/* * @file llinventorypanel.cpp * @brief Implementation of the inventory panel and associated stuff. * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llinventorypanel.h" #include // for std::pair<> #include "llagent.h" #include "llagentwearables.h" #include "llappearancemgr.h" #include "lluictrlfactory.h" #include "llfloatercustomize.h" #include "llfolderview.h" #include "llimview.h" #include "llinventorybridge.h" #include "llinventoryfunctions.h" #include "llinventorymodelbackgroundfetch.h" #include "llviewerfoldertype.h" #include "llvoavatarself.h" #include "llscrollcontainer.h" #include "llviewerassettype.h" #include "llpanelmaininventory.h" #include "llpanelmarketplaceoutboxinventory.h" #include "llsdserialize.h" // [RLVa:KB] #include "rlvhandler.h" // [/RLVa:KB] static LLRegisterWidget r("inventory_panel"); const std::string LLInventoryPanel::DEFAULT_SORT_ORDER = std::string("InventorySortOrder"); const std::string LLInventoryPanel::RECENTITEMS_SORT_ORDER = std::string("RecentItemsSortOrder"); const std::string LLInventoryPanel::WORNITEMS_SORT_ORDER = std::string("WornItemsSortOrder"); const std::string LLInventoryPanel::INHERIT_SORT_ORDER = std::string(""); static const LLInventoryFVBridgeBuilder INVENTORY_BRIDGE_BUILDER; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLInventoryPanelObserver // // Bridge to support knowing when the inventory has changed. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLInventoryPanelObserver : public LLInventoryObserver { public: LLInventoryPanelObserver(LLInventoryPanel* ip) : mIP(ip) {} virtual ~LLInventoryPanelObserver() {} virtual void changed(U32 mask) { mIP->modelChanged(mask); } protected: LLInventoryPanel* mIP; }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLInvPanelComplObserver // // Calls specified callback when all specified items become complete. // // Usage: // observer = new LLInvPanelComplObserver(boost::bind(onComplete)); // inventory->addObserver(observer); // observer->reset(); // (optional) // observer->watchItem(incomplete_item1_id); // observer->watchItem(incomplete_item2_id); //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLInvPanelComplObserver : public LLInventoryCompletionObserver { public: typedef boost::function callback_t; LLInvPanelComplObserver(callback_t cb) : mCallback(cb) { } void reset(); private: /*virtual*/ void done(); /// Called when all the items are complete. callback_t mCallback; }; void LLInvPanelComplObserver::reset() { mIncomplete.clear(); mComplete.clear(); } void LLInvPanelComplObserver::done() { mCallback(); } LLInventoryPanel::LLInventoryPanel(const std::string& name, const std::string& sort_order_setting, const std::string& start_folder, const LLRect& rect, LLInventoryModel* inventory, BOOL allow_multi_select, LLView *parent_view) : LLPanel(name, rect, TRUE), mInventoryObserver(NULL), mCompletionObserver(NULL), mFolderRoot(NULL), mScroller(NULL), mSortOrderSetting(sort_order_setting), mStartFolder(start_folder), mInventory(inventory), mAllowMultiSelect(allow_multi_select), mViewsInitialized(false), mInvFVBridgeBuilder(NULL) { mInvFVBridgeBuilder = &INVENTORY_BRIDGE_BUILDER; setBackgroundColor(gColors.getColor("InventoryBackgroundColor")); setBackgroundVisible(TRUE); setBackgroundOpaque(TRUE); } void LLInventoryPanel::buildFolderView() { // Determine the root folder in case specified, and // build the views starting with that folder. //std::string start_folder_name(params.start_folder()); const LLFolderType::EType preferred_type = LLViewerFolderType::lookupTypeFromNewCategoryName(mStartFolder); LLUUID root_id; if ("LIBRARY" == mStartFolder) { root_id = gInventory.getLibraryRootFolderID(); } else { root_id = (preferred_type != LLFolderType::FT_NONE) ? gInventory.findCategoryUUIDForType(preferred_type, false, false) : LLUUID::null; } if ((root_id == LLUUID::null) && !mStartFolder.empty()) { llwarns << "No category found that matches start_folder: " << mStartFolder << llendl; root_id = LLUUID::generateNewID(); } LLInvFVBridge* new_listener = mInvFVBridgeBuilder->createBridge(LLAssetType::AT_CATEGORY, LLAssetType::AT_CATEGORY, LLInventoryType::IT_CATEGORY, this, NULL, root_id); mFolderRoot = createFolderView(new_listener, true/*params.use_label_suffix()*/); } BOOL LLInventoryPanel::postBuild() { init_inventory_panel_actions(this); buildFolderView(); { // scroller LLRect scroller_view_rect = getRect(); scroller_view_rect.translate(-scroller_view_rect.mLeft, -scroller_view_rect.mBottom); mScroller = new LLScrollableContainerView(std::string("Inventory Scroller"), scroller_view_rect, mFolderRoot); mScroller->setFollowsAll(); mScroller->setReserveScrollCorner(TRUE); addChild(mScroller); mFolderRoot->setScrollContainer(mScroller); } // Set up the callbacks from the inventory we're viewing, and then build everything. mInventoryObserver = new LLInventoryPanelObserver(this); mInventory->addObserver(mInventoryObserver); mCompletionObserver = new LLInvPanelComplObserver(boost::bind(&LLInventoryPanel::onItemsCompletion, this)); mInventory->addObserver(mCompletionObserver); // Build view of inventory if we need default full hierarchy and inventory ready, // otherwise wait for idle callback. if (mInventory->isInventoryUsable() && !mViewsInitialized) { initializeViews(); } gIdleCallbacks.addFunction(onIdle, (void*)this); if (mSortOrderSetting != INHERIT_SORT_ORDER) { setSortOrder(gSavedSettings.getU32(mSortOrderSetting)); } else { setSortOrder(gSavedSettings.getU32(DEFAULT_SORT_ORDER)); } getFilter()->setFilterEmptySystemFolders(); return LLPanel::postBuild(); } LLInventoryPanel::~LLInventoryPanel() { if (mFolderRoot) { U32 sort_order = mFolderRoot->getSortOrder(); if (mSortOrderSetting != INHERIT_SORT_ORDER) { gSavedSettings.setU32(mSortOrderSetting, sort_order); } } gIdleCallbacks.deleteFunction(onIdle, this); // LLView destructor will take care of the sub-views. mInventory->removeObserver(mInventoryObserver); mInventory->removeObserver(mCompletionObserver); delete mInventoryObserver; delete mCompletionObserver; mScroller = NULL; } // virtual LLXMLNodePtr LLInventoryPanel::getXML(bool save_children) const { LLXMLNodePtr node = LLPanel::getXML(false); // Do not print out children node->setName(LL_INVENTORY_PANEL_TAG); node->createChild("allow_multi_select", TRUE)->setBoolValue(mFolderRoot->getAllowMultiSelect()); return node; } class LLInventoryRecentItemsPanel : public LLInventoryPanel { public: LLInventoryRecentItemsPanel(const std::string& name, const std::string& sort_order_setting, const std::string& start_folder, const LLRect& rect, LLInventoryModel* inventory, BOOL allow_multi_select, LLView *parent_view); }; LLView* LLInventoryPanel::fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory) { LLInventoryPanel* panel; std::string name("inventory_panel"); node->getAttributeString("name", name); BOOL allow_multi_select = TRUE; node->getAttributeBOOL("allow_multi_select", allow_multi_select); LLRect rect; createRect(node, rect, parent, LLRect()); std::string sort_order(INHERIT_SORT_ORDER); node->getAttributeString("sort_order", sort_order); std::string start_folder; node->getAttributeString("start_folder", start_folder); if(name == "Recent Items") panel = new LLInventoryRecentItemsPanel(name, sort_order, start_folder, rect, &gInventory, allow_multi_select, parent); else if(name == "panel_outbox_inventory") panel = new LLOutboxInventoryPanel(name, sort_order, start_folder, rect, &gInventory, allow_multi_select, parent); else panel = new LLInventoryPanel(name, sort_order, start_folder, rect, &gInventory, allow_multi_select, parent); panel->initFromXML(node, parent); panel->postBuild(); return