libre
semana
[NAME] te ofrece un TP a [DESTINATION]
[NAME] te ofrece una invitación de teleporte a [DESTINATION]
No se puede recuperar la información del grid desde el servidor:
"
Asegurate que has ingresado el URI de inicio de sesión correcto. Un ejemplo de URI de inicio de sesión correcto es : \"http://cool.grid.com:8002/\", este url, usualmente, se puede encontrar en la página web del grid."
Se requiere de un URI de inicio de sesión para recuperar la obtener del grid.
404 Página no hallada
Este grid no soporta obtener 'Información del Grid'
Error de análisis XML: [XML_ERROR]
Second Life
Singularity Viewer
SINGULARITY VIEWER
Singularity
Grid Second Life
Portal de Soporte de Second Life
L$
Linden Lab
Detectando hardware...
Cargando [APP_NAME]...
Limpiando caché...
Inicializando Caché de Texturas...
Inicializando VFS...
¡Ha fallado la inicialización gráfica. Por favor, actualiza los controladores gráficos!
Restaurando...
Cambiando la Resolución...
Iniciando sesión. [APP_NAME] puede aparecer congelado. Espera por favor.
Iniciando sesión...
Autenticando
Realizando mantenimiento de cuentas...
Ha fallado el inicio de sesión previo. Iniciando sesión, intento [NUMBER]
Cargando el Mundo...
iniciando navegador web incorporado...
Inicializando multimedia...
Cargando fuentes...
Verificando archivos de caché (puede demorar entre 60-90 segundos)...
Procesando Respuesta...
Inicializando el Mundo...
Decodificando Imágenes...
Inicializando QuickTime...
No se ha encontrado QuickTime - incapaz de iniciarlo.
QuickTime ha sido inicializado satisfactoriamente.
Solicitando capacidades de la Región...
Solicitando capacidades de la Región, intento [NUMBER]...
Esperando saludo de la Región...
Conectando a la región...
Descargando ropas...
Inicio de sesión fallido.
Salir
Esta región está experimentando problemas. Revisa por favor tu conexión a Internet.
Guardando tus configuraciones...
Cerrando sesión...
Cerrando...
Has sido desconectado de la región donde te encontrabas.
Se te ha enviado a una región no válida.
Visor de pruebas desconectado
Persona
(sin nombre)
Propietario:
Público
(Grupo)
Script
Material
Tocar
[CURRENCY]
Soltar Inventario
Inmaterial
Temporario
(Botón derecho para menú)
Libre para copiar
En venta: [CURRENCY][AMOUNT]
En venta: [MESSAGE]
Construir Grupo
No Construir
Construir Grupo
No seguro
No volar
Scripts de Grupo
Sin Scripts
Terreno:
Sólo un único item puede ser arrastrado aquí
No puedes soltar ítems en tu Merchant Outbox
Uno o más de estos objetos no pueden ser vendidos o transferidos.
Tu Merchant Outbox solo puede aceptar ítems de tu inventario
No puedes colocar ítems que tienes vestidos en tu Merchant Outbox
No puedes colocar Tarjetas de LLamada en tu Merchant OutBox
La profundidad de carpetas anidades es superior a 3
El recuento de subcarpetas en el nivel superior supera las 20
El recuento de items en la carpeta de nivel superior supera los 200
No puedes mover una carpeta a su carpeta secundaria
No puedes mover una carpeta en si misma
Pulsa para ver esta página web
Pulsa para ver la información de esta ubicación
Pulsa para ver el perfil de este Residente
Conoce mas a este Residente
Pulsa para ignorar a este Residente
Pulsa para dejar de ignorar a este Residente
Pulsa para enviar un MI a este Residente
Pulsa para hacerle un pago a este Residente
Pulsa para ofrecerle Teleporte a este Residente
Pulsa para enviarle un pedido de amistad a este Residente
Pulsa para ver la descripción de este grupo
Pulsa para ver la descripción de este evento
Pulsa para ver este aviso clasificado
Pulsa para ver la descripción de esta parcela
Pulsa para teleportarte a esta ubicación
Pulsa para ver la descripción de este objeto
Pulsa para ver esta ubicación en el mapa
Pulsa para ejecutar el comando secondlife://
Teleportar a
Mostrar Mapa de
Ignorar
No Ignorar
MI
Pagar
Ofrecer Teleporte a
Ofrecer Amistad
Buscando...
Nada Hallado.
Recuperando...
Notas de Lanzamiento
Cargando...
Ubicación Inválida
(nadie)
(esperando)
(hippos)
(ninguno)
Sin errores
Petición de Activos: fallida
Petición de Activos: archivo inexistente
Petición de Activos: activo no hallado en la base de datos
Fin de archivo
No se puede abrir el archivo
Archivo no encontrado
Tiempo de espera en transferencia de archivo agotado
El circuito se ha cerrado
El Visor y el Servidor no coinciden con el precio
Estado desconocido
textura
sonido
Tarjeta de Visita
inventario
mensaje instantáneo
diálogo de script
sonido precargado
teleporte
desconocido
hito
script heredado
ropa
objeto
nota
carpeta
raíz
script LSL2
bytecode LSL
textura tga
parte de cuerpo
instantánea
Elementos Perdidos
imagen targa
Basurero
imagen jpeg
animación
gesto
estado del sim
favorito
enlace
enlace a carpeta
vestuario actual
vestuario
mis vestuarios
malla
(Editando Apariencia)
Ausente
Inactivo por [MINUTES] min
Ocupado
Ignorado
Langolier
Miedo
Enfado
Ausente
Salto mortal atrás
Carcajada
Gran sonrisa
Mandar un beso
Aburrimiento
Reverencia
Aplauso
Reverencia floreada
Llanto
Baile 1
Baile 2
Baile 3
Baile 4
Baile 5
Baile 6
Baile 7
Baile 8
Desdén
Beber
Avergonzado
Negar con el dedo
Gesto de Victoria
Yoga flotando
Fruncir el ceño
Impaciente
Salto de alegría
Bésame el culo
Besar
Reír
Sacar músculo
No (con enfado)
No
Ña-Ña-Ña
Puñetazo uno-dos
Abrir la boca
Paz
Señalar a otro/a
Señalarse
Puñetazo izquierdo
Puñetazo derecho
PPT cuenta
PPT papel
PPT piedra
PPT tijera
Rechazo
Patada circular
Triste
Saludo militar
Gritar
Encogerse de hombros
Sonreír
Fumar: en la mano
Fumar: Inhalar
Fumar: tirar el cigarro
Sorpresa
Estocada
Berrinche
Sacar la lengua
Agitar la mano
Susurrar
Silbar
Guiño
Guiño (Hollywood)
Preocuparse
Sí (contento)
Si
Múltiple
Usar textura
Mover cursor sobre la regla
para ajustar a la grilla
Cargando...
Desconectado
Nada encontrado.
OK
Susurra:
Grita:
Conectando al Chat de Voz...
Conectado
Chat de Voz no disponible en esta ubicación
Desconectado del Chat de Voz
'[OBJECTNAME]', al objeto propiedad de '[OWNERNAME]', ubicado en [REGIONNAME]: [REGIONPOS], se le ha concedido permisos para: [PERMISSIONS].
'[OBJECTNAME]', al objeto propiedad de '[OWNERNAME]', ubicado en [REGIONNAME]: [REGIONPOS], se le ha denegado permisos para: [PERMISSIONS].
Transferir moneda de tu cuenta
Actuar en tus controles de entrada
Reconfigurar tus controles de entrada
Animar tu avatar
Anexar a tu avatar
un miembro del grupo de nombre
Liberar propiedad y hacer público
Enlazar y desenlazar de otros objetos
Agregar o remover uniones con otros objetos
Cambiar sus permisos
Seguir tu cámara
Controlar tu cámara
Teleportarte
Unirse a una experiencia
Suprimir alertas cuando administras listas de acceso del Estado
Reemplazar tus animaciones predeterminadas
Retornar objetos a tu inventario
(desconocido)!
[NAME] [ACT] con magnitud [MAG]
te ha golpeado
te ha empujado con un script
te ha golpeado con un objeto
te ha golpeado con un objeto con script
te ha golpeado con un objeto físico
PG
Moderado
Adulto
Desconectado
Desconocido
(Desconocido)
Última Modificación: (nunca)
Última Modificación:
Todos los Archivos
Sonidos
Animaciones
Imágenes
Guardar
Cargar
Imágenes Targa
Imágenes de Mapa de Bits
Película AVI
Animación XAF
Archivo XML
Archivo RAW
Imágenes Comprimidas
Cargar Archivos
Seleccionar Directorio
Sonido:
Pausa el script por [SLEEP_TIME] segundos.
float llSin(float theta)
Devuelve el seno de theta (theta en radianes)
float llCos(float theta)
Devuelve el coseno de theta (theta en radianes)
float llTan(float theta)
Devuelve la tangente de theta (theta en radianes)
float llAtan2(float y, float x)
Devuelve el arcotangente2 de y, x
float llSqrt(float val)
Devuelve la raíz cuadrada de val, o devuelve 0 y desencadena un error para resultados imaginarios
float llPow(float base, float exponent)
Devuelve la base elevada a la potencia del exponente, o devuelve 0 y desencadena un error para resultados imaginarios
integer llAbs(integer val)
Devuelve el positivo de val
float llFabs(float val)
Devuelve el positivo de val
float llFrand(float mag)
Devuelve un número seudo aleatoreo en el rango [0,mag) o (mag,0]
integer llFloor(float val)
Devuelve el valor entero mas alto <= val
integer llCeil(float val)
Devuelve el valor entero mas bajo >= val
integer llRound(float val)
Devuelve val redondeada al entero más cercano
float llVecMag(vector v)
Devuelve la magnitud de v
vector llVecNorm(vector v)
Devuelve v normalizado
float llVecDist(vector v1, vector v2)
Devuelve la distancia 3D entre v1 y v2
vector llRot2Euler(rotation q)
Devuelve la representación de Euler (roll, pitch, yaw) de q
rotation llEuler2Rot(vector v)
Devuelve la representación de la rotación de ángulos de Euler en v
rotation llAxes2Rot(vector fwd, vector left, vector up)
Devuelve la rotación definida por los ejes de coordenadas
vector llRot2Fwd(rotation q)
Devuelve el vector hacia adelante definido por q
vector llRot2Left(rotation q)
Devuelve el vector hacia la izquierda definido por q
vector llRot2Up(rotation q)
Devuelve el vector hacia arriba definido por q
rotation llRotBetween(vector v1, vector v2)
Devuelve la rotación pra rotar v1 en v2
llWhisper(integer channel, string msg)
Susurra el texto del mensaje en el canal
llSay(integer channel, string msg)
Dice el texto del mensaje en el canal
llShout(integer channel, string msg)
Grita el texto del mensaje en el canal
integer llListen(integer channel, string name, key id, string msg)
Sets a callback for msg on channel from name and id (name, id, and/or msg can be empty) and returns an identifier that can be used to deactivate or remove the listen
llListenControl(integer number, integer active)
Makes a listen event callback active or inactive
llListenRemove(integer number)
Removes listen event callback number
llSensor(string name, key id, integer type, float range, float arc)
Performs a single scan for name and id with type (AGENT, ACTIVE, PASSIVE, and/or SCRIPTED) within range meters and arc radians of forward vector (name, id, and/or keytype can be empty or 0)
llSensorRepeat(string name, key id, integer type, float range, float arc, float rate)
Sets a callback for name and id with type (AGENT, ACTIVE, PASSIVE, and/or SCRIPTED) within range meters and arc radians of forward vector (name, id, and/or keytype can be empty or 0) and repeats every rate seconds
llSensorRemove()
Removes the sensor setup by llSensorRepeat
string llDetectedName(integer number)
Returns the name of detected object number (returns empty string if number is not a valid sensed object)
key llDetectedKey(integer number)
Returns the key of detected object number (returns empty key if number is not a valid sensed object)
key llDetectedOwner(integer number)
Returns the key of detected object's owner (returns empty key if number is not a valid sensed object)
integer llDetectedType(integer number)
Returns the type (AGENT, ACTIVE, PASSIVE, SCRIPTED) of detected object (returns 0 if number is not a valid sensed object)
vector llDetectedPos(integer number)
Returns the position of detected object number (returns <0,0,0> if number is not a valid sensed object)
vector llDetectedVel(integer number)
Returns the velocity of detected object number (returns <0,0,0> if number is not a valid sensed object)
vector llDetectedGrab(integer number)
Returns the grab offset of the user touching object (returns <0,0,0> if number is not a valid sensed object)
rotation llDetectedRot(integer number)
Returns the rotation of detected object number (returns <0,0,0,1> if number is not a valid sensed object)
integer llDetectedGroup(integer number)
Returns TRUE if detected object is part of same group as owner
integer llDetectedLinkNumber(integer number)
Returns the link position of the triggered event for touches and collisions only
llDie()
Borra el objeto
float llGround(vector offset)
Returns the ground height below the object position + offset
float llCloud(vector offset)
Returns the cloud density at the object position + offset
vector llWind(vector offset)
Returns the wind velocity at the object position + offset
llSetStatus(integer status, integer value)
Sets status (STATUS_PHYSICS, STATUS_PHANTOM, STATUS_BLOCK_GRAB, STATUS_ROTATE_X, STATUS_ROTATE_Y, and/or STATUS_ROTATE_Z) to value
integer llGetStatus(integer status)
Returns value of status (STATUS_PHYSICS, STATUS_PHANTOM, STATUS_BLOCK_GRAB, STATUS_ROTATE_X, STATUS_ROTATE_Y, and/or STATUS_ROTATE_Z)
llSetScale(vector scale)
Sets the scale of the prim
vector llGetScale()
Returns the scale of the prim
llSetColor(vector color, integer face)
Sets the color on face of the prim
float llGetAlpha(integer face)
Returns the alpha of face
llSetAlpha(float alpha, integer face)
Sets the alpha on face
vector llGetColor(integer face)
Returns the color on face
llSetTexture(string texture, integer face)
Sets the texture of face or ALL_SIDES
llScaleTexture(float u, float v, integer face)
Sets the texture u & v scales for the chosen face or ALL_SIDES
llOffsetTexture(float u, float v, integer face)
Sets the texture u & v offsets for the chosen face or ALL_SIDES
llRotateTexture(float rotation, integer face)
Sets the texture rotation for the chosen face
string llGetTexture(integer face)
Returns a string that is the texture on face (the inventory name if it is a texture in the prim's inventory, otherwise the key)
llSetPos(vector pos)
Moves the object or prim towards pos without using physics (if the script isn't physical)
vector llGetPos()
Returns the position of the task in region coordinates
vector llGetLocalPos()
Returns the position relative to the root
llSetRot(rotation rot)
Sets the rotation
rotation llGetRot()
Returns the rotation relative to the region's axes
rotation llGetLocalRot()
Returns the rotation local to the root
llSetForce(vector force, integer local)
Applies force to the object (if the script is physical), in local coords if local == TRUE
vector llGetForce()
Returns the force (if the script is physical)
integer llTarget(vector position, float range)
Sets positions within range of position as a target and return an ID for the target
llTargetRemove(integer number)
Removes positional target number registered with llTarget
integer llRotTarget(rotation rot, float error)
Set rotations with error of rot as a rotational target and return an ID for the rotational target
llRotTargetRemove(integer number)
Removes rotational target number registered with llRotTarget
llMoveToTarget(vector target, float tau)
Critically damps to target in tau seconds (if the script is physical)
llStopMoveToTarget()
Stops critically damped motion
llApplyImpulse(vector force, integer local)
Applies impulse to object (if the script is physical), in local coords if local == TRUE
llApplyRotationalImpulse(vector force, integer local)
Applies rotational impulse to object (if the script is physical), in local coords if local == TRUE
llSetTorque(vector torque, integer local)
