con enfado) No Ña-Ña-Ña Puñetazo uno-dos Abrir la boca Paz Señalar a otro/a Señalarse Puñetazo izquierdo Puñetazo derecho PPT cuenta PPT papel PPT piedra PPT tijera Rechazo Patada circular Triste Saludo militar Gritar Encogerse de hombros Sonreír Fumar: en la mano Fumar: Inhalar Fumar: tirar el cigarro Sorpresa Estocada Berrinche Sacar la lengua Agitar la mano Susurrar Silbar Guiño Guiño (Hollywood) Preocuparse Sí (contento) Si Múltiple Usar textura Mover cursor sobre la regla para ajustar a la grilla Cargando... Desconectado Nada encontrado. OK Susurra: Grita: Conectando al Chat de Voz... Conectado Chat de Voz no disponible en esta ubicación Desconectado del Chat de Voz '[OBJECTNAME]', al objeto propiedad de '[OWNERNAME]', ubicado en [REGIONNAME]: [REGIONPOS], se le ha concedido permisos para: [PERMISSIONS]. '[OBJECTNAME]', al objeto propiedad de '[OWNERNAME]', ubicado en [REGIONNAME]: [REGIONPOS], se le ha denegado permisos para: [PERMISSIONS]. Transferir moneda de tu cuenta Actuar en tus controles de entrada Reconfigurar tus controles de entrada Animar tu avatar Anexar a tu avatar un miembro del grupo de nombre Liberar propiedad y hacer público Enlazar y desenlazar de otros objetos Agregar o remover uniones con otros objetos Cambiar sus permisos Seguir tu cámara Controlar tu cámara Teleportarte Unirse a una experiencia Suprimir alertas cuando administras listas de acceso del Estado Reemplazar tus animaciones predeterminadas Retornar objetos a tu inventario (desconocido)! [NAME] [ACT] con magnitud [MAG] te ha golpeado te ha empujado con un script te ha golpeado con un objeto te ha golpeado con un objeto con script te ha golpeado con un objeto físico PG Moderado Adulto Desconectado Desconocido (Desconocido) Última Modificación: (nunca) Última Modificación: Todos los Archivos Sonidos Animaciones Imágenes Guardar Cargar Imágenes Targa Imágenes de Mapa de Bits Película AVI Animación XAF Archivo XML Archivo RAW Imágenes Comprimidas Cargar Archivos Seleccionar Directorio Sonido: Pausa el script por [SLEEP_TIME] segundos. float llSin(float theta) Devuelve el seno de theta (theta en radianes) float llCos(float theta) Devuelve el coseno de theta (theta en radianes) float llTan(float theta) Devuelve la tangente de theta (theta en radianes) float llAtan2(float y, float x) Devuelve el arcotangente2 de y, x float llSqrt(float val) Devuelve la raíz cuadrada de val, o devuelve 0 y desencadena un error para resultados imaginarios float llPow(float base, float exponent) Devuelve la base elevada a la potencia del exponente, o devuelve 0 y desencadena un error para resultados imaginarios integer llAbs(integer val) Devuelve el positivo de val float llFabs(float val) Devuelve el positivo de val float llFrand(float mag) Devuelve un número seudo aleatoreo en el rango [0,mag) o (mag,0] integer llFloor(float val) Devuelve el valor entero mas alto <= val integer llCeil(float val) Devuelve el valor entero mas bajo >= val integer llRound(float val) Devuelve val redondeada al entero más cercano float llVecMag(vector v) Devuelve la magnitud de v vector llVecNorm(vector v) Devuelve v normalizado float llVecDist(vector v1, vector v2) Devuelve la distancia 3D entre v1 y v2 vector llRot2Euler(rotation q) Devuelve la representación de Euler (roll, pitch, yaw) de q rotation llEuler2Rot(vector v) Devuelve la representación de la rotación de ángulos de Euler en v rotation llAxes2Rot(vector fwd, vector left, vector up) Devuelve la rotación definida por los ejes de coordenadas vector llRot2Fwd(rotation q) Devuelve el vector hacia adelante definido por q vector llRot2Left(rotation q) Devuelve el vector hacia la izquierda definido por q vector llRot2Up(rotation q) Devuelve el vector hacia arriba definido por q rotation llRotBetween(vector v1, vector v2) Devuelve la rotación pra rotar v1 en v2 llWhisper(integer channel, string msg) Susurra el texto del mensaje en el canal llSay(integer channel, string msg) Dice el texto del mensaje en el canal llShout(integer channel, string msg) Grita el texto del mensaje en el canal integer llListen(integer channel, string name, key id, string msg) Sets a callback for msg on channel from name and id (name, id, and/or msg can be empty) and returns an identifier that can be used to deactivate or remove the listen llListenControl(integer number, integer active) Makes a listen event callback active or inactive llListenRemove(integer number) Removes listen event callback number llSensor(string name, key id, integer type, float range, float arc) Performs a single scan for name and id with type (AGENT, ACTIVE, PASSIVE, and/or SCRIPTED) within range meters and arc radians of forward vector (name, id, and/or keytype can be empty or 0) llSensorRepeat(string name, key id, integer type, float range, float arc, float rate) Sets a callback for name and id with type (AGENT, ACTIVE, PASSIVE, and/or SCRIPTED) within range meters and arc radians of forward vector (name, id, and/or keytype can be empty or 0) and repeats every rate seconds llSensorRemove() Removes the sensor setup by llSensorRepeat string llDetectedName(integer number) Returns the name of detected object number (returns empty string if number is not a valid sensed object) key llDetectedKey(integer number) Returns the key of detected object number (returns empty key if number is not a valid sensed object) key llDetectedOwner(integer number) Returns the key of detected object's owner (returns empty key if number is not a valid sensed object) integer llDetectedType(integer number) Returns the type (AGENT, ACTIVE, PASSIVE, SCRIPTED) of detected object (returns 0 if number is not a valid sensed object) vector llDetectedPos(integer number) Returns the position of detected object number (returns <0,0,0> if number is not a valid sensed object) vector llDetectedVel(integer number) Returns the velocity of detected object number (returns <0,0,0> if number is not a valid sensed object) vector llDetectedGrab(integer number) Returns the grab offset of the user touching object (returns <0,0,0> if number is not a valid sensed object) rotation llDetectedRot(integer number) Returns the rotation of detected object number (returns <0,0,0,1> if number is not a valid sensed object) integer llDetectedGroup(integer number) Returns TRUE if detected object is part of same group as owner integer llDetectedLinkNumber(integer number) Returns the link position of the triggered event for touches and collisions only llDie() Borra el objeto float llGround(vector offset) Returns the ground height below the object position + offset float llCloud(vector offset) Returns the cloud density at the object position + offset vector llWind(vector offset) Returns the wind velocity at the object position + offset llSetStatus(integer status, integer value) Sets status (STATUS_PHYSICS, STATUS_PHANTOM, STATUS_BLOCK_GRAB, STATUS_ROTATE_X, STATUS_ROTATE_Y, and/or STATUS_ROTATE_Z) to value integer llGetStatus(integer status) Returns value of status (STATUS_PHYSICS, STATUS_PHANTOM, STATUS_BLOCK_GRAB, STATUS_ROTATE_X, STATUS_ROTATE_Y, and/or STATUS_ROTATE_Z) llSetScale(vector scale) Sets the scale of the prim vector llGetScale() Returns the scale of the prim llSetColor(vector color, integer face) Sets the color on face of the prim float llGetAlpha(integer face) Returns the alpha of face llSetAlpha(float alpha, integer face) Sets the alpha on face vector llGetColor(integer face) Returns the color on face llSetTexture(string texture, integer face) Sets the texture of face or ALL_SIDES llScaleTexture(float u, float v, integer face) Sets the texture u & v scales for the chosen face or ALL_SIDES llOffsetTexture(float u, float v, integer face) Sets the texture u & v offsets for the chosen face or ALL_SIDES llRotateTexture(float rotation, integer face) Sets the texture rotation for the chosen face string llGetTexture(integer face) Returns a string that is the texture on face (the inventory name if it is a texture in the prim's inventory, otherwise the key) llSetPos(vector pos) Moves the object or prim towards pos without using physics (if the script isn't physical) vector llGetPos() Returns the position of the task in region coordinates vector llGetLocalPos() Returns the position relative to the root llSetRot(rotation rot) Sets the rotation rotation llGetRot() Returns the rotation relative to the region's axes rotation llGetLocalRot() Returns the rotation local to the root llSetForce(vector force, integer local) Applies force to the object (if the script is physical), in local coords if local == TRUE vector llGetForce() Returns the force (if the script is physical) integer llTarget(vector position, float range) Sets positions within range of position as a target and return an ID for the target llTargetRemove(integer number) Removes positional target number registered with llTarget integer llRotTarget(rotation rot, float error) Set rotations with error of rot as a rotational target and return an ID for the rotational target llRotTargetRemove(integer number) Removes rotational target number registered with llRotTarget llMoveToTarget(vector target, float tau) Critically damps to target in tau seconds (if the script is physical) llStopMoveToTarget() Stops critically damped motion llApplyImpulse(vector force, integer local) Applies impulse to object (if the script is physical), in local coords if local == TRUE llApplyRotationalImpulse(vector force, integer local) Applies rotational impulse to object (if the script is physical), in local coords if local == TRUE llSetTorque(vector torque, integer local) Sets the torque of object (if the script is physical), in local coords if local == TRUE vector llGetTorque() Returns the torque (if the script is physical) llSetForceAndTorque(vector force, vector torque, integer local) Sets the force and torque of object (if the script is physical), in local coords if local == TRUE vector llGetVel() Returns the velocity of the object vector llGetAccel() Returns the acceleration of the object relative to the region's axes vector llGetOmega() Returns the rotation velocity in radians per second float llGetTimeOfDay() Returns the time in seconds since [SECOND_LIFE] server midnight or since region up-time, whichever is smaller float llGetWallclock() Returns the time in seconds since midnight California Pacific time (PST/PDT) float llGetTime() Returns the time in seconds since the last region reset, script reset, or call to either llResetTime or llGetAndResetTime llResetTime() Sets the script timer to zero float llGetAndResetTime() Returns the script time in seconds and then resets the script timer to zero llSound(string sound, float volume, integer queue, integer loop) Plays sound at volume and whether it should loop or not llPlaySound(string sound, float volume) Plays attached sound once at volume (0.0 - 1.0) llLoopSound(string sound, float volume) Plays attached sound looping indefinitely at volume (0.0 - 1.0) llLoopSoundMaster(string sound, float volume) Plays attached sound looping at volume (0.0 - 1.0), declares it a sync master llLoopSoundSlave(string sound, float volume) Plays attached sound looping at volume (0.0 - 1.0), synced to most audible sync master llPlaySoundSlave(string sound, float volume) Plays attached sound once at volume (0.0 - 1.0), synced to next loop of most audible sync master llTriggerSound(string sound, float volume) Plays sound at volume (0.0 - 1.0), centered at but not attached to object llStopSound() Stops currently attached sound llPreloadSound(string sound) Preloads a sound on viewers within range string llGetSubString(string src, integer start, integer end) Returns the indicated substring string llDeleteSubString(string src, integer start, integer end) Removes the indicated substring and returns the result string llInsertString(string dst, integer position, string src) Returns a destination string dst with the string src inserted starting at position pos string llToUpper(string src) Returns a string that is src with all upper-case characters string llToLower(string src) Returns a string that is src with all lower-case characters llGiveMoney(key destination, integer amount) Transfers amount of [CURRENCY] from script owner to destination llMakeExplosion(integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset) Makes a round explosion of particles llMakeFountain(integer particles, float scale, float vel, float lifetime, float arc, integer bounce, string texture, vector offset, float bounce_offset) Makes a fountain of particles llMakeSmoke(integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset) Makes smoke like particles llMakeFire(integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset) Makes fire like particles llRezObject(string inventory, vector pos, vector vel, rotation rot, integer param) Instantiates owner's inventory object at pos with velocity vel and rotation rot with start parameter param llLookAt(vector target, float strength, float damping) Causes object to point its up axis (positive z) towards target, while keeping its forward axis (positive x) below the horizon llStopLookAt() Stops causing object to point at a target llSetTimerEvent(float sec) Causes the timer event to be triggered a maximum of once every sec seconds llSleep(float sec) Puts the script to sleep for sec seconds float llGetMass() Returns the mass of object that the script is attached to llCollisionFilter(string