/** * @file llinventorymodel.cpp * @brief Implementation of the inventory model used to track agent inventory. * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llinventorymodelbackgroundfetch.h" #include "llagent.h" #include "llappviewer.h" #include "llcallbacklist.h" #include "llinventoryview.h" #include "llinventorymodel.h" #include "llviewercontrol.h" #include "llviewerinventory.h" #include "llviewermessage.h" #include "llviewerregion.h" #include "llviewerwindow.h" const F32 MAX_TIME_FOR_SINGLE_FETCH = 10.f; const S32 MAX_FETCH_RETRIES = 10; LLInventoryModelBackgroundFetch::LLInventoryModelBackgroundFetch() : mBackgroundFetchActive(FALSE), mAllFoldersFetched(FALSE), mFullFetchStarted(FALSE), mNumFetchRetries(0), mMinTimeBetweenFetches(0.3f), mMaxTimeBetweenFetches(10.f), mTimelyFetchPending(FALSE), mBulkFetchCount(0) { } LLInventoryModelBackgroundFetch::~LLInventoryModelBackgroundFetch() { } bool LLInventoryModelBackgroundFetch::isBulkFetchProcessingComplete() const { return mFetchQueue.empty() && mBulkFetchCount<=0; } // static bool LLInventoryModelBackgroundFetch::isEverythingFetched() const { return mAllFoldersFetched; } BOOL LLInventoryModelBackgroundFetch::backgroundFetchActive() const { return mBackgroundFetchActive; } //static void LLInventoryModelBackgroundFetch::startBackgroundFetch(const LLUUID& cat_id) { if (!mAllFoldersFetched) { if (cat_id.isNull()) { if (!mFullFetchStarted) { mFullFetchStarted = TRUE; mFetchQueue.push_back(gInventory.getLibraryRootFolderID()); mFetchQueue.push_back(gInventory.getRootFolderID()); if (!mBackgroundFetchActive) { mBackgroundFetchActive = TRUE; gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL); } } } else { // specific folder requests go to front of queue // Remove it from the queue first, to avoid getting it twice. if (!mFetchQueue.empty() && mFetchQueue.front().mCatUUID != cat_id) { std::deque::iterator old_entry = std::find(mFetchQueue.begin(), mFetchQueue.end(), FetchQueueInfo(cat_id)); if (old_entry != mFetchQueue.end()) { mFetchQueue.erase(old_entry); } } mFetchQueue.push_front(cat_id); if (!mBackgroundFetchActive) { mBackgroundFetchActive = TRUE; gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL); } } } } //static void LLInventoryModelBackgroundFetch::findLostItems() { mFetchQueue.push_back(LLUUID::null); if (!mBackgroundFetchActive) { mBackgroundFetchActive = TRUE; gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL); } } //static void LLInventoryModelBackgroundFetch::stopBackgroundFetch() { if (mBackgroundFetchActive) { mBackgroundFetchActive = FALSE; gIdleCallbacks.deleteFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL); mBulkFetchCount=0; mMinTimeBetweenFetches=0.0f; if (!mAllFoldersFetched) { // We didn't finish this, so set it to FALSE in order to be able to start it again. mFullFetchStarted=FALSE; } } } void LLInventoryModelBackgroundFetch::setAllFoldersFetched() { if (mFullFetchStarted) { mAllFoldersFetched = TRUE; } stopBackgroundFetch(); } void LLInventoryModelBackgroundFetch::backgroundFetchCB(void *) { LLInventoryModelBackgroundFetch::instance().backgroundFetch(); } //static void LLInventoryModelBackgroundFetch::backgroundFetch() { if (mBackgroundFetchActive && gAgent.getRegion()) { // If we'll be using the capability, we'll be sending batches and the background thing isn't as important. std::string url = gAgent.getRegion()->getCapability("FetchInventoryDescendents"); if (false /*gSavedSettings.getBOOL("UseHTTPInventory")*/ && !url.empty()) { bulkFetch(url); return; } #if 1 //DEPRECATED OLD CODE FOLLOWS. // no more categories to fetch, stop fetch process if (mFetchQueue.empty()) { llinfos << "Inventory fetch completed" << llendl; setAllFoldersFetched(); return; } F32 fast_fetch_time = lerp(mMinTimeBetweenFetches, mMaxTimeBetweenFetches, 0.1f); F32 slow_fetch_time = lerp(mMinTimeBetweenFetches, mMaxTimeBetweenFetches, 0.5f); if (mTimelyFetchPending && mFetchTimer.getElapsedTimeF32() > slow_fetch_time) { // double timeouts on failure mMinTimeBetweenFetches = llmin(mMinTimeBetweenFetches * 2.f, 10.f); mMaxTimeBetweenFetches = llmin(mMaxTimeBetweenFetches * 2.f, 120.f); lldebugs << "Inventory fetch times grown to (" << mMinTimeBetweenFetches << ", " << mMaxTimeBetweenFetches << ")" << llendl; // fetch is no longer considered "timely" although we will wait for full time-out. mTimelyFetchPending = FALSE; } while(1) { if (mFetchQueue.empty()) { break; } if(gDisconnected) { // just bail if we are disconnected. break; } const FetchQueueInfo info = mFetchQueue.front(); LLViewerInventoryCategory* cat = gInventory.getCategory(info.mCatUUID); // category has been deleted, remove from queue. if (!cat) { mFetchQueue.pop_front(); continue; } if (mFetchTimer.getElapsedTimeF32() > mMinTimeBetweenFetches && LLViewerInventoryCategory::VERSION_UNKNOWN == cat->getVersion()) { // category exists but has no children yet, fetch the descendants // for now, just request every time and rely on retry timer to throttle if (cat->fetchDescendents()) { mFetchTimer.reset(); mTimelyFetchPending = TRUE; } else { // The catagory also tracks if it has expired and here it says it hasn't // yet. Get out of here because nothing is going to happen until we // update the timers. break; } } // do I have all my children? else if (gInventory.isCategoryComplete(info.mCatUUID)) { // finished with this category, remove from queue mFetchQueue.pop_front(); // Add all children to queue. LLInventoryModel::cat_array_t* categories; gInventory.getDirectDescendentsOf(cat->getUUID(), categories); for (LLInventoryModel::cat_array_t::const_iterator it = categories->begin(); it != categories->end(); ++it) { mFetchQueue.push_back(FetchQueueInfo((*it)->getUUID())); } // we received a response in less than the fast time if (mTimelyFetchPending && mFetchTimer.getElapsedTimeF32() < fast_fetch_time) { // shrink timeouts based on success mMinTimeBetweenFetches = llmax(mMinTimeBetweenFetches * 0.8f, 0.3f); mMaxTimeBetweenFetches = llmax(mMaxTimeBetweenFetches * 0.8f, 10.f); lldebugs << "Inventory fetch times shrunk to (" << mMinTimeBetweenFetches << ", " << mMaxTimeBetweenFetches << ")" << llendl; } mTimelyFetchPending = FALSE; continue; } else if (mFetchTimer.getElapsedTimeF32() > mMaxTimeBetweenFetches) { // received first packet, but our num descendants does not match db's num descendants // so try again later. mFetchQueue.pop_front(); if (mNumFetchRetries++ < MAX_FETCH_RETRIES) { // push on back of queue mFetchQueue.push_back(info); } mTimelyFetchPending = FALSE; mFetchTimer.reset(); break; } // not enough time has elapsed to do a new fetch break; } // // DEPRECATED OLD CODE //-------------------------------------------------------------------------------- #endif } } void LLInventoryModelBackgroundFetch::incrBulkFetch(S16 fetching) { mBulkFetchCount += fetching; if (mBulkFetchCount < 0) { mBulkFetchCount = 0; } } class LLInventoryModelFetchDescendentsResponder: public LLHTTPClient::Responder { public: LLInventoryModelFetchDescendentsResponder(const LLSD& request_sd) : mRequestSD(request_sd) {}; //LLInventoryModelFetchDescendentsResponder() {}; void result(const LLSD& content); void error(U32 status, const std::string& reason); private: LLSD mRequestSD; }; //If we get back a normal response, handle it here // Note: this is the handler for WebFetchInventoryDescendents and agent/inventory caps void LLInventoryModelFetchDescendentsResponder::result(const LLSD& content) { LLInventoryModelBackgroundFetch *fetcher = LLInventoryModelBackgroundFetch::getInstance(); if (content.has("folders")) { for(LLSD::array_const_iterator folder_it = content["folders"].beginArray(); folder_it != content["folders"].endArray(); ++folder_it) { LLSD folder_sd = *folder_it; //LLUUID agent_id = folder_sd["agent_id"]; //if(agent_id != gAgent.getID()) //This should never happen. //{ // llwarns << "Got a UpdateInventoryItem for the wrong agent." // << llendl; // break; //} LLUUID parent_id = folder_sd["folder_id"]; LLUUID owner_id = folder_sd["owner_id"]; S32 version = (S32)folder_sd["version"].asInteger(); S32 descendents = (S32)folder_sd["descendents"].asInteger(); LLPointer tcategory = new LLViewerInventoryCategory(owner_id); if (parent_id.isNull()) { LLPointer titem = new LLViewerInventoryItem; for(LLSD::array_const_iterator item_it = folder_sd["items"].beginArray(); item_it != folder_sd["items"].endArray(); ++item_it) { LLUUID lost_uuid = gInventory.findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND); if (lost_uuid.notNull()) { LLSD item = *item_it; titem->unpackMessage(item); LLInventoryModel::update_list_t update; LLInventoryModel::LLCategoryUpdate new_folder(lost_uuid, 1); update.push_back(new_folder); gInventory.accountForUpdate(update); titem->setParent(lost_uuid); titem->updateParentOnServer(FALSE); gInventory.updateItem(titem); gInventory.notifyObservers(); } } } LLViewerInventoryCategory* pcat = gInventory.getCategory(parent_id); if (!pcat) { continue; } for(LLSD::array_const_iterator category_it = folder_sd["categories"].beginArray(); category_it != folder_sd["categories"].endArray(); ++category_it) { LLSD category = *category_it; tcategory->fromLLSD(category); if (fetcher->mFullFetchStarted) { fetcher->mFetchQueue.push_back(LLInventoryModelBackgroundFetch::FetchQueueInfo(tcategory->getUUID())); } else if ( !gInventory.isCategoryComplete(tcategory->getUUID()) ) { gInventory.updateCategory(tcategory); } } LLPointer titem = new LLViewerInventoryItem; for(LLSD::array_const_iterator item_it = folder_sd["items"].beginArray(); item_it != folder_sd["items"].endArray(); ++item_it) { LLSD item = *item_it; titem->unpackMessage(item); gInventory.updateItem(titem); } // set version and descendentcount according to message. LLViewerInventoryCategory* cat = gInventory.getCategory(parent_id); if(cat) { cat->setVersion(version); cat->setDescendentCount(descendents); } } } if (content.has("bad_folders")) { for(LLSD::array_const_iterator folder_it = content["bad_folders"].beginArray(); folder_it != content["bad_folders"].endArray(); ++folder_it) { LLSD folder_sd = *folder_it; //These folders failed on the dataserver. We probably don't want to retry them. llinfos << "Folder " << folder_sd["folder_id"].asString() << "Error: " << folder_sd["error"].asString() << llendl; } } fetcher->incrBulkFetch(-1); if (fetcher->isBulkFetchProcessingComplete()) { llinfos << "Inventory fetch completed" << llendl; fetcher->setAllFoldersFetched(); } gInventory.notifyObservers(); } //If we get back an error (not found, etc...), handle it here void LLInventoryModelFetchDescendentsResponder::error(U32 status, const std::string& reason) { LLInventoryModelBackgroundFetch *fetcher = LLInventoryModelBackgroundFetch::getInstance(); llinfos << "LLInventoryModelFetchDescendentsResponder::error " << status << ": " << reason << llendl; fetcher->incrBulkFetch(-1); if (status==499) //timed out. Let's be awesome! { for(LLSD::array_const_iterator folder_it = mRequestSD["folders"].beginArray(); folder_it != mRequestSD["folders"].endArray(); ++folder_it) { LLSD folder_sd = *folder_it; LLUUID folder_id = folder_sd["folder_id"]; fetcher->mFetchQueue.push_front(LLInventoryModelBackgroundFetch::FetchQueueInfo(folder_id)); } } else { if (fetcher->isBulkFetchProcessingComplete()) { fetcher->setAllFoldersFetched(); } } gInventory.notifyObservers(); } // Bundle