Sets the torque of object (if the script is physical), in local coords if local == TRUE
vector llGetTorque()
Returns the torque (if the script is physical)
llSetForceAndTorque(vector force, vector torque, integer local)
Sets the force and torque of object (if the script is physical), in local coords if local == TRUE
vector llGetVel()
Returns the velocity of the object
vector llGetAccel()
Returns the acceleration of the object relative to the region's axes
vector llGetOmega()
Returns the rotation velocity in radians per second
float llGetTimeOfDay()
Returns the time in seconds since [SECOND_LIFE] server midnight or since region up-time, whichever is smaller
float llGetWallclock()
Returns the time in seconds since midnight California Pacific time (PST/PDT)
float llGetTime()
Returns the time in seconds since the last region reset, script reset, or call to either llResetTime or llGetAndResetTime
llResetTime()
Sets the script timer to zero
float llGetAndResetTime()
Returns the script time in seconds and then resets the script timer to zero
llSound(string sound, float volume, integer queue, integer loop)
Plays sound at volume and whether it should loop or not
llPlaySound(string sound, float volume)
Plays attached sound once at volume (0.0 - 1.0)
llLoopSound(string sound, float volume)
Plays attached sound looping indefinitely at volume (0.0 - 1.0)
llLoopSoundMaster(string sound, float volume)
Plays attached sound looping at volume (0.0 - 1.0), declares it a sync master
llLoopSoundSlave(string sound, float volume)
Plays attached sound looping at volume (0.0 - 1.0), synced to most audible sync master
llPlaySoundSlave(string sound, float volume)
Plays attached sound once at volume (0.0 - 1.0), synced to next loop of most audible sync master
llTriggerSound(string sound, float volume)
Plays sound at volume (0.0 - 1.0), centered at but not attached to object
llStopSound()
Stops currently attached sound
llPreloadSound(string sound)
Preloads a sound on viewers within range
string llGetSubString(string src, integer start, integer end)
Returns the indicated substring
string llDeleteSubString(string src, integer start, integer end)
Removes the indicated substring and returns the result
string llInsertString(string dst, integer position, string src)
Returns a destination string dst with the string src inserted starting at position pos
string llToUpper(string src)
Returns a string that is src with all upper-case characters
string llToLower(string src)
Returns a string that is src with all lower-case characters
llGiveMoney(key destination, integer amount)
Transfers amount of [CURRENCY] from script owner to destination
llMakeExplosion(integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset)
Makes a round explosion of particles
llMakeFountain(integer particles, float scale, float vel, float lifetime, float arc, integer bounce, string texture, vector offset, float bounce_offset)
Makes a fountain of particles
llMakeSmoke(integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset)
Makes smoke like particles
llMakeFire(integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset)
Makes fire like particles
llRezObject(string inventory, vector pos, vector vel, rotation rot, integer param)
Instantiates owner's inventory object at pos with velocity vel and rotation rot with start parameter param
llLookAt(vector target, float strength, float damping)
Causes object to point its up axis (positive z) towards target, while keeping its forward axis (positive x) below the horizon
llStopLookAt()
Stops causing object to point at a target
llSetTimerEvent(float sec)
Causes the timer event to be triggered a maximum of once every sec seconds
llSleep(float sec)
Puts the script to sleep for sec seconds
float llGetMass()
Returns the mass of object that the script is attached to
llCollisionFilter(string name, key id, integer accept)
Sets the collision filter, exclusively or inclusively. If accept == TRUE, only accept collisions with objects name and id (either is optional), otherwise with objects not name or id
llTakeControls(integer controls, integer accept, integer pass_on)
Allows for intercepting keyboard and mouse clicks from the agent the script has permissions for
llReleaseControls()
Stops taking inputs that were taken with llTakeControls
llAttachToAvatar(integer attach_point)
Attaches the object to the avatar who has granted permission to the script
llDetachFromAvatar()
Detaches object from avatar
llTakeCamera(key avatar)
Moves avatar's viewpoint to task
llReleaseCamera(key avatar)
Returns camera to agent avatar
key llGetOwner()
Returns the object owner's UUID
llInstantMessage(key user, string message)
Sends the specified string as an Instant Message to the user
llEmail(string address, string subject, string message)
Sends an email to address with the subject and message
llGetNextEmail(string address, string subject)
Gets the next waiting email that comes from address, with specified subject
key llGetKey()
Returns the key of the prim the script is attached to
llSetBuoyancy(float buoyancy)
Sets the buoyancy of the task or object (0 is disabled, < 1.0 sinks, 1.0 floats, > 1.0 rises)
llSetHoverHeight(float height, integer water, float tau)
Critically damps to a height above the ground (or water) in tau seconds
llStopHover()
Stops hovering to a height
llMinEventDelay(float delay)
Sets the minimum time between events being handled
llSoundPreload(string sound)
Preloads a sound on viewers within range
llRotLookAt(rotation target, float strength, float damping)
Causes object to point its forward axis towards target
integer llStringLength(string str)
Returns the length of string
llStartAnimation(string anim)
Starts animation anim for agent that granted PERMISSION_TRIGGER_ANIMATION if the permission has not been revoked
llStopAnimation(string anim)
Stops animation anim for agent that granted permission
llPointAt(vector pos)
Makes agent that owns object point at pos
llStopPointAt()
Stops pointing agent that owns object
llTargetOmega(vector axis, float spinrate, float gain)
Rotates the object around axis at spinrate with strength gain
integer llGetStartParameter()
Returns an integer that is the script start/rez parameter
llGodLikeRezObject(key inventory, vector pos)
Rezzes directly off of UUID if owner is in God Mode
llRequestPermissions(key agent, integer perm)
Asks the agent for permission to run certain classes of functions
key llGetPermissionsKey()
Returns the key of the avatar that last granted permissions to the script
integer llGetPermissions()
Returns an integer bitfield with the permissions that have been granted
integer llGetLinkNumber()
Returns the link number of the prim containing the script (0 means not linked, 1 the prim is the root, 2 the prim is the first child, etc)
llSetLinkColor(integer linknumber, vector color, integer face)
Sets face to color if a task exists in the link chain at linknumber
llCreateLink(key target, integer parent)
Attempts to link the script's object with the target (requires that PERMISSION_CHANGE_LINKS be granted). If parent == TRUE, then the script's object becomes the root
llBreakLink(integer linknum)
Delinks the prim with the given link number in a linked object set (requires that PERMISSION_CHANGE_LINKS be granted)
llBreakAllLinks()
Delinks all prims in the link set (requires that PERMISSION_CHANGE_LINKS be granted)
key llGetLinkKey(integer linknumber)
Returns the key of the linked prim linknumber
string llGetLinkName(integer linknumber)
Returns the name of linknumber in a link set
integer llGetInventoryNumber(integer type)
Returns the number of items of a given type (INVENTORY_* flag) in the prim's inventory
string llGetInventoryName(integer type, integer number)
Returns the name of the inventory item number of a given type
llSetScriptState(string name, integer run)
Sets the running state of the specified script
float llGetEnergy()
Returns how much energy is in the object as a percentage of maximum
llGiveInventory(key destination, string inventory)
Gives inventory to destination
llRemoveInventory(string item)
Removes the named inventory item
llSetText(string text, vector color, float alpha)
Displays text that hovers over the prim with specific color and translucency specified with alpha
float llWater(vector offset)
Returns the water height below the object position + offset
llPassTouches(integer pass)
If pass == TRUE, touches are passed from children on to parents
key llRequestAgentData(key id, integer data)
Requests data about agent id. When data is available the dataserver event will be raised.
key llRequestInventoryData(string name)
Requests data from object's inventory object. When data is available the dataserver event will be raised.
llSetDamage(float damage)
Sets the amount of damage that will be done when this object hits an avatar.
llTeleportAgentHome(key id)
Teleports avatar on the owner's land to their home location without any warning
llModifyLand(integer action, integer brush)
Modifies land using the specified action on the specified brush size of land
llCollisionSound(string impact_sound, float impact_volume)
Suppresses default collision sounds, replaces default impact sounds with impact_sound at the volume impact_volume
llCollisionSprite(string impact_sprite)
Suppresses default collision sprites, replaces default impact sprite with impact_sprite (use an empty string to just suppress)
string llGetAnimation(key id)
Returns the name of the currently playing locomotion animation for avatar id
llResetScript()
Resets the script
llMessageLinked(integer linknum, integer num, string str, key id)
Allows scripts in the same object to communicate. Triggers a link_message event with the same parameters num, str, and id in all scripts in the prim(s) described by linknum.
llPushObject(key id, vector impulse, vector ang_impulse, integer local)
Applies impulse and ang_impulse to object id
llPassCollisions(integer pass)
If pass == TRUE, collisions are passed from children on to parents (default is FALSE)
string llGetScriptName()
Returns the name of the script that this function is used in
integer llGetNumberOfSides()
Returns the number of faces (or sides) of the prim
rotation llAxisAngle2Rot(vector axis, float angle)
Returns the rotation that is a generated angle about axis
vector llRot2Axis(rotation rot)
Returns the rotation axis represented by rot
float llRot2Angle(rotation rot)
Returns the rotation angle represented by rot
float llAcos(float val)
Returns the arccosine in radians of val
float llAsin(float val)
Returns the arcsine in radians of val
float llAngleBetween(rotation a, rotation b)
Returns angle between rotation a and b
key llGetInventoryKey(string name)
Returns the key that is the UUID of the inventory name
llAllowInventoryDrop(integer add)
If add == TRUE, users without modify permissions can still drop inventory items onto a prim
vector llGetSunDirection()
Returns a normalized vector of the direction of the sun in the region
vector llGetTextureOffset(integer face)
Returns the texture offset of face in the x and y components of a vector
vector llGetTextureScale(integer side)
Returns the texture scale of side in the x and y components of a vector
float llGetTextureRot(integer side)
Returns the texture rotation of side
integer llSubStringIndex(string source, string pattern)
Returns an integer that is the index in source where pattern first appears.
(Returns -1 if not found)
key llGetOwnerKey(key id)
Returns the owner of object id
vector llGetCenterOfMass()
Returns the prim's center of mass (unless called from the root prim, where it returns the object's center of mass)
list llListSort(list src, integer stride, integer ascending)
Sorts the list into blocks of stride, in ascending order if ascending == TRUE.
The sort order is affected by type.
integer llGetListLength(list src)
Returns the number of elements in the list
integer llList2Integer(list src, integer index)
Copies the integer at index in the list
float llList2Float(list src, integer index)
Copies the float at index in the list
string llList2String(list src, integer index)
Copies the string at index in the list
key llList2Key(list src, integer index)
Copies the key at index in the list
vector llList2Vector(list src, integer index)
Copies the vector at index in the list
rotation llList2Rot(list src, integer index)
Copies the rotation at index in the list
list llList2List(list src, integer start, integer end)
Copies the slice of the list from start to end
list llDeleteSubList(list src, integer start, integer end)
Removes the slice from start to end and returns the remainder of the list
integer llGetListEntryType(list src, integer index)
Returns the type of the index entry in the list
(TYPE_INTEGER, TYPE_FLOAT, TYPE_STRING, TYPE_KEY, TYPE_VECTOR, TYPE_ROTATION, or TYPE_INVALID if index is off list)
string llList2CSV(list src)
Creates a string of comma separated values from list
list llCSV2List(string src)
Creates a list from a string of comma separated values
list llListRandomize(list src, integer stride)
Returns a randomized list of blocks of size stride
list llList2ListStrided(list src, integer start, integer end, integer stride)
Copies the strided slice of the list from start to end
vector llGetRegionCorner()
Returns a vector in meters that is the global location of the south-west corner of the region which the object is in
list llListInsertList(list dest, list src, integer start)
Returns a list that contains all the elements from dest but with the elements from src inserted at position start
integer llListFindList(list src, list test)
Returns the index of the first instance of test in src.
(Returns -1 if not found)
string llGetObjectName()
Returns the name of the prim which the script is attached to
llSetObjectName(string name)
Sets the prim's name to the name parameter
string llGetDate()
Returns the current date in the UTC time zone in the format YYYY-MM-DD
integer llEdgeOfWorld(vector pos, vector dir)
Checks to see whether the border hit by dir from pos is the edge of the world (has no neighboring region)
integer llGetAgentInfo(key id)
Returns an integer bitfield containing the agent information about id.
Returns AGENT_FLYING, AGENT_ATTACHMENTS, AGENT_SCRIPTED, AGENT_SITTING, AGENT_ON_OBJECT, AGENT_MOUSELOOK, AGENT_AWAY, AGENT_BUSY, AGENT_TYPING, AGENT_CROUCHING, AGENT_ALWAYS_RUN, AGENT_WALKING and/or AGENT_IN_AIR.
llAdjustSoundVolume(float volume)
Adjusts volume of attached sound (0.0 - 1.0)
llSetSoundQueueing(integer queue)
Sets whether attached sounds wait for the current sound to finish (If queue == TRUE then queuing is enabled, if FALSE queuing is disabled [default])
llSetSoundRadius(float radius)
Establishes a hard cut-off radius for audibility of scripted sounds (both attached and triggered)
string llKey2Name(key id)
Returns the name of the prim or avatar specified by id.