name, key id, integer accept) Sets the collision filter, exclusively or inclusively. If accept == TRUE, only accept collisions with objects name and id (either is optional), otherwise with objects not name or id llTakeControls(integer controls, integer accept, integer pass_on) Allows for intercepting keyboard and mouse clicks from the agent the script has permissions for llReleaseControls() Stops taking inputs that were taken with llTakeControls llAttachToAvatar(integer attach_point) Attaches the object to the avatar who has granted permission to the script llDetachFromAvatar() Detaches object from avatar llTakeCamera(key avatar) Moves avatar's viewpoint to task llReleaseCamera(key avatar) Returns camera to agent avatar key llGetOwner() Returns the object owner's UUID llInstantMessage(key user, string message) Sends the specified string as an Instant Message to the user llEmail(string address, string subject, string message) Sends an email to address with the subject and message llGetNextEmail(string address, string subject) Gets the next waiting email that comes from address, with specified subject key llGetKey() Returns the key of the prim the script is attached to llSetBuoyancy(float buoyancy) Sets the buoyancy of the task or object (0 is disabled, < 1.0 sinks, 1.0 floats, > 1.0 rises) llSetHoverHeight(float height, integer water, float tau) Critically damps to a height above the ground (or water) in tau seconds llStopHover() Stops hovering to a height llMinEventDelay(float delay) Sets the minimum time between events being handled llSoundPreload(string sound) Preloads a sound on viewers within range llRotLookAt(rotation target, float strength, float damping) Causes object to point its forward axis towards target integer llStringLength(string str) Returns the length of string llStartAnimation(string anim) Starts animation anim for agent that granted PERMISSION_TRIGGER_ANIMATION if the permission has not been revoked llStopAnimation(string anim) Stops animation anim for agent that granted permission llPointAt(vector pos) Makes agent that owns object point at pos llStopPointAt() Stops pointing agent that owns object llTargetOmega(vector axis, float spinrate, float gain) Rotates the object around axis at spinrate with strength gain integer llGetStartParameter() Returns an integer that is the script start/rez parameter llGodLikeRezObject(key inventory, vector pos) Rezzes directly off of UUID if owner is in God Mode llRequestPermissions(key agent, integer perm) Asks the agent for permission to run certain classes of functions key llGetPermissionsKey() Returns the key of the avatar that last granted permissions to the script integer llGetPermissions() Returns an integer bitfield with the permissions that have been granted integer llGetLinkNumber() Returns the link number of the prim containing the script (0 means not linked, 1 the prim is the root, 2 the prim is the first child, etc) llSetLinkColor(integer linknumber, vector color, integer face) Sets face to color if a task exists in the link chain at linknumber llCreateLink(key target, integer parent) Attempts to link the script's object with the target (requires that PERMISSION_CHANGE_LINKS be granted). If parent == TRUE, then the script's object becomes the root llBreakLink(integer linknum) Delinks the prim with the given link number in a linked object set (requires that PERMISSION_CHANGE_LINKS be granted) llBreakAllLinks() Delinks all prims in the link set (requires that PERMISSION_CHANGE_LINKS be granted) key llGetLinkKey(integer linknumber) Returns the key of the linked prim linknumber string llGetLinkName(integer linknumber) Returns the name of linknumber in a link set integer llGetInventoryNumber(integer type) Returns the number of items of a given type (INVENTORY_* flag) in the prim's inventory string llGetInventoryName(integer type, integer number) Returns the name of the inventory item number of a given type llSetScriptState(string name, integer run) Sets the running state of the specified script float llGetEnergy() Returns how much energy is in the object as a percentage of maximum llGiveInventory(key destination, string inventory) Gives inventory to destination llRemoveInventory(string item) Removes the named inventory item llSetText(string text, vector color, float alpha) Displays text that hovers over the prim with specific color and translucency specified with alpha float llWater(vector offset) Returns the water height below the object position + offset llPassTouches(integer pass) If pass == TRUE, touches are passed from children on to parents key llRequestAgentData(key id, integer data) Requests data about agent id. When data is available the dataserver event will be raised. key llRequestInventoryData(string name) Requests data from object's inventory object. When data is available the dataserver event will be raised. llSetDamage(float damage) Sets the amount of damage that will be done when this object hits an avatar. llTeleportAgentHome(key id) Teleports avatar on the owner's land to their home location without any warning llModifyLand(integer action, integer brush) Modifies land using the specified action on the specified brush size of land llCollisionSound(string impact_sound, float impact_volume) Suppresses default collision sounds, replaces default impact sounds with impact_sound at the volume impact_volume llCollisionSprite(string impact_sprite) Suppresses default collision sprites, replaces default impact sprite with impact_sprite (use an empty string to just suppress) string llGetAnimation(key id) Returns the name of the currently playing locomotion animation for avatar id llResetScript() Resets the script llMessageLinked(integer linknum, integer num, string str, key id) Allows scripts in the same object to communicate. Triggers a link_message event with the same parameters num, str, and id in all scripts in the prim(s) described by linknum. llPushObject(key id, vector impulse, vector ang_impulse, integer local) Applies impulse and ang_impulse to object id llPassCollisions(integer pass) If pass == TRUE, collisions are passed from children on to parents (default is FALSE) string llGetScriptName() Returns the name of the script that this function is used in integer llGetNumberOfSides() Returns the number of faces (or sides) of the prim rotation llAxisAngle2Rot(vector axis, float angle) Returns the rotation that is a generated angle about axis vector llRot2Axis(rotation rot) Returns the rotation axis represented by rot float llRot2Angle(rotation rot) Returns the rotation angle represented by rot float llAcos(float val) Returns the arccosine in radians of val float llAsin(float val) Returns the arcsine in radians of val float llAngleBetween(rotation a, rotation b) Returns angle between rotation a and b key llGetInventoryKey(string name) Returns the key that is the UUID of the inventory name llAllowInventoryDrop(integer add) If add == TRUE, users without modify permissions can still drop inventory items onto a prim vector llGetSunDirection() Returns a normalized vector of the direction of the sun in the region vector llGetTextureOffset(integer face) Returns the texture offset of face in the x and y components of a vector vector llGetTextureScale(integer side) Returns the texture scale of side in the x and y components of a vector float llGetTextureRot(integer side) Returns the texture rotation of side integer llSubStringIndex(string source, string pattern) Returns an integer that is the index in source where pattern first appears. (Returns -1 if not found) key llGetOwnerKey(key id) Returns the owner of object id vector llGetCenterOfMass() Returns the prim's center of mass (unless called from the root prim, where it returns the object's center of mass) list llListSort(list src, integer stride, integer ascending) Sorts the list into blocks of stride, in ascending order if ascending == TRUE. The sort order is affected by type. integer llGetListLength(list src) Returns the number of elements in the list integer llList2Integer(list src, integer index) Copies the integer at index in the list float llList2Float(list src, integer index) Copies the float at index in the list string llList2String(list src, integer index) Copies the string at index in the list key llList2Key(list src, integer index) Copies the key at index in the list vector llList2Vector(list src, integer index) Copies the vector at index in the list rotation llList2Rot(list src, integer index) Copies the rotation at index in the list list llList2List(list src, integer start, integer end) Copies the slice of the list from start to end list llDeleteSubList(list src, integer start, integer end) Removes the slice from start to end and returns the remainder of the list integer llGetListEntryType(list src, integer index) Returns the type of the index entry in the list (TYPE_INTEGER, TYPE_FLOAT, TYPE_STRING, TYPE_KEY, TYPE_VECTOR, TYPE_ROTATION, or TYPE_INVALID if index is off list) string llList2CSV(list src) Creates a string of comma separated values from list list llCSV2List(string src) Creates a list from a string of comma separated values list llListRandomize(list src, integer stride) Returns a randomized list of blocks of size stride list llList2ListStrided(list src, integer start, integer end, integer stride) Copies the strided slice of the list from start to end vector llGetRegionCorner() Returns a vector in meters that is the global location of the south-west corner of the region which the object is in list llListInsertList(list dest, list src, integer start) Returns a list that contains all the elements from dest but with the elements from src inserted at position start integer llListFindList(list src, list test) Returns the index of the first instance of test in src. (Returns -1 if not found) string llGetObjectName() Returns the name of the prim which the script is attached to llSetObjectName(string name) Sets the prim's name to the name parameter string llGetDate() Returns the current date in the UTC time zone in the format YYYY-MM-DD integer llEdgeOfWorld(vector pos, vector dir) Checks to see whether the border hit by dir from pos is the edge of the world (has no neighboring region) integer llGetAgentInfo(key id) Returns an integer bitfield containing the agent information about id. Returns AGENT_FLYING, AGENT_ATTACHMENTS, AGENT_SCRIPTED, AGENT_SITTING, AGENT_ON_OBJECT, AGENT_MOUSELOOK, AGENT_AWAY, AGENT_BUSY, AGENT_TYPING, AGENT_CROUCHING, AGENT_ALWAYS_RUN, AGENT_WALKING and/or AGENT_IN_AIR. llAdjustSoundVolume(float volume) Adjusts volume of attached sound (0.0 - 1.0) llSetSoundQueueing(integer queue) Sets whether attached sounds wait for the current sound to finish (If queue == TRUE then queuing is enabled, if FALSE queuing is disabled [default]) llSetSoundRadius(float radius) Establishes a hard cut-off radius for audibility of scripted sounds (both attached and triggered) string llKey2Name(key id) Returns the name of the prim or avatar specified by id. (The id must be a valid rezzed prim or avatar key in the current simulator, otherwise an empty string is returned.) llSetTextureAnim(integer mode, integer face, integer sizex, integer sizey, float start, float length, float rate) Animates the texture on the specified face/faces llTriggerSoundLimited(string sound, float volume, vector top_north_east, vector bottom_south_west) Plays sound at volume (0.0 - 1.0), centered at but not attached to object, limited to the box defined by vectors top_north_east and bottom_south_west llEjectFromLand(key avatar) Ejects avatar from the parcel list llParseString2List(string src, list separators, list spacers) Breaks src into a list, discarding separators, keeping spacers (separators and spacers must be lists of strings, maximum of 8 each) integer llOverMyLand(key id) Returns TRUE if id is over land owned by the script owner, otherwise FALSE key llGetLandOwnerAt(vector pos) Returns the key of the land owner, returns NULL_KEY if public key llGetNotecardLine(string name, integer line) Returns line line of notecard name via the dataserver event vector llGetAgentSize(key id) If the avatar is in the same region, returns the size of the bounding box of the requested avatar by id, otherwise returns ZERO_VECTOR integer llSameGroup(key id) Returns TRUE if avatar id is in the same region and has the same active group, otherwise FALSE key llUnSit(key id) If avatar identified by id is sitting on the object the script is attached to or is over land owned by the object's owner, the avatar is forced to stand up vector llGroundSlope(vector offset) Returns the ground slope below the object position + offset vector llGroundNormal(vector offset) Returns the ground normal below the object position + offset vector llGroundCountour(vector offset) Returns the ground contour direction below the object position + offset integer llGetAttached() Returns the object's attachment point, or 0 if not attached integer llGetFreeMemory() Returns the number of free bytes of memory the script can use string llGetRegionName() Returns the current region name float llGetRegionTimeDilation() Returns the current time dilation as a float between 0.0 (full dilation) and 1.0 (no dilation) float llGetRegionFPS() Returns the mean region frames per second llParticleSystem(list rules) Creates a particle system based on rules. An empty list removes the particle