up a bunch of requests to send all at once. // static void LLInventoryModelBackgroundFetch::bulkFetch(std::string url) { //Background fetch is called from gIdleCallbacks in a loop until background fetch is stopped. //If there are items in sFetchQueue, we want to check the time since the last bulkFetch was //sent. If it exceeds our retry time, go ahead and fire off another batch. //Stopbackgroundfetch will be run from the Responder instead of here. S16 max_concurrent_fetches=8; F32 new_min_time = 0.5f; //HACK! Clean this up when old code goes away entirely. if (mMinTimeBetweenFetches < new_min_time) { mMinTimeBetweenFetches=new_min_time; //HACK! See above. } if (gDisconnected || (mBulkFetchCount > max_concurrent_fetches) || (mFetchTimer.getElapsedTimeF32() < mMinTimeBetweenFetches)) { return; // just bail if we are disconnected. } U32 folder_count=0; U32 max_batch_size=5; U32 sort_order = gSavedSettings.getU32("InventorySortOrder") & 0x1; LLSD body; LLSD body_lib; while( !(mFetchQueue.empty() ) && (folder_count < max_batch_size) ) { const FetchQueueInfo& fetch_info = mFetchQueue.front(); const LLUUID &cat_id = fetch_info.mCatUUID; if (cat_id.isNull()) //DEV-17797 { LLSD folder_sd; folder_sd["folder_id"] = LLUUID::null.asString(); folder_sd["owner_id"] = gAgent.getID(); folder_sd["sort_order"] = (LLSD::Integer)sort_order; folder_sd["fetch_folders"] = (LLSD::Boolean)FALSE; folder_sd["fetch_items"] = (LLSD::Boolean)TRUE; body["folders"].append(folder_sd); folder_count++; } else { LLViewerInventoryCategory* cat = gInventory.getCategory(cat_id); if (cat) { // Pre-emptive strike //if(!(gInventory.isObjectDescendentOf(cat->getUUID(), gSystemFolderRoot))) if(true) { // if ( LLViewerInventoryCategory::VERSION_UNKNOWN == cat->getVersion()) { LLSD folder_sd; folder_sd["folder_id"] = cat->getUUID(); folder_sd["owner_id"] = cat->getOwnerID(); folder_sd["sort_order"] = (LLSD::Integer)sort_order; folder_sd["fetch_folders"] = TRUE; //(LLSD::Boolean)sFullFetchStarted; folder_sd["fetch_items"] = (LLSD::Boolean)TRUE; LL_DEBUGS("Inventory") << " fetching "<getUUID()<<" with cat owner "<getOwnerID()<<" and agent" << gAgent.getID() << LL_ENDL; if (ALEXANDRIA_LINDEN_ID == cat->getOwnerID()) body_lib["folders"].append(folder_sd); else body["folders"].append(folder_sd); folder_count++; } // May already have this folder, but append child folders to list. if (mFullFetchStarted) { //Already have this folder but append child folders to list. LLInventoryModel::cat_array_t* categories; gInventory.getDirectDescendentsOf(cat->getUUID(), categories); for (LLInventoryModel::cat_array_t::const_iterator it = categories->begin(); it != categories->end(); ++it) { mFetchQueue.push_back(FetchQueueInfo((*it)->getUUID())); } } // } // } } mFetchQueue.pop_front(); } if (folder_count > 0) { mBulkFetchCount++; if (body["folders"].size()) { LLInventoryModelFetchDescendentsResponder *fetcher = new LLInventoryModelFetchDescendentsResponder(body); LLHTTPClient::post(url, body, fetcher, 300.0); } if (body_lib["folders"].size()) { std::string url_lib = gAgent.getRegion()->getCapability("FetchLibDescendents"); LLInventoryModelFetchDescendentsResponder *fetcher = new LLInventoryModelFetchDescendentsResponder(body_lib); LLHTTPClient::post(url_lib, body_lib, fetcher, 300.0); } mFetchTimer.reset(); } else if (isBulkFetchProcessingComplete()) { setAllFoldersFetched(); } } bool LLInventoryModelBackgroundFetch::fetchQueueContainsNoDescendentsOf(const LLUUID& cat_id) const { for (fetch_queue_t::const_iterator it = mFetchQueue.begin(); it != mFetchQueue.end(); ++it) { const LLUUID& fetch_id = (*it).mCatUUID; if (gInventory.isObjectDescendentOf(fetch_id, cat_id)) return false; } return true; }