(The id must be a valid rezzed prim or avatar key in the current simulator, otherwise an empty string is returned.)
llSetTextureAnim(integer mode, integer face, integer sizex, integer sizey, float start, float length, float rate)
Animates the texture on the specified face/faces
llTriggerSoundLimited(string sound, float volume, vector top_north_east, vector bottom_south_west)
Plays sound at volume (0.0 - 1.0), centered at but not attached to object, limited to the box defined by vectors top_north_east and bottom_south_west
llEjectFromLand(key avatar)
Ejects avatar from the parcel
list llParseString2List(string src, list separators, list spacers)
Breaks src into a list, discarding separators, keeping spacers
(separators and spacers must be lists of strings, maximum of 8 each)
integer llOverMyLand(key id)
Returns TRUE if id is over land owned by the script owner, otherwise FALSE
key llGetLandOwnerAt(vector pos)
Returns the key of the land owner, returns NULL_KEY if public
key llGetNotecardLine(string name, integer line)
Returns line line of notecard name via the dataserver event
vector llGetAgentSize(key id)
If the avatar is in the same region, returns the size of the bounding box of the requested avatar by id, otherwise returns ZERO_VECTOR
integer llSameGroup(key id)
Returns TRUE if avatar id is in the same region and has the same active group, otherwise FALSE
key llUnSit(key id)
If avatar identified by id is sitting on the object the script is attached to or is over land owned by the object's owner, the avatar is forced to stand up
vector llGroundSlope(vector offset)
Returns the ground slope below the object position + offset
vector llGroundNormal(vector offset)
Returns the ground normal below the object position + offset
vector llGroundCountour(vector offset)
Returns the ground contour direction below the object position + offset
integer llGetAttached()
Returns the object's attachment point, or 0 if not attached
integer llGetFreeMemory()
Returns the number of free bytes of memory the script can use
string llGetRegionName()
Returns the current region name
float llGetRegionTimeDilation()
Returns the current time dilation as a float between 0.0 (full dilation) and 1.0 (no dilation)
float llGetRegionFPS()
Returns the mean region frames per second
llParticleSystem(list rules)
Creates a particle system based on rules. An empty list removes the particle system.
List format is [ rule1, data1, rule2, data2 . . . rulen, datan ]
llGroundRepel(float height, integer water, float tau)
Critically damps to height if within height*0.5 of level (either above ground level, or above the higher of land and water if water == TRUE)
llGiveInventoryList(key target, string folder, list inventory)
Gives inventory items to target, creating a new folder to put them in
llSetVehicleType(integer type)
Sets the vehicle to one of the default types
llSetVehicleFloatParam(integer param, float value)
Sets the specified vehicle float parameter
llSetVehicleVectorParam(integer param, vector vec)
Sets the specified vehicle vector parameter
llSetVehicleVectorParam(integer param, rotation rot)
Sets the specified vehicle rotation parameter
llSetVehicleFlags(integer flags)
Sets the enabled bits in 'flags'
llRemoveVehicleFlags(integer flags)
Removes the enabled bits in 'flags'
llSitTarget(vector offset, rotation rot)
Sets the sit location for the prim. If offset == <0,0,0> then the sit target is removed.
key llAvatarOnSitTarget()
If an avatar is seated on the sit target, returns the avatar's key, otherwise NULL_KEY
llAddToLandPassList(key avatar, float hours)
Adds avatar to the land pass list for hours, or indefinitely if hours is 0
llSetTouchText(string text)
Displays text rather than the default 'Touch' in the pie menu
llSetSitText(string text)
Displays text rather than the default 'Sit Here' in the pie menu
llSetCameraEyeOffset(vector offset)
Sets the camera eye offset for avatars that sit on the object
llSetCameraAtOffset(vector offset)
Sets the point the camera is looking at to offset for avatars that sit on the object
string llDumpList2String(list src, string separator)
Returns the list in a single string, using separator between the entries
integer llScriptDanger(vector pos)
Returns TRUE if pos is over public land, sandbox land, land that doesn't allow everyone to edit and build, or land that doesn't allow outside scripts
llDialog(key avatar, string message, list buttons, integer chat_channel
Shows a dialog box on the avatar's screen with a message and up to 12 buttons.
If a button is pressed, the avatar says the text of the button label on chat_channel.
llVolumeDetect(integer detect)
If detect = TRUE, object works much like Phantom, but triggers collision_start and collision_end events when other objects start and stop interpenetrating.
Must be applied to the root prim.
llResetOtherScript(string name)
Resets script name
integer llGetScriptState(string name)
Returns TRUE if the script name is running
DEPRECATED! Please use llRemoteLoadScriptPin instead.
llSetRemoteScriptAccessPin(integer pin)
If pin is set to a non-zero number, allows a prim to have scripts remotely loaded via llRemoteLoadScriptPin when it passes in the correct pin. Otherwise, llRemoteLoadScriptPin is ignored.
llRemoteLoadScriptPin(key target, string name, integer pin, integer running, integer start_param)
Copies script name onto target, if the owner of this scripted object can modify target and is in the same region, and the matching pin is used.
If running == TRUE, starts the script with start_param
llOpenRemoteDataChannel()
Creates a channel to listen for XML-RPC calls, and will trigger a remote_data event with channel id once it is available
key llSendRemoteData(key channel, string dest, integer idata, string sdata)
Sends an XML-RPC request to dest through channel with payload of channel (in a string), integer idata and string sdata.
Returns a key that is the message_id for the resulting remote_data events.
llRemoteDataReply(key channel, key message_id, string sdata, integer idata)
Sends an XML-RPC reply to message_id on channel with payload of string sdata and integer idata
llCloseRemoteDataChannel(key channel)
Closes XML-RPC channel
string llMD5String(string src, integer nonce)
Returns a string of 32 hex characters that is a RSA Data Security, Inc. MD5 Message-Digest Algorithm of src with nonce
llSetPrimitiveParams(list rules)
Sets the prim's parameters according to rules
string llStringToBase64(string str)
Converts a string to the Base64 representation of the string
string llBase64ToString(string str)
Converts a Base64 string to a conventional string.
If the conversion creates any unprintable characters, they are converted to spaces.
string llXorBase64Strings(string s1, string s2)
DEPRECATED! Please use llXorBase64StringsCorrect instead.
Incorrectly performs an exclusive or on two Base64 strings and returns a Base64 string. s2 repeats if it is shorter than s1. Retained for backwards compatability.
llRemoteDataSetRegion()
DEPRECATED! Please use llOpenRemoteDataChannel instead.
If an object using remote data channels changes regions, you must call this function to reregister the remote data channels. This call is not needed if the prim does not change regions.
float llLog10(float val)
Returns the base 10 logarithm of val. Returns zero if val <= 0.
float llLog(float val)
Returns the natural logarithm of val. Returns zero if val <= 0.
list llGetAnimationList(key id)
Returns a list of keys of playing animations for avatar described by id
llSetParcelMusicURL(string url)
Sets the streaming audio URL for the parcel which the object is on
vector llGetRootPosition()
Returns the position (in region coordinates) of the root prim of the object which the script is attached to
rotation llGetRootRotation()
Returns the rotation (relative to the region) of the root prim of the object which the script is attached to
string llGetObjectDesc()
Returns the description of the prim the script is attached to
llSetObjectDesc(string name)
Sets the prim's description
key llGetCreator()
Returns a key for the creator of the prim
string llGetTimestamp()
Returns the timestamp in the UTC time zone in the format: YYYY-MM-DDThh:mm:ss.ff..fZ
llSetLinkAlpha(integer linknumber, float alpha, integer face)
If a prim exists in the link chain at linknumber, sets face to alpha
integer llGetNumberOfPrims()
Returns the number of prims in a link set the script is attached to
key llGetNumberOfNotecardLines(string name)
Returns number of lines in notecard name via the dataserver event (cast return value to integer)
list llGetBoundingBox(key object)
Returns the bounding box around the object (including any linked prims) relative to its root prim, in a list in the format [ (vector) min_corner, (vector) max_corner ]
vector llGetGeometricCenter()
Returns the geometric center of the linked set the script is attached to.
list llGetPrimitiveParams(list params)
Returns the primitive parameters specified in the params list.
string llIntegerToBase64(integer number)
Returns a string that is a Base64 big endian encode of number
integer llBase64ToInteger(string str)
Returns an integer that is the str Base64 decoded as a big endian integer
float llGetGMTclock()
Returns the time in seconds since midnight GMT
string llGetSimulatorHostname()
Returns the hostname of the machine which the script is running on (same as string in viewer Help dialog)
llSetLocalRot(rotation rot)
Sets the rotation of a child prim relative to the root prim
list llParseStringKeepNulls(string src, list separators, list spacers)
Breaks src into a list, discarding separators, keeping spacers, keeping any null values generated.
(separators and spacers must be lists of strings, maximum of 8 each)
llRezAtRoot(string inventory, vector pos, vector vel, rotation rot, integer param)
Instantiates owner's inventory object rotated to rot with its root at pos, moving at vel, using param as the start parameter
integer llGetObjectPermMask(integer mask)
Returns the requested permission mask for the root object the task is attached to
llSetObjectPermMask(integer mask, integer value)
Sets the given permission mask to the new value on the root object the task is attached to (requires God Mode)
integer llGetInventoryPermMask(string item, integer mask)
Returns the requested permission mask for the inventory item
llSetInventoryPermMask(string item, integer mask, integer value)
Sets the given permission mask to the new value on the inventory item (requires God Mode)
key llGetInventoryCreator(string item)
Returns a key for the creator of the inventory item
llOwnerSay(string msg)
Says msg to owner only. (Owner must be in the same region.)
key llRequestSimulatorData(string simulator, integer data)
Requests data about simulator. When data is available the dataserver event will be raised.
llForceMouselook(integer mouselook)
If mouselook is TRUE, any avatar that sits upon the prim will be forced into mouselook mode
float llGetObjectMass(key id)
Returns the mass of the avatar or object in the region
list llListReplaceList(list dest, list src, integer start, integer end)
Returns a list that is dest with start through end removed and src inserted at start
llLoadURL(key avatar, string message, string url)
Shows a dialog to avatar offering to load the web page at url with a message.
If user clicks yes, launches the page in their web browser.
llParcelMediaCommandList(list command)
Sends a list of commands, some with arguments, to a parcel to control the playback of movies and other media
list llParcelMediaQuery(list query)
Returns a list containing results of the sent query
integer llModPow(integer a, integer b, integer c)
Returns a raised to the b power, mod c. ( (a**b)%c )
b is capped at 0xFFFF (16 bits).
integer llGetInventoryType(string name)
Returns the type of the inventory item name
llSetPayPrice(integer price, list quick_pay_buttons)
Sets the default amount on the dialog that appears when someone chooses to pay this prim
vector llGetCameraPos()
Returns the current camera position for the agent the task has permissions for
rotation llGetCameraRot()
Returns the current camera orientation for the agent the task has permissions for
llSetPrimURL(string url)
Updates the URL for the web page shown on the sides of the object
llRefreshPrimURL()
Reloads the web page shown on the sides of the object
string llEscapeURL(string url)
Returns an escaped/encoded version of url, replacing spaces with %20 etc.
string llUnescapeURL(string url)
Returns an unescaped/ unencoded version of url, replacing %20 with spaces etc.
llMapDestination(string simname, vector pos, vector look_at)
Opens the World Map centered on the region simname with pos highlighted. (NOTE: look_at currently does nothing.)
Only works for scripts attached to avatar, or during touch events.
llAddToLandBanList(key avatar, float hours)
Adds avatar to the land ban list for hours, or indefinitely if hours is 0
llRemoveFromLandPassList(key avatar)
Removes avatar from the land pass list
llRemoveFromLandBanList(key avatar)
Removes avatar from the land ban list
llSetCameraParams(list rules)
Sets multiple camera parameters at once.
List format is [ rule1, data1, rule2, data2 . . . rulen, datan ]
llClearCameraParams()
Resets all camera parameters to default values and turns off scripted camera control
float llListStatistics(integer operation, list src)
Performs statistical aggregate functions on list src using LIST_STAT_* operations
integer llGetUnixTime()
Returns the number of seconds elapsed since 00:00 hours, Jan 1, 1970 UTC from the system clock
integer llGetParcelFlags(vector pos)
Returns a mask of the parcel flags (PARCEL_FLAG_*) for the parcel that includes the point pos
integer llGetRegionFlags()
Returns the region flags (REGION_FLAG_*) for the region the object is in
string llXorBase64StringsCorrect(string s1, string s2)
Correctly performs an exclusive or on two Base64 strings and returns a Base64 string.
s2 repeats if it is shorter than s1.
llHTTPRequest(string url, list parameters, string body)
Sends an HTTP request to the specified url with the body of the request and parameters
llResetLandBanList()
Removes all Residents from the land ban list
llResetLandPassList()
Removes all Residents from the land access/pass list
integer llGetObjectPrimCount(key object_id)
Returns the total number of prims for an object in the region
list llGetParcelPrimOwners(vector pos)
Returns a list of all Residents who own objects on the parcel at pos and with individual prim counts.
Requires owner-like permissions for the parcel.
integer llGetParcelPrimCount(vector pos, integer category, integer sim_wide)
Returns the number of prims on the parcel at pos of the given category.
Categories: PARCEL_COUNT_TOTAL, _OWNER, _GROUP, _OTHER, _SELECTED, _TEMP
integer llGetParcelMaxPrims(vector pos, integer sim_wide)
Returns the maximum number of prims allowed on the parcel at pos
list llGetParcelDetails(vector pos, list params)
Returns the parcel details specified in params for the parcel at pos.
Params is one or more of: PARCEL_DETAILS_NAME, _DESC, _OWNER, _GROUP, _AREA, _ID, _SEE_AVATARS
llSetLinkPrimitiveParams(integer linknumber, list rules)
Sets primitive parameters for linknumber based on rules
llSetLinkTexture(integer linknumber, string texture, integer face)
Sets the texture of face for a task that exists in the link chain at linknumber
string llStringTrim(string src, integer trim_type)
Trims the leading and/or trailing white spaces from a string.
trim_type can be STRING_TRIM, STRING_TRIM_HEAD or STRING_TRIM_TAIL.
llRegionSay(integer channel, string msg)
Broadcasts msg on channel (not 0) that can be heard anywhere in the region by a script listening on channel
list llGetObjectDetails(key id, list params)
Returns the object details specified in params for the object with key id.