system. List format is [ rule1, data1, rule2, data2 . . . rulen, datan ] llGroundRepel(float height, integer water, float tau) Critically damps to height if within height*0.5 of level (either above ground level, or above the higher of land and water if water == TRUE) llGiveInventoryList(key target, string folder, list inventory) Gives inventory items to target, creating a new folder to put them in llSetVehicleType(integer type) Sets the vehicle to one of the default types llSetVehicleFloatParam(integer param, float value) Sets the specified vehicle float parameter llSetVehicleVectorParam(integer param, vector vec) Sets the specified vehicle vector parameter llSetVehicleVectorParam(integer param, rotation rot) Sets the specified vehicle rotation parameter llSetVehicleFlags(integer flags) Sets the enabled bits in 'flags' llRemoveVehicleFlags(integer flags) Removes the enabled bits in 'flags' llSitTarget(vector offset, rotation rot) Sets the sit location for the prim. If offset == <0,0,0> then the sit target is removed. key llAvatarOnSitTarget() If an avatar is seated on the sit target, returns the avatar's key, otherwise NULL_KEY llAddToLandPassList(key avatar, float hours) Adds avatar to the land pass list for hours, or indefinitely if hours is 0 llSetTouchText(string text) Displays text rather than the default 'Touch' in the pie menu llSetSitText(string text) Displays text rather than the default 'Sit Here' in the pie menu llSetCameraEyeOffset(vector offset) Sets the camera eye offset for avatars that sit on the object llSetCameraAtOffset(vector offset) Sets the point the camera is looking at to offset for avatars that sit on the object string llDumpList2String(list src, string separator) Returns the list in a single string, using separator between the entries integer llScriptDanger(vector pos) Returns TRUE if pos is over public land, sandbox land, land that doesn't allow everyone to edit and build, or land that doesn't allow outside scripts llDialog(key avatar, string message, list buttons, integer chat_channel Shows a dialog box on the avatar's screen with a message and up to 12 buttons. If a button is pressed, the avatar says the text of the button label on chat_channel. llVolumeDetect(integer detect) If detect = TRUE, object works much like Phantom, but triggers collision_start and collision_end events when other objects start and stop interpenetrating. Must be applied to the root prim. llResetOtherScript(string name) Resets script name integer llGetScriptState(string name) Returns TRUE if the script name is running DEPRECATED! Please use llRemoteLoadScriptPin instead. llSetRemoteScriptAccessPin(integer pin) If pin is set to a non-zero number, allows a prim to have scripts remotely loaded via llRemoteLoadScriptPin when it passes in the correct pin. Otherwise, llRemoteLoadScriptPin is ignored. llRemoteLoadScriptPin(key target, string name, integer pin, integer running, integer start_param) Copies script name onto target, if the owner of this scripted object can modify target and is in the same region, and the matching pin is used. If running == TRUE, starts the script with start_param llOpenRemoteDataChannel() Creates a channel to listen for XML-RPC calls, and will trigger a remote_data event with channel id once it is available key llSendRemoteData(key channel, string dest, integer idata, string sdata) Sends an XML-RPC request to dest through channel with payload of channel (in a string), integer idata and string sdata. Returns a key that is the message_id for the resulting remote_data events. llRemoteDataReply(key channel, key message_id, string sdata, integer idata) Sends an XML-RPC reply to message_id on channel with payload of string sdata and integer idata llCloseRemoteDataChannel(key channel) Closes XML-RPC channel string llMD5String(string src, integer nonce) Returns a string of 32 hex characters that is a RSA Data Security, Inc. MD5 Message-Digest Algorithm of src with nonce llSetPrimitiveParams(list rules) Sets the prim's parameters according to rules string llStringToBase64(string str) Converts a string to the Base64 representation of the string string llBase64ToString(string str) Converts a Base64 string to a conventional string. If the conversion creates any unprintable characters, they are converted to spaces. string llXorBase64Strings(string s1, string s2) DEPRECATED! Please use llXorBase64StringsCorrect instead. Incorrectly performs an exclusive or on two Base64 strings and returns a Base64 string. s2 repeats if it is shorter than s1. Retained for backwards compatability. llRemoteDataSetRegion() DEPRECATED! Please use llOpenRemoteDataChannel instead. If an object using remote data channels changes regions, you must call this function to reregister the remote data channels. This call is not needed if the prim does not change regions. float llLog10(float val) Returns the base 10 logarithm of val. Returns zero if val <= 0. float llLog(float val) Returns the natural logarithm of val. Returns zero if val <= 0. list llGetAnimationList(key id) Returns a list of keys of playing animations for avatar described by id llSetParcelMusicURL(string url) Sets the streaming audio URL for the parcel which the object is on vector llGetRootPosition() Returns the position (in region coordinates) of the root prim of the object which the script is attached to rotation llGetRootRotation() Returns the rotation (relative to the region) of the root prim of the object which the script is attached to string llGetObjectDesc() Returns the description of the prim the script is attached to llSetObjectDesc(string name) Sets the prim's description key llGetCreator() Returns a key for the creator of the prim string llGetTimestamp() Returns the timestamp in the UTC time zone in the format: YYYY-MM-DDThh:mm:ss.ff..fZ llSetLinkAlpha(integer linknumber, float alpha, integer face) If a prim exists in the link chain at linknumber, sets face to alpha integer llGetNumberOfPrims() Returns the number of prims in a link set the script is attached to key llGetNumberOfNotecardLines(string name) Returns number of lines in notecard name via the dataserver event (cast return value to integer) list llGetBoundingBox(key object) Returns the bounding box around the object (including any linked prims) relative to its root prim, in a list in the format [ (vector) min_corner, (vector) max_corner ] vector llGetGeometricCenter() Returns the geometric center of the linked set the script is attached to. list llGetPrimitiveParams(list params) Returns the primitive parameters specified in the params list. string llIntegerToBase64(integer number) Returns a string that is a Base64 big endian encode of number integer llBase64ToInteger(string str) Returns an integer that is the str Base64 decoded as a big endian integer float llGetGMTclock() Returns the time in seconds since midnight GMT string llGetSimulatorHostname() Returns the hostname of the machine which the script is running on (same as string in viewer Help dialog) llSetLocalRot(rotation rot) Sets the rotation of a child prim relative to the root prim list llParseStringKeepNulls(string src, list separators, list spacers) Breaks src into a list, discarding separators, keeping spacers, keeping any null values generated. (separators and spacers must be lists of strings, maximum of 8 each) llRezAtRoot(string inventory, vector pos, vector vel, rotation rot, integer param) Instantiates owner's inventory object rotated to rot with its root at pos, moving at vel, using param as the start parameter integer llGetObjectPermMask(integer mask) Returns the requested permission mask for the root object the task is attached to llSetObjectPermMask(integer mask, integer value) Sets the given permission mask to the new value on the root object the task is attached to (requires God Mode) integer llGetInventoryPermMask(string item, integer mask) Returns the requested permission mask for the inventory item llSetInventoryPermMask(string item, integer mask, integer value) Sets the given permission mask to the new value on the inventory item (requires God Mode) key llGetInventoryCreator(string item) Returns a key for the creator of the inventory item llOwnerSay(string msg) Says msg to owner only. (Owner must be in the same region.) key llRequestSimulatorData(string simulator, integer data) Requests data about simulator. When data is available the dataserver event will be raised. llForceMouselook(integer mouselook) If mouselook is TRUE, any avatar that sits upon the prim will be forced into mouselook mode float llGetObjectMass(key id) Returns the mass of the avatar or object in the region list llListReplaceList(list dest, list src, integer start, integer end) Returns a list that is dest with start through end removed and src inserted at start llLoadURL(key avatar, string message, string url) Shows a dialog to avatar offering to load the web page at url with a message. If user clicks yes, launches the page in their web browser. llParcelMediaCommandList(list command) Sends a list of commands, some with arguments, to a parcel to control the playback of movies and other media list llParcelMediaQuery(list query) Returns a list containing results of the sent query integer llModPow(integer a, integer b, integer c) Returns a raised to the b power, mod c. ( (a**b)%c ) b is capped at 0xFFFF (16 bits). integer llGetInventoryType(string name) Returns the type of the inventory item name llSetPayPrice(integer price, list quick_pay_buttons) Sets the default amount on the dialog that appears when someone chooses to pay this prim vector llGetCameraPos() Returns the current camera position for the agent the task has permissions for rotation llGetCameraRot() Returns the current camera orientation for the agent the task has permissions for llSetPrimURL(string url) Updates the URL for the web page shown on the sides of the object llRefreshPrimURL() Reloads the web page shown on the sides of the object string llEscapeURL(string url) Returns an escaped/encoded version of url, replacing spaces with %20 etc. string llUnescapeURL(string url) Returns an unescaped/ unencoded version of url, replacing %20 with spaces etc. llMapDestination(string simname, vector pos, vector look_at) Opens the World Map centered on the region simname with pos highlighted. (NOTE: look_at currently does nothing.) Only works for scripts attached to avatar, or during touch events. llAddToLandBanList(key avatar, float hours) Adds avatar to the land ban list for hours, or indefinitely if hours is 0 llRemoveFromLandPassList(key avatar) Removes avatar from the land pass list llRemoveFromLandBanList(key avatar) Removes avatar from the land ban list llSetCameraParams(list rules) Sets multiple camera parameters at once. List format is [ rule1, data1, rule2, data2 . . . rulen, datan ] llClearCameraParams() Resets all camera parameters to default values and turns off scripted camera control float llListStatistics(integer operation, list src) Performs statistical aggregate functions on list src using LIST_STAT_* operations integer llGetUnixTime() Returns the number of seconds elapsed since 00:00 hours, Jan 1, 1970 UTC from the system clock integer llGetParcelFlags(vector pos) Returns a mask of the parcel flags (PARCEL_FLAG_*) for the parcel that includes the point pos integer llGetRegionFlags() Returns the region flags (REGION_FLAG_*) for the region the object is in string llXorBase64StringsCorrect(string s1, string s2) Correctly performs an exclusive or on two Base64 strings and returns a Base64 string. s2 repeats if it is shorter than s1. llHTTPRequest(string url, list parameters, string body) Sends an HTTP request to the specified url with the body of the request and parameters llResetLandBanList() Removes all Residents from the land ban list llResetLandPassList() Removes all Residents from the land access/pass list integer llGetObjectPrimCount(key object_id) Returns the total number of prims for an object in the region list llGetParcelPrimOwners(vector pos) Returns a list of all Residents who own objects on the parcel at pos and with individual prim counts. Requires owner-like permissions for the parcel. integer llGetParcelPrimCount(vector pos, integer category, integer sim_wide) Returns the number of prims on the parcel at pos of the given category. Categories: PARCEL_COUNT_TOTAL, _OWNER, _GROUP, _OTHER, _SELECTED, _TEMP integer llGetParcelMaxPrims(vector pos, integer sim_wide) Returns the maximum number of prims allowed on the parcel at pos list llGetParcelDetails(vector pos, list params) Returns the parcel details specified in params for the parcel at pos. Params is one or more of: PARCEL_DETAILS_NAME, _DESC, _OWNER, _GROUP, _AREA, _ID, _SEE_AVATARS llSetLinkPrimitiveParams(integer linknumber, list rules) Sets primitive parameters for linknumber based on rules llSetLinkTexture(integer linknumber, string texture, integer face) Sets the texture of face for a task that exists in the link chain at linknumber string llStringTrim(string src, integer trim_type) Trims the leading and/or trailing white spaces from a string. trim_type can be STRING_TRIM, STRING_TRIM_HEAD or STRING_TRIM_TAIL. llRegionSay(integer channel, string msg) Broadcasts msg on channel (not 0) that can be heard anywhere in the region by a script listening on channel list llGetObjectDetails(key id, list params) Returns the object details specified in