/** * @file llpreviewsound.cpp * @brief LLPreviewSound class implementation * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llaudioengine.h" #include "llagent.h" // gAgent #include "llbutton.h" #include "llfloaterinventory.h" #include "llinventory.h" #include "lllineeditor.h" #include "llpreviewsound.h" #include "llresmgr.h" #include "llviewercontrol.h" #include "llviewermessage.h" // send_guid_sound_trigger #include "lluictrlfactory.h" // #include "llvoavatarself.h" #include "llchat.h" #include "llfloaterchat.h" #include "llviewerwindow.h" // for alert #include "statemachine/aifilepicker.h" // for ambient play: #include "llviewerregion.h" // extern LLAudioEngine* gAudiop; extern LLAgent gAgent; const F32 SOUND_GAIN = 1.0f; LLPreviewSound::LLPreviewSound(const std::string& name, const LLRect& rect, const std::string& title, const LLUUID& item_uuid, const LLUUID& object_uuid) : LLPreview( name, rect, title, item_uuid, object_uuid) , mIsCopyable(false) { LLUICtrlFactory::getInstance()->buildFloater(this,"floater_preview_sound.xml"); setTitle(title); if (!getHost()) { LLRect curRect = getRect(); translate(rect.mLeft - curRect.mLeft, rect.mTop - curRect.mTop); } } // virtual BOOL LLPreviewSound::postBuild() { const LLInventoryItem* item = getItem(); if (item) { getChild("desc")->setValue(item->getDescription()); mIsCopyable = (item->getPermissions().getCreator() == gAgentID); if (gAudiop) // // that thing above doesn't actually start a sound transfer, so I will do it if (LLAudioSource* asp = gAgentAvatarp->getAudioSource(gAgentID)) asp->preload(item->getAssetUUID()); // preload the sound // } childSetAction("Sound play btn",&LLPreviewSound::playSound,this); childSetAction("Sound audition btn",&LLPreviewSound::auditionSound,this); // childSetAction("Sound copy uuid btn", &LLPreviewSound::copyUUID, this); childSetAction("Play ambient btn", &LLPreviewSound::playAmbient, this); // LLButton* button = getChild("Sound play btn"); button->setSoundFlags(LLView::SILENT); button = getChild("Sound audition btn"); button->setSoundFlags(LLView::SILENT); childSetCommitCallback("desc", LLPreview::onText, this); getChild("desc")->setPrevalidate(&LLLineEditor::prevalidatePrintableNotPipe); return LLPreview::postBuild(); } // static void LLPreviewSound::playSound( void *userdata ) { LLPreviewSound* self = (LLPreviewSound*) userdata; const LLInventoryItem *item = self->getItem(); if(item && gAudiop) { send_sound_trigger(item->getAssetUUID(), SOUND_GAIN); } } // static void LLPreviewSound::auditionSound( void *userdata ) { LLPreviewSound* self = (LLPreviewSound*) userdata; const LLInventoryItem *item = self->getItem(); if(item && gAudiop) { LLVector3d lpos_global = gAgent.getPositionGlobal(); gAudiop->triggerSound(item->getAssetUUID(), gAgent.getID(), SOUND_GAIN, LLAudioEngine::AUDIO_TYPE_UI, lpos_global); } } // void LLPreviewSound::playAmbient( void* userdata ) { LLPreviewSound* self = (LLPreviewSound*) userdata; const LLInventoryItem *item = self->getItem(); if(item && gAudiop) { F32 gain = 0.01f; for(int i = 0; i < 2; i++) { gMessageSystem->newMessageFast(_PREHASH_SoundTrigger); gMessageSystem->nextBlockFast(_PREHASH_SoundData); gMessageSystem->addUUIDFast(_PREHASH_SoundID, LLUUID(item->getAssetUUID())); gMessageSystem->addUUIDFast(_PREHASH_OwnerID, LLUUID::null); gMessageSystem->addUUIDFast(_PREHASH_ObjectID, LLUUID::null); gMessageSystem->addUUIDFast(_PREHASH_ParentID, LLUUID::null); gMessageSystem->addU64Fast(_PREHASH_Handle, gAgent.getRegion()->getHandle()); LLVector3d pos = -from_region_handle(gAgent.getRegion()->getHandle()); gMessageSystem->addVector3Fast(_PREHASH_Position, (LLVector3)pos); gMessageSystem->addF32Fast(_PREHASH_Gain, gain); gMessageSystem->sendReliable(gAgent.getRegionHost()); gain = 1.0f; } } } // /* struct LLSaveInfo { LLSaveInfo(const LLUUID& item_id, const LLUUID& object_id, const std::string& desc, const LLTransactionID tid) : mItemUUID(item_id), mObjectUUID(object_id), mDesc(desc), mTransactionID(tid) { } LLUUID mItemUUID; LLUUID mObjectUUID; std::string mDesc; LLTransactionID mTransactionID; }; // static void LLPreviewSound::makeCopy( void *userdata ) { LLPreviewSound* self = (LLPreviewSound*) userdata; const LLInventoryItem *item = self->getItem(); if(item && gAudiop) { // Find out if asset data is ready // I might be able to get rid of this if(!gAssetStorage->hasLocalAsset(item->getAssetUUID(), LLAssetType::AT_SOUND)) { LLChat chat("Sound isn't downloaded yet, please