Params are OBJECT_NAME, _DESC, _POS, _ROT, _VELOCITY, _OWNER, _GROUP, _CREATOR
llSetClickAction(integer action)
Sets the action performed when a prim is clicked upon
integer llGetRegionAgentCount()
Returns the number of avatars in the region
llTextBox(key avatar, string message, integer chat_channel
Shows a dialog box on the avatar's screen with the message.
It contains a text box for input, and if entered that text is chatted on chat_channel.
string llGetAgentLanguage(key avatar)
Returns the language code of the preferred interface language of the avatar
vector llDetectedTouchUV(integer index)
Returns the u and v coordinates in the first two components of a vector, for the texture coordinates where the prim was touched in a triggered touch event
integer llDetectedTouchFace(integer index)
Returns the index of the face where the avatar clicked in a triggered touch event
vector llDetectedTouchPos(integer index)
Returns the position where the object was touched in a triggered touch event
vector llDetectedTouchNormal(integer index)
Returns the surface normal for a triggered touch event
vector llDetectedTouchBinormal(integer index)
Returns the surface binormal for a triggered touch event
vector llDetectedTouchST(integer index)
Returns the s and t coordinates in the first two components of a vector, for the surface coordinates where the prim was touched in a triggered touch event
string llSHA1String(string src)
Returns a string of 40 hex characters that is the SHA1 security Hash of src
integer llGetFreeURLs()
Returns the number of available URLs for the current script
key llRequestURL()
Requests one HTTP:// url for use by this object.
An http_request event is triggered with the results.
key llRequestSecureURL()
Requests one HTTPS:// (SSL) url for use by this object.
An http_request event is triggered with the results.
llReleaseURL(string url)
Releases the specified URL, it will no longer be usable
llHTTPResponse(key request_id, integer status, string body)
Responds to request_id with status and body
string llGetHTTPHeader(key request_id, string header)
Returns the value for header for request_id
integer llSetPrimMediaParams(integer face, list params)
Sets the media params for a particular face on an object. If media is not already on this object, add it.
List is a set of name/value pairs in no particular order. Params not specified are unchanged, or if new media is added then set to the default specified.
The possible names are below, along with the types of values and what they mean.
list llGetPrimMediaParams(integer face, list params)
Returns the media params for a particular face on an object, given the desired list of names, in the order requested.
(Returns an empty list if no media exists on the face.)
integer llClearPrimMedia(integer face)
Clears (deletes) the media and all params from the given face.
llSetLinkPrimitiveParamsFast(integer linknumber, list rules)
Set primitive parameters for linknumber based on rules with no built-in script sleep.
list llGetLinkPrimitiveParams(integer linknumber,list rules)
Get primitive parameters for linknumber based on rules.
list llLinkParticleSystem(integer linknumber, list rules)
Creates a particle system based on rules. Empty list removes particle system from object.
List format is [ rule1, data1, rule2, data2 . . . rulen, datan ].
llSetLinkTextureAnim(integer link, integer mode, integer face, integer sizex, integer sizey, float start, float length, float rate)
Animate the texture on the specified face/faces of the specified prim/prims by setting the texture scale and offset.
integer llGetLinkNumberOfSides(integer link)
Returns the number of sides of the specified linked prim.
string llGetUsername(key id)
Returns the single-word username of an avatar, if the avatar is in the current region, otherwise the empty string.
key llRequestUsername(key id)
Requests single-word username of an avatar. When data is available the dataserver event will be raised.
string llGetDisplayName(key id)
Returns the name of an avatar, if the avatar is in the current simulator, and the name has been cached, otherwise the same as llGetUsername. Use llRequestDisplayName if you absolutely must have the display name.
key llRequestDisplayName(key id)
Requests name of an avatar. When data is available the dataserver event will be raised.
string llGetEnv(string name)
Returns a string with the requested data about the region
list llCastRay(vector start, vector end, list params)
Returns a list consisting of the following three values for each hit: UUID, Link number, Hit position.
llRegionSayTo(key target, integer channel, string msg)
Sends msg on channel (not DEBUG_CHANNEL) directly to prim or avatar target anywhere within the region.
integer llGetSPMaxMemory()
Returns the maximum used memory for the current script. Only valid after using PROFILE_SCRIPT_MEMORY. Non-mono scripts always use 16k.
integer llGetUsedMemory()
Returns the current used memory for the current script. Non-mono scripts always use 16k.
llScriptProfiler(integer flags)
Enables or disables script profiling options. Currently only supports PROFILE_SCRIPT_MEMORY (mono only) and PROFILE_NONE.
MAY SIGNIFICANTLY REDUCE SCRIPT PERFORMANCE!
integer llSetMemoryLimit(integer limit)
Request limit bytes to be reserved for this script.
Returns a success/failure flag (STATUS_OK when sucessful, another of the STATUS_* flags on failure) for whether the memory limit was set.
Only relevant for Mono-compiled scripts.
integer llGetMemoryLimit()
Get the maximum memory a script can use.
Returns the integer amount of memory the script can use in bytes.
llSetLinkMedia(integer link, integer face, list params)
Set the media params for a particular face on linked prim. List is a set of name/value pairs (in no particular order). The possible names are below, along with the types of values and what they mean. If media is not already on this object, add it. Params not specified are unchanged, or if new media is added set to the default specified.
list llGetLinkMedia(integer link, integer face, list params)
Get the media params for a particular face on linked prim, given the desired list of names. Returns a list of values in the order requested. Returns an empty list if no media exists on the face.
integer llClearLinkMedia(integer link, integer face)
Clears (deletes) the media and all params from the given face on linked prim(s).
llSetContentType(key id, integer content_type)
Set the Internet media type of an LSL HTTP server response.
content_type may be one of CONTENT_TYPE_TEXT (default) "text/plain", or CONTENT_TYPE_HTML "text/html", only valid for embedded browsers on content owned by the person viewing. Falls back to "text/plain" otherwise.
llLinkSitTarget(integer link, vector offset, rotation rot)
Set the sit location for the linked prim(s). The sit location is relative to the prim's position and rotation.
key llAvatarOnLinkSitTarget(integer link)
If an avatar is sitting on the sit target, return the avatar's key, NULL_KEY otherwise
llSetLinkCamera(integer link, vector eye, vector at)
Sets the camera eye offset, and the offset that camera is looking at, for avatars that sit on the linked prim.
The two vector parameters are offsets relative to the object's center and expressed in local coordinates.
llSetVelocity(vector velocity, integer local)
Sets an objects velocity, in local coords if local == TRUE (if the script is physical)
llSetAngularVelocity(vector angular_velocity, integer local)
Sets an objects angular velocity, in local coords if local == TRUE (if the script is physical)
llSetPhysicsMaterial(integer flags, float gravity_multiplier, float restitution, float friction, float density )
Sets the requested attributes of the root object's physics material.
llGetPhysicsMaterial() returns the gravity multiplier, restitution, friction, and density of the linkset as a list in that order.
llGetMassMKS() returns the mass of the linkset in kilograms.
key llGenerateKey()
Return a unique generated key
llSetKeyframedMotion(list keyframes, list options)
Requests that a nonphysical object be keyframed according to keyframe list.
key llTransferLindenDollars(key destination, integer amount)
Transfer amount of linden dollars ([CURRENCY]) from script owner to destination. Returns a key to a corresponding transaction_result event for the success of the transfer.
string llGetParcelMusicURL()
Gets the streaming audio URL for the parcel of land on which the object is located.
integer llSetRegionPos(vector pos)
Sets the position anywhere within the region (if the object isn't physical)
llNavigateTo(vector point, list options)
For AI Character: Navigate to destination.
llCreateCharacter(list options)
Convert linkset to AI Character which can navigate the world.
llPursue(key target, list options)
For AI Character: Chase after a target.
llWanderWithin(vector center, vector dist, list options)
For AI Character: Wander within a specified volume.
llFleeFrom(vector source, float radius, list options)
For AI Character: Flee from a point.
llPatrolPoints(list points, list options)
For AI Character: Patrol a list of points.
llExecCharacterCmd(integer cmd, list options)
For AI Character: Execute a character command.
llDeleteCharacter()
Convert linkset from AI Character to Physics object.
llUpdateCharacter(list options)
Change the AI Character's settings.
llEvade(key target, list options)
For AI Character: Evade a specified target.
list llGetClosestNavPoint(vector point, list options)
For AI Character: Get the closest navigable point to the point provided.
list llGetStaticPath(vector start, vector end, float radius, list params)
Returns a list of position vectors indicating pathfinding waypoints between positions at start and end, for a character of a given radius. The waypoints this function returns are for the 'static' nav mesh, meaning that dynamic objects are ignored.
integer llManageEstateAccess(integer action, key id)
To add or remove agents from the estate's agent access or ban lists or groups from the estate's group access list.
Only works for objects owned by the Estate Owner or an Estate Manager.
Returns TRUE if successful and FALSE if throttled, on invalid action, on invalid or null id, or if object owner is not allowed to manage the estate.
'action' can be any of: ESTATE_ACCESS_ALLOWED_[AGENT/GROUP]_[ADD/REMOVE] or ESTATE_ACCESS_BANNED_AGENT_[ADD/REMOVE]
list llGetAgentList(integer scope, list options)
Requests a list of agents currently in the region, limited by the scope parameter.
llAttachToAvatarTemp(integer attach_point)
Attaches the object to the avatar who has granted permission to the script, with the exception that the object will not create new inventory for the user, and will disappear on detach or disconnect.
llTeleportAgent(key avatar, string landmark, vector position, vector look_at)
Requests a teleport of avatar to a landmark stored in the object's inventory. If no landmark is provided (an empty string), the avatar is teleported to the location position in the current region. In either case, the avatar is turned to face the position given by look_at in local coordinates.
llTeleportAgentGlobalCoords(key agent, vector global_coordinates, vector region_coordinates, vector look_at)
Teleports an agent to set of a region_coordinates within a region at the specified global_coordinates. The agent lands facing the position defined by look_at local coordinates.
A region's global coordinates can be retrieved using llRequestSimulatorData(region_name, DATA_SIM_POS)
float llGetSimStats(integer stat_type)
Returns the value of a particular simulator statistic.
llSetAnimationOverride(string anim_state, string anim)
Set the animation (anim) that will play for the given animation state (anim_state).
string llGetAnimationOverride(string anim_state)
Returns a string that is the name of the animation that is being used for the specified animation state (anim_state).
llResetAnimationOverride(string anim_state)
Resets the animation override of the specified animation state (anim_state) to the corresponding default value.
list llJson2List(string json)
Converts the top level of the json string to a list.
string llList2Json(string type, list values)
Converts either a strided list of key:value pairs to a JSON_OBJECT or a list of values to a JSON_ARRAY
string llJsonGetValue(string json, list specifiers)
Gets the value indicated by specifiers from the json string.
string llJsonSetValue(string json, list specifiers, string value)
Returns a new json string that is the json given with the value indicated by specifiers set to value.
string llJsonValueType(string json, list specifiers)
Returns the type constant for the value in json indicated by specifiers.
integer llReturnObjectsByID(list objects)
Returns a list of objects by their IDs or an ERR_* flag.
integer llReturnObjectsByOwner(key owner, integer scope)
Returns all objects of a particular owner in the given scope or an ERR_* flag.
string llXorBase64(string str1, string str2)
Returns a string that is a Base64 XOR of Base64-formatted input strings.
integer llScaleByFactor(float scaling_factor)
Returns a string that is a Base64 XOR of Base64-formatted input strings.
Uniformly resizes the linkset by the given multiplicative scale factor (e.g. 2.0 to double the scale in all dimensions)
Returns TRUE if rescaling was successful or FALSE otherwise
This function only succeeds in non-physical objects
float llGetMinScaleFactor()
Returns the minimum multiplicative scale factor which can be used by llScaleByFactor(); i.e. such that every prim in the linkset is >=1cm in scale
float llGetMaxScaleFactor()
Returns the maximum multiplicative scale factor which can be used by llScaleByFactor(); i.e. such that every prim in the linkset is <=64m and the resulting linkset meets the linkability requirements
llGodLikeRezObject( key inventory, vector pos )
Rez directly off of UUID if owner has god-bit set.
(Requires god mode)
llSetInventoryPermMask( string item, integer mask, integer value )
Sets the given permission mask to the new value on the inventory item.
(Requires god mode)
llSetObjectPermMask( integer mask, integer value )
Sets the given permission mask to the new value on the root object the task is attached to.
(Requires god mode)
osSetDynamicTextureURL(key dynamicID, string contentType, string url, string extraParams, integer timer )
Renders a web texture on the prim containing the script, and returns the UUID of the newly created texture.
osSetDynamicTextureURLBlend(key dynamicID, string contentType, string url, string extraParams, integer timer, integer alpha)
Allows for two dynamic textures to blend on the prim containing this script.
osSetDynamicTextureURLBlendFace(key dynamicID, string contentType, string url, string extraParams, integer blend, integer disp, integer timer, integer alpha, integer face)
Loads a web texture on a prim.
osSetDynamicTextureData(key dynamicID, string contentType, string data, string extraParams, integer timer)
Writes text and vector graphics onto a prim face.
osSetDynamicTextureDataBlend(key dynamicID, string contentType, string data, string extraParams, integer timer, integer alpha)
Allows for two dynamic textures to blend on the prim containing this script.
osSetDynamicTextureDataBlendFace(key dynamicID, string contentType, string data, string extraParams, integer blend, integer disp, integer timer, integer alpha, integer face)
Allows for two dynamic textures to blend on the specified face of the prim containing this script.
osGetTerrainHeight(integer x, integer y)
Returns current terrain height as float at the given coordinates.
osSetTerrainHeight(integer x, integer y, float val)
Sets terrain height at the given coordinates. Use osTerrainFlush() afterwards.
osTerrainFlush()
Updates terrain data. Call this after you are done using osTerrainSetHeight.
osRegionRestart(float seconds)
Restart the current region in the specified number of seconds from now.
osRegionNotice(string msg)
Broadcasts a notification message to all agents on the current region.
osConsoleCommand(string command)
Issues commands directly to the OpenSim server console.
osSetParcelMediaURL(string url)
Sets parcel media URL.
osSetPrimFloatOnWater(integer floatYN)
Make physical prims float at the water level, TRUE or FALSE.
osSetParcelSIPAddress(string SIPAddress)
Sets parcel SIP Address for Voice.
osGetAgentIP(key agent)
Returns the Avatars IP Address as a string. Allows in-world tools be used to coordinate out of world network services that need access to client IP addresses.
