/** * @file llfloaterregionrestarting.cpp * @brief Shows countdown timer during region restart * * $LicenseInfo:firstyear=2006&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llfloaterregionrestarting.h" #include "lluictrlfactory.h" #include "llagent.h" #include "llagentcamera.h" #include "llenvmanager.h" #include "llviewercontrol.h" #include "llviewerwindow.h" // For emergency teleports #include "llinventorymodel.h" #include "lllandmarklist.h" #include "llviewerregion.h" #include "llworldmap.h" void emergency_teleport() { static const LLCachedControl landmark(gSavedPerAccountSettings, "EmergencyTeleportLandmark"); if (landmark().empty()) return; LLUUID id(landmark); if (id.isNull()) return; bool use_backup = false; LLViewerInventoryItem* item = gInventory.getItem(id); if (item) { if (LLLandmark* lm = gLandmarkList.getAsset(item->getAssetUUID())) { if (LLViewerRegion* region = gAgent.getRegion()) use_backup = !lm->getRegionID(id) || id == region->getRegionID(); // LM's Region id null or same as current region if (!use_backup) { LLVector3d pos_global; if (lm->getGlobalPos(pos_global)) { if (LLSimInfo* sim_info = LLWorldMap::instance().simInfoFromPosGlobal(pos_global)) { use_backup = sim_info->isDown(); } } else use_backup = true; // No coords, this will fail! } } else use_backup = true; } else use_backup = true; if (use_backup) // Something is wrong with the first provided landmark, fallback. { static const LLCachedControl landmark(gSavedPerAccountSettings, "EmergencyTeleportLandmarkBackup"); if (landmark().empty()) return; if (!id.set(landmark)) return; if (!(item = gInventory.getItem(id))) return; } gAgent.teleportViaLandmark(item->getAssetUUID()); } // enum shake_state { SHAKE_START, SHAKE_LEFT, SHAKE_UP, SHAKE_RIGHT, SHAKE_DOWN, SHAKE_DONE }; static shake_state sShakeState; LLFloaterRegionRestarting::LLFloaterRegionRestarting(const LLSD& key) : LLEventTimer(1) , mRestartSeconds(NULL) , mSeconds(key["SECONDS"].asInteger()) , mShakeIterations() , mShakeMagnitude() { //buildFromFile("floater_region_restarting.xml"); LLUICtrlFactory::getInstance()->buildFloater(this, "floater_region_restarting.xml"); LLStringUtil::format_map_t args; args["[NAME]"] = key["NAME"].asString(); getChild("region_name")->setValue(getString("RegionName", args)); mRestartSeconds = getChild("restart_seconds"); center(); refresh(); mRegionChangedConnection = LLEnvManagerNew::instance().setRegionChangeCallback(boost::bind(&LLFloaterRegionRestarting::close, this, false)); if (mSeconds <= 20) emergency_teleport(); // For emergency teleports } LLFloaterRegionRestarting::~LLFloaterRegionRestarting() { mRegionChangedConnection.disconnect(); } BOOL LLFloaterRegionRestarting::postBuild() { setBackgroundColor(gColors.getColor("NotifyCautionBoxColor")); sShakeState = SHAKE_START; return TRUE; } BOOL LLFloaterRegionRestarting::tick() { refresh(); return FALSE; } void LLFloaterRegionRestarting::refresh() { LLStringUtil::format_map_t args; args["[SECONDS]"] = llformat("%d", mSeconds); mRestartSeconds->setValue(getString("RestartSeconds", args)); if (mSeconds == 20) emergency_teleport(); // For emergency teleports if (!mSeconds) return; // Zero means we're done. --mSeconds; } void LLFloaterRegionRestarting::draw() { LLFloater::draw(); static const LLCachedControl alchemyRegionShake(gSavedSettings, "AlchemyRegionRestartShake", true); if (!alchemyRegionShake || isMinimized()) // If we're minimized, leave the user alone return; const F32 SHAKE_INTERVAL = 0.025f; const F32 SHAKE_TOTAL_DURATION = 1.8f; // the length of the default alert tone for this const F32 SHAKE_INITIAL_MAGNITUDE = 1.5f; const F32 SHAKE_HORIZONTAL_BIAS = 0.25f; F32 time_shaking; if (SHAKE_START == sShakeState) { mShakeTimer.setTimerExpirySec(SHAKE_INTERVAL); sShakeState = SHAKE_LEFT; mShakeIterations = 0; mShakeMagnitude = SHAKE_INITIAL_MAGNITUDE; } if (SHAKE_DONE != sShakeState && mShakeTimer.hasExpired()) { gAgentCamera.unlockView(); switch(sShakeState) { case SHAKE_LEFT: gAgentCamera.setPanLeftKey(mShakeMagnitude * SHAKE_HORIZONTAL_BIAS); sShakeState = SHAKE_UP; break; case SHAKE_UP: gAgentCamera.setPanUpKey(mShakeMagnitude); sShakeState = SHAKE_RIGHT; break; case SHAKE_RIGHT: gAgentCamera.setPanRightKey(mShakeMagnitude * SHAKE_HORIZONTAL_BIAS); sShakeState = SHAKE_DOWN; break; case SHAKE_DOWN: gAgentCamera.setPanDownKey(mShakeMagnitude); mShakeIterations++; time_shaking = SHAKE_INTERVAL * (mShakeIterations * 4 /* left, up, right, down */); if (SHAKE_TOTAL_DURATION <= time_shaking) { sShakeState = SHAKE_DONE; mShakeMagnitude = 0.0; } else { sShakeState = SHAKE_LEFT; F32 percent_done_shaking = (SHAKE_TOTAL_DURATION - time_shaking) / SHAKE_TOTAL_DURATION; mShakeMagnitude = SHAKE_INITIAL_MAGNITUDE * (percent_done_shaking * percent_done_shaking); // exponential decay } break; default: break; } mShakeTimer.setTimerExpirySec(SHAKE_INTERVAL); } } void LLFloaterRegionRestarting::onClose(bool app_quitting) { if (sShakeState != SHAKE_DONE && sShakeState != SHAKE_START) // Finish shake if needed { gAgentCamera.resetView(TRUE, TRUE); sShakeState = SHAKE_DONE; } LLFloater::onClose(app_quitting); } void LLFloaterRegionRestarting::updateTime(const U32& time) { mSeconds = time; if (mSeconds <= 20) emergency_teleport(); // For emergency teleports sShakeState = SHAKE_START; }