try again in a moment."); LLFloaterChat::addChat(chat); return; } gAssetStorage->getAssetData(item->getAssetUUID(), LLAssetType::AT_SOUND, LLPreviewSound::gotAssetForCopy, self, TRUE); } } // static void LLPreviewSound::gotAssetForCopy(LLVFS *vfs, const LLUUID& asset_uuid, LLAssetType::EType type, void* user_data, S32 status, LLExtStat ext_status) { LLPreviewSound* self = (LLPreviewSound*) user_data; //const LLInventoryItem *item = self->getItem(); LLVFile file(vfs, asset_uuid, type, LLVFile::READ); S32 size = file.getSize(); char* buffer = new char[size]; if (buffer == NULL) { llerrs << "Memory Allocation Failed" << llendl; return; } file.read((U8*)buffer, size); // Write it back out... LLTransactionID tid; LLAssetID asset_id; tid.generate(); asset_id = tid.makeAssetID(gAgent.getSecureSessionID()); LLVFile ofile(gVFS, asset_id, LLAssetType::AT_SOUND, LLVFile::APPEND); ofile.setMaxSize(size); ofile.write((U8*)buffer, size); // Upload that asset to the database LLSaveInfo* info = new LLSaveInfo(self->mItemUUID, self->mObjectUUID, "sound", tid); gAssetStorage->storeAssetData(tid, LLAssetType::AT_SOUND, onSaveCopyComplete, info, FALSE); } // static void LLPreviewSound::onSaveCopyComplete(const LLUUID& asset_uuid, void* user_data, S32 status, LLExtStat ext_status) { LLSaveInfo* info = (LLSaveInfo*)user_data; if (status == 0) { std::string item_name = "New Sound"; std::string item_desc = ""; // Saving into user inventory LLViewerInventoryItem* item; item = (LLViewerInventoryItem*)gInventory.getItem(info->mItemUUID); if(item) { item_name = item->getName(); item_desc = item->getDescription(); } gMessageSystem->newMessageFast(_PREHASH_CreateInventoryItem); gMessageSystem->nextBlockFast(_PREHASH_AgentData); gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); gMessageSystem->nextBlockFast(_PREHASH_InventoryBlock); gMessageSystem->addU32Fast(_PREHASH_CallbackID, 0); gMessageSystem->addUUIDFast(_PREHASH_FolderID, LLUUID::null); gMessageSystem->addUUIDFast(_PREHASH_TransactionID, info->mTransactionID); gMessageSystem->addU32Fast(_PREHASH_NextOwnerMask, 2147483647); gMessageSystem->addS8Fast(_PREHASH_Type, 1); gMessageSystem->addS8Fast(_PREHASH_InvType, 1); gMessageSystem->addU8Fast(_PREHASH_WearableType, 0); gMessageSystem->addStringFast(_PREHASH_Name, item_name); gMessageSystem->addStringFast(_PREHASH_Description, item_desc); gMessageSystem->sendReliable(gAgent.getRegionHost()); } else { llwarns << "Problem saving sound: " << status << llendl; LLStringUtil::format_map_t args; args["[REASON]"] = std::string(LLAssetStorage::getErrorString(status)); gViewerWindow->alertXml("CannotUploadReason",args); } } */ // static void LLPreviewSound::copyUUID( void *userdata ) { LLPreviewSound* self = (LLPreviewSound*) userdata; const LLInventoryItem *item = self->getItem(); if(item ) { gViewerWindow->getWindow()->copyTextToClipboard(utf8str_to_wstring(item->getAssetUUID().asString())); } } // // // virtual BOOL LLPreviewSound::canSaveAs() const { return mIsCopyable; } // virtual void LLPreviewSound::saveAs() { const LLInventoryItem *item = getItem(); if(item) { gAssetStorage->getAssetData(item->getAssetUUID(), LLAssetType::AT_SOUND, LLPreviewSound::gotAssetForSave, this, TRUE); } } // static void LLPreviewSound::gotAssetForSave(LLVFS *vfs, const LLUUID& asset_uuid, LLAssetType::EType type, void* user_data, S32 status, LLExtStat ext_status) { LLPreviewSound* self = (LLPreviewSound*) user_data; //const LLInventoryItem *item = self->getItem(); LLVFile file(vfs, asset_uuid, type, LLVFile::READ); S32 size = file.getSize(); char* buffer = new char[size]; if (buffer == NULL) { llerrs << "Memory Allocation Failed" << llendl; return; } file.read((U8*)buffer, size); // Write it back out... AIFilePicker* filepicker = AIFilePicker::create(); filepicker->open(LLDir::getScrubbedFileName(self->getItem()->getName()) + ".ogg", FFSAVE_OGG); filepicker->run(boost::bind(&LLPreviewSound::gotAssetForSave_continued, buffer, size, filepicker)); } // static void LLPreviewSound::gotAssetForSave_continued(char* buffer, S32 size, AIFilePicker* filepicker) { if (filepicker->hasFilename()) { std::string filename = filepicker->getFilename(); std::ofstream export_file(filename.c_str(), std::ofstream::binary); export_file.write(buffer, size); export_file.close(); } delete [] buffer; } // virtual LLUUID LLPreviewSound::getItemID() { const LLViewerInventoryItem* item = getItem(); if(item) { return item->getUUID(); } return LLUUID::null; } //