/** * @file llrendersphere.cpp * @brief implementation of the LLRenderSphere class. * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ // Sphere creates a set of display lists that can then be called to create // a lit sphere at different LOD levels. You only need one instance of sphere // per viewer - then call the appropriate list. #include "linden_common.h" #include "llrendersphere.h" #include "llerror.h" #include "llglheaders.h" LLRenderSphere gSphere; void LLRenderSphere::render() { renderGGL(); gGL.flush(); } inline LLVector3 polar_to_cart(F32 latitude, F32 longitude) { return LLVector3(sin(F_TWO_PI * latitude) * cos(F_TWO_PI * longitude), sin(F_TWO_PI * latitude) * sin(F_TWO_PI * longitude), cos(F_TWO_PI * latitude)); } void LLRenderSphere::renderGGL() { S32 const LATITUDE_SLICES = 20; S32 const LONGITUDE_SLICES = 30; if (mSpherePoints.empty()) { mSpherePoints.resize(LATITUDE_SLICES + 1); for (S32 lat_i = 0; lat_i < LATITUDE_SLICES + 1; lat_i++) { mSpherePoints[lat_i].resize(LONGITUDE_SLICES + 1); for (S32 lon_i = 0; lon_i < LONGITUDE_SLICES + 1; lon_i++) { F32 lat = (F32)lat_i / LATITUDE_SLICES; F32 lon = (F32)lon_i / LONGITUDE_SLICES; mSpherePoints[lat_i][lon_i] = polar_to_cart(lat, lon); } } } gGL.begin(LLRender::TRIANGLES); for (S32 lat_i = 0; lat_i < LATITUDE_SLICES; lat_i++) { for (S32 lon_i = 0; lon_i < LONGITUDE_SLICES; lon_i++) { gGL.vertex3fv(mSpherePoints[lat_i][lon_i].mV); gGL.vertex3fv(mSpherePoints[lat_i][lon_i+1].mV); gGL.vertex3fv(mSpherePoints[lat_i+1][lon_i].mV); gGL.vertex3fv(mSpherePoints[lat_i+1][lon_i].mV); gGL.vertex3fv(mSpherePoints[lat_i][lon_i+1].mV); gGL.vertex3fv(mSpherePoints[lat_i+1][lon_i+1].mV); } } gGL.end(); }