Should *ONLY* be used by Region Server Owner.
osGetAgents()
Returns a list of all avatars in the region in which the script is running.
POLYMORPHIC COMMAND
osTeleportAgent(key agent, integer regionX, integer regionY, vector position, vector lookat)
osTeleportAgent(key agent, string regionName, vector position, vector lookat)
osTeleportAgent(key agent, vector position, vector lookat)
Teleports the specified agent to a specified location in the region, the grid, or the hypergrid.
POLYMORPHIC COMMAND
osTeleportOwner(integer regionX, integer regionY, vector position, vector lookat)
osTeleportOwner(string regionName, vector position, vector lookat)
osTeleportOwner(vector position, vector lookat)
Teleports the owner of the object that holds the script to a specified location in the region, the grid, or the hypergrid.
osAvatarPlayAnimation(key UUID, string animation)
Triggers animations contained within the same prim as the script. Does not need the target avatar's permission.
osAvatarStopAnimation(key UUID, string animation)
Stops specified animation on the specified avatar.
osMovePen(string drawList, integer x, integer y)
Moves the pen's location to the coordinates specified by the x and y parameters, without drawing anything.
POLYMORPHIC COMMAND
osDrawLine(string drawList, integer startX, integer startY, integer endX, integer endY)
osDrawLine(string drawList, integer endX, integer endY)
Draws a line on a dynamic texture.
osDrawText(string drawList, string text)
Renders text on a dynamic texture.
osDrawEllipse(string drawList, integer width, integer height)
Draws an ellipse on a dynamic texture.
osDrawRectangle(string drawList, integer width, integer height)
Draws a rectangle on a dynamic texture.
osDrawFilledRectangle(string drawList, integer width, integer height)
Draws a rectangle on a dynamic texture, and fills it with the current pen color.
osDrawPolygon (string drawList, list x, list y)
Draws a polygon on a dynamic texture.
osDrawFilledPolygon (string drawList, list x, list y)
Draws a polygon on a dynamic texture, and fills it with the current pen color.
osSetFontName(string drawList, string fontName)
Sets current font to be used by osDrawText. Font must exist on region server to display.
osSetFontSize(string drawList, integer fontSize)
Sets the font size to be used in osDrawText.
osSetPenSize(string drawList, integer penSize)
Sets the pen size (line thickness) that is to be used when drawing dynamic textures.
osSetPenColor(string drawList, string color)
Sets the pen color that is to be used when drawing dynamic textures.
osSetPenCap(string drawList, string direction, string type)
Apply a shape on the end of a line. This allows using arrow, diamond, round and flat caps.
osDrawImage(string drawList, integer width, integer height, string imageUrl)
Retrieves an image specified by the imageUrl parameter and draws it at the specified height and width.
vector osGetDrawStringSize(string contentType, string text, string fontName, integer fontSize)
Returns a vector containing the horizontal and vertical dimensions in pixels of the specified text.
osSetStateEvents(integer events)
Used in the past as a workaround for a bug with Opensim, which has long since been fixed.
double osList2Double(list src, integer index)
Returns double-precision value from src at index.
osSetRegionWaterHeight(float height)
Adjusts water height on region.
osSetRegionSunSettings(integer useEstateSun, integer sunFixed, float sunHour)
Changes the estate sun settings, then triggers a sun update
'sunFixed' TRUE to keep the sun stationary, FALSE to use global time
'sunHour' The sun hour that is desired, 0...24, 0 is sunrise.
osSetEstateSunSettings(integer sunFixed, float sunHour)
sunFixed = TRUE or FALSE, sunHour = 00.00 to 24.00.
float osGetCurrentSunHour()
Returns float value of current sun hour 0...24 0 is sunrise.
float osGetSunParam(string param)
Returns current float values for param, where param = day_length, year_length, day_night_offset, update_interval.
osSetSunParam(string param, float value)
Sets region's sun parameters, where param = day_length, year_length, day_night_offset, update_interval.
string osWindActiveModelPluginName()
Returns the current working wind module installed
These are SimpleRandomWind or ConfigurableWind.
osSetWindParam(string plugin, string param, float value)
Sets value of param for plugin. SimpleRandomWind plugin param = strength.
ConfigurableWind plugin params = avgStrength, avgDirection, varStrength, varDirection, rateChange.
float osGetWindParam(string plugin, string param)
Returns float value of param for plugin. SimpleRandomWind plugin param = strength.
ConfigurableWind plugin params = avgStrength, avgDirection, varStrength, varDirection, rateChange.
osParcelJoin(vector start, vector end)
Where start = top corner, end = bottom corner.
Subdivides from start vector to end vector. Z is ignored but must exist in syntax
osParcelSubdivide(vector start, vector end)
Where start = top corner, end = bottom corner.
Subdivides from start vector to end vector. Z is ignored but must exist in syntax
osSetParcelDetails(vector pos, list rules)
Set parcel details at position x,y,x.
Rules = PARCEL_DETAILS_NAME, PARCEL_DETAILS_DESC, PARCEL_DETAILS_OWNER, PARCEL_DETAILS_GROUP
string osGetScriptEngineName()
Returns the name of the script engine which is currently enabled on the server.
string osGetSimulatorVersion()
Returns current server version information as a string.
string osParseJSON(string JSON)
Returns a deserialized JSON.
string osParseJSON(string JSON)
Returns a deserialized JSON object.
osMessageObject(key UUID, string message)
Sends string to object identified by UUID.
Receiving object requires a dataserver(key queryid, string data) in a contained script(s).
The queryid passed will be the id of the calling object.
osMakeNotecard(string notecardName, list contents)
Write a Notecard contained in Prim with contents of list.
string osGetNotecardLine(string name, integer line)
Reads the requested notecard line and return its data as a string.
string osGetNotecard(string name)
Reads the entire notecard and return its data as a string.
integer osGetNumberOfNotecardLines(string name)
Returns total number of lines in a notecard.
key osAvatarName2Key(string firstname, string lastname)
Returns the avatar's UUID from their firstname, lastname.
string osKey2Name(key UUID)
Returns avatar name from their UUID key.
string osGetGridNick()
Returns the grid's nickname.
string osGetGridName()
Returns the grid's name.
string osGetGridLoginURI()
Returns the grid's LoginURI.
string osGetGridHomeURI()
Returns the current grid URI.
string osGetGridCustom(string key)
Returns the grid's Grid Info.
string osFormatString(string to_format, list strings)
Returns string. OsFormatString("My name is {0}, I'm located in {1}”, [llGetObjectName(), llGetRegionName()])
Where {num} parameters must be incremented for each list item, starting at zero, surrounded by curly brackets.
list osMatchString(string src, string pattern, integer start)
Returns list of matches for the pattern and its components inside the source string. The pattern is a regular expression.
Each match in the result is the string that matched and its position in the source.
string osReplaceString(string src, string pattern, string replace, integer count, integer start)
Returns new string with replacements completed.
string osLoadedCreationDate()
Returns Creation Date from meta data of OAR.
string osLoadedCreationTime()
Returns Creation Time from meta data of OAR.
string osLoadedCreationID()
Returns creation ID from meta data of OAR. Can not be used to identify a machine.
list osGetLinkPrimitiveParams(integer linknumber, list rules)
Returns prim params for the linkset prims specified by linknum.
If using linkset constants (e.g. LINK_SET, LINK_ALL_CHILDREN, etc), the requested params of each relevant prim are concatenated to the end of the list.
Otherwise, usage is identical to llGetPrimitiveParams().
key osIsNpc(key NPC)
Returns TRUE if 'key' is an NPC (non-player-character).
POLYMORPHIC
osNpcCreate(string firstname, string lastname, vector position, string notecard)
osNpcCreate(string firstname, string lastname, vector position, string notecard, integer options)
Creates an NPC (Non Player Character) clone named firstname lastname at position from a notecard containing the specifications.
osNpcSaveAppearance(key npc, string notecard)
Save NPC's current body part, clothing and attachments data to notecard in prim inventory.
The avatar must be present in the region when this function is invoked.
The baked textures for the avatar (necessary to recreate appearance) are saved permanently.)
osNpcLoadAppearance(key npc, string notecard)
Load NPC appearance from notecard.
This notecard must contain appearance data created with the save appearance function.
vector osNpcGetPos(key npc)
Returns current position vector of the NPC.
osNpcMoveTo(key npc, vector position)
Moves an NPC to a location within the region.
osNpcMoveToTarget(key npc, vector target, integer options)
Moves NPC to given target over time.
Options = OS_NPC_FLY, OS_NPC_NO_FLY, OS_NPC_LAND_AT_TARGET, OS_NPC_RUNNING
rotation osNpcGetOwner(key npc)
Returns the NPC owner UUID.
rotation osNpcGetRot(key npc)
Gets the rotation of the avatar. Only the rotation around the Z plane in Euler rotation (horizontal rotation) has any meaning.
osNpcSetRot(key npc, rotation rot)
Set the rotation of the NPC. Only setting the rotation in the Z plane in Euler rotation will have any meaningful effect (turning NPC facing direction).
Setting X or Y Euler values will result in the avatar rotating in an undefined manner.
osNpcStopMoveToTarget(key npc)
Stop a current move to a target.
osNpcSay(key npc, string message)
Makes an NPC say something.
osNpcSit(key npc, key primkey, integer options)
Makes NPC sit on prim/item.
osNpcStand(key npc)
Makes NPC identified by UUID to stand.
osNpcRemove(key npc)
Removes an NPC.
osNpcPlayAnimation(key npc, string animation)
Makes NPC identified by key npc to play animation.
osNpcStopAnimation(key npc, string animation)
Makes NPC identified by key npc stop playing animation.
osOwnerSaveAppearance(string notecard)
Save Owner's current body part, clothing and attachments data to notecard in prim inventory.
The avatar must be present in the region when this function is invoked.
The baked textures for the avatar (necessary to recreate appearance) are saved permanently.)
osAgentSaveAppearance(key agentId, string notecard)
Save an Avatar's current body part, clothing and attachments data to specified notecard in prim inventory.
The avatar must be present in the region when this function is invoked.
The baked textures for the avatar (necessary to recreate appearance) are saved permanently.)
key osGetMapTexture()
Returns the map texture UUID of current region.
key osGetRegionMapTexture(string regionName)
Returns the map texture UUID for the regionName requested.
list osGetRegionStats()
Returns a list of float values representing a number of region statistics (21 of the values shown in the statistics bar of LL-based clients).
integer osGetSimulatorMemory()
Returns integer of current memory used by simulator instance.
osKickAvatar(string FirstName, string LastName, string alert)
Kicks avatar from region with an alert message.
osSetSpeed(key UUID, float SpeedModifier)
Multiplies the normal running, walking, and flying speed of the specified avatar.
osCauseHealing(key UUID, float healing)
Causes healing to specified avatar.
osCauseDamage(key UUID, float damage)
Causes damage to specified avatar. Region must be damage enabled.
list osGetPrimitiveParams(key prim, list rules)
Gets the parameters of the primitive, specified by key.
osSetPrimitiveParams(key prim, list rules)
Sets primitive Params.
POLYMORPHIC COMMAND
osSetProjectionParams(key prim. integer projection, key texture, float fov, float focus, float ambience)
osSetProjectionParams(integer projection, key texture, float fov, float focus, float ambience)
osSetProjectionParams(key prim, integer projection, key texture, float fov, float focus, float ambience)
list osGetAvatarList()
Returns strided list of the UUID, position, and name of each avatar in the region, except the owner.
string osUnixTimeToTimestamp(integer unixtime)
Converts unixtime to an llGetTimeStamp() formated string.
string osGetGridGatekeeperURI()
returns the value of Gatekeeper in [GridService] section for both standalone and grids.
string osGetInventoryDesc(string itemName)
returns the description of an inventory item contained within a prim.
