/** * @file llframetimer.cpp * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "linden_common.h" #include "u64.h" #include "llframetimer.h" #include "aiframetimer.h" #include "llaprpool.h" // Local constants. static F64 const USEC_PER_SECOND = 1000000.0; static F64 const USEC_TO_SEC_F64 = 0.000001; static F64 const NEVER = 1e16; // Static members U64 const LLFrameTimer::sStartTotalTime = totalTime(); // Application start in microseconds since epoch. U64 LLFrameTimer::sTotalTime = LLFrameTimer::sStartTotalTime; // Current time in microseconds since epoch, updated at least once per frame. F64 LLFrameTimer::sTotalSeconds = // Current time in seconds since epoch, updated together with LLFrameTimer::sTotalTime. U64_to_F64(LLFrameTimer::sTotalTime) * USEC_TO_SEC_F64; F64 LLFrameTimer::sFrameTime = 0.0; // Current time in seconds since application start, updated together with LLFrameTimer::sTotalTime. // Updated exactly once per frame: S32 LLFrameTimer::sFrameCount = 0; // Current frame number (number of frames since application start). U64 LLFrameTimer::sPrevTotalTime = LLFrameTimer::sStartTotalTime; // Previous (frame) time in microseconds since epoch, updated once per frame. U64 LLFrameTimer::sFrameDeltaTime = 0; // Microseconds between last two calls to LLFrameTimer::updateFrameTimeAndCount. // Mutex for the above. apr_thread_mutex_t* LLFrameTimer::sGlobalMutex; // static void LLFrameTimer::global_initialization(void) { apr_thread_mutex_create(&sGlobalMutex, APR_THREAD_MUTEX_UNNESTED, LLAPRRootPool::get()()); AIFrameTimer::sNextExpiration = NEVER; } // static void LLFrameTimer::updateFrameTime(void) { llassert(is_main_thread()); sTotalTime = totalTime(); sTotalSeconds = U64_to_F64(sTotalTime) * USEC_TO_SEC_F64; F64 new_frame_time = U64_to_F64(sTotalTime - sStartTotalTime) * USEC_TO_SEC_F64; apr_thread_mutex_lock(sGlobalMutex); sFrameTime = new_frame_time; apr_thread_mutex_unlock(sGlobalMutex); } // static void LLFrameTimer::updateFrameTimeAndCount(void) { updateFrameTime(); sFrameDeltaTime = sTotalTime - sPrevTotalTime; sPrevTotalTime = sTotalTime; ++sFrameCount; // Handle AIFrameTimer expiration and callbacks. if (AIFrameTimer::sNextExpiration <= sFrameTime) { AIFrameTimer::handleExpiration(sFrameTime); } } // Don't combine pause/unpause with start/stop // Useage: // LLFrameTime foo; // starts automatically // foo.unpause(); // noop but safe // foo.pause(); // pauses timer // foo.unpause() // unpauses // F32 elapsed = foo.getElapsedTimeF32() // does not include time between pause() and unpause() // Note: elapsed would also be valid with no unpause() call (= time run until pause() called) void LLFrameTimer::pause(void) { llassert(is_main_thread()); if (!mPaused) { // Only the main thread writes to sFrameTime, so there is no need for locking. mStartTime = sFrameTime - mStartTime; // Abuse mStartTime to store the elapsed time so far. } mPaused = true; } void LLFrameTimer::unpause(void) { llassert(is_main_thread()); if (mPaused) { // Only the main thread writes to sFrameTime, so there is no need for locking. mStartTime = sFrameTime - mStartTime; // Set mStartTime consistent with the elapsed time so far. } mPaused = false; } void LLFrameTimer::setExpiryAt(F64 seconds_since_epoch) { llassert(is_main_thread()); llassert(!mPaused); // Only the main thread writes to sFrameTime, so there is no need for locking. mStartTime = sFrameTime; mExpiry = seconds_since_epoch - (USEC_TO_SEC_F64 * sStartTotalTime); } F64 LLFrameTimer::expiresAt(void) const { F64 expires_at = U64_to_F64(sStartTotalTime) * USEC_TO_SEC_F64; expires_at += mExpiry; return expires_at; } bool LLFrameTimer::checkExpirationAndReset(F32 expiration) { llassert(!mPaused); F64 frame_time = getElapsedSeconds(); if (frame_time >= mExpiry) { mStartTime = frame_time; mExpiry = mStartTime + expiration; return true; } return false; } F32 LLFrameTimer::getElapsedTimeAndResetF32(void) { llassert(mRunning && !mPaused); F64 frame_time = getElapsedSeconds(); F32 elapsed_time = (F32)(frame_time - mStartTime); mExpiry = mStartTime = frame_time; return elapsed_time; } // static // Return number of seconds between the last two frames. F32 LLFrameTimer::getFrameDeltaTimeF32(void) { llassert(is_main_thread()); // Only the main thread writes to sFrameDeltaTime, so there is no need for locking. return (F32)(U64_to_F64(sFrameDeltaTime) * USEC_TO_SEC_F64); } // static // Return seconds since the current frame started F32 LLFrameTimer::getCurrentFrameTime(void) { llassert(is_main_thread()); // Only the main thread writes to sTotalTime, so there is no need for locking. U64 frame_time = totalTime() - sTotalTime; return (F32)(U64_to_F64(frame_time) * USEC_TO_SEC_F64); } // Glue code to avoid full class .h file #includes F32 getCurrentFrameTime(void) { return (F32)(LLFrameTimer::getCurrentFrameTime()); }