params for the object with key id. Params are OBJECT_NAME, _DESC, _POS, _ROT, _VELOCITY, _OWNER, _GROUP, _CREATOR llSetClickAction(integer action) Sets the action performed when a prim is clicked upon integer llGetRegionAgentCount() Returns the number of avatars in the region llTextBox(key avatar, string message, integer chat_channel Shows a dialog box on the avatar's screen with the message. It contains a text box for input, and if entered that text is chatted on chat_channel. string llGetAgentLanguage(key avatar) Returns the language code of the preferred interface language of the avatar vector llDetectedTouchUV(integer index) Returns the u and v coordinates in the first two components of a vector, for the texture coordinates where the prim was touched in a triggered touch event integer llDetectedTouchFace(integer index) Returns the index of the face where the avatar clicked in a triggered touch event vector llDetectedTouchPos(integer index) Returns the position where the object was touched in a triggered touch event vector llDetectedTouchNormal(integer index) Returns the surface normal for a triggered touch event vector llDetectedTouchBinormal(integer index) Returns the surface binormal for a triggered touch event vector llDetectedTouchST(integer index) Returns the s and t coordinates in the first two components of a vector, for the surface coordinates where the prim was touched in a triggered touch event string llSHA1String(string src) Returns a string of 40 hex characters that is the SHA1 security Hash of src integer llGetFreeURLs() Returns the number of available URLs for the current script key llRequestURL() Requests one HTTP:// url for use by this object. An http_request event is triggered with the results. key llRequestSecureURL() Requests one HTTPS:// (SSL) url for use by this object. An http_request event is triggered with the results. llReleaseURL(string url) Releases the specified URL, it will no longer be usable llHTTPResponse(key request_id, integer status, string body) Responds to request_id with status and body string llGetHTTPHeader(key request_id, string header) Returns the value for header for request_id integer llSetPrimMediaParams(integer face, list params) Sets the media params for a particular face on an object. If media is not already on this object, add it. List is a set of name/value pairs in no particular order. Params not specified are unchanged, or if new media is added then set to the default specified. The possible names are below, along with the types of values and what they mean. list llGetPrimMediaParams(integer face, list params) Returns the media params for a particular face on an object, given the desired list of names, in the order requested. (Returns an empty list if no media exists on the face.) integer llClearPrimMedia(integer face) Clears (deletes) the media and all params from the given face. llSetLinkPrimitiveParamsFast(integer linknumber, list rules) Set primitive parameters for linknumber based on rules with no built-in script sleep. list llGetLinkPrimitiveParams(integer linknumber,list rules) Get primitive parameters for linknumber based on rules. list llLinkParticleSystem(integer linknumber, list rules) Creates a particle system based on rules. Empty list removes particle system from object. List format is [ rule1, data1, rule2, data2 . . . rulen, datan ]. llSetLinkTextureAnim(integer link, integer mode, integer face, integer sizex, integer sizey, float start, float length, float rate) Animate the texture on the specified face/faces of the specified prim/prims by setting the texture scale and offset. integer llGetLinkNumberOfSides(integer link) Returns the number of sides of the specified linked prim. string llGetUsername(key id) Returns the single-word username of an avatar, if the avatar is in the current region, otherwise the empty string. key llRequestUsername(key id) Requests single-word username of an avatar. When data is available the dataserver event will be raised. string llGetDisplayName(key id) Returns the name of an avatar, if the avatar is in the current simulator, and the name has been cached, otherwise the same as llGetUsername. Use llRequestDisplayName if you absolutely must have the display name. key llRequestDisplayName(key id) Requests name of an avatar. When data is available the dataserver event will be raised. string llGetEnv(string name) Returns a string with the requested data about the region list llCastRay(vector start, vector end, list params) Returns a list consisting of the following three values for each hit: UUID, Link number, Hit position. llRegionSayTo(key target, integer channel, string msg) Sends msg on channel (not DEBUG_CHANNEL) directly to prim or avatar target anywhere within the region. integer llGetSPMaxMemory() Returns the maximum used memory for the current script. Only valid after using PROFILE_SCRIPT_MEMORY. Non-mono scripts always use 16k. integer llGetUsedMemory() Returns the current used memory for the current script. Non-mono scripts always use 16k. llScriptProfiler(integer flags) Enables or disables script profiling options. Currently only supports PROFILE_SCRIPT_MEMORY (mono only) and PROFILE_NONE. MAY SIGNIFICANTLY REDUCE SCRIPT PERFORMANCE! integer llSetMemoryLimit(integer limit) Request limit bytes to be reserved for this script. Returns a success/failure flag (STATUS_OK when sucessful, another of the STATUS_* flags on failure) for whether the memory limit was set. Only relevant for Mono-compiled scripts. integer llGetMemoryLimit() Get the maximum memory a script can use. Returns the integer amount of memory the script can use in bytes. llSetLinkMedia(integer link, integer face, list params) Set the media params for a particular face on linked prim. List is a set of name/value pairs (in no particular order). The possible names are below, along with the types of values and what they mean. If media is not already on this object, add it. Params not specified are unchanged, or if new media is added set to the default specified. list llGetLinkMedia(integer link, integer face, list params) Get the media params for a particular face on linked prim, given the desired list of names. Returns a list of values in the order requested. Returns an empty list if no media exists on the face. integer llClearLinkMedia(integer link, integer face) Clears (deletes) the media and all params from the given face on linked prim(s). llSetContentType(key id, integer content_type) Set the Internet media type of an LSL HTTP server response. content_type may be one of CONTENT_TYPE_TEXT (default) "text/plain", or CONTENT_TYPE_HTML "text/html", only valid for embedded browsers on content owned by the person viewing. Falls back to "text/plain" otherwise. llLinkSitTarget(integer link, vector offset, rotation rot) Set the sit location for the linked prim(s). The sit location is relative to the prim's position and rotation. key llAvatarOnLinkSitTarget(integer link) If an avatar is sitting on the sit target, return the avatar's key, NULL_KEY otherwise llSetLinkCamera(integer link, vector eye, vector at) Sets the camera eye offset, and the offset that camera is looking at, for avatars that sit on the linked prim. The two vector parameters are offsets relative to the object's center and expressed in local coordinates. llSetVelocity(vector velocity, integer local) Sets an objects velocity, in local coords if local == TRUE (if the script is physical) llSetAngularVelocity(vector angular_velocity, integer local) Sets an objects angular velocity, in local coords if local == TRUE (if the script is physical) llSetPhysicsMaterial(integer flags, float gravity_multiplier, float restitution, float friction, float density ) Sets the requested attributes of the root object's physics material. llGetPhysicsMaterial() returns the gravity multiplier, restitution, friction, and density of the linkset as a list in that order. llGetMassMKS() returns the mass of the linkset in kilograms. key llGenerateKey() Return a unique generated key llSetKeyframedMotion(list keyframes, list options) Requests that a nonphysical object be keyframed according to keyframe list. key llTransferLindenDollars(key destination, integer amount) Transfer amount of linden dollars ([CURRENCY]) from script owner to destination. Returns a key to a corresponding transaction_result event for the success of the transfer. string llGetParcelMusicURL() Gets the streaming audio URL for the parcel of land on which the object is located. integer llSetRegionPos(vector pos) Sets the position anywhere within the region (if the object isn't physical) llNavigateTo(vector point, list options) For AI Character: Navigate to destination. llCreateCharacter(list options) Convert linkset to AI Character which can navigate the world. llPursue(key target, list options) For AI Character: Chase after a target. llWanderWithin(vector center, vector dist, list options) For AI Character: Wander within a specified volume. llFleeFrom(vector source, float radius, list options) For AI Character: Flee from a point. llPatrolPoints(list points, list options) For AI Character: Patrol a list of points. llExecCharacterCmd(integer cmd, list options) For AI Character: Execute a character command. llDeleteCharacter() Convert linkset from AI Character to Physics object. llUpdateCharacter(list options) Change the AI Character's settings. llEvade(key target, list options) For AI Character: Evade a specified target. list llGetClosestNavPoint(vector point, list options) For AI Character: Get the closest navigable point to the point provided. list llGetStaticPath(vector start, vector end, float radius, list params) Returns a list of position vectors indicating pathfinding waypoints between positions at start and end, for a character of a given radius. The waypoints this function returns are for the 'static' nav mesh, meaning that dynamic objects are ignored. integer llManageEstateAccess(integer action, key id) To add or remove agents from the estate's agent access or ban lists or groups from the estate's group access list. Only works for objects owned by the Estate Owner or an Estate Manager. Returns TRUE if successful and FALSE if throttled, on invalid action, on invalid or null id, or if object owner is not allowed to manage the estate. 'action' can be any of: ESTATE_ACCESS_ALLOWED_[AGENT/GROUP]_[ADD/REMOVE] or ESTATE_ACCESS_BANNED_AGENT_[ADD/REMOVE] list llGetAgentList(integer scope, list options) Requests a list of agents currently in the region, limited by the scope parameter. llAttachToAvatarTemp(integer attach_point) Attaches the object to the avatar who has granted permission to the script, with the exception that the object will not create new inventory for the user, and will disappear on detach or disconnect. llTeleportAgent(key avatar, string landmark, vector position, vector look_at) Requests a teleport of avatar to a landmark stored in the object's inventory. If no landmark is provided (an empty string), the avatar is teleported to the location position in the current region. In either case, the avatar is turned to face the position given by look_at in local coordinates. llTeleportAgentGlobalCoords(key agent, vector global_coordinates, vector region_coordinates, vector look_at) Teleports an agent to set of a region_coordinates within a region at the specified global_coordinates. The agent lands facing the position defined by look_at local coordinates. A region's global coordinates can be retrieved using llRequestSimulatorData(region_name, DATA_SIM_POS) float llGetSimStats(integer stat_type) Returns the value of a particular simulator statistic. llSetAnimationOverride(string anim_state, string anim) Set the animation (anim) that will play for the given animation state (anim_state). string llGetAnimationOverride(string anim_state) Returns a string that is the name of the animation that is being used for the specified animation state (anim_state). llResetAnimationOverride(string anim_state) Resets the animation override of the specified animation state (anim_state) to the corresponding default value. list llJson2List(string json) Converts the top level of the json string to a list. string llList2Json(string type, list values) Converts either a strided list of key:value pairs to a JSON_OBJECT or a list of values to a JSON_ARRAY string llJsonGetValue(string json, list specifiers) Gets the value indicated by specifiers from the json string. string llJsonSetValue(string json, list specifiers, string value) Returns a new json string that is the json given with the value indicated by specifiers set to value. string llJsonValueType(string json, list specifiers) Returns the type constant for the value in json indicated by specifiers. integer llReturnObjectsByID(list objects) Returns a list of objects by their IDs or an ERR_* flag. integer llReturnObjectsByOwner(key owner, integer scope) Returns all objects of a particular owner in the given scope or an ERR_* flag. string llXorBase64(string str1, string str2) Returns a string that is a Base64 XOR of Base64-formatted input strings. integer llScaleByFactor(float scaling_factor) Returns a string that is a Base64 XOR of Base64-formatted input strings. Uniformly resizes the linkset by the given multiplicative scale factor (e.g. 2.0 to double the scale in all dimensions) Returns TRUE if rescaling was successful or FALSE otherwise