Attach the object containing this script to the avatar that owns it without checking for PERMISSION_ATTACH
For example, osForceAttachToAvatar(ATTACH_CHEST)
Detach the object containing this script from the avatar it is attached to without checking for PERMISSION_ATTACH
Nothing happens if the object is not attached
osNpcSay(key npc, integer channel, string message)
osNpcShout(key npc, integer channel, string message)
osNpcWhisper(key npc, integer channel, string message)
osSetTerrainTexture(integer level, key texture)
sets terrain texture to level specified using the specific UUID of the texture
osSetTerrainTextureHeight(int corner, float low, float high)
sets terrain texture in corner specified between the low and high levels. Identical to setting textures in Region Manager within the viewer.
integer osInviteToGroup(key agentId)
Returns True / False if user identified by agentID is successfully added to group. (Object containing script must be attached to a group)
integer osEjectFromGroup(key agentId)
Returns True / False if user identified by agentID is successfully removed from group. (Object containing script must be attached to a group)
osForceAttachToAvatar(integer attachPoint)
Attach the object containing this script to the avatar that owns it without asking for PERMISSION_ATTACH to the attachPoint. For example, ATTACH_CHEST.
osForceAttachToAvatarFromInventory(string itemName, integer attachPoint)
Attach the inventory item in the object containing this script to the avatar that owns it without checking for PERMISSION_ATTACH
If itemName is not found in the inventory then a warning is sent to the owner. An example of attachPoint is ATTACH_CHEST.
osForceAttachToOtherAvatarFromInventory(string rawAvatarId, string itemName, integer attachPoint)
Attach an inventory item in the object containing this script to any avatar in the region without asking for PERMISSION_ATTACH.
rawAvatarId = The UUID of the avatar to which to attach. itemName = The name of the item. attachPoint = The attachment point. Example, ATTACH_CHEST.
osNpcTouch(key npcKey, key object_key, integer link_num)
Allows the NPC, npcKey, to touch the specified object, object_key, and its link number, link_num.
osIsUUID(string thing)
Checks if thing is a UUID. Returns 1 if thing is a valid UUID, 0 otherwise.
osMin(float A, float B)
Returns the smaller of two numbers. Wraps to system Math.Min()
osMax(float A, float B)
Returns the larger of two numbers. Wraps to system Math.Max()
osGetRezzingObject()
Get the key of the object that rezzed this object. Will return NULL_KEY if rezzed by agent or otherwise unknown source.
osGetHealth(key avatar)
Returns avatar's health in float value.
osSetContentType(key id, string type)
Sets the response type for an HTTP request/response.
osGetNumberOfAttachments(key avatar, list attachmentPoints)
Returns a strided list of the specified attachmentPoints and the number of attachments on those points. "avatar" = avatar UUID, "attachmentPoints" = list of ATTACH_* constants.
osMessageAttachments(key avatar, string message, list attachmentPoints, integer flags)
Sends message to avatar's attachments on the specified attachmentPoints. Behaves as osMessageObject(), without the sending script needing to know the attachment keys in advance. "avatar" =avatar UUID, "message" = message string. "attachmentPoints" = list of ATTACH_* constants, or -1 for all attachments. If -1 is specified and OS_ATTACH_MSG_INVERT_POINTS is present in flags, no action is taken.. "flags" = flags further constraining the attachments to deliver the message to.
osDropAttachment()
Attempts to drop an attachment to the ground.
osDropAttachmentAt(vector pos, rotation rot)
Attempts to drop an attachment at the specified coordinates. "pos" = vector position "rot" = rotation of object.
osForceDropAttachment()
Attempts to drop an attachment to the ground while bypassing the script permissions.
osForceDropAttachmentAt(vector pos, rotation rot)
Attempts to drop an attachment at the specified coordinates while bypassing the script permissions. "pos" = vector position "rot" = rotation of object.
osListenRegex(integer channelID, string name, string ID, string msg, integer regexBitfield)
Identical to llListen except for a bitfield which indicates which string parameters should be parsed as regex patterns. Params = integer channelID, string name, string ID, string msg, integer regexBitfield. Where regexBitfield = OS_LISTEN_REGEX_NAME or OS_LISTEN_REGEX_MESSAGE.
osRegexIsMatch(string input, string pattern)
Wraps to bool Regex.IsMatch(string input, string pattern)
string input = string to test for match
string pattern = string to use as pattern
returns boolean TRUE/FALSE.
osForceCreateLink(key target, integer parent)
Link the script's object with target, without requiring link permissions.
osForceBreakLink(integer link)
De-links the prim with the given link number in a linked set, without requiring link permissions.
osForceBreakAllLinks()
De-links all prims in a link set, without requiring link permissions.
vector osGetRegionSize()
Returns the size of the region in metres.
string osGetPhysicsEngineType()
Returns a string containing the name of the Physics Engine.
cmSetWindlightScene(list rules)
Set the current WindLight scene. Estate managers and owners only.
(Reguires LightShare Enabled Viewer)
cmSetWindlightSceneTargeted(list rules, key target)
Set the current WindLight scene directed at a specific avatar. Estate managers and owners only.
(Reguires LightShare Enabled Viewer)
list cmGetWindlightScene(list rules)
Get the current LightShare settings.
(Reguires LightShare Enabled Viewer)
lsSetWindlightScene(list rules)
Set the current WindLight scene. Estate managers and owners only.
(Reguires LightShare Enabled Viewer)
lsSetWindlightSceneTargeted(list rules, key target)
Set the current WindLight scene directed at a specific avatar. Estate managers and owners only.
(Reguires LightShare Enabled Viewer)
list lsGetWindlightScene(list rules)
Get the current WindLight settings.
(Reguires LightShare Enabled Viewer)
osReturnObject(key userID)
Returns object to specified avatars UUID.
(Aurora-Sim only)
osReturnObjects(float Parameter)
Returns group of objects. Parameter's are numeric, values are owner objects = 0, everyone except owner objects = 1, group objects = 2.
(Aurora-Sim only)
osShutDown()
Shut's down current Simulator. Authorized Admin Only by config.
(Aurora-Sim only)
osAddAgentToGroup(key avatarID, string group_name, string role_name)
Adds an avatar to a group. Where group_name = name of the target group, role_name = role to assign within the group.
(Aurora-Sim only)
osRezObject(string inventory, vector position, vector velocity, rotation rot, integer param, integer isRezAtRoot, integer doRecoil, integer SetDieAtEdge, integer CheckPos)
Where inventory = object to rez. Position = vector to rez object. Velocity = initial velocity. Rot = initial rotation. Param = onrez event.
IzAtRoot = TRUE/FALSE flag changes llRezAtRoot to llRezObject. doRecoil =TRUE/FALSE to push avatar. SetDieAtEdge = TRUE/FALSE for rezzed object to die at edge of region.
CheckPos = TRUE/FALSE enable/disable 10m rez limit.
(Aurora-Sim only)
aaSetCloudDensity(float density)
AaSetCloudDensity(0.5) Where float density values are 0.0 = no cloud to 1.0 = 100% cloud.
(Aurora-Sim only)
aUpdateDatabase(string Key, string value, string token)
Where Key = database field name, xmlDataToPutIntoTheDatabase = serialized XML data, Token = data-password
(Aurora-Sim only)
aaQueryDatabase(string Key, string Token)
Returns a list with first value is the token, the second the Key, and the third the value
Where Key = database field name, Token = data-password
(Aurora-Sim only)
aaDeserializeXMLValues(string xmlData)
Returns a list of Values from XML data. Where xmlData = xml formatted data Values.
(Aurora-Sim only)
aaDeserializeXMLKeys(string xmlData)
Returns a list of keys from XML data. Where xmlData = xml formatted data keys.
(Aurora-Sim only)
aaSetConeOfSilence(float radius)
Where radius = metres radius from centre of scripted item. This creates an area that sounds can only be heard by the people within the area(radius) and not heard outside and visa-versa.
(Aurora-Sim only)
aaSerializeXML(list keys, list values)
Returns xml formatted string of the keys and values. Where keys = list of keys in the database, values = fields to retrieve from database.
(Aurora-Sim only)
aaGetTeam(key uuid)
Returns a string of avatars team name. Where uuid = avatar key.
(Aurora-Sim only)
aaGetHealth(key uuid)
Returns float value (0.0 to 100.0) of current health. Where uuid = avatar key.
(Aurora-Sim only)
aaJoinCombat(key uuid)
Where uuid = avatar key. If (PERMISSION_COMBAT == PERMISSION_COMBAT) and permission is granted then join combat.
(Aurora-Sim only)
aaLeaveCombat(key uuid)
Where uuid = avatar key.
(Aurora-Sim only)
aaJoinCombatTeam(key uuid, string team)
Where uuid = key of avatar, team = string of the team name.
(Aurora-Sim only)
aaRequestCombatPermission(key ID)
Where ID = avatar uuid. Requests target avatar for Permissions to enter into combat mode.
Raises a run_time_permissions event. (PERMISSION_COMBAT == PERMISSION_COMBAT).
(Aurora-Sim only)
aaThawAvatar(key ID)
Where ID = avatar uuid. If combat permission are granted then avatar can be un-frozen (movement re-enabled).
(Aurora-Sim only)
aaFreezeAvatar(key ID)
Where ID = avatar uuid. If combat permission are granted then avatar can be frozen (no movement).
(Aurora-Sim only)
aaGetTeamMembers(string team)
Return a list of team members. Where team = string of team name.
(Aurora-Sim only)
POLYMORPHIC FUNCTION.
aaGetLastOwner(string PrimID) returns last owner UUID of PrimID where PrimID = uuid of prim.
AaGetLastOwner() returns last owner uuid of prim containg script.
(Aurora-Sim only)
aaSayDistance(integer channelID, float Distance, string text)
Where channelID = channel to say on, Distance = float in meters for distance to say, text = string to say.
(Aurora-Sim only)
aaSayTo(key userID, string text)
Where userID = avatar key, text = string msg. Similar to llOwnerSay but can be directly targeted to an avatar.
(Aurora-Sim only)
aaGetWalkDisabled(key ID)
Returns integer of TRUE or FALSE for specifid ID. Where ID = avatar uuid.
(Aurora-Sim only)
aaSetWalkDisabled(key ID, integer Value)
Where ID = avatar uuid, Value = TRUE or FALSE. If PERMISSION_COMBAT is accepted, this disables walk, forcing avatar to fly.
(Aurora-Sim only)
aaGetFlyDisabled(key ID)
Returns integer of TRUE or FALSE for specifid ID. Where ID = avatar uuid.
(Aurora-Sim only)
aaSetFlyDisabled(key ID, integer Value)
Where ID = avatar uuid, Value = TRUE or FALSE. If PERMISSION_COMBAT is accepted, this disables flying, forcing avatar to walk.
(Aurora-Sim only)
aaAvatarFullName2Key(string FullName)
Returns the avatar uuid from their fullname. Where FullName = "Firstname Lastname”.
(Aurora-Sim only)
aaRaiseError(string message)
Allows you to have errors that end the execution of the event and fire another event in the script.
(Aurora-Sim only)
aaGetText()
Returns a string of the hover text of an object.
(Aurora-Sim only)
aaGetTextColor()
Returns the hovertext color in rotation. Use Ex: rotation color = aaGetTextColor() to separate color.x, color.y, color.z, color.s Where s = value of alpha in llSetText.
(Aurora-Sim only)
aaSetEnv(string EnvName, list Value)
Sets environment values. Where EnvName = ENABLE_GRAVITY, GRAVITY_FORCE_X, GRAVITY_FORCE_Y, GRAVITY_FORCE_Z, ADD_GRAVITY_POINT, ADD_GRAVITY_FORCE, START_TIME_REVERSAL_SAVING,
STOP_TIME_REVERSAL_SAVING, START_TIME_REVERSAL, STOP_TIME_REVERSAL.
(Aurora-Sim only)
aaGetIsInfiniteRegion()
Returns TRUE or FALSE if region is an infinite region.
(Aurora-Sim only)
aaSetCharacterStat( ID, StatName, statValue)
Sets Character Stats. Where ID = avatar uuid, StatName = stat to change, statValue the value to change it to.
(Aurora-Sim only)
aaAllRegionInstanceSay(integer channelID, string text)
(Aurora-Sim only)
aaWindlightGetDayCycle()
Returns a List of settings
(Aurora-Sim only)
aaWindlightAddDayCycleFrame(float dayCyclePosition, integer dayCycleFrameToCopy)
Returns TRUE / FALSE on success status
(Aurora-Sim only)
aaWindlightRemoveDayCycleFrame(int dayCycleFrame)
Returns TRUE / FALSE on success status
(Aurora-Sim only)
aaWindlightSetScene(list list)
aaWindlightSetScene(integer dayCycleIndex, list list)
Returns TRUE/FALSE on success
(Aurora-Sim only)
aaWindlightGetScene(list rules)
aaWindlightGetScene(integer dayCycleKeyFrame, list rules)
Returns a list
(Aurora-Sim only)
aaWindlightGetSceneIsStatic()
Returns TRUE / FALSE
(Aurora-Sim only)
aaWindlightGetSceneDayCycleKeyFrameCount()
Returns integer value
(Aurora-Sim only)
botGetWaitingTime(integer waitTime)
Returns waitTime as vector.
(Aurora-Sim only)
botSetMap(key keyOfBot, list positions, list movementType, integer flags)
keyOfBot = bot uuid, positions = list of position vectors, movementType = corresponding list of move modes: 0 – walk, 1 – fly,
flags = BOT_FOLLOW_FLAG_NONE and BOT_FOLLOW_FLAG_INDEFINITELY.
(Aurora-Sim only)
botCreateBot(string FirstName, string LastName, key idToClone, vector startPos)
Where FirstName and LastName = strings for new bot name. idToClone = uuid of prebuild avatar to clone OR another existing avatar. startPos = vector of starting position on region.
(Aurora-Sim only)
botRemoveBot(key botID)
Where botID = uuid of bot. Removes bot identified by botID.
(Aurora-Sim only)
botPauseMovement(key botID)
Where botID = bot uuid. Pauses bot at current position.
(Aurora-Sim only)
botResumeMovement(key botID)
Where botID = bot uuid. Resumes bot movement.
(Aurora-Sim only)
botFollowAvatar(key botID, string avName, float startFollowDistance, float endFollowDistance)
Where botID = bot uuid. AvName = sting of avatar name OR avatar uuid. StartFollowDistance = distance to start following from. EndFollowDistance = distance to stop following avatar.
(Aurora-Sim only)
botStopFollowAvatar(key botID)
Where botID = bot uuid. Stops bot from following an avatar.
(Aurora-Sim only)
botSendChatMessage(key botID, string message, integer channel, integer sayType)
Where botID = bot uuid. Message = string msg. Channel = channel to speak on. SayType = (0=whisper, 1=say, 2=shout).
(Aurora-Sim only)
botSendIM(string bot, string user, string message)
Send IM to bot.
(Aurora-Sim only)
botSetShouldFly(key botID, integer ShouldFly)
Where botID = bot uuid. ShouldFly = TRUE/FALSE. Enables or disables flight mode.
(Aurora-Sim only)
botSitObject(key botID, key objectID, vector offset)
Where botID = bot uuid, objectID = uuid of object to sit on, offset = Vector for sit position (note that VECTOR_ZERO = default sit pos).
(Aurora-Sim only)
botStandUp(key botID)
Where botID = bot uuid. Command bot to stand up.
(Aurora-Sim only)
botTouchObject(key botID, key objectID)
Where botID = bot uuid, objectID = object uuid. Causes bot to touch object identified.
(Aurora-Sim only)
botAddTag(key botID, string tag)
Where botID = bot uuid, tag = string tag over bot.
(Aurora-Sim only)
botGetBotsWithTag(string tag)
Where tag = tag string to match. Return a list of bot UUID's in region with the matching tag.
(Aurora-Sim only)
botRemoveBotsWithTag(string tag)
Where tag = tag string to match. Removes bot's matching the tag.
(Aurora-Sim only)
No definido actualmente
Actualmente definido a: [ITEM]
Definido para un artículo que no está en esta cuenta
Desconectado, visualización de ítem no disponible
Contando scripts, espera por favor...
Contados [SCRIPTS] scripts en [OBJECTS] Accesorios en [NAME]. ([RUNNING] ejecutándose, [MONO] mono.)
