/** * @file aicurltimer.h * @brief Implementation of AICurlTimer. * * Copyright (c) 2013, Aleric Inglewood. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution. * * CHANGELOG * and additional copyright holders. * * 29/06/2013 * Initial version, written by Aleric Inglewood @ SL */ #ifndef AICURLTIMER_H #define AICURLTIMER_H #include "llerror.h" // llassert #include "stdtypes.h" // U64, F64 #include #include class AICurlTimer { protected: typedef boost::signals2::signal signal_type; typedef long deltams_type; private: // Use separate struct for this object because it is non-copyable. struct Signal { signal_type mSignal; }; class AIRunningCurlTimer { private: U64 mExpire; // Time at which the timer expires, in miliseconds since the epoch (compared to LLCurlTimer::sTime_1ms). AICurlTimer* mTimer; // The actual timer. // Can be mutable, since only the mExpire is used for ordering this object in the multiset AICurlTimer::sTimerList. mutable Signal* mCallback; // Pointer to callback struct, or NULL when the object wasn't added to sTimerList yet. public: AIRunningCurlTimer(deltams_type expiration, AICurlTimer* timer) : mExpire(AICurlTimer::sTime_1ms + expiration), mTimer(timer), mCallback(NULL) { } ~AIRunningCurlTimer() { delete mCallback; } // This function is called after the final object was added to sTimerList (where it is initialized in-place). void init(signal_type::slot_type const& slot) const { // We may only call init() once. llassert(!mCallback); mCallback = new Signal; mCallback->mSignal.connect(slot); } // Order AICurlTimer::sTimerList so that the timer that expires first is up front. friend bool operator<(AIRunningCurlTimer const& ft1, AIRunningCurlTimer const& ft2) { return ft1.mExpire < ft2.mExpire; } void do_callback(void) const { mCallback->mSignal(); } U64 expiration(void) const { return mExpire; } AICurlTimer* getTimer(void) const { return mTimer; } #if LL_DEBUG // May not copy this object after it was initialized. AIRunningCurlTimer(AIRunningCurlTimer const& running_curl_timer) : mExpire(running_curl_timer.mExpire), mTimer(running_curl_timer.mTimer), mCallback(running_curl_timer.mCallback) { llassert(!mCallback); } #endif }; typedef std::multiset timer_list_type; static timer_list_type sTimerList; // List with all running timers. static U64 sNextExpiration; // Cache of smallest value in sTimerList. public: static F64 const sClockWidth_1ms; // Time between two clock ticks in 1 ms units. static U64 sTime_1ms; // Time since the epoch in 1 ms units. Set by AICurlThread::run(). static deltams_type nextExpiration(void) { return static_cast(sNextExpiration - sTime_1ms); } static bool expiresBefore(deltams_type timeout_ms) { return sNextExpiration < sTime_1ms + timeout_ms; } private: class Handle { public: timer_list_type::iterator mRunningTimer; // Points to the running timer, or to sTimerList.end() when not running. // Access to this iterator is protected by the AICurlTimer::sMutex! // Constructor for a not-running timer. Handle(void) : mRunningTimer(sTimerList.end()) { } // Actual initialization used by AICurlTimer::create. void init(timer_list_type::iterator const& running_timer, signal_type::slot_type const& slot) { mRunningTimer = running_timer; mRunningTimer->init(slot); } private: // No assignment operator. Handle& operator=(Handle const&) { return *this; } }; Handle mHandle; public: // Construct an AICurlTimer that is not running. AICurlTimer(void) { } // Construction of a running AICurlTimer with expiration time expiration in miliseconds, and callback slot. AICurlTimer(deltams_type expiration, signal_type::slot_type const& slot) { create(expiration, slot); } // Destructing the AICurlTimer object terminates the running timer (if still running). // Note that cancel() must have returned BEFORE anything is destructed that would disallow the callback function to be called. // So, if the AICurlTimer is a member of an object whose callback function is called then cancel() has // to be called manually (or from the destructor of THAT object), before that object is destructed. // Cancel may be called multiple times. ~AICurlTimer() { cancel(); } void create(deltams_type expiration, signal_type::slot_type const& slot); void cancel(void); bool isRunning(void) const { return mHandle.mRunningTimer != sTimerList.end(); } public: static void handleExpiration(void); }; #endif