This function only succeeds in non-physical objects float llGetMinScaleFactor() Returns the minimum multiplicative scale factor which can be used by llScaleByFactor(); i.e. such that every prim in the linkset is >=1cm in scale float llGetMaxScaleFactor() Returns the maximum multiplicative scale factor which can be used by llScaleByFactor(); i.e. such that every prim in the linkset is <=64m and the resulting linkset meets the linkability requirements llGodLikeRezObject( key inventory, vector pos ) Rez directly off of UUID if owner has god-bit set. (Requires god mode) llSetInventoryPermMask( string item, integer mask, integer value ) Sets the given permission mask to the new value on the inventory item. (Requires god mode) llSetObjectPermMask( integer mask, integer value ) Sets the given permission mask to the new value on the root object the task is attached to. (Requires god mode) osSetDynamicTextureURL(key dynamicID, string contentType, string url, string extraParams, integer timer ) Renders a web texture on the prim containing the script, and returns the UUID of the newly created texture. osSetDynamicTextureURLBlend(key dynamicID, string contentType, string url, string extraParams, integer timer, integer alpha) Allows for two dynamic textures to blend on the prim containing this script. osSetDynamicTextureURLBlendFace(key dynamicID, string contentType, string url, string extraParams, integer blend, integer disp, integer timer, integer alpha, integer face) Loads a web texture on a prim. osSetDynamicTextureData(key dynamicID, string contentType, string data, string extraParams, integer timer) Writes text and vector graphics onto a prim face. osSetDynamicTextureDataBlend(key dynamicID, string contentType, string data, string extraParams, integer timer, integer alpha) Allows for two dynamic textures to blend on the prim containing this script. osSetDynamicTextureDataBlendFace(key dynamicID, string contentType, string data, string extraParams, integer blend, integer disp, integer timer, integer alpha, integer face) Allows for two dynamic textures to blend on the specified face of the prim containing this script. osGetTerrainHeight(integer x, integer y) Returns current terrain height as float at the given coordinates. osSetTerrainHeight(integer x, integer y, float val) Sets terrain height at the given coordinates. Use osTerrainFlush() afterwards. osTerrainFlush() Updates terrain data. Call this after you are done using osTerrainSetHeight. osRegionRestart(float seconds) Restart the current region in the specified number of seconds from now. osRegionNotice(string msg) Broadcasts a notification message to all agents on the current region. osConsoleCommand(string command) Issues commands directly to the OpenSim server console. osSetParcelMediaURL(string url) Sets parcel media URL. osSetPrimFloatOnWater(integer floatYN) Make physical prims float at the water level, TRUE or FALSE. osSetParcelSIPAddress(string SIPAddress) Sets parcel SIP Address for Voice. osGetAgentIP(key agent) Returns the Avatars IP Address as a string. Allows in-world tools be used to coordinate out of world network services that need access to client IP addresses. Should *ONLY* be used by Region Server Owner. osGetAgents() Returns a list of all avatars in the region in which the script is running. POLYMORPHIC COMMAND osTeleportAgent(key agent, integer regionX, integer regionY, vector position, vector lookat) osTeleportAgent(key agent, string regionName, vector position, vector lookat) osTeleportAgent(key agent, vector position, vector lookat) Teleports the specified agent to a specified location in the region, the grid, or the hypergrid. POLYMORPHIC COMMAND osTeleportOwner(integer regionX, integer regionY, vector position, vector lookat) osTeleportOwner(string regionName, vector position, vector lookat) osTeleportOwner(vector position, vector lookat) Teleports the owner of the object that holds the script to a specified location in the region, the grid, or the hypergrid. osAvatarPlayAnimation(key UUID, string animation) Triggers animations contained within the same prim as the script. Does not need the target avatar's permission. osAvatarStopAnimation(key UUID, string animation) Stops specified animation on the specified avatar. osMovePen(string drawList, integer x, integer y) Moves the pen's location to the coordinates specified by the x and y parameters, without drawing anything. POLYMORPHIC COMMAND osDrawLine(string drawList, integer startX, integer startY, integer endX, integer endY) osDrawLine(string drawList, integer endX, integer endY) Draws a line on a dynamic texture. osDrawText(string drawList, string text) Renders text on a dynamic texture. osDrawEllipse(string drawList, integer width, integer height) Draws an ellipse on a dynamic texture. osDrawRectangle(string drawList, integer width, integer height) Draws a rectangle on a dynamic texture. osDrawFilledRectangle(string drawList, integer width, integer height) Draws a rectangle on a dynamic texture, and fills it with the current pen color. osDrawPolygon (string drawList, list x, list y) Draws a polygon on a dynamic texture. osDrawFilledPolygon (string drawList, list x, list y) Draws a polygon on a dynamic texture, and fills it with the current pen color. osSetFontName(string drawList, string fontName) Sets current font to be used by osDrawText. Font must exist on region server to display. osSetFontSize(string drawList, integer fontSize) Sets the font size to be used in osDrawText. osSetPenSize(string drawList, integer penSize) Sets the pen size (line thickness) that is to be used when drawing dynamic textures. osSetPenColor(string drawList, string color) Sets the pen color that is to be used when drawing dynamic textures. osSetPenCap(string drawList, string direction, string type) Apply a shape on the end of a line. This allows using arrow, diamond, round and flat caps. osDrawImage(string drawList, integer width, integer height, string imageUrl) Retrieves an image specified by the imageUrl parameter and draws it at the specified height and width. vector osGetDrawStringSize(string contentType, string text, string fontName, integer fontSize) Returns a vector containing the horizontal and vertical dimensions in pixels of the specified text. osSetStateEvents(integer events) Used in the past as a workaround for a bug with Opensim, which has long since been fixed. double osList2Double(list src, integer index) Returns double-precision value from src at index. osSetRegionWaterHeight(float height) Adjusts water height on region. osSetRegionSunSettings(integer useEstateSun, integer sunFixed, float sunHour) Changes the estate sun settings, then triggers a sun update 'sunFixed' TRUE to keep the sun stationary, FALSE to use global time 'sunHour' The sun hour that is desired, 0...24, 0 is sunrise. osSetEstateSunSettings(integer sunFixed, float sunHour) sunFixed = TRUE or FALSE, sunHour = 00.00 to 24.00. float osGetCurrentSunHour() Returns float value of current sun hour 0...24 0 is sunrise. float osGetSunParam(string param) Returns current float values for param, where param = day_length, year_length, day_night_offset, update_interval. osSetSunParam(string param, float value) Sets region's sun parameters, where param = day_length, year_length, day_night_offset, update_interval. string osWindActiveModelPluginName() Returns the current working wind module installed These are SimpleRandomWind or ConfigurableWind. osSetWindParam(string plugin, string param, float value) Sets value of param for plugin. SimpleRandomWind plugin param = strength. ConfigurableWind plugin params = avgStrength, avgDirection, varStrength, varDirection, rateChange. float osGetWindParam(string plugin, string param) Returns float value of param for plugin. SimpleRandomWind plugin param = strength. ConfigurableWind plugin params = avgStrength, avgDirection, varStrength, varDirection, rateChange. osParcelJoin(vector start, vector end) Where start = top corner, end = bottom corner. Subdivides from start vector to end vector. Z is ignored but must exist in syntax osParcelSubdivide(vector start, vector end) Where start = top corner, end = bottom corner. Subdivides from start vector to end vector. Z is ignored but must exist in syntax osSetParcelDetails(vector pos, list rules) Set parcel details at position x,y,x. Rules = PARCEL_DETAILS_NAME, PARCEL_DETAILS_DESC, PARCEL_DETAILS_OWNER, PARCEL_DETAILS_GROUP string osGetScriptEngineName() Returns the name of the script engine which is currently enabled on the server. string osGetSimulatorVersion() Returns current server version information as a string. string osParseJSON(string JSON) Returns a deserialized JSON. string osParseJSON(string JSON) Returns a deserialized JSON object. osMessageObject(key UUID, string message) Sends string to object identified by UUID. Receiving object requires a dataserver(key queryid, string data) in a contained script(s). The queryid passed will be the id of the calling object. osMakeNotecard(string notecardName, list contents) Write a Notecard contained in Prim with contents of list. string osGetNotecardLine(string name, integer line) Reads the requested notecard line and return its data as a string. string osGetNotecard(string name) Reads the entire notecard and return its data as a string. integer osGetNumberOfNotecardLines(string name) Returns total number of lines in a notecard. key osAvatarName2Key(string firstname, string lastname) Returns the avatar's UUID from their firstname, lastname. string osKey2Name(key UUID) Returns avatar name from their UUID key. string osGetGridNick() Returns the grid's nickname. string osGetGridName() Returns the grid's name. string osGetGridLoginURI() Returns the grid's LoginURI. string osGetGridHomeURI() Returns the current grid URI. string osGetGridCustom(string key) Returns the grid's Grid Info. string osFormatString(string to_format, list strings) Returns string. OsFormatString("My name is {0}, I'm located in {1}”, [llGetObjectName(), llGetRegionName()]) Where {num} parameters must be incremented for each list item, starting at zero, surrounded by curly brackets. list osMatchString(string src, string pattern, integer start) Returns list of matches for the pattern and its components inside the source string. The pattern is a regular expression. Each match in the result is the string that matched and its position in the source. string osReplaceString(string src, string pattern, string replace, integer count, integer start) Returns new string with replacements completed. string osLoadedCreationDate() Returns Creation Date from meta data of OAR. string osLoadedCreationTime() Returns Creation Time from meta data of OAR. string osLoadedCreationID() Returns creation ID from meta data of OAR. Can not be used to identify a machine. list osGetLinkPrimitiveParams(integer linknumber, list rules) Returns prim params for the linkset prims specified by linknum. If using linkset constants (e.g. LINK_SET, LINK_ALL_CHILDREN, etc), the requested params of each relevant prim are concatenated to the end of the list. Otherwise, usage is identical to llGetPrimitiveParams(). key osIsNpc(key NPC) Returns TRUE if 'key' is an NPC (non-player-character). POLYMORPHIC osNpcCreate(string firstname, string lastname, vector position, string notecard) osNpcCreate(string firstname, string lastname, vector position, string notecard, integer options) Creates an NPC (Non Player Character) clone named firstname lastname at position from a notecard containing the specifications. osNpcSaveAppearance(key npc, string notecard) Save NPC's current body part, clothing and attachments data to notecard in prim inventory. The avatar must be present in the region when this function is invoked. The baked textures for the avatar (necessary to recreate appearance) are saved permanently.) osNpcLoadAppearance(key npc, string notecard) Load NPC appearance from notecard. This notecard must contain appearance data created with the save appearance function. vector osNpcGetPos(key npc) Returns current position vector of the NPC. osNpcMoveTo(key npc, vector position) Moves an NPC to a location within the region. osNpcMoveToTarget(key npc, vector target, integer options) Moves NPC to given target over time. Options = OS_NPC_FLY, OS_NPC_NO_FLY, OS_NPC_LAND_AT_TARGET, OS_NPC_RUNNING rotation osNpcGetOwner(key npc) Returns the NPC owner UUID. rotation osNpcGetRot(key npc) Gets the rotation of the avatar. Only the rotation around the Z plane in Euler rotation (horizontal rotation) has any meaning. osNpcSetRot(key npc, rotation rot) Set the rotation of the NPC. Only setting the rotation in the Z plane in Euler rotation will have any meaningful effect (turning NPC facing direction). Setting X or Y Euler values will result in the avatar rotating in an undefined manner. osNpcStopMoveToTarget(key npc) Stop a current move to a target. osNpcSay(key npc, string message) Makes an NPC say something. osNpcSit(key npc, key primkey, integer options) Makes NPC sit on prim/item. osNpcStand(key npc) Makes NPC identified by UUID to stand. osNpcRemove(key npc) Removes an NPC. osNpcPlayAnimation(key npc, string animation) Makes NPC identified by key npc to play animation. osNpcStopAnimation(key npc, string animation) Makes NPC identified by key npc stop playing animation. osOwnerSaveAppearance(string notecard) Save Owner's current