// #ifndef LL_LLFLOATERVFS_H #define LL_LLFLOATERVFS_H #include "llfloater.h" #include "llassettype.h" class AIFilePicker; class LLFloaterVFS : LLFloater { typedef struct { std::string mFilename; std::string mName; LLUUID mID; LLAssetType::EType mType; } entry; public: LLFloaterVFS(); ~LLFloaterVFS(); static void show(); BOOL postBuild(); void refresh(); void add(entry file); void clear(); void reloadAll(); void setEditID(LLUUID edit_id); entry getEditEntry(); void commitEdit(); void reloadEntry(entry file); void removeEntry(); static void onClickAdd(void* user_data); static void onClickAdd_continued(void* user_data, AIFilePicker* filepicker); static void onClickClear(void* user_data); static void onClickReloadAll(void* user_data); static void onCommitFileList(LLUICtrl* ctrl, void* user_data); static void onCommitEdit(LLUICtrl* ctrl, void* user_data); static void onClickCopyUUID(void* user_data); static void onClickItem(void* user_data); static void onClickReload(void* user_data); static void onClickRemove(void* user_data); private: static LLFloaterVFS* sInstance; static std::list mFiles; LLUUID mEditID; void setMassEnabled(bool enabled); void setEditEnabled(bool enabled); }; #endif //