/** * @file xform.cpp * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "linden_common.h" #include "xform.h" LLXform::LLXform() { init(); } LLXform::~LLXform() { } // Link optimization - don't inline these LL_WARNS() void LLXform::warn(const char* const msg) { llwarns << msg << llendl; } LLXform* LLXform::getRoot() const { const LLXform* root = this; while(root->mParent) { root = root->mParent; } return (LLXform*)root; } BOOL LLXform::isRoot() const { return (!mParent); } BOOL LLXform::isRootEdit() const { return (!mParent); } LLXformMatrix::~LLXformMatrix() { } void LLXformMatrix::update() { if (mParent) { mWorldPosition = mPosition; if (mParent->getScaleChildOffset()) { mWorldPosition.scaleVec(mParent->getScale()); } mWorldPosition *= mParent->getWorldRotation(); mWorldPosition += mParent->getWorldPosition(); mWorldRotation = mRotation * mParent->getWorldRotation(); } else { mWorldPosition = mPosition; mWorldRotation = mRotation; } } void LLXformMatrix::updateMatrix(BOOL update_bounds) { update(); LLMatrix4 world_matrix; world_matrix.initAll(mScale, mWorldRotation, mWorldPosition); mWorldMatrix.loadu(world_matrix); if (update_bounds && (mChanged & MOVED)) { mMax = mMin = mWorldMatrix.getRow<3>(); LLVector4a total_sum,sum1,sum2; total_sum.setAbs(mWorldMatrix.getRow<0>()); sum1.setAbs(mWorldMatrix.getRow<1>()); sum2.setAbs(mWorldMatrix.getRow<2>()); sum1.add(sum2); total_sum.add(sum1); total_sum.mul(.5f); mMax.add(total_sum); mMin.sub(total_sum); } } void LLXformMatrix::getMinMax(LLVector3& min, LLVector3& max) const { min.set(mMin.getF32ptr()); max.set(mMax.getF32ptr()); }