panel; } void LLInventoryPanel::draw() { // Select the desired item (in case it wasn't loaded when the selection was requested) mFolderRoot->updateSelection(); LLPanel::draw(); } LLInventoryFilter* LLInventoryPanel::getFilter() { if (mFolderRoot) { return mFolderRoot->getFilter(); } return NULL; } const LLInventoryFilter* LLInventoryPanel::getFilter() const { if (mFolderRoot) { return mFolderRoot->getFilter(); } return NULL; } void LLInventoryPanel::setFilterTypes(U64 types, LLInventoryFilter::EFilterType filter_type) { if (filter_type == LLInventoryFilter::FILTERTYPE_OBJECT) getFilter()->setFilterObjectTypes(types); if (filter_type == LLInventoryFilter::FILTERTYPE_CATEGORY) getFilter()->setFilterCategoryTypes(types); } U32 LLInventoryPanel::getFilterObjectTypes() const { return mFolderRoot->getFilterObjectTypes(); } U32 LLInventoryPanel::getFilterPermMask() const { return mFolderRoot->getFilterPermissions(); } void LLInventoryPanel::setFilterPermMask(PermissionMask filter_perm_mask) { getFilter()->setFilterPermissions(filter_perm_mask); } void LLInventoryPanel::setFilterWearableTypes(U64 types) { getFilter()->setFilterWearableTypes(types); } void LLInventoryPanel::setFilterWorn(bool worn) { getFilter()->setFilterWorn(worn); } void LLInventoryPanel::setFilterSubString(const std::string& string) { getFilter()->setFilterSubString(string); } const std::string LLInventoryPanel::getFilterSubString() { return mFolderRoot->getFilterSubString(); } void LLInventoryPanel::setSortOrder(U32 order) { getFilter()->setSortOrder(order); if (getFilter()->isModified()) { mFolderRoot->setSortOrder(order); // try to keep selection onscreen, even if it wasn't to start with mFolderRoot->scrollToShowSelection(); } } U32 LLInventoryPanel::getSortOrder() const { return mFolderRoot->getSortOrder(); } void LLInventoryPanel::requestSort() { mFolderRoot->requestSort(); } void LLInventoryPanel::setSinceLogoff(BOOL sl) { getFilter()->setDateRangeLastLogoff(sl); } void LLInventoryPanel::setHoursAgo(U32 hours) { getFilter()->setHoursAgo(hours); } void LLInventoryPanel::setFilterLinks(U64 filter_links) { getFilter()->setFilterLinks(filter_links); } void LLInventoryPanel::setShowFolderState(LLInventoryFilter::EFolderShow show) { getFilter()->setShowFolderState(show); } LLInventoryFilter::EFolderShow LLInventoryPanel::getShowFolderState() { return getFilter()->getShowFolderState(); } void LLInventoryPanel::modelChanged(U32 mask) { static LLFastTimer::DeclareTimer FTM_REFRESH("Inventory Refresh"); LLFastTimer t2(FTM_REFRESH); bool handled = false; if (!mViewsInitialized) return; const LLInventoryModel* model = getModel(); if (!model) return; const LLInventoryModel::changed_items_t& changed_items = model->getChangedIDs(); if (changed_items.empty()) return; for (LLInventoryModel::changed_items_t::const_iterator items_iter = changed_items.begin(); items_iter != changed_items.end(); ++items_iter) { const LLUUID& item_id = (*items_iter); const LLInventoryObject* model_item = model->getObject(item_id); LLFolderViewItem* view_item = mFolderRoot->getItemByID(item_id); // LLFolderViewFolder is derived from LLFolderViewItem so dynamic_cast from item // to folder is the fast way to get a folder without searching through folders tree. LLFolderViewFolder* view_folder = dynamic_cast(view_item); ////////////////////////////// // LABEL Operation // Empty out the display name for relabel. if (mask & LLInventoryObserver::LABEL) { handled = true; if (view_item) { // Request refresh on this item (also flags for filtering) LLInvFVBridge* bridge = (LLInvFVBridge*)view_item->getListener(); if(bridge) { // Clear the display name first, so it gets properly re-built during refresh() bridge->clearDisplayName(); view_item->refresh(); } } } ////////////////////////////// // REBUILD