Contados [SCRIPTS] scripts en [OBJECTS] objetos. ([RUNNING] ejecutándose, [MONO] mono.)
Borrados [SCRIPTS] scripts en [OBJECTS] objetos.
ha tomado una fotografía
No ausente
Ausente
No Ocupado
Ocupado
Siguiente
OK
Aviso de Grupo
Avisos de Grupo
Enviado por
Anexado:
Ver noticias anteriores o bien optar por no recibir estos mensajes aquí.
Abrir Adjunto
Guardar Adjunto
Brazo Derecho
Cabeza
Brazo Izquierdo
Pierna Izqquierda
Torso
Pierna Derecha
Pulsa ESC para regresar a la vista del mundo
Elementos no hallados en el inventario.
No tienes en tu inventario una copia de esta textura
https://marketplace.[MARKETPLACE_DOMAIN_NAME]/
http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.3
https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard
https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/imports
https://marketplace.[MARKETPLACE_DOMAIN_NAME]/learn_more
Cualquiera puede vender ítems en el Mercado.
Si quieres convertirte en un comerciante, tendrás que
crear una tienda en el Mercado.
.
Tu Buzón de Salida está vacío.
Arrastra carpetas a esta zona y pulsa "Enviar al Mercado" para listarlos y ponerlos en venta
Mercado.
.
Inicializando el Mercado en Línea.
Estamos accediendo a tu cuenta en
Tienda en el Mercado en Línea
.
Error del Mercado en Línea.
La
Tienda de Mercado en Línea
está devolviendo errores.
Cargando contenidos...
Sin Contenido
Si
No
Comprar
Piedra
Metal
Vidrio
Madera
Carne
Plástico
Goma
Luz
Pecho
Cráneo
Hombro Izquierdo
Hombro Derecho
Mano Izquierda
Mano Derecha
Pié Izquierdo
Pié Derecho
Columna
Pelvis
Boca
Mentón
Oreja Izquierda
Oreja Derecha
Globo Ocular Izquierdo
Globo Ocular Derecho
Nariz
Brazo Derecho
Antebrazo Derecho
Brazo Izquierdo
Antebrazo Izquierdo
Cadera Derecha
Muslo Derecho
Pierna Derecha
Cadera Izquierda
Muslo Izquierdo
Pierna Izquierda
Estómago
Pectoral Izquierdo
Pectoral Derecho
Cuello
Base
Punto de anexión inválido
Residente
Prueba
Miembro Fundador
Empleado de Linden Lab
Información de Pago utilizada
Información de Pago en Archivo
Sin Información de Pago
Edad Verificada
Edad No Verificada
Centro 2
Superior Derecho
Superior
Superior Izquierdo
Centro
Inferior Izquierdo
Inferior
Inferior Derecha
Descargado, compilando
El Script no ha sido hallado en el servidor.
Problema al descargar
El Sim carece de capacidades UpdateScriptTask. No se puede pedir la recompilación
Error escribiendo en disco local. ¿Disco lleno?
Permisos insuficientes para descargar un script.
Permisos insuficientes para
Fallo desconocido en la descarga
Progreso de Recompilación
recompilar
Progeso de Reinicio
reiniciar
Definir ejecución en Progreso
Definir ejecutando
Definir no ejecutando en progreso
Definir no ejecutando
¡Compilación satisfactoria!
Compilación satisfactoria, guardando...
Guardado completado.
Script (objeto fuera de rango)
Objeto [OBJECT] propiedad de [OWNER]
ninguno
(Desconocido)
Información no hallada para el grupo
estado padre
Continente
teen
Cualquiera
error
todos los Estados propiedad de [OWNER]
todos los Estados de tu propiedad
todos los estados que administras para [OWNER]
Residentes Permitidos: ([ALLOWEDAGENTS], máx [MAXACCESS])
Grupos Permitidos: ([ALLOWEDGROUPS], máx [MAXACCESS])
Memoria de Scripts en la Parcela
Parcelas Listadas: [PARCELS]
Memoria utilizada: [COUNT] kb de un máximo de [MAX] kb; [AVAILABLE] kb disponibles
Memoria utilizada: [COUNT] kb
URLs de Script de la Parcela
URLs usadas: [COUNT] de un máximo de [MAX]; [AVAILABLE] disponibles
URLs usadas: [COUNT]
Error al requerir información
No se ha seleccionado una Parcela
Error: la información de scripts sólo está disponible en región actual
Recuperando información...
No tienes permisos para examinar esta parcela
Sentado en
Pecho
Cabeza
Hombro Izquierdo
Hombro Derecho
Mano Izquierda
Mano Derecha
Pié Izquierdo
Pié Derecho
Espalda
Pelvis
Boca
Mentón
Oreja Izquierda
Oreja Derecha
Ojo Izquierdo
Ojo Derecho
Nariz
Brazo Derecho
Antebrazo Derecho
Brazo Izquierdo
Antebrazo Izquierdo
Cadera Derecha
Muslo Derecho
Pierna Derecha
Cadera Izquierda
Muslo Izquierdo
Pierna Izquierda
Vientre
Pectoral Deeecho
Pectoral Izquierdo
HUD Centro 2
HUD Superior Derecho
HUD Superior Centro
HUD Superior Izquierdo
HUD Centro 1
HUD Inferior Izquierdo
HUD Inferior
HUD Inferior Derecho
Cuello
Base
Nuevo Script
No hay un Convenio provisto para este Estado.
No hay un Convenio provisto para este Estado. El terreno de este Estado está siendo vendido por el propietario del Estado, no por Linden Lab. Por favor, contacta al propietario del Estado para más detalles.
Local
Configuración Local
Región
Configuración de Región
Vista previa
Propiedades
Un objeto llamado
propiedad del grupo
propiedad de un grupo desconocido
propiedad de
propiedad de un usuario desconocido
te ha dado
Has rechazado [DESC] de [NAME].
Has rechazado [DESC] sin notificar a [NAME].
Has aceptado [DESC] sin notificar a [NAME].
Total
comprado
te ha pagado
pagado en
pase comprado para
tasa del evento pagada
precio del evento pagado
Balance
Créditos
Débitos
Ítems adquiridos
Cancelar
Subiendo [NAME] a un costo de [CURRENCY] [AMOUNT]
Comprar esto costará
Extensión de archivo %s deconocida.
Se espera .wav, .tga, .bmp, .jpg, .jpeg, o .bvh
Ignorar
Ignorar
Dejar de Ignorar
Dejar de Ignorar
Ctrl-
Cmd-
Opt-
Mayús
Ctrl-
Alt-
Mayús
Archivo Guardado
Recibiendo
Adelante
Izquierda
Derecha
Atrás
Norte
Sur
Oeste
Este
Arriba
Abajo
Nada
:
,
...
***
(
)
.
'
---
Múltiple Media
Ejecutar/Pausar Media
Se ha encontrado un error analizando la línea de comandos-
Por favor, mira en: http://wiki.secondlife.com/wiki/Client_parameters
Error:
[APP_NAME] Uso de la Línea de Comandos:
[APP_NAME] es incapaz de acceder a un archivo que necesita.
Esto puede ser porque de alguna manera tienes varias copias en ejecución, o tu sistema de forma incorrecta piensa que un archivo está abierto.
Si este mensaje persiste, reinicia el equipo y vuelve a intentarlo.
Si persiste, puede que tengas que desinstalar completamente [APP_NAME] y volver a instalarlo.
[APP_NAME] requiere un procesador con AltiVec (G4 o posterior).
[APP_NAME] ya está siendo ejecutado.
Revisa tu barra de tareas y busca copia minimizada del programa.
Si este mensaje persiste, reinicia tu equipo.
[APP_NAME] parece haberse congelado o sufrido un fallo en la ejecución anterior.
¿Quieres enviar un reporte de fallos?
(Puedes modificar esta opción de reporte de fallos en Prefencias -> General -> Reporte de Fallos)
Notificación
[APP_NAME] es incapaz de detectar DirectX 9.0b o superior.
[APP_NAME] usa DirecX para detectar el hardware y/o los controladores desactualizados que pueden causar inestabilidad, pobre rendmiento y caídas. Si bien puedes ejecutar [APP_NAME] sin esto, recomendamos encarecidamente ejecutarlo con DirectX 9.0b.
¿Quieres continuar?
Atención
Fallo de RegisterClass
Error
Incapaz de ejecutar a pantalla completa en [WIDTH] x [HEIGHT].
Ejecutando en ventana.
Error de cierre mientras se destruía la ventana (falló DestroyWindow())
Error de Cierre
Imposible crear el contexto de dispositivo GL
No se puede encontrar el formato de píxel adecuado
No se puede ver la descripción del formato de píxel
[APP_NAME] requiere True Color (32-bit) para ser ejecutado.
Por favor, ve a la configuración de pantalla de tu equipo y configura el modo de color en 32-bit.
[APP_NAME] es incapaz de ejecutarse porque no puede obtener un canal alfa de 8 bit. Usualmente esto ocurre debido a problemas con la tarjeta gráfica.
Por favor, asegurate que tienes actualizados los controladores de tu tarjeta gráfica.
Además, asegurate que tu pantalla esta definida en Color Verdadero (32-bit) En el Panel de Control > Pantalla > Configuraciones.
Si continuas recibiendo este mensaje, contacta con [SUPPORT_SITE].
No se puede establecer el formato de píxel
No se puede crear el contexto de renderizado GL
No se puede activar contexto de renderizado GL
[APP_NAME] es incapaz de ejecutarse porque tu tarjeta gráfica no está instalada correctamente, es obsoleta o no está soportada. Por favor, asegurate que tienes actualizados los controladores de tu tarjeta gráfica, incluso, si están actualizados, intenta reinstalarlos..
Si continuas recibiendo este mensaje, contacta con [SUPPORT_SITE].
Sombreado de las 5 en Punto
Todo Blanco
Ojos de Animé
Arqueado
Largo de Brazo
Anexado
Anexado a lóbulos de las orejas
Flequillo
Holgado
Flecos
Ojos Pequeños y Brillantes
Tamaño del Vientre
Grande
Glúteos Grandes
Pelo grande: Atrás
Pelo Grande: Frente
Pelo Grande: Arriba
Cabeza Grande
Pectorales Grandes
Picos Grandes
Negro
Rubio
Pelo Rubio
Rubor
Color del Rubor
Opacidad del Rubor
Definición del Cuerpo
Gordura
Pecas del Cuerpo
Grosor del Cuerpo
Delgadez corporal
Finura corporal
Arqueado de Piernas
Firmeza de Senos
Escote
Tamaño de Senos
Ancho de Puente
Extensión
Arco Frontal
Ojos Saltones
Ojos Saltones
Bulbosa
Nariz Bulbosa
Senos: Masa
Senos. Alisado
Senos: Gravedad
Senos: Arrastre
Efecto Máximo
Elasticidad
Ganancia
Amortiguación
Efecto Máximo
Elasticidad
Ganancia
Amortiguación
Efecto Máximo
Elasticidad
Ganancia
Amortiguación
Vientre: Masa
Vientre: Alisado
Vientre: Gravedad
Vientre: Arrastre
Efecto Máximo
Elasticidad
Ganancia
Amortiguación
Nalgas: Masa
Nalgas: Alisado
Nalgas: Gravedad
Nalgas: Arrastre
Efecto Máximo
Elasticidad
Ganancia
Amortiguación
Efecto Máximo
Elasticidad
Ganancia
Amortiguación
Cejas Tupidas
Cabello Espeso
Tamaño de las Nalgas
Gravedad de Nalgas
Movimiento de Falda
Sin Movimiento
Más Movimiento
Chaplin
Huesos de la Mejilla
Tamaño del Pecho
Ángulo del Mentón
Mentón Hendido
Barba Cortina
Mentón Profundo
Mentón Fuerte
Mentón hundido
Mentón prominente
Mentón-Cuello
Limpia
Hendidura
Ojos juntos
Cerrado
Espalda Cerrada
Frontal Cerrado
Lado Izq. Cerrado
lado Der. Cerrado
Monedero
Cuello posterior
Cuello Frontal
Hacia Abajo
Hacia Arriba
Arrugado
Naríz Torcida
Acampanado
Oscuro
Verde Oscuro
Mas Oscuro
Profundo
Tacones Predeterminados
Denso
Mucha papada
Poco
Muy abultada
Orejas: ángulo
Orejas: tamaño
Orejas: forma
Cabeza: ahuevada
Ojos: bolsas
Ojos: color
Ojos: profundidad
Ojos: brillo
Ojos: apertura
Ojos: simetría
Ojos: tamaño
Ojos: separación
Cejas: arco
Cejas: densidad
Cejas: altura
Cejas: en V
Cejas: tamaño
Pestañas: longitud
Contorno de ojos
Contorno de ojos: color
Ojos Desorbitados
Cara: simetría
Rasgos marcados
Ojos separados
Labios prominentes
Mujer
Sin dedos
Con dedos
Campana
Redondeadas
Culo plano
Cabeza plana
Empeine bajo
Pie: tamaño
Frente: ángulo
Hacia la frente
Pecas
Flequillo
Sin cortar atrás
Contorno completo
Sin cortar
Pelo: volumen a los lados
Volumen total
Con brillo
Guantes: dedos
Guantes: largo
Pelo
Pelo: Atrás
Pelo: Adelante
Pelo: Costados
Peinado
Pelo Grueso
Pelo Grueso
Pelo inclinado
Pelo inclinado a Izquierda
Pelo inclinado a Derecha
Pelo: Volumen
Tamaño de la Mano
Manillar
Cabeza: Longitud
Cabeza: Forma
Cabeza: Tamaño
Cabeza Estirada
Altura del Tacón
Forma del Tacón
Altura
Alto
Tacones Altos
Altura Mandíbula
Plataformas Altas
Alto y Estrecho
Más Grande
Largo de Cadera
Ancho de Cadera
Flotar
Interior
Color Sombra Interior
Opacidad Sombra Interior
Ángulo Interior del Ojo
Sombra Interior del Ojo
Sombra Interior
Largo de Chaqueta
Arrugas de Chaqueta
Ángulo de la Mandíbula
Protuberancia Mandíbula
Forma Mandíbula
Unión
Papada
Ángulo Rodilla
Rodillazo
Largo
Largo de Manos
Parte Izquierda
Largo de Pierna
Musculos de las Piernas
Menos
Menos gordura
Menos tupida
Menos pecas
Menos grosor
Más levantado
Menos michelines
Pocos músculos
Poca musculatura
Menos sonrosada
Menos redondeada
Menos cartucheras
Menos cuadrada
Menos volumen
Pequeña
Más luminosos
Labio: hoyuelo
Hoyuelo marcado
Labios: grosor
Labios sonrosados
Labios: ratio
Labios: prominencia
Labios: ancho
Brillo de labios
Barra de labios
Barra de labios: color
Más
Cabeza alargada
Cadera larga
Piernas largas
Cuello largo
Coletas largas
Cola de caballo larga
Torso largo
Brazos largos
Pantalón suelto
Camiseta suelta
Puños anchos
Michelines
Bajar
Tacones bajos
Mandíbula baja
Suela fina
Suelta
Abajo
Puente: abajo
Mejillas: abajo
Varón
Raya: en medio
Más
Más colorete
Más gordura
Más tupida
Más
Más pecas
Más grosor
Menos levantado
Más barra de labios
Más michelines
Más el inferior
Más músculos
Más musculatura
Más sonrosada
Más redondeada
Más cartucheras
Más inclinada
Más cuadrada
Más el superior
Más recta
Más volumen
Grande
Bigote
Comisuras
Boca: posición
Rapado
Muscular
Patillas largas
Uñas pintadas
Uñas pintadas: color
Disminuir
Rapada
Entradas
Labios estrechos
Natural
Cuello: longitud
Cuello: grosor
Sin colorete
Sin contorno
Menos
Labios sin brillo
Sin barra de labios
Sin raya
Sin pintar
Sin rojoNadastring
Sin crestas
Sin blanco
Sin arrugas
Labio Inf. Normal
Labio Sup. Normal
Nariz a la izq.
