/** * @file llnotificationtemplate.h * @brief Description of notification contents * @author Q (with assistance from Richard and Coco) * * $LicenseInfo:firstyear=2008&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLNOTIFICATION_TEMPLATE_H #define LL_LLNOTIFICATION_TEMPLATE_H #include "llnotifications.h" typedef boost::shared_ptr LLNotificationFormPtr; // This is the class of object read from the XML file (notifications.xml, // from the appropriate local language directory). struct LLNotificationTemplate { LLNotificationTemplate(); // the name of the notification -- the key used to identify it // Ideally, the key should follow variable naming rules // (no spaces or punctuation). std::string mName; // The type of the notification // used to control which queue it's stored in std::string mType; // The text used to display the notification. Replaceable parameters // are enclosed in square brackets like this []. std::string mMessage; // The label for the notification; used for // certain classes of notification (those with a window and a window title). // Also used when a notification pops up underneath the current one. // Replaceable parameters can be used in the label. std::string mLabel; // The name of the icon image. This should include an extension. std::string mIcon; // This is the Highlander bit -- "There Can Be Only One" // An outstanding notification with this bit set // is updated by an incoming notification with the same name, // rather than creating a new entry in the queue. // (used for things like progress indications, or repeating warnings // like "the grid is going down in N minutes") bool mUnique; // if we want to be unique only if a certain part of the payload is constant // specify the field names for the payload. The notification will only be // combined if all of the fields named in the context are identical in the // new and the old notification; otherwise, the notification will be // duplicated. This is to support suppressing duplicate offers from the same // sender but still differentiating different offers. Example: Invitation to // conference chat. std::vector mUniqueContext; // If this notification expires automatically, this value will be // nonzero, and indicates the number of seconds for which the notification // will be valid (a teleport offer, for example, might be valid for // 300 seconds). U32 mExpireSeconds; // if the offer expires, one of the options is chosen automatically // based on its "value" parameter. This controls which one. // If expireSeconds is specified, expireOption should also be specified. U32 mExpireOption; // if the notification contains a url, it's stored here (and replaced // into the message where [_URL] is found) std::string mURL; // if there's a URL in the message, this controls which option visits // that URL. Obsolete this and eliminate the buttons for affected // messages when we allow clickable URLs in the UI U32 mURLOption; // does this notification persist across sessions? if so, it will be // serialized to disk on first receipt and read on startup bool mPersist; // This is the name of the default functor, if present, to be // used for the notification's callback. It is optional, and used only if // the notification is constructed without an identified functor. std::string mDefaultFunctor; // The form data associated with a given notification (buttons, text boxes, etc) LLNotificationFormPtr mForm; // default priority for notifications of this type ENotificationPriority mPriority; // UUID of the audio file to be played when this notification arrives // this is loaded as a name, but looked up to get the UUID upon template load. // If null, it wasn't specified. LLUUID mSoundEffect; }; #endif //LL_LLNOTIFICATION_TEMPLATE_H