/** * @file llui.cpp * @brief UI implementation * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ // Utilities functions the user interface needs #include "linden_common.h" #include #include // Linden library includes #include "v2math.h" #include "m3math.h" #include "v4color.h" #include "llrender.h" #include "llrect.h" #include "lldir.h" #include "llgl.h" #include "llfontgl.h" // Project includes #include "llcontrol.h" #include "llui.h" #include "llview.h" #include "lllineeditor.h" #include "llwindow.h" // // Globals // // Used to hide the flashing text cursor when window doesn't have focus. BOOL gShowTextEditCursor = TRUE; // Language for UI construction std::map gTranslation; std::list gUntranslated; /*static*/ LLControlGroup* LLUI::sConfigGroup = NULL; /*static*/ LLControlGroup* LLUI::sAccountGroup = NULL; /*static*/ LLControlGroup* LLUI::sIgnoresGroup = NULL; /*static*/ LLControlGroup* LLUI::sColorsGroup = NULL; /*static*/ LLUIAudioCallback LLUI::sAudioCallback = NULL; /*static*/ LLWindow* LLUI::sWindow = NULL; /*static*/ LLView* LLUI::sRootView = NULL; /*static*/ LLHtmlHelp* LLUI::sHtmlHelp = NULL; /*static*/ BOOL LLUI::sShowXUINames = FALSE; /*static*/ BOOL LLUI::sQAMode = FALSE; // // Functions // void make_ui_sound(const char* namep) { std::string name = ll_safe_string(namep); if (!LLUI::sConfigGroup->controlExists(name)) { LL_WARNS() << "tried to make ui sound for unknown sound name: " << name << LL_ENDL; } else { LLUUID uuid(LLUI::sConfigGroup->getString(name)); if (uuid.isNull()) { if (LLUI::sConfigGroup->getString(name) == LLUUID::null.asString()) { if (LLUI::sConfigGroup->getBOOL("UISndDebugSpamToggle")) { LL_INFOS() << "ui sound name: " << name << " triggered but silent (null uuid)" << LL_ENDL; } } else { LL_WARNS() << "ui sound named: " << name << " does not translate to a valid uuid" << LL_ENDL; } } else if (LLUI::sAudioCallback != NULL) { if (LLUI::sConfigGroup->getBOOL("UISndDebugSpamToggle")) { LL_INFOS() << "ui sound name: " << name << LL_ENDL; } LLUI::sAudioCallback(uuid); } } } bool handleShowXUINamesChanged(const LLSD& newvalue) { LLUI::sShowXUINames = newvalue.asBoolean(); return true; } void LLUI::initClass(LLControlGroup* config, LLControlGroup* account, LLControlGroup* ignores, LLControlGroup* colors, LLImageProviderInterface* image_provider, LLUIAudioCallback audio_callback, const LLVector2* scale_factor, const std::string& language ) { LLRender2D::initClass(image_provider, scale_factor); sConfigGroup = config; sAccountGroup = account; sIgnoresGroup = ignores; sColorsGroup = colors; if (sConfigGroup == NULL || sAccountGroup == NULL || sIgnoresGroup == NULL || sColorsGroup == NULL) { LL_ERRS() << "Failure to initialize configuration groups" << LL_ENDL; } sAudioCallback = audio_callback; sWindow = NULL; // set later in startup LLFontGL::sShadowColor = colors->getColor("ColorDropShadow"); LLUI::sShowXUINames = LLUI::sConfigGroup->getBOOL("ShowXUINames"); LLUI::sConfigGroup->getControl("ShowXUINames")->getSignal()->connect(boost::bind(&handleShowXUINamesChanged,_2)); } void LLUI::cleanupClass() { LLRender2D::cleanupClass(); LLLineEditor::cleanupLineEditor(); } //static void LLUI::setMousePositionScreen(S32 x, S32 y) { S32 screen_x, screen_y; screen_x = ll_round((F32)x * getScaleFactor().mV[VX]); screen_y = ll_round((F32)y * getScaleFactor().mV[VY]); LLView::getWindow()->setCursorPosition(LLCoordGL(screen_x, screen_y).convert()); } //static void LLUI::getMousePositionScreen(S32 *x, S32 *y) { LLCoordWindow cursor_pos_window; getWindow()->getCursorPosition(&cursor_pos_window); LLCoordGL cursor_pos_gl(cursor_pos_window.convert()); *x = ll_round((F32)cursor_pos_gl.mX / getScaleFactor().mV[VX]); *y = ll_round((F32)cursor_pos_gl.mY / getScaleFactor().mV[VX]); } //static void LLUI::setMousePositionLocal(const LLView* viewp, S32 x, S32 y) { S32 screen_x, screen_y; viewp->localPointToScreen(x, y, &screen_x, &screen_y); setMousePositionScreen(screen_x, screen_y); } //static void LLUI::getMousePositionLocal(const LLView* viewp, S32 *x, S32 *y) { S32 screen_x, screen_y; getMousePositionScreen(&screen_x, &screen_y); viewp->screenPointToLocal(screen_x, screen_y, x, y); } // On Windows, the user typically sets the language when they install the // app (by running it with a shortcut that sets InstallLanguage). On Mac, // or on Windows if the SecondLife.exe executable is run directly, the // language follows the OS language. In all cases the user can override // the language manually in preferences. JC // static std::string LLUI::getLanguage() { std::string language = "en-us"; if (sConfigGroup) { language = sConfigGroup->getString("Language"); if (language.empty() || language == "default") { language = sConfigGroup->getString("InstallLanguage"); } if (language.empty() || language == "default") { language = sConfigGroup->getString("SystemLanguage"); } if (language.empty() || language == "default") { language = "en-us"; } } return language; } //static std::string LLUI::locateSkin(const std::string& filename) { std::string found_file = filename; if (gDirUtilp->fileExists(found_file)) { return found_file; } found_file = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, filename); // Should be CUSTOM_SKINS? if (gDirUtilp->fileExists(found_file)) { return found_file; } found_file = gDirUtilp->findSkinnedFilename(LLDir::XUI, filename); if (! found_file.empty()) { return found_file; } found_file = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, filename); if (gDirUtilp->fileExists(found_file)) { return found_file; } LL_WARNS("LLUI") << "Can't find '" << filename << "' in user settings, any skin directory or app_settings" << LL_ENDL; return ""; } //static LLVector2 LLUI::getWindowSize() { LLCoordWindow window_rect; sWindow->getSize(&window_rect); return LLVector2(window_rect.mX / getScaleFactor().mV[VX], window_rect.mY / getScaleFactor().mV[VY]); } //static void LLUI::screenPointToGL(S32 screen_x, S32 screen_y, S32 *gl_x, S32 *gl_y) { *gl_x = ll_round((F32)screen_x * getScaleFactor().mV[VX]); *gl_y = ll_round((F32)screen_y * getScaleFactor().mV[VY]); } //static void LLUI::glPointToScreen(S32 gl_x, S32 gl_y, S32 *screen_x, S32 *screen_y) { *screen_x = ll_round((F32)gl_x / getScaleFactor().mV[VX]); *screen_y = ll_round((F32)gl_y / getScaleFactor().mV[VY]); } //static void LLUI::screenRectToGL(const LLRect& screen, LLRect *gl) { screenPointToGL(screen.mLeft, screen.mTop, &gl->mLeft, &gl->mTop); screenPointToGL(screen.mRight, screen.mBottom, &gl->mRight, &gl->mBottom); } //static void LLUI::glRectToScreen(const LLRect& gl, LLRect *screen) { glPointToScreen(gl.mLeft, gl.mTop, &screen->mLeft, &screen->mTop); glPointToScreen(gl.mRight, gl.mBottom, &screen->mRight, &screen->mBottom); } LLControlGroup& LLUI::getControlControlGroup (const std::string& controlname) { if(sConfigGroup->controlExists(controlname)) return *sConfigGroup; if(sAccountGroup->controlExists(controlname)) return *sAccountGroup; //if(sIgnoresGroup->controlExists(controlname)) //Identical to sConfigGroup currently. // return *sIgnoresGroup; if(sColorsGroup->controlExists(controlname)) return *sColorsGroup; return *sConfigGroup; } // static void LLUI::setHtmlHelp(LLHtmlHelp* html_help) { LLUI::sHtmlHelp = html_help; } //static void LLUI::setQAMode(BOOL b) { LLUI::sQAMode = b; } namespace LLInitParam { ParamValue::ParamValue(const LLUIColor& color) : super_t(color), red("red"), green("green"), blue("blue"), alpha("alpha"), control("") { updateBlockFromValue(false); } void ParamValue::updateValueFromBlock() { if (control.isProvided() && !control().empty()) { updateValue(LLUI::sColorsGroup->controlExists(control) ? LLUI::sColorsGroup->getColor(control) : LLUI::sConfigGroup->getColor(control)); // Singu Note: Most of our colors will be in sColorsGroup (skin), but some may be moved to settings for users. } else { updateValue(LLColor4(red, green, blue, alpha)); } } void ParamValue::updateBlockFromValue(bool make_block_authoritative) { LLColor4 color = getValue(); red.set(color.mV[VRED], make_block_authoritative); green.set(color.mV[VGREEN], make_block_authoritative); blue.set(color.mV[VBLUE], make_block_authoritative); alpha.set(color.mV[VALPHA], make_block_authoritative); control.set("", make_block_authoritative); } bool ParamCompare::equals(const LLFontGL* a, const LLFontGL* b) { return !