Nariz a la der.
Nariz: tamaño
Nariz: grosor
Nariz: respingona
Nariz: punta
Nariz: ancho
Fosa Nasal: altura
Fosa Nasal: ancho
Opaco
Abrir
Apertura trasera
Apertura frontal
Apertura izquierda
Apertura derecha
Anaranjado
Externo
Sombra de ojos: color
Sombra de ojos: opacidad
Ojos: comisura
Sombra externa de Ojos
Sombra de ojos
Retraído
Pubis
Pintadas
Pálida
Pantalón: cruz
Ceñido
Pernera: largo
Caja
Pantalón: arrugas
Raya
Flequillo partido
Pectorales
Tono
Coletas
Rosa
Más sonrosados
Suela: altura
Suela: ancho
En punta
De aguja
Cola de caballo
Con vuelo
Izquierdo más grande
Derecho más grande
Hinchadas
Ojeras
Irisación
Pelirrojo
Regular
Raya: der.
Tez sonrosada
Redondear
Rubicundez
Rojiza
Pelo encrespado
Cartucheras
Piernas flacas
Más ancho
Sin marcar
Nuca: corte
Shear Face
Shear Front
Arriba - izq.
Arriba - der.
Rapada
Rapada
A la izq.
Boca: ladeada
A la der.
Alto de cintura
Ceñido
Camisa: arrugas
Caña: altura
Bajo
Brazos cortos
Piernas cortas
Cuello corto
Coletas cortas
Cola de caballo corta
Patillas cortas
Torso corto
Cadera corta
Hombros
Lados: franja
Patillas
Pelo: lados
Bajar lados del pelo
Subir lados del pelo
Cuello estrecho
Falda: vuelo
Falda: largo
Frente Inclinada
Largo de manga
Ancho de puños
Raja trasera
Raja frontal
Raja a la izq.
Raja a la der.
Disminuir
Manos pequeñas
Cabeza pequeña
Leves
Pelo liso
Calcetines: largo
Perilla
Depiladas
Crestas
Cuadrada
Punta cuadrada
Cabeza aplastada
Cabeza estirada
Chupadas
Estrecho de pecho
Ojos hundidos
Extensión posterior
Extensión adelante
Alto
Cubierta trasera
Cubierta frontal
Tacones grandes
Cuello ancho
Empeine alto
Delgadas
Cejas finas
Hacia dentro
Nariz fina
Poca papada
Sin campana
Pantalón ceñido
Camisa ceñida
Falda ceñida
Puños ceñidos
Punta: forma
Empeine
Torso: longitud
Torso: musculatura
Torso flacucho
Largos
Abiertos
Prognatismo
No natural
Puente: arriba
Mejillas: arriba
Barbilla: prominencia
Párpados
Mucho
Del todo
Cintura
Bien Alimentado
Pelo Blanco
Ancho
Espalda Ancha
Pecho Aancho
Labios Anchos
Salvaje
Arrugas
[APP_NAME]: Ítems llegando muy rápido desde [FROM_NAME], la vista previa automática ha sido deshabilitada por [TIME] segundos.
[APP_NAME]: Ítems llegando muy rápido, la vista previa automática ha sido deshabilitada por [TIME] segundos.
ha iniciado una sesión de IM contigo.
Respuesta Automática enviada a
[MINS] minutos
se ha enviado un ítem con la respuesta automática
(Sin nombre)
Ofrecido ítem de inventario a
(Guardado [LONG_TIMESTAMP])
Definir Punto Inicial
Definir Punto Final
Distancia: [DIST]
Te han sido otorgados poderes más allá de la comprensión mortal.
Utiliza tus nuevas habilidades con sabiduría.
Desbloqueado:
- Prioridad de Animación hasta 7 - Destinado para animaciones que deben prevalecer sobre cualesquiera otras y en todo momento. NO UTILIZAR PARA ANIMACIONES EN GENERAL.
Click Derecho
Destruir Objetos - Borra en forma inmediata y permanente un objeto, cuando no tienes paciencia para esperar la respuesta del servidor.
Explotar Objetos - Convierte un objeto Físico en temporal y desenlaza sus partes.
Uniéndose a llamada de voz...
Conectado, Pulsa Terminar Llamada para cortar
Abandonar la conversación de voz
Conectando...
Chat grupal
Ofrecido un Ítem de Inventario
Ítem de Inventario ofrecido a [NAME]
eres el único usuario en esta sesión.
[NAME] está desconectado.
Pulsa el Botón [BUTTON NAME] para aceptar/conectar a este chat de voz.
Tiene Ignorado a este residente. Enviándole un mensaje hará que dejes de ignorarlo automáticamente.
Error al hacer la solicitud, por favor, inténtalo de nuevo más tarde.
Error al hacer la solicitud, por favor, inténtalo de nuevo más tarde.
No tienes suficientes permisos.
Esta sesión ya no existe
No tienes esta capacidad.
No tienes esta capacidad.
No eres moderador en la sesión.
Un moderador del grupo ha bloqueado tu chat de texto.
Un moderador del grupo ha bloqueado tu chat de texto.
No se pueden agregar usuarios a la sesión de chat con [RECIPIENT].
No se puede enviar tu mensaje a la sesión de chat con [RECIPIENT].
No se puede enviar tu mensaje a la sesión de chat con [RECIPIENT].
Error al moderar.
Has sido expulsado del grupo.
Has sido expulsado del grupo.
Ya no tienes la capacidad para estar en esta sesión de chat.
Posición de la Base definida.
http://secondlife.com/landing/voicemorphing
[NAME] te ha pagado [CURRENCY][AMOUNT] [REASON].
[NAME] te ha pagado [CURRENCY][AMOUNT].
Has pagado a [NAME] [CURRENCY][AMOUNT] [REASON].
Has pagado [CURRENCY][AMOUNT].
Has pagado a [NAME] [CURRENCY][AMOUNT].
Has pagado [CURRENCY][AMOUNT] [REASON].
Ha fallado tu pago [NAME] [CURRENCY][AMOUNT] [REASON].
Ha fallado tu pago de [CURRENCY][AMOUNT].
Ha fallado tu pago a [NAME] [CURRENCY][AMOUNT].
Ha fallado tu pago de [CURRENCY][AMOUNT] [REASON].
para [ITEM]
por una parcela de terreno
por acceso a una parcela
por transferir terreno
por crear un grupo
por unirte a un grupo
to upload
por publicar un aviso clasificado
dando [CURRENCY]
Esto cuesta [CURRENCY]
Este objeto cuesta
Cualquiera
Oficiales
Propietarios
En Línea
Desconocido
Enviando...
Denuncia
Nuevo Cuerpo
Nueva Piel
Nuevo Pelo
Nuevos Ojos
Nueva Camisa
Nuevos Pantalones
Nuevos Zapatos
Nuevos calcetines
Nueva Chaqueta
Nuevos Guantes
Nueva Camiseta
Nueva Ropa Interior
Nueva Falda
Nueva Capa Alfa
Nuevo Tatuaje
Nueva Capa Física
Vestimenta Inválida
Nuevo Gesto
Nuevo Script
Nueva Nota
Nueva Carpeta
Contenido
Gesto
Gestos Masculinos
Gestos FemeninosFemale Gestures
Otros Gestos
Gestos orales
Gestos comunes
Masculino - Disculpame
Masculino - Déjame tranquilo
Masculino - Lanzar un Beso
Masculino - Abuchear
Masculino - Aburrido
Masculino - ¡Eh!
Masculino - Risa
Masculino - Rechazo
Masculino - Encogerse de hombros
Masculino - Sacar la lengua
Masculino - Admiración
Femenimo - Risa Suave
Femenino - Llorar
Femenino - Ruborizada
Femenino - Disculpame
Femenino - Déjame tranquila
Femenino - Lanzar un Beso
Femenino - Abuchear
Femenino - Aburrida
Femenino - ¡Eh!
Femenino - 'Eh, encanto
Femenino - Risa
Femenino - Buen aspecto
Femenino - Por aquí
Femenino - Por favor
Femenino - Rechazo
Femenino - Encogerse de hombros
Femenino - Sacar la lengua
Femenino - Admiración
/reverencia
/aplaudir
/contar
/apagar
/bmc
/músculo
/no
/no!
/papel
/señalarme
/señalarte
/piedra
/tijera
/fumar
/estirar
/silbar
/sí
/sí!
ausente
baile1
baile2
baile3
baile4
baile5
baile6
baile7
baile8
ninguno/ninguno
Chat
Selecciona un editor usando las configuraciones de Editor Externo.
No se puede hallar el editor externo que has especificado.
Intenta entrecomillando el camino al editor.
(P.ej. "/Camino al/editor" "%s")
Error analizando el comando del editor externo.
El Editor extreno ha fallado al ejecutarse.
Izquierda
Derecha
Viendo balizas de partículas (azul)
Viendo balizas de objetos materiales (verde)
Viendo balizas de objetos con scripts (rojo)
Viendo balizas de objetos con scripts de función de toque (rojo)
Viendo balizas de sonidos (amarillo)
Viendo balizas de medios (blanco)
Ocultando Partículas
Perfil
http://wiki.secondlife.com/wiki/Pathfinding_Tools_in_the_Second_Life_Viewer
Ninguno
Afecta al navmesh
Personaje
(Múltiple)
Teleporte completado desde
audio
media
Lista Negra
Lista Blanca
Fallo al crear la carpeta [DIRNAME]: [ERROR]
Fallo al borrar la carpeta [DIRNAME]: [ERROR]
Fallo al abrir el archivo "[FILENAME]": [ERROR]
Fallo al cerrar el archivo: [ERROR]
Fallo al borrar el archivo [FILENAME]: [ERROR]
Fallo al renombrar el archivo [FILE] como [NEWFILE]: [ERROR]
Fallo al escribir '[DATA]', escribiendo datos de atributos.
ostream inválido luego de llamar a child.toXML
Fallo al escribir '[DATA]', escribiendo datos secundarios.
Fallo al escribir '[DATA]', abriendo nuevo dependiente.
Fallo al escribir '[DATA]', cerrando dependiente previo.
Fallo al escribir cabecera XML.
No se puede analizar [FILEDESC] "[FILENAME]".
No se encontró el nodo raíz en [FILEDESC] "[FILENAME]".
Cabecera no hallada '[NAME]' ; inválido [FILEDESC] "[FILENAME]".
Atributo [NAME] 'version' inválido o no hallado en [FILEDESC] "[FILENAME]".
Versión Incompatible '[NAME]', [MAJOR].[MINOR], en [FILEDESC] "[FILENAME]".
MD5 Inválido ([VALUE]) en [FILEDESC] "[FILENAME]".
Booleano inválido ([VALUE]) en [FILEDESC] "[FILENAME]".
Atributo '[NAME]' no hallado en [NODENAME] de [FILEDESC] "[FILENAME]"."
Atributo '[NAME]' inválido (debiera ser '[REQUIRED]') en [NODENAME] de [FILEDESC] "[FILENAME]".
UUID Inválido en [FILEDESC] "[FILENAME]".
Fecha ([DATE]) inválida en [FILEDESC] "[FILENAME]".
el arquetipo no tiene el elemento <meta>.
el elemento <meta> del arquetipo no tiene el atributo '[ATTRIBUTE]'.
Fallo al volcar arquetipo a "[FILE]":
Se ha exportado satisfactoriamente el objeto vestible a "[FILE]".
The export to file "[FILE]" failed:
Fallo de Importación: el archivo "[FILE]" contiene datos linden_genepool XML con [TAG] erróneo. Se requiere Versión "[VERSIONMAJOR].0" o inferior.
La importación se ha realizado con exito, pero ten presente que el objeto vestible fue exportado desde el grid [EXPORTGRID] (y el grid actual es [CURRENTGRID]). ¡No se aplicaron las UUIDs de las Texturas!
La importación se ha realizado con exito, pero ten presente que el objeto vestible fue exportado desde el grid [EXPORTGRID] (y el grid actual es [CURRENTGRID]).¡Se aplicaron las UUIDs de la Texturas pero quizás no existan aquí!
Aviso de Importación: el archivo "[FILE]" contiene seleccionado un objeto vestible del tipo ([TYPE]), pero no contiene parámetros o texturas para dicho tipo. Nada ha sido importado.
Aviso de Importación: el archivo "[FILE]" no contiene un objeto vestible de tipo [TYPE]. Éste contiene un arquetipo de tipo [ARCHETYPENAME]. Por favor, selecciona el tipo correcto antes de comenzar la importación.
Fallo al importar el objeto [TYPE] vestible:
No se ha encontrado arquetipo en el objeto vestible del archivo de importación "[FILE]".