# -*- cmake -*- include(OpenGL) if (LINUX) include(FindSDL) # This should be done by FindSDL. Sigh. mark_as_advanced( SDLMAIN_LIBRARY SDL_INCLUDE_DIR SDL_LIBRARY ) endif (LINUX) if (SDL_FOUND) add_definitions(-DLL_SDL=1) include_directories(${SDL_INCLUDE_DIR}) endif (SDL_FOUND) set(LLWINDOW_INCLUDE_DIRS ${GLEXT_INCLUDE_DIR} ${LIBS_OPEN_DIR}/llwindow ) set(LLWINDOW_LIBRARIES llwindow ) if (WINDOWS) list(APPEND LLWINDOW_LIBRARIES comdlg32 ) endif (WINDOWS)