(a->getFontDesc() < b->getFontDesc()) && !(b->getFontDesc() < a->getFontDesc()); } ParamValue::ParamValue(const LLFontGL* fontp) : super_t(fontp), name("name"), size("size"), style("style") { if (!fontp) { updateValue(LLFontGL::getFontDefault()); } addSynonym(name, ""); updateBlockFromValue(false); } void ParamValue::updateValueFromBlock() { const LLFontGL* res_fontp = LLFontGL::getFontByName(name); if (res_fontp) { updateValue(res_fontp); return; } U8 fontstyle = 0; fontstyle = LLFontGL::getStyleFromString(style()); LLFontDescriptor desc(name(), size(), fontstyle); const LLFontGL* fontp = LLFontGL::getFont(desc); if (fontp) { updateValue(fontp); } else { updateValue(LLFontGL::getFontDefault()); } } void ParamValue::updateBlockFromValue(bool make_block_authoritative) { if (getValue()) { name.set(LLFontGL::nameFromFont(getValue()), make_block_authoritative); size.set(LLFontGL::sizeFromFont(getValue()), make_block_authoritative); style.set(LLFontGL::getStringFromStyle(getValue()->getFontDesc().getStyle()), make_block_authoritative); } } ParamValue::ParamValue(const LLRect& rect) : super_t(rect), left("left"), top("top"), right("right"), bottom("bottom"), width("width"), height("height") { updateBlockFromValue(false); } void ParamValue::updateValueFromBlock() { LLRect rect; //calculate from params // prefer explicit left and right if (left.isProvided() && right.isProvided()) { rect.mLeft = left; rect.mRight = right; } // otherwise use width along with specified side, if any else if (width.isProvided()) { // only right + width provided if (right.isProvided()) { rect.mRight = right; rect.mLeft = right - width; } else // left + width, or just width { rect.mLeft = left; rect.mRight = left + width; } } // just left, just right, or none else { rect.mLeft = left; rect.mRight = right; } // prefer explicit bottom and top if (bottom.isProvided() && top.isProvided()) { rect.mBottom = bottom; rect.mTop = top; } // otherwise height along with specified side, if any else if (height.isProvided()) { // top + height provided if (top.isProvided()) { rect.mTop = top; rect.mBottom = top - height; } // bottom + height or just height else { rect.mBottom = bottom; rect.mTop = bottom + height; } } // just bottom, just top, or none else { rect.mBottom = bottom; rect.mTop = top; } updateValue(rect); } void ParamValue::updateBlockFromValue(bool make_block_authoritative) { // because of the ambiguity in specifying a rect by position and/or dimensions // we use the lowest priority pairing so that any valid pairing in xui // will override those calculated from the rect object // in this case, that is left+width and bottom+height LLRect& value = getValue(); right.set(value.mRight, false); left.set(value.mLeft, make_block_authoritative); width.set(value.getWidth(), make_block_authoritative); top.set(value.mTop, false); bottom.set(value.mBottom, make_block_authoritative); height.set(value.getHeight(), make_block_authoritative); } ParamValue::ParamValue(const LLCoordGL& coord) : super_t(coord), x("x"), y("y") { updateBlockFromValue(false); } void ParamValue::updateValueFromBlock() { updateValue(LLCoordGL(x, y)); } void ParamValue::updateBlockFromValue(bool make_block_authoritative) { x.set(getValue().mX, make_block_authoritative); y.set(getValue().mY, make_block_authoritative); } void TypeValues::declareValues() { declare("left", LLFontGL::LEFT); declare("right", LLFontGL::RIGHT); declare("center", LLFontGL::HCENTER); } void TypeValues::declareValues() { declare("top", LLFontGL::TOP); declare("center", LLFontGL::VCENTER); declare("baseline", LLFontGL::BASELINE); declare("bottom", LLFontGL::BOTTOM); } void TypeValues::declareValues() { declare("none", LLFontGL::NO_SHADOW); declare("hard", LLFontGL::DROP_SHADOW); declare("soft", LLFontGL::DROP_SHADOW_SOFT); } }