body part, clothing and attachments data to notecard in prim inventory. The avatar must be present in the region when this function is invoked. The baked textures for the avatar (necessary to recreate appearance) are saved permanently.) osAgentSaveAppearance(key agentId, string notecard) Save an Avatar's current body part, clothing and attachments data to specified notecard in prim inventory. The avatar must be present in the region when this function is invoked. The baked textures for the avatar (necessary to recreate appearance) are saved permanently.) key osGetMapTexture() Returns the map texture UUID of current region. key osGetRegionMapTexture(string regionName) Returns the map texture UUID for the regionName requested. list osGetRegionStats() Returns a list of float values representing a number of region statistics (21 of the values shown in the statistics bar of LL-based clients). integer osGetSimulatorMemory() Returns integer of current memory used by simulator instance. osKickAvatar(string FirstName, string LastName, string alert) Kicks avatar from region with an alert message. osSetSpeed(key UUID, float SpeedModifier) Multiplies the normal running, walking, and flying speed of the specified avatar. osCauseHealing(key UUID, float healing) Causes healing to specified avatar. osCauseDamage(key UUID, float damage) Causes damage to specified avatar. Region must be damage enabled. list osGetPrimitiveParams(key prim, list rules) Gets the parameters of the primitive, specified by key. osSetPrimitiveParams(key prim, list rules) Sets primitive Params. POLYMORPHIC COMMAND osSetProjectionParams(key prim. integer projection, key texture, float fov, float focus, float ambience) osSetProjectionParams(integer projection, key texture, float fov, float focus, float ambience) osSetProjectionParams(key prim, integer projection, key texture, float fov, float focus, float ambience) list osGetAvatarList() Returns strided list of the UUID, position, and name of each avatar in the region, except the owner. string osUnixTimeToTimestamp(integer unixtime) Converts unixtime to an llGetTimeStamp() formated string. string osGetGridGatekeeperURI() returns the value of Gatekeeper in [GridService] section for both standalone and grids. string osGetInventoryDesc(string itemName) returns the description of an inventory item contained within a prim. Attach the object containing this script to the avatar that owns it without checking for PERMISSION_ATTACH For example, osForceAttachToAvatar(ATTACH_CHEST) Detach the object containing this script from the avatar it is attached to without checking for PERMISSION_ATTACH Nothing happens if the object is not attached osNpcSay(key npc, integer channel, string message) osNpcShout(key npc, integer channel, string message) osNpcWhisper(key npc, integer channel, string message) osSetTerrainTexture(integer level, key texture) sets terrain texture to level specified using the specific UUID of the texture osSetTerrainTextureHeight(int corner, float low, float high) sets terrain texture in corner specified between the low and high levels. Identical to setting textures in Region Manager within the viewer. integer osInviteToGroup(key agentId) Returns True / False if user identified by agentID is successfully added to group. (Object containing script must be attached to a group) integer osEjectFromGroup(key agentId) Returns True / False if user identified by agentID is successfully removed from group. (Object containing script must be attached to a group) osForceAttachToAvatar(integer attachPoint) Attach the object containing this script to the avatar that owns it without asking for PERMISSION_ATTACH to the attachPoint. For example, ATTACH_CHEST. osForceAttachToAvatarFromInventory(string itemName, integer attachPoint) Attach the inventory item in the object containing this script to the avatar that owns it without checking for PERMISSION_ATTACH If itemName is not found in the inventory then a warning is sent to the owner. An example of attachPoint is ATTACH_CHEST. osForceAttachToOtherAvatarFromInventory(string rawAvatarId, string itemName, integer attachPoint) Attach an inventory item in the object containing this script to any avatar in the region without asking for PERMISSION_ATTACH. rawAvatarId = The UUID of the avatar to which to attach. itemName = The name of the item. attachPoint = The attachment point. Example, ATTACH_CHEST. osNpcTouch(key npcKey, key object_key, integer link_num) Allows the NPC, npcKey, to touch the specified object, object_key, and its link number, link_num. osIsUUID(string thing) Checks if thing is a UUID. Returns 1 if thing is a valid UUID, 0 otherwise. osMin(float A, float B) Returns the smaller of two numbers. Wraps to system Math.Min() osMax(float A, float B) Returns the larger of two numbers. Wraps to system Math.Max() osGetRezzingObject() Get the key of the object that rezzed this object. Will return NULL_KEY if rezzed by agent or otherwise unknown source. osGetHealth(key avatar) Returns avatar's health in float value. osSetContentType(key id, string type) Sets the response type for an HTTP request/response. osGetNumberOfAttachments(key avatar, list attachmentPoints) Returns a strided list of the specified attachmentPoints and the number of attachments on those points. "avatar" = avatar UUID, "attachmentPoints" = list of ATTACH_* constants. osMessageAttachments(key avatar, string message, list attachmentPoints, integer flags) Sends message to avatar's attachments on the specified attachmentPoints. Behaves as osMessageObject(), without the sending script needing to know the attachment keys in advance. "avatar" =avatar UUID, "message" = message string. "attachmentPoints" = list of ATTACH_* constants, or -1 for all attachments. If -1 is specified and OS_ATTACH_MSG_INVERT_POINTS is present in flags, no action is taken.. "flags" = flags further constraining the attachments to deliver the message to. osDropAttachment() Attempts to drop an attachment to the ground. osDropAttachmentAt(vector pos, rotation rot) Attempts to drop an attachment at the specified coordinates. "pos" = vector position "rot" = rotation of object. osForceDropAttachment() Attempts to drop an attachment to the ground while bypassing the script permissions. osForceDropAttachmentAt(vector pos, rotation rot) Attempts to drop an attachment at the specified coordinates while bypassing the script permissions. "pos" = vector position "rot" = rotation of object. osListenRegex(integer channelID, string name, string ID, string msg, integer regexBitfield) Identical to llListen except for a bitfield which indicates which string parameters should be parsed as regex patterns. Params = integer channelID, string name, string ID, string msg, integer regexBitfield. Where regexBitfield = OS_LISTEN_REGEX_NAME or OS_LISTEN_REGEX_MESSAGE. osRegexIsMatch(string input, string pattern) Wraps to bool Regex.IsMatch(string input, string pattern) string input = string to test for match string pattern = string to use as pattern returns boolean TRUE/FALSE. osForceCreateLink(key target, integer parent) Link the script's object with target, without requiring link permissions. osForceBreakLink(integer link) De-links the prim with the given link number in a linked set, without requiring link permissions. osForceBreakAllLinks() De-links all prims in a link set, without requiring link permissions. vector osGetRegionSize() Returns the size of the region in metres. string osGetPhysicsEngineType() Returns a string containing the name of the Physics Engine. cmSetWindlightScene(list rules) Set the current WindLight scene. Estate managers and owners only. (Reguires LightShare Enabled Viewer) cmSetWindlightSceneTargeted(list rules, key target) Set the current WindLight scene directed at a specific avatar. Estate managers and owners only. (Reguires LightShare Enabled Viewer) list cmGetWindlightScene(list rules) Get the current LightShare settings. (Reguires LightShare Enabled Viewer) lsSetWindlightScene(list rules) Set the current WindLight scene. Estate managers and owners only. (Reguires LightShare Enabled Viewer) lsSetWindlightSceneTargeted(list rules, key target) Set the current WindLight scene directed at a specific avatar. Estate managers and owners only. (Reguires LightShare Enabled Viewer) list lsGetWindlightScene(list rules) Get the current WindLight settings. (Reguires LightShare Enabled Viewer) osReturnObject(key userID) Returns object to specified avatars UUID. (Aurora-Sim only) osReturnObjects(float Parameter) Returns group of objects. Parameter's are numeric, values are owner objects = 0, everyone except owner objects = 1, group objects = 2. (Aurora-Sim only) osShutDown() Shut's down current Simulator. Authorized Admin Only by config. (Aurora-Sim only) osAddAgentToGroup(key avatarID, string group_name, string role_name) Adds an avatar to a group. Where group_name = name of the target group, role_name = role to assign within the group. (Aurora-Sim only) osRezObject(string inventory, vector position, vector velocity, rotation rot, integer param, integer isRezAtRoot, integer doRecoil, integer SetDieAtEdge, integer CheckPos) Where inventory = object to rez. Position = vector to rez object. Velocity = initial velocity. Rot = initial rotation. Param = onrez event. IzAtRoot = TRUE/FALSE flag changes llRezAtRoot to llRezObject. doRecoil =TRUE/FALSE to push avatar. SetDieAtEdge = TRUE/FALSE for rezzed object to die at edge of region. CheckPos = TRUE/FALSE enable/disable 10m rez limit. (Aurora-Sim only) aaSetCloudDensity(float density) AaSetCloudDensity(0.5) Where float density values are 0.0 = no cloud to 1.0 = 100% cloud. (Aurora-Sim only) aUpdateDatabase(string Key, string value, string token) Where Key = database field name, xmlDataToPutIntoTheDatabase = serialized XML data, Token = data-password (Aurora-Sim only) aaQueryDatabase(string Key, string Token) Returns a list with first value is the token, the second the Key, and the third the value Where Key = database field name, Token = data-password (Aurora-Sim only) aaDeserializeXMLValues(string xmlData) Returns a list of Values from XML data. Where xmlData = xml formatted data Values. (Aurora-Sim only) aaDeserializeXMLKeys(string xmlData) Returns a list of keys from XML data. Where xmlData = xml formatted data keys. (Aurora-Sim only) aaSetConeOfSilence(float radius) Where radius = metres radius from centre of scripted item. This creates an area that sounds can only be heard by the people within the area(radius) and not heard outside and visa-versa. (Aurora-Sim only) aaSerializeXML(list keys, list values) Returns xml formatted string of the keys and values. Where keys = list of keys in the database, values = fields to retrieve from database. (Aurora-Sim only) aaGetTeam(key uuid) Returns a string of avatars team name. Where uuid = avatar key. (Aurora-Sim only) aaGetHealth(key uuid) Returns float value (0.0 to 100.0) of current health. Where uuid = avatar key. (Aurora-Sim only) aaJoinCombat(key uuid) Where uuid = avatar key. If (PERMISSION_COMBAT == PERMISSION_COMBAT) and permission is granted then join combat. (Aurora-Sim only) aaLeaveCombat(key uuid) Where uuid = avatar key. (Aurora-Sim only) aaJoinCombatTeam(key uuid, string team) Where uuid = key of avatar, team = string of the team name. (Aurora-Sim only) aaRequestCombatPermission(key ID) Where ID = avatar uuid. Requests target avatar for Permissions to enter into combat mode. Raises a run_time_permissions event. (PERMISSION_COMBAT == PERMISSION_COMBAT). (Aurora-Sim only) aaThawAvatar(key ID) Where ID = avatar uuid. If combat permission are granted then avatar can be un-frozen (movement re-enabled). (Aurora-Sim only) aaFreezeAvatar(key ID) Where ID = avatar uuid. If combat permission are granted then avatar can be frozen (no movement). (Aurora-Sim only) aaGetTeamMembers(string team) Return a list of team members. Where team = string of team name. (Aurora-Sim only) POLYMORPHIC FUNCTION. aaGetLastOwner(string PrimID) returns last owner UUID of PrimID where PrimID = uuid of prim. AaGetLastOwner() returns last owner uuid of prim containg script. (Aurora-Sim only) aaSayDistance(integer channelID, float Distance, string text) Where channelID = channel to say on, Distance = float in meters for distance to say, text = string to say. (Aurora-Sim only) aaSayTo(key userID, string text) Where userID = avatar key, text = string msg. Similar to llOwnerSay but can be directly targeted to an avatar. (Aurora-Sim only) aaGetWalkDisabled(key ID) Returns integer of TRUE or FALSE for specifid ID. Where ID = avatar uuid. (Aurora-Sim only) aaSetWalkDisabled(key ID, integer Value) Where ID = avatar uuid, Value = TRUE or FALSE. If PERMISSION_COMBAT is accepted, this disables walk, forcing avatar to fly. (Aurora-Sim only) aaGetFlyDisabled(key ID) Returns integer of TRUE or FALSE for specifid ID. Where ID = avatar uuid. (Aurora-Sim only) aaSetFlyDisabled(key ID, integer Value) Where ID = avatar uuid, Value = TRUE or FALSE. If PERMISSION_COMBAT is accepted, this disables flying, forcing avatar to walk. (Aurora-Sim only) aaAvatarFullName2Key(string FullName) Returns the avatar uuid from their fullname. Where FullName = "Firstname Lastname”. (Aurora-Sim only) aaRaiseError(string message) Allows you to have errors that end the execution of the event and fire another event in the script. (Aurora-Sim