Operation // Destroy and regenerate the UI. if (mask & LLInventoryObserver::REBUILD) { handled = true; if (model_item && view_item) { view_item->destroyView(); } view_item = buildNewViews(item_id); view_folder = dynamic_cast(view_item); } ////////////////////////////// // INTERNAL Operation // This could be anything. For now, just refresh the item. if (mask & LLInventoryObserver::INTERNAL) { if (view_item) { view_item->refresh(); } } ////////////////////////////// // SORT Operation // Sort the folder. if (mask & LLInventoryObserver::SORT) { if (view_folder) { view_folder->requestSort(); } } // We don't typically care which of these masks the item is actually flagged with, since the masks // may not be accurate (e.g. in the main inventory panel, I move an item from My Inventory into // Landmarks; this is a STRUCTURE change for that panel but is an ADD change for the Landmarks // panel). What's relevant is that the item and UI are probably out of sync and thus need to be // resynchronized. if (mask & (LLInventoryObserver::STRUCTURE | LLInventoryObserver::ADD | LLInventoryObserver::REMOVE)) { handled = true; ////////////////////////////// // ADD Operation // Item exists in memory but a UI element hasn't been created for it. if (model_item && !view_item) { // Add the UI element for this item. buildNewViews(item_id); // Select any newly created object that has the auto rename at top of folder root set. if(mFolderRoot->getRoot()->needsAutoRename()) { setSelection(item_id, FALSE); } } ////////////////////////////// // STRUCTURE Operation // This item already exists in both memory and UI. It was probably reparented. else if (model_item && view_item) { // Don't process the item if it is the root if (view_item->getRoot() != view_item) { LLFolderViewFolder* new_parent = (LLFolderViewFolder*)mFolderRoot->getItemByID(model_item->getParentUUID()); // Item has been moved. if (view_item->getParentFolder() != new_parent) { if (new_parent != NULL) { // Item is to be moved and we found its new parent in the panel's directory, so move the item's UI. view_item->getParentFolder()->extractItem(view_item); view_item->addToFolder(new_parent, mFolderRoot); } else { // Item is to be moved outside the panel's directory (e.g. moved to trash for a panel that // doesn't include trash). Just remove the item's UI. view_item->destroyView(); } } } } ////////////////////////////// // REMOVE Operation // This item has been removed from memory, but its associated UI element still exists. else if (!model_item && view_item) { // Remove the item's UI. view_item->destroyView(); } } } } LLFolderView* LLInventoryPanel::getRootFolder() { return mFolderRoot; } // static void LLInventoryPanel::onIdle(void *userdata) { if (!gInventory.isInventoryUsable()) return; LLInventoryPanel *self = (LLInventoryPanel*)userdata; // Inventory just initialized, do complete build if (!self->mViewsInitialized) { self->initializeViews(); } if (self->mViewsInitialized) { gIdleCallbacks.deleteFunction(onIdle, (void*)self); } } const LLUUID& LLInventoryPanel::getRootFolderID() const { return mFolderRoot->getListener()->getUUID(); } void LLInventoryPanel::initializeViews() { if (!gInventory.isInventoryUsable()) return; rebuildViewsFor(getRootFolderID()); mViewsInitialized = true; openStartFolderOrMyInventory(); // Special case for new user login if (gAgent.isFirstLogin()) { // Auto open the user's library LLFolderViewFolder* lib_folder = mFolderRoot->getFolderByID(gInventory.getLibraryRootFolderID()); if (lib_folder) { lib_folder->setOpen(TRUE); } // Auto close the user's my inventory folder LLFolderViewFolder* my_inv_folder = mFolderRoot->getFolderByID(gInventory.getRootFolderID()); if (my_inv_folder) { my_inv_folder->setOpenArrangeRecursively(FALSE, LLFolderViewFolder::RECURSE_DOWN); } } } LLFolderViewItem* LLInventoryPanel::rebuildViewsFor(const