only) aaGetText() Returns a string of the hover text of an object. (Aurora-Sim only) aaGetTextColor() Returns the hovertext color in rotation. Use Ex: rotation color = aaGetTextColor() to separate color.x, color.y, color.z, color.s Where s = value of alpha in llSetText. (Aurora-Sim only) aaSetEnv(string EnvName, list Value) Sets environment values. Where EnvName = ENABLE_GRAVITY, GRAVITY_FORCE_X, GRAVITY_FORCE_Y, GRAVITY_FORCE_Z, ADD_GRAVITY_POINT, ADD_GRAVITY_FORCE, START_TIME_REVERSAL_SAVING, STOP_TIME_REVERSAL_SAVING, START_TIME_REVERSAL, STOP_TIME_REVERSAL. (Aurora-Sim only) aaGetIsInfiniteRegion() Returns TRUE or FALSE if region is an infinite region. (Aurora-Sim only) aaSetCharacterStat( ID, StatName, statValue) Sets Character Stats. Where ID = avatar uuid, StatName = stat to change, statValue the value to change it to. (Aurora-Sim only) aaAllRegionInstanceSay(integer channelID, string text) (Aurora-Sim only) aaWindlightGetDayCycle() Returns a List of settings (Aurora-Sim only) aaWindlightAddDayCycleFrame(float dayCyclePosition, integer dayCycleFrameToCopy) Returns TRUE / FALSE on success status (Aurora-Sim only) aaWindlightRemoveDayCycleFrame(int dayCycleFrame) Returns TRUE / FALSE on success status (Aurora-Sim only) aaWindlightSetScene(list list) aaWindlightSetScene(integer dayCycleIndex, list list) Returns TRUE/FALSE on success (Aurora-Sim only) aaWindlightGetScene(list rules) aaWindlightGetScene(integer dayCycleKeyFrame, list rules) Returns a list (Aurora-Sim only) aaWindlightGetSceneIsStatic() Returns TRUE / FALSE (Aurora-Sim only) aaWindlightGetSceneDayCycleKeyFrameCount() Returns integer value (Aurora-Sim only) botGetWaitingTime(integer waitTime) Returns waitTime as vector. (Aurora-Sim only) botSetMap(key keyOfBot, list positions, list movementType, integer flags) keyOfBot = bot uuid, positions = list of position vectors, movementType = corresponding list of move modes: 0 – walk, 1 – fly, flags = BOT_FOLLOW_FLAG_NONE and BOT_FOLLOW_FLAG_INDEFINITELY. (Aurora-Sim only) botCreateBot(string FirstName, string LastName, key idToClone, vector startPos) Where FirstName and LastName = strings for new bot name. idToClone = uuid of prebuild avatar to clone OR another existing avatar. startPos = vector of starting position on region. (Aurora-Sim only) botRemoveBot(key botID) Where botID = uuid of bot. Removes bot identified by botID. (Aurora-Sim only) botPauseMovement(key botID) Where botID = bot uuid. Pauses bot at current position. (Aurora-Sim only) botResumeMovement(key botID) Where botID = bot uuid. Resumes bot movement. (Aurora-Sim only) botFollowAvatar(key botID, string avName, float startFollowDistance, float endFollowDistance) Where botID = bot uuid. AvName = sting of avatar name OR avatar uuid. StartFollowDistance = distance to start following from. EndFollowDistance = distance to stop following avatar. (Aurora-Sim only) botStopFollowAvatar(key botID) Where botID = bot uuid. Stops bot from following an avatar. (Aurora-Sim only) botSendChatMessage(key botID, string message, integer channel, integer sayType) Where botID = bot uuid. Message = string msg. Channel = channel to speak on. SayType = (0=whisper, 1=say, 2=shout). (Aurora-Sim only) botSendIM(string bot, string user, string message) Send IM to bot. (Aurora-Sim only) botSetShouldFly(key botID, integer ShouldFly) Where botID = bot uuid. ShouldFly = TRUE/FALSE. Enables or disables flight mode. (Aurora-Sim only) botSitObject(key botID, key objectID, vector offset) Where botID = bot uuid, objectID = uuid of object to sit on, offset = Vector for sit position (note that VECTOR_ZERO = default sit pos). (Aurora-Sim only) botStandUp(key botID) Where botID = bot uuid. Command bot to stand up. (Aurora-Sim only) botTouchObject(key botID, key objectID) Where botID = bot uuid, objectID = object uuid. Causes bot to touch object identified. (Aurora-Sim only) botAddTag(key botID, string tag) Where botID = bot uuid, tag = string tag over bot. (Aurora-Sim only) botGetBotsWithTag(string tag) Where tag = tag string to match. Return a list of bot UUID's in region with the matching tag. (Aurora-Sim only) botRemoveBotsWithTag(string tag) Where tag = tag string to match. Removes bot's matching the tag. (Aurora-Sim only) No definido actualmente Actualmente definido a: [ITEM] Definido para un artículo que no está en esta cuenta Desconectado, visualización de ítem no disponible Contando scripts, espera por favor... Contados [SCRIPTS] scripts en [OBJECTS] Accesorios en [NAME]. ([RUNNING] ejecutándose, [MONO] mono.) Contados [SCRIPTS] scripts en [OBJECTS] objetos. ([RUNNING] ejecutándose, [MONO] mono.) Borrados [SCRIPTS] scripts en [OBJECTS] objetos. ha tomado una fotografía No ausente Ausente No Ocupado Ocupado Siguiente OK Aviso de Grupo Avisos de Grupo Enviado por Anexado: Ver noticias anteriores o bien optar por no recibir estos mensajes aquí. Abrir Adjunto Guardar Adjunto Brazo Derecho Cabeza Brazo Izquierdo Pierna Izqquierda Torso Pierna Derecha Pulsa ESC para regresar a la vista del mundo Elementos no hallados en el inventario. No tienes en tu inventario una copia de esta textura https://marketplace.[MARKETPLACE_DOMAIN_NAME]/ http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.3 https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/imports https://marketplace.[MARKETPLACE_DOMAIN_NAME]/learn_more Cualquiera puede vender ítems en el Mercado. Si quieres convertirte en un comerciante, tendrás que crear una tienda en el Mercado. . Tu Buzón de Salida está vacío. Arrastra carpetas a esta zona y pulsa "Enviar al Mercado" para listarlos y ponerlos en venta Mercado. . Inicializando el Mercado en Línea. Estamos accediendo a tu cuenta en Tienda en el Mercado en Línea . Error del Mercado en Línea. La Tienda de Mercado en Línea está devolviendo errores. Cargando contenidos... Sin Contenido Si No Comprar Piedra Metal Vidrio Madera Carne Plástico Goma Luz Pecho Cráneo Hombro Izquierdo Hombro Derecho Mano Izquierda Mano Derecha Pié Izquierdo Pié Derecho Columna Pelvis Boca Mentón Oreja Izquierda Oreja Derecha Globo Ocular Izquierdo Globo Ocular Derecho Nariz Brazo Derecho Antebrazo Derecho Brazo Izquierdo Antebrazo Izquierdo Cadera Derecha Muslo Derecho Pierna Derecha Cadera Izquierda Muslo Izquierdo Pierna Izquierda Estómago Pectoral Izquierdo Pectoral Derecho Cuello Base Punto de anexión inválido Residente Prueba Miembro Fundador Empleado de Linden Lab Información de Pago utilizada Información de Pago en Archivo Sin Información de Pago Edad Verificada Edad No Verificada Centro 2 Superior Derecho Superior Superior Izquierdo Centro Inferior Izquierdo Inferior Inferior Derecha Descargado, compilando El Script no ha sido hallado en el servidor. Problema al descargar El Sim carece de capacidades UpdateScriptTask. No se puede pedir la recompilación Error escribiendo en disco local. ¿Disco lleno? Permisos insuficientes para descargar un script. Permisos insuficientes para Fallo desconocido en la descarga Progreso de Recompilación recompilar Progeso de Reinicio reiniciar Definir ejecución en Progreso Definir ejecutando Definir no ejecutando en progreso Definir no ejecutando ¡Compilación satisfactoria! Compilación satisfactoria, guardando... Guardado completado. Script (objeto fuera de rango) Objeto [OBJECT] propiedad de [OWNER] ninguno (Desconocido) Información no hallada para el grupo estado padre Continente teen Cualquiera error todos los Estados propiedad de [OWNER] todos los Estados de tu propiedad todos los estados que administras para [OWNER] Residentes Permitidos: ([ALLOWEDAGENTS], máx [MAXACCESS]) Grupos Permitidos: ([ALLOWEDGROUPS], máx [MAXACCESS]) Memoria de Scripts en la Parcela Parcelas Listadas: [PARCELS] Memoria utilizada: [COUNT] kb de un máximo de [MAX] kb; [AVAILABLE] kb disponibles Memoria utilizada: [COUNT] kb URLs de Script de la Parcela URLs usadas: [COUNT] de un máximo de [MAX]; [AVAILABLE] disponibles URLs usadas: [COUNT] Error al requerir información No se ha seleccionado una Parcela Error: la información de scripts sólo está disponible en región actual Recuperando información... No tienes permisos para examinar esta parcela Sentado en Pecho Cabeza Hombro Izquierdo Hombro Derecho Mano Izquierda Mano Derecha Pié Izquierdo Pié Derecho Espalda Pelvis Boca Mentón Oreja Izquierda Oreja Derecha Ojo Izquierdo Ojo Derecho Nariz Brazo Derecho Antebrazo Derecho Brazo Izquierdo Antebrazo Izquierdo Cadera Derecha Muslo Derecho Pierna Derecha Cadera Izquierda Muslo Izquierdo Pierna Izquierda Vientre Pectoral Deeecho Pectoral Izquierdo HUD Centro 2 HUD Superior Derecho HUD Superior Centro HUD Superior Izquierdo HUD Centro 1 HUD Inferior Izquierdo HUD Inferior HUD Inferior Derecho Cuello Base Nuevo Script No hay un Convenio provisto para este Estado. No hay un Convenio provisto para este Estado. El terreno de este Estado está siendo vendido por el propietario del Estado, no por Linden Lab. Por favor, contacta al propietario del Estado para más detalles. Local Configuración Local Región Configuración de Región Vista previa Propiedades Un objeto llamado propiedad del grupo propiedad de un grupo desconocido propiedad de propiedad de un usuario desconocido te ha dado Has rechazado [DESC] de [NAME]. Has rechazado [DESC] sin notificar a [NAME]. Has aceptado [DESC] sin notificar a [NAME]. Total comprado te ha pagado pagado en pase comprado para tasa del evento pagada precio del evento pagado Balance Créditos Débitos Ítems adquiridos Cancelar Subiendo [NAME] a un costo de [CURRENCY] [AMOUNT] Comprar esto costará Extensión de archivo %s deconocida. Se espera .wav, .tga, .bmp, .jpg, .jpeg, o .bvh Ignorar Ignorar Dejar de Ignorar Dejar de Ignorar Ctrl- Cmd- Opt- Mayús Ctrl- Alt- Mayús Archivo Guardado Recibiendo Adelante Izquierda Derecha Atrás Norte Sur Oeste Este Arriba Abajo Nada : , ... *** ( ) . ' --- Múltiple Media Ejecutar/Pausar Media Se ha encontrado un error analizando la línea de comandos- Por favor, mira en: http://wiki.secondlife.com/wiki/Client_parameters Error: [APP_NAME] Uso de la Línea de Comandos: [APP_NAME] es incapaz de acceder a un archivo que necesita. Esto puede ser porque de alguna manera tienes varias copias en ejecución, o tu sistema de forma incorrecta piensa que un archivo está abierto. Si este mensaje persiste, reinicia el equipo y vuelve a intentarlo. Si persiste, puede que tengas que desinstalar completamente [APP_NAME] y volver a instalarlo. [APP_NAME] requiere un procesador con AltiVec (G4 o posterior). [APP_NAME] ya está siendo ejecutado. Revisa tu barra de tareas y busca copia minimizada del programa. Si este mensaje persiste, reinicia tu equipo. [APP_NAME] parece haberse congelado o sufrido un fallo en la ejecución anterior. ¿Quieres enviar un reporte de fallos? (Puedes modificar esta opción de reporte de fallos en Prefencias -> General -> Reporte de Fallos) Notificación [APP_NAME] es incapaz de detectar DirectX 9.0b o superior. [APP_NAME] usa DirecX para detectar el hardware y/o los controladores desactualizados que pueden causar inestabilidad, pobre rendmiento y caídas. Si bien puedes ejecutar [APP_NAME] sin esto, recomendamos encarecidamente ejecutarlo con DirectX 9.0b. ¿Quieres continuar? Atención Fallo de RegisterClass Error Incapaz de ejecutar a pantalla completa en [WIDTH] x [HEIGHT]. Ejecutando en ventana. Error de cierre mientras se destruía la ventana (falló DestroyWindow()) Error de Cierre Imposible crear el contexto de dispositivo GL No se puede encontrar el formato de píxel adecuado No se puede ver la descripción del formato de píxel [APP_NAME] requiere True Color (32-bit) para ser ejecutado. Por favor, ve a la configuración de pantalla de tu equipo y configura el modo de color en 32-bit. [APP_NAME] es incapaz de ejecutarse porque no puede obtener un canal alfa de 8 bit. Usualmente esto ocurre debido a problemas con la tarjeta gráfica. Por favor, asegurate que tienes actualizados los controladores de tu tarjeta gráfica. Además, asegurate que tu pantalla esta definida en Color Verdadero (32-bit) En el Panel de Control > Pantalla > Configuraciones. Si continuas recibiendo este mensaje, contacta con [SUPPORT_SITE]. No se puede establecer el formato de píxel No se puede crear el contexto de renderizado GL No se puede activar contexto de renderizado GL [APP_NAME] es incapaz de ejecutarse porque tu tarjeta gráfica no está instalada correctamente, es obsoleta o no está soportada. Por favor, asegurate que tienes actualizados los controladores de tu tarjeta gráfica, incluso, si están actualizados, intenta reinstalarlos.. Si continuas recibiendo este mensaje, contacta con [SUPPORT_SITE]. Sombreado de las 5 en Punto Todo Blanco Ojos de Animé Arqueado Largo de Brazo Anexado Anexado a lóbulos de las orejas Flequillo Holgado Flecos Ojos Pequeños y Brillantes Tamaño del Vientre Grande Glúteos Grandes Pelo grande: Atrás Pelo Grande: Frente Pelo Grande: Arriba Cabeza Grande Pectorales Grandes Picos Grandes Negro Rubio Pelo Rubio Rubor Color del Rubor Opacidad del Rubor Definición del Cuerpo Gordura Pecas del Cuerpo Grosor del Cuerpo Delgadez corporal Finura corporal Arqueado de Piernas Firmeza de Senos Escote Tamaño de Senos Ancho de Puente Extensión Arco Frontal Ojos Saltones Ojos Saltones Bulbosa Nariz Bulbosa Senos: Masa Senos. Alisado Senos: Gravedad Senos: Arrastre Efecto Máximo Elasticidad Ganancia Amortiguación Efecto Máximo Elasticidad Ganancia Amortiguación Efecto Máximo