LLUUID& id) { // Destroy the old view for this ID so we can rebuild it. LLFolderViewItem* old_view = mFolderRoot->getItemByID(id); if (old_view) { old_view->destroyView(); } return buildNewViews(id); } LLFolderView * LLInventoryPanel::createFolderView(LLInvFVBridge * bridge, bool useLabelSuffix) { LLRect folder_rect(0, 0, getRect().getWidth(), 0); LLFolderView* ret = new LLFolderView( getName(), folder_rect, LLUUID::null, this, bridge); ret->setAllowMultiSelect(mAllowMultiSelect); return ret; } LLFolderViewFolder * LLInventoryPanel::createFolderViewFolder(LLInvFVBridge * bridge) { return new LLFolderViewFolder( bridge->getDisplayName(), bridge->getIcon(), bridge->getOpenIcon(), LLUI::getUIImage("inv_link_overlay.tga"), mFolderRoot, bridge); } LLFolderViewItem * LLInventoryPanel::createFolderViewItem(LLInvFVBridge * bridge) { return new LLFolderViewItem( bridge->getDisplayName(), bridge->getIcon(), bridge->getOpenIcon(), LLUI::getUIImage("inv_link_overlay.tga"), bridge->getCreationDate(), mFolderRoot, bridge); } LLFolderViewItem* LLInventoryPanel::buildNewViews(const LLUUID& id) { LLInventoryObject const* objectp = gInventory.getObject(id); LLUUID root_id = mFolderRoot->getListener()->getUUID(); LLFolderViewFolder* parent_folder = NULL; LLFolderViewItem* itemp = NULL; if (id == root_id) { parent_folder = mFolderRoot; } else if (objectp) { const LLUUID &parent_id = objectp->getParentUUID(); parent_folder = (LLFolderViewFolder*)mFolderRoot->getItemByID(parent_id); if (parent_folder) { if (objectp->getType() <= LLAssetType::AT_NONE || objectp->getType() >= LLAssetType::AT_COUNT) { llwarns << "LLInventoryPanel::buildNewViews called with invalid objectp->mType : " << ((S32) objectp->getType()) << " name " << objectp->getName() << " UUID " << objectp->getUUID() << llendl; return NULL; } if ((objectp->getType() == LLAssetType::AT_CATEGORY) && (objectp->getActualType() != LLAssetType::AT_LINK_FOLDER)) { LLInvFVBridge* new_listener = mInvFVBridgeBuilder->createBridge(objectp->getType(), objectp->getType(), LLInventoryType::IT_CATEGORY, this, mFolderRoot, objectp->getUUID()); if (new_listener) { LLFolderViewFolder* folderp = createFolderViewFolder(new_listener); if (folderp) { folderp->setItemSortOrder(mFolderRoot->getSortOrder()); } itemp = folderp; } } else { // Build new view for item. LLInventoryItem* item = (LLInventoryItem*)objectp; LLInvFVBridge* new_listener = mInvFVBridgeBuilder->createBridge(item->getType(), item->getActualType(), item->getInventoryType(), this, mFolderRoot, item->getUUID(), item->getFlags()); if (new_listener) { itemp = createFolderViewItem(new_listener); } } if (itemp) { itemp->addToFolder(parent_folder, mFolderRoot); } } } // If this is a folder, add the children of the folder and recursively add any // child folders. if (id.isNull() || (objectp && objectp->getType() == LLAssetType::AT_CATEGORY)) { LLViewerInventoryCategory::cat_array_t* categories; LLViewerInventoryItem::item_array_t* items; mInventory->lockDirectDescendentArrays(id, categories, items); if(categories) { for (LLViewerInventoryCategory::cat_array_t::const_iterator cat_iter = categories->begin(); cat_iter != categories->end(); ++cat_iter) { const LLViewerInventoryCategory* cat = (*cat_iter); buildNewViews(cat->getUUID()); } } if(items && parent_folder) { for (LLViewerInventoryItem::item_array_t::const_iterator item_iter = items->begin(); item_iter != items->end(); ++item_iter) { const LLViewerInventoryItem* item = (*item_iter); buildNewViews(item->getUUID()); } } mInventory->unlockDirectDescendentArrays(id); } return itemp; } // bit of a hack to make sure the inventory is open. void LLInventoryPanel::openStartFolderOrMyInventory() { // Find My Inventory folder and open it up by name for (LLView *child = mFolderRoot->getFirstChild(); child; child = mFolderRoot->findNextSibling(child)) { LLFolderViewFolder *fchild = dynamic_cast(child); if (fchild && fchild->getListener() && fchild->getListener()->getUUID() == gInventory.getRootFolderID()) { fchild->setOpen(TRUE); break; } } } struct LLConfirmPurgeData { LLUUID mID; LLInventoryModel* mModel; }; class LLIsNotWorn : public LLInventoryCollectFunctor { public: LLIsNotWorn() {} virtual ~LLIsNotWorn() {} virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item) { return !gAgentWearables.isWearingItem(item->getUUID()); } }; class LLOpenFolderByID : public LLFolderViewFunctor { public: LLOpenFolderByID(const LLUUID& id) : mID(id) {} virtual ~LLOpenFolderByID() {} virtual void doFolder(LLFolderViewFolder* folder) { if (folder->getListener() && folder->getListener()->getUUID() == mID) folder->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP); } virtual void doItem(LLFolderViewItem* item) {} protected: const LLUUID& mID; }; void LLInventoryPanel::onItemsCompletion() { if (mFolderRoot) mFolderRoot->updateMenu(); } void LLInventoryPanel::openSelected() { LLFolderViewItem* folder_item = mFolderRoot->getCurSelectedItem(); if(!folder_item) return; LLInvFVBridge* bridge = (LLInvFVBridge*)folder_item->getListener(); if(!bridge) return; bridge->openItem(); } void LLInventoryPanel::unSelectAll() { mFolderRoot->setSelection(NULL, FALSE, FALSE); } BOOL LLInventoryPanel::handleHover(S32 x, S32 y, MASK mask) { BOOL handled = LLView::handleHover(x, y, mask); if(handled) { ECursorType cursor = getWindow()->getCursor(); if (LLInventoryModelBackgroundFetch::instance().folderFetchActive() && cursor == UI_CURSOR_ARROW) { // replace arrow cursor with arrow and hourglass cursor getWindow()->setCursor(UI_CURSOR_WORKING); } } else { getWindow()->setCursor(UI_CURSOR_ARROW); } return TRUE; } BOOL LLInventoryPanel::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, EDragAndDropType cargo_type, void* cargo_data, EAcceptance* accept, std::string& tooltip_msg) { BOOL handled = FALSE; //if (mAcceptsDragAndDrop) { handled = LLPanel::handleDragAndDrop(x, y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg); // If folder view is empty the (x, y) point won't be in its rect // so the handler must be called explicitly. // but only if was not handled before. See EXT-6746. if (!handled && !mFolderRoot->hasVisibleChildren()) { handled = mFolderRoot->handleDragAndDrop(x, y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg); } if (handled) { mFolderRoot->setDragAndDropThisFrame(); } } return handled; } void LLInventoryPanel::onFocusLost() { // inventory no longer handles cut/copy/paste/delete if (LLEditMenuHandler::gEditMenuHandler == mFolderRoot) { LLEditMenuHandler::gEditMenuHandler = NULL; } LLPanel::onFocusLost(); } void LLInventoryPanel::onFocusReceived() { // inventory now handles cut/copy/paste/delete LLEditMenuHandler::gEditMenuHandler = mFolderRoot; LLPanel::onFocusReceived(); } void LLInventoryPanel::openAllFolders() { mFolderRoot->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_DOWN); mFolderRoot->arrangeAll(); } void LLInventoryPanel::closeAllFolders() { mFolderRoot->setOpenArrangeRecursively(FALSE, LLFolderViewFolder::RECURSE_DOWN); mFolderRoot->arrangeAll(); } void LLInventoryPanel::openDefaultFolderForType(LLAssetType::EType type) { LLUUID category_id = mInventory->findCategoryUUIDForType(LLFolderType::assetTypeToFolderType(type)); LLOpenFolderByID opener(category_id); mFolderRoot->applyFunctorRecursively(opener); } void LLInventoryPanel::setSelection(const LLUUID& obj_id, BOOL take_keyboard_focus) { // Don't select objects in COF (e.g. to prevent refocus when items are worn). const LLInventoryObject *obj = gInventory.getObject(obj_id); if (obj && obj->getParentUUID() == LLAppearanceMgr::instance().getCOF()) { return; } mFolderRoot->setSelectionByID(obj_id, take_keyboard_focus); } void LLInventoryPanel::setSelectCallback(const boost::function& items, BOOL user_action)>& cb) { if (mFolderRoot) { mFolderRoot->setSelectCallback(cb); } } void LLInventoryPanel::clearSelection() { mFolderRoot->clearSelection(); } void LLInventoryPanel::onSelectionChange(const std::deque& items, BOOL user_action) { // Schedule updating the folder view context menu when all selected items become complete (STORM-373). mCompletionObserver->reset(); for (std::deque::const_iterator it = items.begin(); it != items.end(); ++it) { LLUUID id = (*it)->getListener()->getUUID(); LLViewerInventoryItem* inv_item = mInventory->getItem(id); if (inv_item && !inv_item->isFinished()) { mCompletionObserver->watchItem(id); } } LLFolderView* fv = getRootFolder(); if (fv->needsAutoRename()) // auto-selecting a new user-created asset and preparing to rename { fv->setNeedsAutoRename(FALSE); if (items.size()) // new asset is visible and selected { fv->startRenamingSelectedItem(); } } } void LLInventoryPanel::createNewItem(const std::string& name, const LLUUID& parent_id, LLAssetType::EType asset_type, LLInventoryType::EType inv_type, U32 next_owner_perm) { std::string desc; LLViewerAssetType::generateDescriptionFor(asset_type, desc); next_owner_perm = (next_owner_perm) ? next_owner_perm : PERM_MOVE | PERM_TRANSFER; if (inv_type == LLInventoryType::IT_GESTURE) { LLPointer cb = new CreateGestureCallback(); create_inventory_item(gAgent.getID(), gAgent.getSessionID(), parent_id, LLTransactionID::tnull, name, desc, asset_type, inv_type, NOT_WEARABLE, next_owner_perm, cb); } else { LLPointer cb = NULL; create_inventory_item(gAgent.getID(), gAgent.getSessionID(), parent_id, LLTransactionID::tnull, name, desc, asset_type, inv_type, NOT_WEARABLE, next_owner_perm, cb); } } BOOL LLInventoryPanel::getSinceLogoff() { return getFilter()->isSinceLogoff(); } // DEBUG ONLY // static void LLInventoryPanel::dumpSelectionInformation(void* user_data) { LLInventoryPanel* iv = (LLInventoryPanel*)user_data; iv->mFolderRoot->dumpSelectionInformation(); } // static LLInventoryPanel* LLInventoryPanel::getActiveInventoryPanel(BOOL auto_open) { LLInventoryPanel* res = NULL; LLInventoryView* floater_inventory = LLInventoryView::getActiveInventory(); if (!floater_inventory) { llwarns << "Could not find My Inventory floater" << llendl; return FALSE; } res = floater_inventory ? floater_inventory->getActivePanel() : NULL; if (res) { // Make sure the floater is not minimized (STORM-438). if (floater_inventory && floater_inventory->isMinimized()) { floater_inventory->setMinimized(FALSE); } } else if (auto_open) { floater_inventory->open(); res = floater_inventory->getActivePanel(); } return res; } void LLInventoryPanel::addHideFolderType(LLFolderType::EType folder_type) { getFilter()->setFilterCategoryTypes(getFilter()->getFilterCategoryTypes() & ~(1ULL << folder_type)); } BOOL LLInventoryPanel::getIsHiddenFolderType(LLFolderType::EType folder_type) const { return !(getFilter()->getFilterCategoryTypes() & (1ULL << folder_type)); } /************************************************************************/ /* Recent Inventory Panel related class */ /************************************************************************/ class LLInventoryRecentItemsPanel; static const LLRecentInventoryBridgeBuilder RECENT_ITEMS_BUILDER; LLInventoryRecentItemsPanel:: LLInventoryRecentItemsPanel(const std::string& name, const std::string& sort_order_setting, const std::string& start_folder, const LLRect& rect, LLInventoryModel* inventory, BOOL allow_multi_select, LLView *parent_view) : LLInventoryPanel(name, sort_order_setting, start_folder,rect,inventory,allow_multi_select,parent_view) { mInvFVBridgeBuilder = &RECENT_ITEMS_BUILDER; }