Elasticidad Ganancia Amortiguación Vientre: Masa Vientre: Alisado Vientre: Gravedad Vientre: Arrastre Efecto Máximo Elasticidad Ganancia Amortiguación Nalgas: Masa Nalgas: Alisado Nalgas: Gravedad Nalgas: Arrastre Efecto Máximo Elasticidad Ganancia Amortiguación Efecto Máximo Elasticidad Ganancia Amortiguación Cejas Tupidas Cabello Espeso Tamaño de las Nalgas Gravedad de Nalgas Movimiento de Falda Sin Movimiento Más Movimiento Chaplin Huesos de la Mejilla Tamaño del Pecho Ángulo del Mentón Mentón Hendido Barba Cortina Mentón Profundo Mentón Fuerte Mentón hundido Mentón prominente Mentón-Cuello Limpia Hendidura Ojos juntos Cerrado Espalda Cerrada Frontal Cerrado Lado Izq. Cerrado lado Der. Cerrado Monedero Cuello posterior Cuello Frontal Hacia Abajo Hacia Arriba Arrugado Naríz Torcida Acampanado Oscuro Verde Oscuro Mas Oscuro Profundo Tacones Predeterminados Denso Mucha papada Poco Muy abultada Orejas: ángulo Orejas: tamaño Orejas: forma Cabeza: ahuevada Ojos: bolsas Ojos: color Ojos: profundidad Ojos: brillo Ojos: apertura Ojos: simetría Ojos: tamaño Ojos: separación Cejas: arco Cejas: densidad Cejas: altura Cejas: en V Cejas: tamaño Pestañas: longitud Contorno de ojos Contorno de ojos: color Ojos Desorbitados Cara: simetría Rasgos marcados Ojos separados Labios prominentes Mujer Sin dedos Con dedos Campana Redondeadas Culo plano Cabeza plana Empeine bajo Pie: tamaño Frente: ángulo Hacia la frente Pecas Flequillo Sin cortar atrás Contorno completo Sin cortar Pelo: volumen a los lados Volumen total Con brillo Guantes: dedos Guantes: largo Pelo Pelo: Atrás Pelo: Adelante Pelo: Costados Peinado Pelo Grueso Pelo Grueso Pelo inclinado Pelo inclinado a Izquierda Pelo inclinado a Derecha Pelo: Volumen Tamaño de la Mano Manillar Cabeza: Longitud Cabeza: Forma Cabeza: Tamaño Cabeza Estirada Altura del Tacón Forma del Tacón Altura Alto Tacones Altos Altura Mandíbula Plataformas Altas Alto y Estrecho Más Grande Largo de Cadera Ancho de Cadera Flotar Interior Color Sombra Interior Opacidad Sombra Interior Ángulo Interior del Ojo Sombra Interior del Ojo Sombra Interior Largo de Chaqueta Arrugas de Chaqueta Ángulo de la Mandíbula Protuberancia Mandíbula Forma Mandíbula Unión Papada Ángulo Rodilla Rodillazo Largo Largo de Manos Parte Izquierda Largo de Pierna Musculos de las Piernas Menos Menos gordura Menos tupida Menos pecas Menos grosor Más levantado Menos michelines Pocos músculos Poca musculatura Menos sonrosada Menos redondeada Menos cartucheras Menos cuadrada Menos volumen Pequeña Más luminosos Labio: hoyuelo Hoyuelo marcado Labios: grosor Labios sonrosados Labios: ratio Labios: prominencia Labios: ancho Brillo de labios Barra de labios Barra de labios: color Más Cabeza alargada Cadera larga Piernas largas Cuello largo Coletas largas Cola de caballo larga Torso largo Brazos largos Pantalón suelto Camiseta suelta Puños anchos Michelines Bajar Tacones bajos Mandíbula baja Suela fina Suelta Abajo Puente: abajo Mejillas: abajo Varón Raya: en medio Más Más colorete Más gordura Más tupida Más Más pecas Más grosor Menos levantado Más barra de labios Más michelines Más el inferior Más músculos Más musculatura Más sonrosada Más redondeada Más cartucheras Más inclinada Más cuadrada Más el superior Más recta Más volumen Grande Bigote Comisuras Boca: posición Rapado Muscular Patillas largas Uñas pintadas Uñas pintadas: color Disminuir Rapada Entradas Labios estrechos Natural Cuello: longitud Cuello: grosor Sin colorete Sin contorno Menos Labios sin brillo Sin barra de labios Sin raya Sin pintar Sin rojoNadastring Sin crestas Sin blanco Sin arrugas Labio Inf. Normal Labio Sup. Normal Nariz a la izq. Nariz a la der. Nariz: tamaño Nariz: grosor Nariz: respingona Nariz: punta Nariz: ancho Fosa Nasal: altura Fosa Nasal: ancho Opaco Abrir Apertura trasera Apertura frontal Apertura izquierda Apertura derecha Anaranjado Externo Sombra de ojos: color Sombra de ojos: opacidad Ojos: comisura Sombra externa de Ojos Sombra de ojos Retraído Pubis Pintadas Pálida Pantalón: cruz Ceñido Pernera: largo Caja Pantalón: arrugas Raya Flequillo partido Pectorales Tono Coletas Rosa Más sonrosados Suela: altura Suela: ancho En punta De aguja Cola de caballo Con vuelo Izquierdo más grande Derecho más grande Hinchadas Ojeras Irisación Pelirrojo Regular Raya: der. Tez sonrosada Redondear Rubicundez Rojiza Pelo encrespado Cartucheras Piernas flacas Más ancho Sin marcar Nuca: corte Shear Face Shear Front Arriba - izq. Arriba - der. Rapada Rapada A la izq. Boca: ladeada A la der. Alto de cintura Ceñido Camisa: arrugas Caña: altura Bajo Brazos cortos Piernas cortas Cuello corto Coletas cortas Cola de caballo corta Patillas cortas Torso corto Cadera corta Hombros Lados: franja Patillas Pelo: lados Bajar lados del pelo Subir lados del pelo Cuello estrecho Falda: vuelo Falda: largo Frente Inclinada Largo de manga Ancho de puños Raja trasera Raja frontal Raja a la izq. Raja a la der. Disminuir Manos pequeñas Cabeza pequeña Leves Pelo liso Calcetines: largo Perilla Depiladas Crestas Cuadrada Punta cuadrada Cabeza aplastada Cabeza estirada Chupadas Estrecho de pecho Ojos hundidos Extensión posterior Extensión adelante Alto Cubierta trasera Cubierta frontal Tacones grandes Cuello ancho Empeine alto Delgadas Cejas finas Hacia dentro Nariz fina Poca papada Sin campana Pantalón ceñido Camisa ceñida Falda ceñida Puños ceñidos Punta: forma Empeine Torso: longitud Torso: musculatura Torso flacucho Largos Abiertos Prognatismo No natural Puente: arriba Mejillas: arriba Barbilla: prominencia Párpados Mucho Del todo Cintura Bien Alimentado Pelo Blanco Ancho Espalda Ancha Pecho Aancho Labios Anchos Salvaje Arrugas [APP_NAME]: Ítems llegando muy rápido desde [FROM_NAME], la vista previa automática ha sido deshabilitada por [TIME] segundos. [APP_NAME]: Ítems llegando muy rápido, la vista previa automática ha sido deshabilitada por [TIME] segundos. ha iniciado una sesión de IM contigo. Respuesta Automática enviada a [MINS] minutos se ha enviado un ítem con la respuesta automática (Sin nombre) Ofrecido ítem de inventario a (Guardado [LONG_TIMESTAMP]) Definir Punto Inicial Definir Punto Final Distancia: [DIST] Te han sido otorgados poderes más allá de la comprensión mortal. Utiliza tus nuevas habilidades con sabiduría. Desbloqueado: - Prioridad de Animación hasta 7 - Destinado para animaciones que deben prevalecer sobre cualesquiera otras y en todo momento. NO UTILIZAR PARA ANIMACIONES EN GENERAL. Click Derecho Destruir Objetos - Borra en forma inmediata y permanente un objeto, cuando no tienes paciencia para esperar la respuesta del servidor. Explotar Objetos - Convierte un objeto Físico en temporal y desenlaza sus partes. Uniéndose a llamada de voz... Conectado, Pulsa Terminar Llamada para cortar Abandonar la conversación de voz Conectando... Chat grupal Ofrecido un Ítem de Inventario Ítem de Inventario ofrecido a [NAME] eres el único usuario en esta sesión. [NAME] está desconectado. Pulsa el Botón [BUTTON NAME] para aceptar/conectar a este chat de voz. Tiene Ignorado a este residente. Enviándole un mensaje hará que dejes de ignorarlo automáticamente. Error al hacer la solicitud, por favor, inténtalo de nuevo más tarde. Error al hacer la solicitud, por favor, inténtalo de nuevo más tarde. No tienes suficientes permisos. Esta sesión ya no existe No tienes esta capacidad. No tienes esta capacidad. No eres moderador en la sesión. Un moderador del grupo ha bloqueado tu chat de texto. Un moderador del grupo ha bloqueado tu chat de texto. No se pueden agregar usuarios a la sesión de chat con [RECIPIENT]. No se puede enviar tu mensaje a la sesión de chat con [RECIPIENT]. No se puede enviar tu mensaje a la sesión de chat con [RECIPIENT]. Error al moderar. Has sido expulsado del grupo. Has sido expulsado del grupo. Ya no tienes la capacidad para estar en esta sesión de chat. Posición de la Base definida. http://secondlife.com/landing/voicemorphing [NAME] te ha pagado [CURRENCY][AMOUNT] [REASON]. [NAME] te ha pagado [CURRENCY][AMOUNT]. Has pagado a [NAME] [CURRENCY][AMOUNT] [REASON]. Has pagado [CURRENCY][AMOUNT]. Has pagado a [NAME] [CURRENCY][AMOUNT]. Has pagado [CURRENCY][AMOUNT] [REASON]. Ha fallado tu pago [NAME] [CURRENCY][AMOUNT] [REASON]. Ha fallado tu pago de [CURRENCY][AMOUNT]. Ha fallado tu pago a [NAME] [CURRENCY][AMOUNT]. Ha fallado tu pago de [CURRENCY][AMOUNT] [REASON]. para [ITEM] por una parcela de terreno por acceso a una parcela por transferir terreno por crear un grupo por unirte a un grupo to upload por publicar un aviso clasificado dando [CURRENCY] Esto cuesta [CURRENCY] Este objeto cuesta Cualquiera Oficiales Propietarios En Línea Desconocido Enviando... Denuncia Nuevo Cuerpo Nueva Piel Nuevo Pelo Nuevos Ojos Nueva Camisa Nuevos Pantalones Nuevos Zapatos Nuevos calcetines Nueva Chaqueta Nuevos Guantes Nueva Camiseta Nueva Ropa Interior Nueva Falda Nueva Capa Alfa Nuevo Tatuaje Nueva Capa Física Vestimenta Inválida Nuevo Gesto Nuevo Script Nueva Nota Nueva Carpeta Contenido Gesto Gestos Masculinos Gestos FemeninosFemale Gestures Otros Gestos Gestos orales Gestos comunes Masculino - Disculpame Masculino - Déjame tranquilo Masculino - Lanzar un Beso Masculino - Abuchear Masculino - Aburrido Masculino - ¡Eh! Masculino - Risa Masculino - Rechazo Masculino - Encogerse de hombros Masculino - Sacar la lengua Masculino - Admiración Femenimo - Risa Suave Femenino - Llorar Femenino - Ruborizada Femenino - Disculpame Femenino - Déjame tranquila Femenino - Lanzar un Beso Femenino - Abuchear Femenino - Aburrida Femenino - ¡Eh! Femenino - 'Eh, encanto Femenino - Risa Femenino - Buen aspecto Femenino - Por aquí Femenino - Por favor Femenino - Rechazo Femenino - Encogerse de hombros Femenino - Sacar la lengua Femenino - Admiración /reverencia /aplaudir /contar /apagar /bmc /músculo /no /no! /papel /señalarme /señalarte /piedra /tijera /fumar /estirar /silbar /sí /sí! ausente baile1 baile2 baile3 baile4 baile5 baile6 baile7 baile8 ninguno/ninguno Chat Selecciona un editor usando las configuraciones de Editor Externo. No se puede hallar el editor externo que has especificado. Intenta entrecomillando el camino al editor. (P.ej. "/Camino al/editor" "%s") Error analizando el comando del editor externo. El Editor extreno ha fallado al ejecutarse. Izquierda Derecha Viendo balizas de partículas (azul) Viendo balizas de objetos materiales (verde) Viendo balizas de objetos con scripts (rojo) Viendo balizas de objetos con scripts de función de toque (rojo) Viendo balizas de sonidos (amarillo) Viendo balizas de medios (blanco) Ocultando Partículas Perfil http://wiki.secondlife.com/wiki/Pathfinding_Tools_in_the_Second_Life_Viewer Ninguno Afecta al navmesh Personaje (Múltiple) Teleporte completado desde audio media Lista Negra Lista Blanca Fallo al crear la carpeta [DIRNAME]: [ERROR] Fallo al borrar la carpeta [DIRNAME]: [ERROR] Fallo al abrir el archivo "[FILENAME]": [ERROR] Fallo al cerrar el archivo: [ERROR] Fallo al borrar el archivo [FILENAME]: [ERROR] Fallo al renombrar el archivo [FILE] como [NEWFILE]: [ERROR] Fallo al escribir '[DATA]', escribiendo datos de atributos. ostream inválido luego de llamar a child.toXML Fallo al escribir '[DATA]', escribiendo datos secundarios. Fallo al escribir '[DATA]', abriendo nuevo dependiente. Fallo al escribir '[DATA]', cerrando dependiente previo. Fallo al escribir cabecera XML. No se puede analizar [FILEDESC] "[FILENAME]". No se encontró el nodo raíz en [FILEDESC] "[FILENAME]". Cabecera no hallada '[NAME]' ; inválido [FILEDESC] "[FILENAME]". Atributo [NAME] 'version' inválido o no hallado en [FILEDESC] "[FILENAME]". Versión Incompatible '[NAME]', [MAJOR].[MINOR], en [FILEDESC] "[FILENAME]". MD5 Inválido ([VALUE]) en [FILEDESC] "[FILENAME]". Booleano inválido ([VALUE]) en [FILEDESC] "[FILENAME]". Atributo '[NAME]' no hallado en [NODENAME] de [FILEDESC] "[FILENAME]"." Atributo '[NAME]' inválido (debiera ser '[REQUIRED]') en [NODENAME] de [FILEDESC] "[FILENAME]". UUID Inválido en [FILEDESC] "[FILENAME]". Fecha ([DATE]) inválida en [FILEDESC] "[FILENAME]". el arquetipo no tiene el elemento <meta>. el elemento <meta> del arquetipo no tiene el atributo '[ATTRIBUTE]'. Fallo al volcar arquetipo a "[FILE]": Se ha exportado satisfactoriamente el objeto vestible a "[FILE]". The export to file "[FILE]" failed: Fallo de Importación: el archivo "[FILE]" contiene datos linden_genepool XML con [TAG] erróneo. Se requiere Versión "[VERSIONMAJOR].0" o inferior. La importación se ha realizado con exito, pero ten presente que el objeto vestible fue exportado desde el grid [EXPORTGRID] (y el grid actual es [CURRENTGRID]). ¡No se aplicaron las UUIDs de las Texturas! La importación se ha realizado con exito, pero ten presente que el objeto vestible fue exportado desde el grid [EXPORTGRID] (y el grid actual es [CURRENTGRID]).¡Se aplicaron las UUIDs de la Texturas pero quizás no existan aquí! Aviso de Importación: el archivo "[FILE]" contiene seleccionado un objeto vestible del tipo ([TYPE]), pero no contiene parámetros o texturas para dicho tipo. Nada ha sido importado. Aviso de Importación: el archivo "[FILE]" no contiene un objeto vestible de tipo [TYPE]. Éste contiene un arquetipo de tipo [ARCHETYPENAME]. Por favor, selecciona el tipo correcto antes de comenzar la importación. Fallo al importar el objeto [TYPE] vestible: No se ha encontrado arquetipo en el objeto vestible del archivo de importación "[FILE]".